League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement

Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Ornn
Ornn (Universe)Ornn (Universe)
Ornn (League of Legends)Ornn (League of Legends)
Ornn (Esports)Ornn (Esports)
Ornn (Teamfight Tactics)Ornn (Teamfight Tactics)
Ornn (Legends of Runeterra)Ornn (Legends of Runeterra)
Ornn (Wild Rift)Ornn (Wild Rift)
Ornn (Development)Ornn (Development)

Ornn is a champion in League of Legends.[1]

Abilities[]

Edit

Living Forge

Innate - Living Forge: Ornn can purchase non-consumable items from anywhere on the field by forging them himself, and is also presented a Forge Menu to quickly forge his recommended items. Once Ornn selects an item to forge, he channels for 4 seconds, building the item and paying its gold Gold gold cost upon completion. The channel is interrupted if Ornn takes damage from enemy champions or turrets. Living Forge is disabled for 4 seconds after starting the channel.

Innate - Master Craftsman: Ornn uses his craftsmanship in forgery to upgrade most Legendary items that he and his teammates own into Masterwork items, increasing the gold value of all upgradeable stats by exactly 1000 Gold 1000, shared equally among them. When Ornn reaches level 13, the first eligible Legendary item in his inventory is upgraded automatically. For each level after 13 and before 18 (levels 14–17, total of 4, once per ally per game), Ornn can upgrade the first eligible Legendary item in an allied champion's inventory into its Masterwork variant. He can do so by selecting the ally while within 600 range, and forges the item by performing Living Forge's channel.

Additionally, Ornn increases his  Healing from Spirit of Dread (W)bonus armor,  Champions that have been made a Vessel by Test of Spirit (E)bonus magic resistance and  Champions killed with Comeuppance (R)bonus health by 10% from all sources, further increased by 4% each time he upgrades a Legendary item into a Masterwork item, for a total increase of 30% to each stat after the maximum of 5 upgrades.

Innate - Temper: Ornn's basic attacks against Brittle enemies knock them back a short distance. Ornn's and allies' immobilizing effects against Brittle enemies will consume the debuff to deal Damage mitigated with Shifting Sands (E)bonus magic damage equal to Champions killed with Comeuppance (R)10% − 18% (based on Ornn's level) of the target's maximum health, capped at 250 against monsters, and cause the crowd control to last 30% longer (if applicable).

Ornn will prioritize upgrading the first Legendary item eligible for a Masterwork upgrade based on its position in the inventory, detecting each slot until an eligible item is found.

▶️   "The weapons I forge do not have names. They have ambitions."
▶️   Masterwork item alert.

Info
  • Masterwork items inherit all properties of their pre-upgrade version, including the cooldowns of their effects. Internally, they are handled through an item modifier. An upgraded item gains the (Damage mitigated by Master-At-Arms (R)Masterwork) descriptor next to its name in tooltips as well as a special Masterwork frame overlay on the item's icon itself, both indicating the application of Living Forge's modifier.
  • Statistics' gold value for Masterwork item purposes is shown in the following table. The table also indicates all upgradeable stats.
    • 31.25 Gold 31.25 per 1 point of Damage to champions with Judgment (E)ability haste.
    • 20 Gold 20 per 1 point of Damage to champions with Center of the Universe (P)ability power.
    • 35 Gold 35 per 1 point of Champions hit with Bandage Toss (Q) at greater than 75% of max rangeattack damage.
    • 30 Gold 30 per 1% of Champions hit with Martial Cadence (P)attack speed.
    • 20 Gold 20 per 1 point of Healing from Spirit of Dread (W)armor.
    • 18 Gold 18 per 1 point of Champions that have been made a Vessel by Test of Spirit (E)magic resistance.
    • 1 point of Champions killed with Comeuppance (R)health has a variable gold value Gold gold value, based on the number of upgradeable stats that exist on the item:
      1. If health is the item's only upgradeable stat, it receives +375 health and health is valued at 2.6 Gold 2.6 per point.
      2. If the item has health and only one other upgradeable stat, it receives +185 health and health is valued at 2.702 Gold 2.702 per point.
      3. If the item has health and two other upgradeable stats, it receives +125 health and health is valued at 2.6 Gold 2.6 per point.
      4. If the item has health and three other upgradeable stats, it receives +90 health and health is valued at 2.7 Gold 2.7 per point.
    • While not currently possible, if an item has no upgradeable stats, 1000 Gold 1000 worth of health (valued at 2.6 Gold 2.6 per point) is added to the item.[2]
  • Decimal values are not displayed for stats in Masterwork items' tooltips, but they are still granted as normal.
  • Health and mana items built on the field will retain Ornn's previous Champions killed with Comeuppance (R)health and Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana percentage. Returning to base still brings health and mana back to full.
  • Ornn's basic attacks against Brittle enemies will end the duration of the debuff on-hit prematurely even if the knock back is not applied.
    • His basic attacks against Brittle epic monsters will still render the debuff without the knock back being applied against them.
  • Brittle's Tenacity reduction will benefit all applicable types of crowd control, not just immobilizes. The following do not consume Brittle but benefit from the reduction: blinds, cripples, disarms, grounding, silences, and slows.
  • Spell shield will block both the knock back and the bonus damage from Ornn's empowered brittle attack.
  • The Damage mitigated with Shifting Sands (E)bonus magic damage inflicted by Brittle is credited to Ornn, and benefits from his  Damage to champions with Signature of the Visionary (P)magic penetration.
  • The following table refers for interactions while Ornn is channeling:
    • All of Ornn's actions are disabled during the first 0.5 seconds of the channel.
Type Channel
Attacking Interrupts
Abilities Interrupts
Movement Interrupts
Items Usable N/A
Disabled Hextech Rocketbelt Hextech Rocketbelt
Interrupted by All item-actives not specified above interrupt
Consumables Interrupts
Spells Usable N/A
Disabled N/A
Interrupted by Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
Interrupted by
  • Damaging effects
  • Death
  • Cast-inhibiting effects
  • Tips & Tricks
    • Although airborne effects won't be extended by Brittle, if the spell simultaneously stuns the target, this stun will be extended and persist past the airborne duration, for an overall increased crowd control duration.

    Map-Specific Differences
    Howling Abyss differences edit
    • New Effect: Forging an item puts Living Forge on a 120-second cooldown.
    Arena differences edit
    • Bonus health and resistances changed to 15%.
    • New Effect: Instead of upgrading items, now grants a permanent discount on Anvils for the team: -100 Gold -100 for Stat Bonus Anvil Stat Bonus Anvil, -200 Gold -200 for Legendary Class-specific Item Anvils, and -250 Gold -250 for Prismatic Item Anvil Prismatic Item Anvil.

    Edit

    Volcanic Rupture

    Active: Ornn sends a fissure in the target direction that deals Champions killed from outside standard Attack rangephysical damage to enemies hit and slows them by 40% for 2 seconds.

    Physical Damage:
    20 / 45 / 70 / 95 / 120 Champions stunned with Pyromania (P)(+ 110% AD)

    The fissure stops at maximum range or 200 units behind the first enemy champion struck. After 1.125-seconds, a magma pillar then erupts to knock aside enemies, though not through terrain, and linger as impassible terrain for 4 seconds.

    The pillar will not expire while Ornn is charging charging.

    Info
    • The fissure will move an 200 units beyond the first champion it hits, not exceeding the maximum range of the ability. It can still damage additional targets.
    • If launched in a wall, pillar will try to appear on the other side of the wall, if it cannot the pillar will be destroyed.
    • Spell shield will not prevent the knock aside from the magma pillar forming.
    • This ability will cast from wherever the caster is at the start of the cast time.

    Edit

    Bellows Breath

    Active: Ornn marches forward 90 units in the target direction over 0.75 seconds, gaining displacement immunity and becoming unable to act for the duration.

    Over the march he belches fire over a cone in front of him, dealing Damage mitigated with Shifting Sands (E)magic damage every 0.15 seconds to enemies hit. The final gout of flame will apply Brittle for 3 seconds.

    Total Magic Damage:
    Champions killed with Comeuppance (R)12 / 13 / 14 / 15 / 16% of target's maximum health
    Magic Damage Per Tick:
    Champions killed with Comeuppance (R)2.4 / 2.6 / 2.8 / 3 / 3.2% of target's maximum health

    Bellows Breath has a minimum damage threshold, which is also the damage dealt to minions. Monsters take modified damage as well.

    Total Minimum/Minion Damage:
    80 / 130 / 180 / 230 / 280
    Minimum/Minion Damage Per Tick:
    16 / 26 / 36 / 46 / 56
    Total Monster Damage:
    155 / 180 / 205 / 230 / 255
    Monster Damage Per Tick:
    31 / 36 / 41 / 46 / 51

    Info
    • Spell shield will negate the final instance of damage and prevents Brittle from being applied.
    • Ornn can see the on-target VFX on targets that are being struck even while they are in the fog of war.
    • Ornn places himself onto the ground and interrupts displacements affecting him upon casting Bellow's Breath.
    • The following table refers for interactions while Ornn is performing Bellows Breath:
    Attacking Disabled
    Abilities Disabled
    Movement Disabled
    Items Usable N/A
    Disabled All items are disabled
    Interrupted by N/A
    Consumables Disabled
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
    Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
    Interrupted by N/A
    Interrupted by
  • Death
  • Map-Specific Differences
    Arena differences edit
    • Cooldown changed to 10 seconds.

    Edit

    Searing Charge

    Active: Ornn charges in the target direction, dealing Champions killed from outside standard Attack rangephysical damage to enemies he passes through and stopping upon colliding with terrain.

    Physical Damage:
    80 / 125 / 170 / 215 / 260 Healing from Spirit of Dread (W)(+ 40% bonus armor) Champions that have been made a Vessel by Test of Spirit (E)(+ 40% bonus magic resistance)

    If Ornn collides with terrain during the charge, he creates a shockwave that knocks up and stuns nearby enemies for 1.25 seconds and deals the same damage if they were not already hit by the charge.

    The shockwave destroys the pillar formed by Volcanic Rupture Volcanic Rupture and partially destroys terrain created by enemy champions.

    Info
    Type Cast time
    Attacking Disabled
    Abilities Disabled
    Movement Disabled
    Items Usable N/A
    Disabled All items are disabled
    Interrupted by N/A
    Consumables Disabled
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
    Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
    Interrupted by N/A
    Interrupted by
  • Death, unless protected by Resurrection
  • Map-Specific Differences
    Arena differences edit
    • Bonus armor ratio changed to Healing from Spirit of Dread (W)50% bonus armor.
    • Bonus magic resistance ratio changed to Champions that have been made a Vessel by Test of Spirit (E)50% bonus magic resistance.

    Edit

    Call of the Forge God

    Active: Ornn sounds his horn, summoning a lava elemental at maximum range from the target direction that stampedes towards his casting position at increasing speed. The elemental deals Damage mitigated with Shifting Sands (E)magic damage to enemies it passes through and slows them for 2 seconds.

    Magic Damage:
    125 / 175 / 225 Multiple champions hit with Between Worlds (R)(+ 20% AP)
    Slow:
    40 / 50 / 60%

    Call of the Forge God can be recast after 1.25 seconds while the elemental is active.

    Recast: Ornn dashes in the target direction, though not through terrain. If he collides with the elemental, he sends it stampeding in the same direction. The elemental deals the same damage to enemies it passes through and knocks them up and stuns them for 1 second, reduced to 0.5 seconds after the first enemy champion hit.

    Total Magic Damage:
    250 / 350 / 450 Multiple champions hit with Between Worlds (R)(+ 40% AP)

    Each pass applies Brittle to targets for 3 seconds and can affect enemies only once. The elemental briefly grants sight around its trajectory as it travels.

    ▶️ Activation alert.

    Info
    • Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and triggering Force Pulse's Force Pulse's passive.
      • Despite this, the effects of both casts count as the same cast instance.
    • Call of the Forge God cannot be recast while grounded or rooted.
    • Brittle enemies without Tenacity of their own will be stunned for a total of 1.3 seconds.
    • Spell shields may only block one pass.
    • Ornn becomes locked out of all actions during the recast's dash and for 0.5 seconds afterwards.
    • This ability will cast from wherever the caster is at the start of the cast time.
    • Displacement immunity will also resist the application of the stun.
    Type Cast time
    Attacking Disabled
    Abilities Disabled
    Movement Disabled
    Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
    Disabled All the other item-actives are disabled
    Interrupted by N/A
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash
    Disabled Teleport Teleport Recall Recall Hexflash Hexflash
    Interrupted by N/A
    Interrupted by
  • Death, unless protected by Resurrection
  • Map-Specific Differences
    Arena differences edit
    • Cooldown changed to 80 / 60 / 40 seconds.

    Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Ornn (Collection).
    Original
    RP 975
    22.08.2017
    Ornn is the Freljordian spirit of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion items of unsurpassed quality. When other deities—especially Volibear—walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the fiery power of the mountains themselves.
    Matthew Waterson
    Joshua 'HUGEnFAST' Brian Smith
    Loot eligible

    Patch history[]

    Template:Patch box

    Trivia[]

    • Ornn's dance references Attila's dance during the song I've Got a Dream.
      • A side-by-side comparison can be seen here.
    • The language used in the musical accompaniment for The Path To Hearth-Home is described, in-universe, as "Ancient Freljordian".[4] It is based on Old Norse, and can be mostly understood by North Germanic speakers, like Icelanders, Norwegians, Danes, Swedes, etc. & to a lesser extent West Germanic speakers like English people, Germans, Netherlanders (Dutch people), etc.
      • The singer is Nunu's Nunu's mother Layka, voiced by Norwegian-Swedish composer Christine Hals, who has worked on Disney's cartoon Frozen soundtracks;[5]
      • Ancient Freljordian is linguistically related to the Runeterran lingua franca (real-life English), due to in-universe cognates.
    • Ornn is a pre-Freljordian theonym, with forgotten meaning;[6]
      • Ornn resembles Old Norse verb *oʀna ᚢᛉᚾᚨ "to warm up" < Proto-Germanic *uznanan < PIE *Hus-n̥eh₂-.[7]
    • The horned, caprinine appearance horned, caprinine appearance of Ornn's Ornn's and his summoned element's summoned element's may be referencing:
    • In-universe, Ornn names hammer after the verb; vice-versa in reality.
    • The icon for Living Forge Living Forge is reused for the Teamfight Tactics item Reforger Reforger.


    See also[]

    Template:Champions

    References[]

    Advertisement