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Ornn
Ornn is a champion in League of Legends.[1]
Abilities[]
- Masterwork items inherit all properties of their pre-upgrade version, including the cooldowns of their effects. Internally, they are handled through an item modifier. An upgraded item gains the
(Masterwork)
descriptor next to its name in tooltips as well as a special Masterwork frame overlay on the item's icon itself, both indicating the application of Living Forge's modifier. - Statistics' gold value for Masterwork item purposes is shown in the following table. The table also indicates all upgradeable stats.
31.25 per 1 point of ability haste.
20 per 1 point of ability power.
35 per 1 point of attack damage.
30 per 1% of attack speed.
20 per 1 point of armor.
18 per 1 point of magic resistance.
- 1 point of health has a variable
gold value, based on the number of upgradeable stats that exist on the item:
- If health is the item's only upgradeable stat, it receives +375 health and health is valued at
2.6 per point.
- If the item has health and only one other upgradeable stat, it receives +185 health and health is valued at
2.702 per point.
- If the item has health and two other upgradeable stats, it receives +125 health and health is valued at
2.6 per point.
- If the item has health and three other upgradeable stats, it receives +90 health and health is valued at
2.7 per point.
- If health is the item's only upgradeable stat, it receives +375 health and health is valued at
- While not currently possible, if an item has no upgradeable stats,
1000 worth of health (valued at
2.6 per point) is added to the item.[2]
- Decimal values are not displayed for stats in Masterwork items' tooltips, but they are still granted as normal.
- Health and mana items built on the field will retain Ornn's previous health and mana percentage. Returning to base still brings health and mana back to full.
- Ornn's basic attacks against
Brittle enemies will end the duration of the debuff on-hit prematurely even if the
knock back is not applied.
- His basic attacks against
Brittle epic
monsters will still render the debuff without the
knock back being applied against them.
- His basic attacks against
Brittle's
Tenacity reduction will benefit all applicable types of
crowd control, not just
immobilizes. The following do not consume Brittle but benefit from the reduction:
blinds,
cripples,
disarms,
grounding,
silences, and
slows.
Spell shield will block both the knock back and the bonus damage from Ornn's empowered
brittle attack.
- The bonus magic damage inflicted by Brittle is credited to Ornn, and benefits from his
magic penetration.
- The following table refers for interactions while Ornn is
channeling:
- All of Ornn's actions are disabled during the first 0.5 seconds of the channel.
Type | Channel | |
---|---|---|
Attacking | Interrupts | |
Abilities | Interrupts | |
Movement | Interrupts | |
Items | Usable | N/A |
Disabled | ||
Interrupted by | All item-actives not specified above interrupt | |
Consumables | Interrupts | |
Spells | Usable | N/A |
Disabled | N/A | |
Interrupted by | ||
Interrupted by | ![]() |
- Although
airborne effects won't be extended by
Brittle, if the spell simultaneously
stuns the target, this stun will be extended and persist past the airborne duration, for an overall increased crowd control duration.
- and each apply both airborne and stun simultaneously for the same duration for this reason.
Howling Abyss differences edit
- New Effect: Forging an item puts Living Forge on a 120-second cooldown.
- The fissure will move an 200 units beyond the first champion it hits, not exceeding the maximum range of the ability. It can still damage additional targets.
- If launched in a wall, pillar will try to appear on the other side of the wall, if it cannot the pillar will be destroyed.
Spell shield will not prevent the
knock aside from the magma pillar forming.
- This ability will cast from wherever the caster is at the start of the cast time.
Spell shield will negate the final instance of damage and prevents
Brittle from being applied.
- Ornn can see the on-target VFX on targets that are being struck even while they are in the fog of war.
- Ornn places himself onto the ground and interrupts
displacements affecting him upon casting Bellow's Breath.
- The following table refers for interactions while Ornn is performing Bellows Breath:
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Spell shields may only block one instance of damage.
- The area in which enemies will be knocked up is indicated at Ornn's impact location.
- The indicator is not shown for player-generated terrain.
Brittle enemies without
Tenacity of their own will be
stunned for a total of 1.625 seconds.
- Searing Charge can interact with player-generated terrain.
- Ornn will not
dash after the cast time if he is
airborne or
resurrecting.
Displacement immunity will also resist the application of the
stun.
- The following table refers for interactions while Ornn is in cast time:
- The lockout persists for the dash and for 0.5 seconds after the dash ends.
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by | ![]() |
- Both casts count as ability activations for the purposes of on-cast effects such as
Spellblade and triggering passive.
- Despite this, the effects of both casts count as the same cast instance.
- Call of the Forge God cannot be recast while
grounded or
rooted.
Brittle enemies without
Tenacity of their own will be
stunned for a total of 1.3 seconds.
Spell shields may only block one pass.
- Ornn becomes locked out of all actions during the recast's dash and for 0.5 seconds afterwards.
- This ability will cast from wherever the caster is at the start of the cast time.
Displacement immunity will also resist the application of the
stun.
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by | ![]() |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Ornn (Collection).
Ornn is the Freljordian spirit of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion items of unsurpassed quality. When other deities—especially Volibear—walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the fiery power of the mountains themselves.




Patch history[]
Trivia[]
- Ornn's dance references Attila's dance during the song I've Got a Dream.
- A side-by-side comparison can be seen here.
- The language used in the musical accompaniment for The Path To Hearth-Home is described, in-universe, as "Ancient Freljordian".[4] It is based on Old Norse, and can be mostly understood by North Germanic speakers, like Icelanders, Norwegians, Danes, Swedes, etc. & to a lesser extent West Germanic speakers like English people, Germans, Netherlanders (Dutch people), etc.
- The singer is Christine Hals, who has worked on Disney's cartoon Frozen soundtracks;[5] mother Layka, voiced by Norwegian-Swedish composer
- Ancient Freljordian is linguistically related to the Runeterran lingua franca (real-life English), due to in-universe cognates.
- Ornn is a pre-Freljordian theonym, with forgotten meaning;[6]
- The
- Thor's goats Tanngrisnir and Tanngnjóstr;
- The horned Indo-European pastoral god(s).
of and his may be referencing:
- In-universe, Ornn names hammer after the verb; vice-versa in reality.
- The icon for Teamfight Tactics item . is reused for the
See also[]
References[]
- ↑ Ornn's profile page at LeagueOfLegends.com
- ↑ GalaxySmash on if an item has no upgradeable stats
- ↑ GalaxySmash on if an item has no upgradeable stats
- ↑ http://nexus.leagueoflegends.com/2017/08/ask-riot-pro-patches-and-riven-balance/
- ↑ Christine singing
- ↑ https://nexus.leagueoflegends.com/en-us/2017/12/naming-new-champions/
- ↑ Guus Kroonen, Etymological Dictionary of Proto-Germanic, p. 563