Image
Ornn
Ornn is a champion in League of Legends.[1]
Abilities[]
- Masterwork items inherit all properties of their pre-upgrade version, including the cooldowns of their effects. Internally, they are handled through an item modifier. An upgraded item gains the
(Masterwork)
descriptor next to its name in tooltips as well as a special Masterwork frame overlay on the item's icon itself, both indicating the application of Living Forge's modifier. - Statistics' gold value for Masterwork item purposes is shown in the following table. The table also indicates all upgradeable stats.
- 31.25 per 1 point of ability haste.
- 20 per 1 point of ability power.
- 35 per 1 point of attack damage.
- 30 per 1% of attack speed.
- 20 per 1 point of armor.
- 18 per 1 point of magic resistance.
- 1 point of health has a variable gold value, based on the number of upgradeable stats that exist on the item:
- If health is the item's only upgradeable stat, it receives +375 health and health is valued at 2.6 per point.
- If the item has health and only one other upgradeable stat, it receives +185 health and health is valued at 2.702 per point.
- If the item has health and two other upgradeable stats, it receives +125 health and health is valued at 2.6 per point.
- If the item has health and three other upgradeable stats, it receives +90 health and health is valued at 2.7 per point.
- While not currently possible, if an item has no upgradeable stats, 1000 worth of health (valued at 2.6 per point) is added to the item.[2]
- Decimal values are not displayed for stats in Masterwork items' tooltips, but they are still granted as normal.
- Health and mana items built on the field will retain Ornn's previous health and mana percentage. Returning to base still brings health and mana back to full.
- Ornn's basic attacks against Brittle enemies will end the duration of the debuff on-hit prematurely even if the knock back is not applied.
- His basic attacks against Brittle epic monsters will still render the debuff without the knock back being applied against them.
- Brittle's Tenacity reduction will benefit all applicable types of crowd control, not just immobilizes. The following do not consume Brittle but benefit from the reduction: blinds, cripples, disarms, grounding, silences, and slows.
- Spell shield will block both the knock back and the bonus damage from Ornn's empowered brittle attack.
- The bonus magic damage inflicted by Brittle is credited to Ornn, and benefits from his magic penetration.
- The following table refers for interactions while Ornn is channeling:
- All of Ornn's actions are disabled during the first 0.5 seconds of the channel.
Type | Channel | |
---|---|---|
Attacking | Interrupts | |
Abilities | Interrupts | |
Movement | Interrupts | |
Items | Usable | N/A |
Disabled | ||
Interrupted by | All item-actives not specified above interrupt | |
Consumables | Interrupts | |
Spells | Usable | N/A |
Disabled | N/A | |
Interrupted by | ||
Interrupted by |
- Although airborne effects won't be extended by Brittle, if the spell simultaneously stuns the target, this stun will be extended and persist past the airborne duration, for an overall increased crowd control duration.
- and each apply both airborne and stun simultaneously for the same duration for this reason.
- Howling Abyss differences edit
- New Effect: Forging an item puts Living Forge on a 120-second cooldown.
- The fissure will move an 200 units beyond the first champion it hits, not exceeding the maximum range of the ability. It can still damage additional targets.
- If launched in a wall, pillar will try to appear on the other side of the wall, if it cannot the pillar will be destroyed.
- Spell shield will not prevent the knock aside from the magma pillar forming.
- This ability will cast from wherever the caster is at the start of the cast time.
- Spell shield will negate the final instance of damage and prevents Brittle from being applied.
- Ornn can see the on-target VFX on targets that are being struck even while they are in the fog of war.
- Ornn places himself onto the ground and interrupts displacements affecting him upon casting Bellow's Breath.
- The following table refers for interactions while Ornn is performing Bellows Breath:
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- Spell shields may only block one instance of damage.
- The area in which enemies will be knocked up is indicated at Ornn's impact location.
- The indicator is not shown for player-generated terrain.
- Brittle enemies without Tenacity of their own will be stunned for a total of 1.625 seconds.
- Searing Charge can interact with player-generated terrain.
- Ornn will not dash after the cast time if he is airborne or resurrecting.
- Displacement immunity will also resist the application of the stun.
- The following table refers for interactions while Ornn is in cast time:
- The lockout persists for the dash and for 0.5 seconds after the dash ends.
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and triggering passive.
- Despite this, the effects of both casts count as the same cast instance.
- Call of the Forge God cannot be recast while grounded or rooted.
- Brittle enemies without Tenacity of their own will be stunned for a total of 1.3 seconds.
- Spell shields may only block one pass.
- Ornn becomes locked out of all actions during the recast's dash and for 0.5 seconds afterwards.
- This ability will cast from wherever the caster is at the start of the cast time.
- Displacement immunity will also resist the application of the stun.
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Ornn (Collection).
Ornn is the Freljordian spirit of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion items of unsurpassed quality. When other deities—especially Volibear—walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the fiery power of the mountains themselves.
Matthew Waterson
Joshua 'HUGEnFAST' Brian Smith
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- General
- Bug Fix: Restored multiple triggers for his abilities VO.
- New Easter Egg: Upon applying a Masterwork upgrade to a owned by Ornn or , the item will transform into a Witch's Hat. The Masterwork item has the intended Masterwork stat bonus but also has a new icon and includes a caption that reads: "'Friend.' Yes, it is a funny word. Yet perhaps I understand its purpose."
- Removed: Masterwork item upgrades no longer only exist for a select number of Legendary items.
- Removed Masterwork items: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and .
- Removed: Masterwork items no longer have unique names.
- New Effect: All Legendary items can now be upgraded into Masterwork items.
- This excludes Support items, , and all upgrades ( , , ). and Legendary items that can be upgraded such as all
- Upon an item being upgraded into its Masterwork variant, it gains the
(Masterwork)
descriptor and has certain innate stats increased based on a table of values. - Statistics' gold value is represented by the following table, which also lists the ones which can be upgraded. This table also formally represents Riot's official stance on each statistic's gold efficiency, although not all stat types are included for the purposes of Masterwork items.
- 31.25/1 ability haste (explicit)
- 20/1 ability power ( 400 ÷ 20 ability power)
- 35/1 attack damage ( 350 ÷ 10 attack damage)
- 30/1% attack speed ( 300 ÷ 10% attack speed)
- 20/1 armor ( 300 ÷ 15 armor)
- 18/1 magic resistance ( 450 ÷ 25 magic resistance)
- Variable gold/1 health, based on how many upgradeable stats exist on the item:
- If the item has health only, health on that item is valued at 2.6 per point ( 400 ÷ 150 health).
- If the item has health and only one other upgradeable stat, health on that item is valued at 2.702 per point.
- If the item has health and two other upgradeable stats, health on that item is valued at 2.6 per point ( 400 ÷ 150 health).
- If the item has health and three other (or more) upgradeable stats, health on that item is valued at 2.7 per point.
- While not currently possible, if an item has no upgradeable stats, 1000 worth of health will be added to the item.[3]
- The total gold value of all increased stats remains at 1000. However, old Masterwork items only considered this value a general guideline (for the sake of cleaner numbers on the increased stats); the new upgraded items' value increases by precisely 1000 as a strict rule (according to the above table).
- Note that the values are rounded down in item tooltips, but are granted as normal.
- Removed: Masterwork item upgrades no longer only exist for a select number of Legendary items.
- Bug Fix: Masterwork items now properly display and inherit their trackers from their respective Legendary item.
-
- Bug Fix: Elemental's mesh no longer loses its applied color layer(s) on certain faces, which would cause them to appear black.
- Cooldown reduced to 14 / 13.5 / 13 / 12.5 / 12 seconds from 16 / 15 / 14 / 13 / 12.
- Removed: Minimap can no longer be used to target the ability.
- New Effect: Now prioritizes upgrading the first eligible item in the inventory based on its slot, starting from the first slot to the last.
- New Effect: Can now upgrade Legendary items.
- New Masterwork items: , , , , , , , , , , , , , , .
- Removed Masterwork items: , , , , , , , , , , .
- Bug Fix: Now properly grants its bonus stats when upgrading the additional Mythic items of allied teammates into Masterwork items.
- Bug Fix: Triggering Brittle through a basic attack against an that was channeling no longer causes the application of the knock back to interrupt the channel, despite it being uninterruptable.
- New Masterwork items: , , , , .
- Removed Masterwork items: , , , and .
- Bug Fix: Airborne now disables for the intended duration instead of an additional 0.25-0.5 seconds.
- Bug Fix: Airborne now disables for the intended duration instead of an additional 0.25-0.5 seconds.
- Bug Fix: Cleansing the stun no longer causes the disable duration for the knock up to end early.
- Airborne debuff now additionally no longer cleansable by effects that remove Airborne.(bug)
- Bug Fix: Cleansing the stun no longer causes the disable duration for the knock up to end early.
- Bug Fix: Cleansing the stun no longer causes the disable duration for the knock up to end early.
- Airborne debuff now additionally no longer cleansable by effects that remove Airborne.(bug)
- Bug Fix: Cleansing the stun no longer causes the disable duration for the knock up to end early.
- Bug Fix: Mythic item components in the slot in front of a Mythic item no longer disappear after that Mythic item was upgraded to a Masterwork item.
- Bug Fix: Forge UI now displays full item tooltips, no items in the UI have broken strings anymore where summary tooltips existed previously.
- V13.1 - January 12th Hotfix
- Bug Fix: Once again no longer increases Ornn's base health, armor and magic resist.
- Stats
- Base mana increased to 341 from 340.6.
- Base mana regeneration reduced to 8 from 8.01.
- New Masterwork items: , , , , .
- Removed Masterwork items: , , .
- First cast slowing for the full amount, instead of ramping up from 10% at the maximum distance, is now considered the intended function.
- This functionality was unintentionally changed to this in V9.1.
- First cast slowing for the full amount, instead of ramping up from 10% at the maximum distance, is now considered the intended function.
- Bug Fix: Masterwork items are no longer lost if the ally whose item is being upgraded dies during the channel.
- Bug Fix: Masterwork items that are forged while in the shop are no longer applicable for undone purchases.
- Bug Fix: Channel bar in the HUD when forging an item now properly displays "Living Forge" instead of the ability name of the most recently casted ability.
- Bug Fix: Fixed a bug where he could immediately recast it if it was used in the direction of an ally.
- Bug Fix: Cast SFX is no longer audible in the Fog of War when it shouldn't be.
- Stats
- Base health increased to 660 from 590.
- Health growth increased to 109 from 95.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
- Bug Fix: Now is properly able to upgrade items for an allied , even if he had possessed an enemy champion with at one point.
- V11.1 - January 8th Hotfix
- Bug Fix: Fixed a bug where passive would have no cooldown.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Bug Fix: No longer goes on full cooldown if he dies before the elemental ram appears.
- General
- Bug Fix: No longer causes crashes when picked in Intro Co-Op vs. AI games.
- Bug Fix: Fixed a bug where buying and selling would retain it's increased size passive.
- Stats
- Mana growth increased to 65 from 45.
- Only Mythic items can be made into Masterwork items.
- Upgraded items average gold value is now about 1000, instead of an amount depending on the item.
- Upgraded item for himself reduced to 1 from 2.
- New Effect: Now increases his bonus armor and bonus magic resistance by 4% every time he upgrades a Mythic item into a Masterwork item.
- New Effect: Now increases bonus health from all sources by 10%, increased by 4% every time he upgrades a Mythic item into a Masterwork item.
- New Masterwork items:
- Assasin Mythics: , , .
- Fighter Mythics: , , , .
- Mage Mythics: , , , , , .
- Marksman Mythics: , , .
- Support Mythics: , , , .
- Tank Mythics: , , .
- Removed Masterwork items: , , , , , , , , , , , , .
- Stats
- Base armor reduced to 33 from 36.
- Health and mana items built in the field retain its previous health and mana percentage (returning to base still brings health and mana items back to full). Previously provided 100% of health and mana values.
- Bug Fix: No longer fails when the ally receiving the upgraded item dies while the missile effect is mid-air.
- V10.8 - April 21st Hotfix
- Bug Fix: No longer able globally damage enemies.
- V10.8 - April 15th Hotfix
- Bug Fix: No longer able to cross terrain or a wall if cast near it.
- Bug Fix: When recasting it, now properly redirects in the direction of the dash, not towards his pathing.
- Brittle damage reduced to 10% − 18% (based on Ornn's level) of target's maximum health from 12% − 20.5% (based on Ornn's level).
- Level to access Masterwork items increased to 13 from 12.
- Ally Masterwork upgrade availability increased to 14, 15, 16, 17 from 13, 14, 15, 16.
- Bug Fix: passive no longer stacks with one.
- V9.23 - November 19, 2019
- Can no longer upgrade Twisted Treeline was removed from the game. to since
- Bug Fix: Second activation now properly knocks up enemies close to it.
- Level to access Masterwork items reduced to 12 from 13.
- Bug Fix: The knock up buff duration is no longer longer than the actual knock up duration.
- AD ratio increased to 110% AD from 100% AD.
- armor increased to 100 from 90.
- health increased to 750 from 625.
- armor increased to 125 from 95.
- magic resistance increased to 100 from 90.
- health increased to 750 from 550.
- General
- Updated recommended items.
- Bug Fix: Can no longer upgrade ally items mid-dash during and , canceling the dash.
- Bug Fix: If a pillar is about to expire when he casts , it now lasts until his dash completes.
- Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 at all ranks.
- Stats
- Base health increased to 590 from 565.64.
- Base armor increased to 36 from 33.04.
- Stats
- Health growth increased to 95 from 90.
- Base health regeneration increased to 9 from 7.
- Health regeneration growth increased to 0.9 from 0.8.
- Armor growth increased to 4 from 3.
- Base attack damage increased to 69 from 67.72.
- New Effect: Now grants an additional 10% bonus armor and 10% bonus magic resistance from all sources.
- Master Craftman effect modified:
- New Effect: When Ornn reaches level 13, any upgradable item Ornn owns or purchases for the rest of the game is upgraded for free, up to a maximum of 2. Additionally, for each level after 13 (level 14, 15, 16, 17, and 18), Ornn can upgrade one of his ally's upgradable items by getting within 600 range of them and clicking on them, up to a maximum of 1 per ally.
- Old Effect: When Ornn reaches level 13, he and each of his teammates can purchase Master Craftman upgrades. Each player may only have one Master Craftman upgrade at a time.
- Removed: Master Craftman items no longer have an upgrade cost: 1050 ( ), 1000 ( ), and 500 ( ).
- New Master Craftman Items: , , , and .
- Brittle damage increased to 12% − 20.5% (based on Ornn's level) of target's maximum health from 7% − 13% (based on Ornn's level).
- Brittle no longer stacks twice if applied by both and .
- Mana cost reduced to 45 from 55.
- Base damage reduced to 20 / 45 / 70 / 95 / 120 from 20 / 50 / 80 / 110 / 140.
- Slow reduced to 40% at all ranks from 40 / 45 / 50 / 55 / 60%.
- Removed: No longer grants a shield for 12% of his maximum health for 3.5 seconds.
- New Effect: Is now Displacement immune for 0.75 seconds.
- Cooldown changed to 12 seconds at all ranks from 17 / 15 / 13 / 11 / 9.
- Duration reduced to 0.75 seconds from 1.
- Self slow reduced to 35% from 50%.
- Mana cost changed to 35 / 40 / 45 / 50 / 55 from 50 at all ranks.
- New Effect: If a is about to expire when Ornn casts Searing Charge, it now lasts until Ornn's dash completes.
- New Effect: First cast slow now scales with the distance traveled by the elemental, with a minimum of 10%.
- Second cast knockup duration reduced to 1 second from 1.5.
- New Effect: Second cast knockup duration is now reduced to 0.5 seconds on subsequent targets after hitting the first enemy champion.
- Undocumented: ARAM-specific lockout reduced to 2 minutes from 5.
- Stats
- Base health regeneration reduced to 7 from 9.
- Flame width reduced to 175 from 225.
- Flame length reduced to 500 from 550.
- Cooldown increased to 17 / 15 / 13 / 11 / 9 seconds from 13 / 12 / 11 / 10 / 9.
- Target's maximum health ratio changed to 12 / 13 / 14 / 15 / 16% of target's maximum health from 10 / 12 / 14 / 16 / 18%.
- Shield duration increased to 3.5 seconds from 2.5.
- Brittle duration reduced to 3 seconds from 6.
- Charge base damage increased to 80 / 125 / 170 / 215 / 260 from 30 / 50 / 70 / 90 / 110.
- Charge bonus armor ratio increased to 40% bonus armor from 30%.
- Charge bonus magic resistance ratio increased to 40% bonus magic resistance from 30%.
- Shockwave base damage increased to 80 / 125 / 170 / 215 / 260 from 50 / 90 / 130 / 170 / 210.
- Shockwave bonus armor ratio increased to 40% bonus armor from 30%.
- Shockwave bonus magic resistance ratio increased to 40% bonus magic resistance from 30%.
- New Effect: The shockwave damage is only applied to units not hit by the initial charge.
- Brittle duration reduced to 3 seconds from 6.
- Removed: Being displacement immune during the march.
- Cooldown increased to 140 / 120 / 100 seconds from 130 / 100 / 70.
- Bug Fix: Brittle proc no longer apply its effect if the attack that would apply it is blocked.
- Target's maximum health ratio reduced to 10 / 12 / 14 / 16 / 18% of the target's maximum health from 12 / 14 / 16 / 18 / 20%.
- Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 12 / 11 / 10 / 9 / 8.
- Charge base damage increased to 30 / 50 / 70 / 90 / 110 from 20 / 40 / 60 / 80 / 100.
- Shockwave base damage increased to 50 / 90 / 130 / 170 / 210 from 40 / 80 / 120 / 160 / 200.
- Stats
- Base attack damage increased to 68 from 59.72.
- Base armor increased to 33 from 24.04.
- Target's health ratio changed to 12 / 14 / 16 / 18 / 20% of target's maximum health from 15 / 17.5 / 20 / 22.5 / 25% of target's current health.
- Terrain collision range increased to 150 additional range from 100.
- Removed: Headbutting the giant ram having a 0.35-second cast time.
- General
- Recommended items have been adjusted.
- Stats
- Base mana increased to 340 from 300.
- Mini-shop UI now prioritizes health regeneration over attack damage when choosing which items to display.
- Mana cost reduced to 55 at all ranks from 55 / 60 / 65 / 70 / 75.
- Mana cost reduced to 50 from 60.
- General
- Bug Fix: Twisted Treeline starting recommended items are no longer more than starting gold.
- New Effect: Masterwork upgrades now become available once Ornn reaches level 13.
- Bug Fix: Fixed the bug where you couldn't move the camera clicking on the minimap while forging.
- New Masterwork Item: , upgraded from .
- Bug Fix: Fixed a big where it didn't destroy , merely made it invisible.
- Maximum speed increased to 1200 from 1050.
- V7.17 September 1st Hotfix
- Mini-shop UI now correctly updates when you purchase items.
- Pillar spawn delay reduced to 1.125 seconds from 1.25.
- New Effect: Pillar now displaces champions who are standing on top of it when it spawns.
- New Effect: Now attempts to spawn its pillar outside of a wall if it is slightly in a wall, otherwise it destroys itself.
- Range increased to 550 from 500.
- Width increased by 50. Unknown current value.
- Self-slow reduced to 50% from 65%. This increases how far he walks during the effect.
- Removed: Displacing enemies he passes through. This did not apply any form of interrupt.
- V7.17 August 25th Hotfix
- Stats
- Health growth increased to 90 from 85.
- Base health regeneration increased to 9 from 7.18.
- Health regeneration growth increased to 0.8 from 0.6.
- Attack speed growth increased to 2% from 1.3%.
- Cooldown reduced to 130 / 100 / 70 seconds from 150 / 115 / 80.
- V7.17 August 24th Hotfix
- Bug Fix: Mitigated a lag issue caused by Ornn's mini-shop UI updating after he purchased an item outside his base. Until 7.18, the UI will only show basic items and won't update as Ornn makes purchases.
- Bug Fix: This also solves an issue where the mini-shop UI told Ornn to buy things way too expensive for him to afford.
- V7.17 Added
- Innate: Ornn can purchase non-consumable items from anywhere on the field by forging them himself, and is also presented a Forge Menu with his recommended items to select to be forged. Forging takes 4 seconds and the process is interrupted if Ornn enters combat, disabling Living Forge for 4 seconds.
- Additionally, Ornn and each of his teammates can purchase Masterwork upgrades. Each player may only have one Masterwork upgrade at a time.
- Brittle: final flame and apply Brittle to enemies for 6 seconds. Ornn's next basic attack against a Brittle enemy briefly knocks them back.
- The next immobilizing effect against a Brittle target consumes the mark, dealing 7% − 16% (based on level) of target's maximum health as bonus magic damage and lasting 30% longer.
- Active: Ornn slams his hammer into the ground, sending a fissure in the target direction that stops early if an enemy champion is hit, dealing 20 / 50 / 80 / 110 / 140 (+ 100% AD) physical damage and slowing enemies hit by 40 / 45 / 50 / 55 / 60% for 2 seconds.
- After a 1.25-second delay, an impassable magma pillar erupts at maximum range for 4 seconds.
- Target Range: 800
- Mana Cost: 55 / 60 / 65 / 70 / 75
- Cooldown: 9 / 8.5 / 8 / 7.5 / 7 seconds
- Active: Ornn shields himself for 12% of maximum health for 2.5 seconds and marches with displacement immunity in the target direction over the next 0.75 seconds.
- Over the march he belches fire over a cone in front of him, dealing magic damage every 0.15 seconds to enemies hit, up to a maximum of 15 / 17.5 / 20 / 22.5 / 25% of target's current health (with a minimum of 80 / 130 / 180 / 230 / 280 damage). The final bout of flame will apply Brittle.
- Target Range: 500
- Mana Cost: 45 / 50 / 55 / 60 / 65
- Cooldown: 12 / 11 / 10 / 9 / 8 seconds
- Active: Ornn charges forward, dealing 20 / 40 / 60 / 80 / 100 (+ 30% armor) (+ 30% magic resistance) physical damage to enemies he passes through, stopping upon colliding with terrain.
- Upon collision creates a shockwave that deals 40 / 80 / 120 / 160 / 200 (+ 30% armor) (+ 30% magic resistance) physical damage and knocks up enemies within for 1 second. Searing Charge can damage enemies twice.
- Magma pillars and terrain created by enemy champions caught in the shockwave are destroyed.
- Target Range: 800
- Effect Radius: 350
- Mana Cost: 60
- Cooldown: 16 / 15 / 14 / 13 / 12 seconds
- First Cast: Ornn summons an elemental at maximum range in the target direction that stampedes toward him, dealing 125 / 175 / 225 (+ 20% AP) magic damage and slowing enemies hit by 40% for 2 seconds.
- While stampeding, Ornn can re-activate Call of the Forge God.
- Second Cast: Ornn dashes forward in the target direction. If Ornn collides with the elemental, he headbutts it, sending it stampeding again in the new direction and empowering it to knock up enemies hit. Call of the Forge God can damage enemies twice.
- Target Range: 2500
- Mana Cost: 100
- Cooldown: 150 / 115 / 80 seconds
Trivia[]
- Ornn's dance references Attila's dance during the song I've Got a Dream.
- A side-by-side comparison can be seen here.
- The language used in the musical accompaniment for The Path To Hearth-Home is described, in-universe, as "Ancient Freljordian".[4] It is based on Old Norse, and can be mostly understood by North Germanic speakers, like Icelanders, Norwegians, Danes, Swedes, etc. & to a lesser extent West Germanic speakers like English people, Germans, Netherlanders (Dutch people), etc.
- The singer is Christine Hals, who has worked on Disney's cartoon Frozen soundtracks;[5] mother Layka, voiced by Norwegian-Swedish composer
- Ancient Freljordian is linguistically related to the Runeterran lingua franca (real-life English), due to in-universe cognates.
- Ornn is a pre-Freljordian theonym, with forgotten meaning;[6]
- The
- Thor's goats Tanngrisnir and Tanngnjóstr;
- The horned Indo-European pastoral god(s).
of and his may be referencing:
- In-universe, Ornn names hammer after the verb; vice-versa in reality.
- The icon for Teamfight Tactics item . is reused for the
See also[]
References[]
- ↑ Ornn's profile page at LeagueOfLegends.com
- ↑ GalaxySmash on if an item has no upgradeable stats
- ↑ GalaxySmash on if an item has no upgradeable stats
- ↑ http://nexus.leagueoflegends.com/2017/08/ask-riot-pro-patches-and-riven-balance/
- ↑ Christine singing
- ↑ https://nexus.leagueoflegends.com/en-us/2017/12/naming-new-champions/
- ↑ Guus Kroonen, Etymological Dictionary of Proto-Germanic, p. 563