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{{Section top}}
{{C-top}}{{champion info|name = Orianna Reveck }}
 
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{{Game banner|Orianna}}
'''Orianna, the Lady of Clockwork''' is a [[champion]] in [[League of Legends]].<ref>[http://www.leagueoflegends.com/board/showthread.php?p=9241538 A New Champion Approaches: Orianna, the Clockwork Girl] at [[Leagueoflegends.com]]</ref>
 
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{{LoL navigation}}
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{{Infobox champion|Orianna}}
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{{LoL navigation mobile}}
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{{Infobox stats|Orianna}}
   
 
{{clr}}
==Abilities==
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== Abilities ==
{{Ability|P
 
  +
{{Data Orianna/I|Ability}}
|name = Clockwork Windup
 
  +
{{Data Orianna/Q|Ability}}
|icon = ClockworkWindup.jpg
 
  +
{{Data Orianna/W|Ability}}
|description = Orianna’s autoattacks deal an additional {{pp|6|10|18|26|34|42|50|1|4|7|10|13|16}} {{ability scaling|(+ 15% AP)}} magic damage every hit. Additionally, attacking the same target within 4 seconds deals an extra 20% magic damage on the second hit, and 40% extra on the third and further hits.
 
  +
{{Data Orianna/E|Ability}}
}}
 
  +
{{Data Orianna/R|Ability}}
{{Ability|Q
 
  +
|name = Command: Attack
 
  +
== Pets ==
|icon = Command-Attack.jpg
 
  +
{{Infobox/Pet
|description = {{sbc|Active:}} Orianna commands her ball to fly towards target location, dealing magic damage to all enemies that the ball passes through and that are on the destination area. However, the ball deals 10% less damage for each subsequent target hit down to a minimum of 40% damage done. Her ball remains behind at that location afterwards.
 
  +
|name = The Ball
|leveling ={{lc|Magic Damage}} {{ap|60|90|120|150|180}} {{ability scaling|(+ 50% AP)}}
 
 
|image = File:Clockwork Windup.png
{{lc| Minimum Magic Damage}} {{ap|24|36|48|60|72}} {{ability scaling|(+ 20% AP)}}
 
  +
|render = Orianna Ball Render.png
|cooldown={{ap|6|5.25|4.5|3.75|3}}
 
  +
|sight = {{tt|700|While static and not attached}} / {{tt|225|Area reveal radius (can see into brush or terrain)}}
|cost=50
 
  +
|control = Can be commanded by '''Orianna''' to perform certain actions when she casts {{ai|Command: Attack|Orianna}}, {{ai|Command: Dissonance|Orianna}}, {{ai|Command: Protect|Orianna}}, or {{ai|Command: Shockwave|Orianna}}.
|costtype=mana
 
  +
|targeting = {{tip|Untargetable}}
|range=825
 
  +
|spelleffects = ''The Ball'', when hitting enemies, applies [[spell effects]] as {{tip|area damage}}.
}}
 
  +
|abilities =
{{Ability|W
 
  +
;Escort
|name = Command: Dissonance
 
  +
''The Ball'' is attached to '''Orianna''' at all times, but can be commanded to attach to other units through {{ai|Command: Protect|Orianna}}.
|icon = Command-Dissonance.jpg
 
  +
|description = {{sbc|Active:}} Orianna commands the Ball to emit an electric pulse around its current location, dealing magic damage to all units around it and leaving an electric field on the area for 3 seconds.
 
  +
;Clockwork Affinity
|description2 = The field speeds up allies and slows enemies that walk over it. This effect diminishes to normal over 2 seconds after leaving the area.
 
  +
''The Ball'', while not attached to a unit, can be picked up by '''Orianna''' when she moves near it. If '''Orianna''' moves too far away from ''The Ball'', it snaps back and attaches to her instantly.
|leveling = {{lc|Magic Damage}} {{ap|70|115|160|205|250}} {{ability scaling|(+ 70% AP)}}
 
  +
{{lc|Diameter of AoE}} 500
 
  +
;Collision Immunity
|leveling2 = {{lc|Initial Movement Speed Modifier}} {{ap|20%|25%|30%|35%|40%}}
 
  +
''The Ball'' ignores all terrain collision.
|cooldown=9
 
  +
|cost={{ap|70|80|90|100|110}}
 
  +
=== General ===
|costtype=mana
 
  +
* An arrow will appear near '''Orianna''' whenever ''The Ball'' is not attached to her, pointing towards its location.
}}
 
  +
** The arrow will change colors depending on how far away ''The Ball'' and '''Orianna''' are from each other.
{{Ability|E
 
  +
*** If they are relatively near each other, the arrow is blue.
|name = Command: Protect
 
  +
*** If they are close to being outside of range of each other, the arrow is yellow (lime in colorblind mode).
|icon = Command-Protect.jpg
 
  +
**** If it is very close, the arrow is red.
|description = {{sbc|Passive:}} The allied champion the Ball is currently attached to is granted bonus armor and magic resistance.
 
|description2 = {{sbc|Active:}} Orianna commands the Ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion when it arrives for 4 seconds.
 
|leveling = {{lc|Bonus Armor & Magic Resist}} {{ap|10|15|20|25|30}}
 
|leveling2 = {{lc|Shield Strength}} {{ap|80|120|160|200|240}} {{ability scaling|(+ 40% AP)}}
 
{{lc|Magic Damage}} {{ap|60|90|120|150|180}} {{ability scaling|(+ 30% AP)}}
 
|cooldown=9
 
|cost=60
 
|costtype=mana
 
|range=1100
 
}}
 
{{Ability|R
 
|name = Command: Shockwave
 
|icon = Command-Shockwave.jpg
 
|description = {{sbc|Active:}} Orianna commands her ball to unleash a shockwave after 0.5 seconds, dealing magic damage to nearby enemies and flinging them into the air a set distance towards, and possibly over, the Ball.
 
|leveling ={{lc|Magic Damage}} {{ap|150|225|300}} {{ability scaling|(+ 70% AP)}}
 
{{lc|Diameter of AoE}} 800
 
{{lc|Fling Distance}} 350
 
|cooldown={{ap|120|105|90}}
 
|cost={{ap|100|125|150}}
 
|costtype=mana
 
|range=
 
 
}}
 
}}
   
==Notes==
+
==Champion skins==
  +
:''This article section only contains champion skins. For all associated collection items, see [[Orianna/LoL/Cosmetics|Orianna (Collection)]].''
Orianna is accompanied by the Ball, which is the focus of her abilities.
 
  +
{{#invoke:SkinData|skintabber|Orianna}}
   
  +
==Patch history==
* The Ball will attach itself to Orianna if she walks near it; it also flashes back to her if she is too far away from her ball, much like every other pet in the game. The Ball has a leash range of 1125, or 1225 if {{ai|Command: Protect|Orianna}} attaches it to an allied champion.
 
  +
{{Patch box|Orianna}}
** However, unlike most subordinate objects, Orianna's Ball is not targetable by any means.
 
  +
* The Ball reveals a small area around its current location, approximately 550 vision range, allowing it to be used for scouting.
 
  +
==Trivia==
* Whenever Orianna does not have the Ball attached to her, there will be an arrow hovering around her model, that is only viewable by Orianna, pointing toward the Ball's location. This arrow also changes color based on how far away Orianna is from the Ball:
 
  +
** <span style="color:green">Green</span> (<span style=color:#0000FF>Blue</span> in colorblind mode) means the Ball is close.
 
  +
* ''Orianna'' is a widespread {{w|Romance languages|Romance}} name, merged from two Latin roots with feminine suffix ''-na'':
** <span style="color:yellow">Yellow</span> means the Ball is a fair distance away.
 
  +
** ''Orior'' "I rise"; cf. {{w|Orient|Orientalis}}, referring the rising sun.
** <span style="color:red">Red</span> means the Ball is far away, and moving just a bit away will recall the Ball back to Orianna.
 
  +
** ''Aurum'' "{{w|gold}}"; which she shares with {{ci|Aurelion Sol}}.
* The Ball ignores terrain, and can be placed inside terrain such as trees, walls and turrets.
 
  +
* Orianna was the last champion priced lower than {{IP|6300}} on release.
  +
* {{ai|Clockwork Winding|Orianna}} is named after and references {{w|Clockwork|the eponymous gear mechanism}}.
  +
* Orianna's icon during her 'Champion Spotlight' was a [http://www.walfas.org/ walfas-styled face.]
  +
* Multiple miniature copies of {{ai|Clockwork Windup|Orianna|The Ball}} can be seen on {{csl|Dr. Mundo|Corporate Mundo|possessive=true}} desk during the game's Mac Version trailer.
  +
* In the now-removed official League of Legends [https://web.archive.org/web/20130726165848/http://forums.na.leagueoflegends.com/board/ forums], the [https://leagueoflegends.fandom.com/wiki/File:Focus_old.png icon] of {{ai|Command: Shockwave|Orianna}} was used to represent the "Forum Games" section.
  +
  +
  +
==See also==
  +
{{Champions}}
   
 
==References==
 
==References==
  +
<references/>
{{reflist}}
 
  +
{{C-bot}}
 
  +
{{Champion categories|Orianna}}
[[pl:{{PAGENAME}}]][[fr:{{PAGENAME}}]][[de:{{PAGENAME}}]][[cs:{{PAGENAME}}]][[zh:{{PAGENAME}}]]
 
[[Category:Season One release]]
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[[Category:Pet champion]]
[[Category:2011 release]]
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[[Category:Haste champion]]
[[Category:Released Champion]]
+
[[Category:Pull champion]]
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[[Category:Shield champion]]
  +
[[Category:Slow champion]]
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[[Category:Stun champion]]

Latest revision as of 10:00, 17 May 2023

Image
Orianna OriginalCentered
Orianna
Orianna (Universe)Orianna (Universe)
Orianna (League of Legends)Orianna (League of Legends)
Orianna (Esports)Orianna (Esports)
Orianna (Teamfight Tactics)Orianna (Teamfight Tactics)
Orianna (Wild Rift)Orianna (Wild Rift)
Orianna (Development)Orianna (Development)
Orianna (Trivia)Orianna (Trivia)

Orianna is a champion in League of Legends.[1]

Abilities

Edit

Clockwork Windup

Clockwork Windup

Innate - The Ball: Orianna is accompanied by The Ball, which she commands with her abilities. The Ball incurs a Cooldown icon 0.01-second global cooldown on all of her abilities when she casts any ability. Additionally, The Ball attaches to Orianna if she is near it, and snaps back to her if she moves too far away from it, which incurs a Cooldown icon 0.75-second cooldown on Command: Shockwave Command: Shockwave.

Clockwork Winding

Innate: Orianna's basic attacks generate a stack of Clockwork Winding for 4 seconds, refreshing on subsequent attacks and stacking up to 2 times. All stacks are lost when attacking a new enemy.

Clockwork Winding: Orianna's basic attacks are empowered to deal 10 − 50 (based on level) (+ 15% AP) bonus magic damage On-hit icon on-hit, increased by「 20% 」「 2 − 10 (based on level) (+ 3% AP) 」per stack, up to 14 − 70 (based on level) (+ 21% AP) total bonus magic damage.

See Pets for more details about The Ball.

Info
  • Clockwork Winding's stack count can be seen in Orianna's buff bar.
  • The Ball will not incur its global cooldown from a Command: Protect Command: Protect cast that is used on a target already attached to it.
  • The attacks do not deal the bonus damage against structures.
  • Runaan's Hurricane's Runaan's Hurricane's extra bolts will cause Clockwork Winding to reset its stacks, as she hits targets other than her latest one on-hit.(bug)

Edit

Command: Attack

Command Attack

Active: Orianna commands The Ball The Ball to fly to the target location and remain there, dealing magic damage to enemies it passes through and nearby enemies upon arrival, reduced to 70% against those hit beyond the first.

Magic Damage:
60 / 90 / 120 / 150 / 180 (+ 50% AP)
Reduced Damage:
42 / 63 / 84 / 105 / 126 (+ 35% AP)
▶️   "Ravage."

Info
  • If The Ball is currently on Orianna herself, Command: Attack will have it cast to fly at least 150 units if the player attempts to cast it closer.
  • The Ball does not grant Sight icon sight while in flight, but the sound effect of striking an enemy is audible through the Fog of War.
  • Orianna cannot use Command: Protect Command: Protect while The Ball is in transit with Command: Attack but she may buffer Command: Dissonance Command: Dissonance and Command: Shockwave Command: Shockwave to cast once it has reached the location.
  • The Ball will remain at the target location until Orianna retrieves it or if she goes beyond its leash range.
    • Orianna will attempt to walk to Command: Attack's cast point if it lies outside cast range (The Ball will never exceed its leash range regardless of target direction).
  • PENDING FOR TEST: The Ball will drop to the ground upon colliding with Yasuo's Yasuo's Wind Wall Wind Wall but not with Braum's Braum's Unbreakable Unbreakable.

Edit

Command: Dissonance

Command Dissonance

Active: Orianna commands The Ball The Ball to emit an electric pulse that deals magic damage to nearby enemies.

Magic Damage:
70 / 120 / 170 / 220 / 270 (+ 70% AP)

The pulse leaves behind an electric field that last 3 seconds, granting Movement speed icon bonus movement speed to Orianna and her allies when they move within. Enemies that move within the field are Slow icon slowed by the same amount, decaying over 2 seconds after leaving.

Movement Speed Modifier:
20 / 25 / 30 / 35 / 40%

Info
  • No additional notes.

Edit

Command: Protect

Passive: The Ball The Ball grants Armor icon  bonus armor and Magic resistance icon bonus magic resistance to the unit it is attached to.

Bonus Resistances:
6 / 12 / 18 / 24 / 30
Command Protect

Active: Orianna commands The Ball to fly to herself or the target allied Champion icon champion and attach itself to the target, dealing magic damage to enemies it passes through and granting the target a Hybrid resistances icon shield for 2.5 seconds upon arrival.

Magic Damage:
60 / 90 / 120 / 150 / 180 (+ 30% AP)
Shield Strength:
55 / 90 / 125 / 160 / 195 (+ 45% AP)
▶️   "Protect."

Info
  • The Ball does not grant Sight icon sight while in flight, but the sound effect of striking an enemy is audible through the Fog of War.
  • Orianna cannot cast her other abilities while the The Ball is moving to the target with Command: Protect.
  • Orianna gains Command: Protect's bonus resistances whenever The Ball is attached to her (even if she didn't self-cast).
  • The Ball will remain where Command: Protect's target ally died or, if they died or became Untargetable icon untargetable before The Ball reaches them, it will instead snap back to Orianna.
    • The Ball will return to Orianna if Command: Protect's target ally moves too far away from her (The Ball will always respect its leash range, which is increased by 100 when attached to allied champions).
  • The Ball will join Command: Protect's target ally in Guerrilla Warfare stealth if they are affected by it when Orianna targets them.
  • The Ball snaps back to Orianna upon being intercepted by Projectile projectile-blocking effects.

Edit

Command: Shockwave

Command Shockwave

Active: Orianna commands The Ball The Ball to unleash a shockwave that deals magic damage to nearby enemies, Stun icon stuns them for 0.75 seconds, and Airborne icon pulls them over 325 units, though not through terrain.

Magic Damage:
250 / 400 / 550 (+ 95% AP)

Info
  • Command: Shockwave tosses enemies a set distance (those on the edge of the flinging area will be tossed to the center while those close to the middle will go over The Ball towards the edge) and can send them through walls.
  • This ability will cast from wherever the caster is at the end of the cast time.
    • Command: Shockwave will cast from wherever the unit the The Ball is attached to is at the end of the cast time, even if the unit exceeds max tether range.
  • Unstoppable icon Displacement immunity will not resist the application of the Stun icon stun.

Pets

Control type Can be commanded by Orianna to perform certain actions when she casts Command: Attack Command: Attack, Command: Dissonance Command: Dissonance, Command: Protect Command: Protect, or Command: Shockwave Command: Shockwave.
Target type Untargetable icon Untargetable
Spell effects The Ball, when hitting enemies, applies spell effects as Death Lotus area damage.

Abilities

Escort

The Ball is attached to Orianna at all times, but can be commanded to attach to other units through Command: Protect Command: Protect.

Clockwork Affinity

The Ball, while not attached to a unit, can be picked up by Orianna when she moves near it. If Orianna moves too far away from The Ball, it snaps back and attaches to her instantly.

Collision Immunity

The Ball ignores all terrain collision.

General

  • An arrow will appear near Orianna whenever The Ball is not attached to her, pointing towards its location.
    • The arrow will change colors depending on how far away The Ball and Orianna are from each other.
      • If they are relatively near each other, the arrow is blue.
      • If they are close to being outside of range of each other, the arrow is yellow (lime in colorblind mode).
        • If it is very close, the arrow is red.


Champion skins

This article section only contains champion skins. For all associated collection items, see Orianna (Collection).
Orianna OriginalSkin
Original
RP 880
01.06.2011
Once a curious girl of flesh and blood, Orianna is now a technological marvel comprised entirely of clockwork. She became gravely ill after an accident in the lower districts of Zaun, and her failing body had to be replaced with exquisite artifice, piece by piece. Accompanied by an extraordinary brass sphere she built for companionship and protection, Orianna is now free to explore the wonders of Piltover, and beyond.
Separator
ActorHeath Pennington
ArtistAlex 'alexplank' Flores
Loot eligible Loot eligible

Patch history

For the expanded patch notes, see here.
V14.3
  • Command: Shockwave Command: Shockwave
    • Bug Fix: Cast VFX is now properly and consistently tracked in Fog of War, such as when cast on units that are moving very fast before entering vision.
V13.24 - December 12th Hotfix
  • Stats
    • Base health reduced to 585 from 600.
  • Command: Dissonance Command: Dissonance
    • Movement speed modifier reduced to 20 / 25 / 30 / 35 / 40% from 30 / 35 / 40 / 45 / 50%.
V13.22
  • Stats
    • Basic attack missile speed increased to 1500 from 1450.
V13.19
V13.18
  • General
    • Updated ability icons.
  • Clockwork Windup Clockwork Windup
    • Bug Fix: Basic attacks no longer improperly cancel when the ball returns to her location.
V13.17
  • Stats
    • Health growth increased to 110 from 105.
  • Command: Dissonance Command: Dissonance
    • Base damage increased to 70 / 120 / 170 / 220 / 270 from 60 / 105 / 150 / 195 / 240.
V13.12
  • Command: Shockwave Command: Shockwave
    • Base damage increased to 250 / 400 / 550 from 250 / 350 / 450.
    • AP ratio increased to 95% AP from 90% AP.
V13.4
  • Stats
    • Base armor increased to 20 from 17.
  • Command: Dissonance Command: Dissonance
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 75 / 80 / 85 / 90.
  • Command: Shockwave Command: Shockwave
    • Bug Fix: Displacement distance is no longer farther than normal for enemies based on how close they were to the location of the The Ball The Ball.
V13.3
  • Command: Shockwave Command: Shockwave
    • Bug Fix: Visual effects now properly follow the movement of the unit that the The Ball The Ball is attached to and thereby properly indicate the spell's behaviour.
V13.1b
  • Clockwork Windup Clockwork Windup
    • Base damage changed to 10 − 50 (based on level) (linear scaling) from 10 − 50 (based on level) (every 3 levels).
  • Command: Attack Command: Attack
    • Damage against secondary targets changed to 70% for all enemies hit from 100% − 40% (based on enemies hit).
  • Command: Dissonance Command: Dissonance
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
  • Command: Shockwave Command: Shockwave
    • Base damage increased to 250 / 350 / 450 from 200 / 275 / 350.
    • AP ratio increased to 90% AP from 80% AP.
V12.19 - October 10th Hotfix
V12.10
  • Stats
    • Base health increased to 600 from 530.
    • Health growth increased to 105 from 91.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Command: Protect Command: Protect
    • Base shield reduced to 55 / 90 / 125 / 160 / 195 from 60 / 100 / 140 / 180 / 220.
    • Shield AP ratio reduced to 45% AP from 50% AP.
V12.7
V11.24
  • General
    • Bug Fix: Base voice lines now play more consistently and accurately.
V11.12
V11.8
  • Command: Protect Command: Protect
    • Bonus resistances reduced to 6 / 12 / 18 / 24 / 30 from 10 / 15 / 20 / 25 / 30.
    • Bug Fix: Fixed the tooltip which switched the damage and shield values.
V11.1
  • Stats
    • Base attack damage reduced to 40 from 40.368.
    • Base armor reduced to 17 from 17.04.
V10.20
V10.8
  • Command: Dissonance Command: Dissonance
    • Movement speed modifier increased to 30 / 35 / 40 / 45 / 50% from 20 / 25 / 30 / 35 / 40%.
  • Command: Protect Command: Protect
    • Shield AP ratio increased to 50% AP from 40% AP.
V9.19
  • Command: Shockwave Command: Shockwave
    • Base damage increased to 200 / 275 / 350 from 150 / 225 / 300.
    • AP ratio increased to 80% AP from 70% AP.
V9.16
  • Command: Protect Command: Protect
    • Bug Fix: Allies with Command: Protect on them will now see an indicator centered on her.
V9.8
V8.20
V8.17
V8.16
  • Stats
    • Base magic resistance reduced to 26 from 30.
V8.13
V8.12
V8.9
  • Stats
    • Base mana increased to 418 from 334.
    • Mana growth reduced to 25 from 50.
    • Base mana regeneration increased to 8 from 6.
V8.3
  • Stats
    • Base health regeneration increased to 7 from 6.874.
V7.23
V7.22
  • Stats
    • Base health increased to 530 from 517.72.
    • Health growth increased to 91 from 79.
V7.19
  • Command: Attack Command: Attack
    • Missile speed increased to 1400 from 1200.
  • Command: Dissonance Command: Dissonance
    • New Effect: If buffered, will fire at the destination when the ball has stopped moving.
  • Command: Shockwave Command: Shockwave
    • New Effect: If buffered, will fire at the destination when the ball has stopped moving.
V7.18
  • Dark Star Orianna Dark Star Orianna
    • Bug Fix: The gems on her ball no longer disappear when moving the camera away and back on lower graphics settings.
V7.16 August 11th Hotfix
V7.16
  • Command: Dissonance Command: Dissonance
    • Base damage reduced to 60 / 105 / 150 / 195 / 240 from 70 / 115 / 160 / 205 / 250.
    • While The Ball is moving from Command: Attack Command: Attack, queued-up Command: Dissonance casts will fire at Q's target location once The Ball is 75 units away from Q's target location, reduced from 275 units away.
    • Bug Fix: The ability will not fire at a wildly misleading distance away from The Ball.
  • Command: Protect Command: Protect
    • Base shield strength reduced to 60 / 100 / 140 / 180 / 220 from 80 / 120 / 160 / 200 / 240.
V7.15
V7.14
  • Heartseeker Orianna Heartseeker Orianna
    • Bug Fix: Restored custom audio effects for her basic abilities.
  • Gothic Orianna Gothic Orianna
    • Bug Fix: Model textures no longer change slightly depending on whether she's currently holding The Ball or not.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.6
  • Command: Protect Command: Protect
    • New Effect: If an ally dies while holding the Ball, it now drops in place rather than returning to Orianna.
V7.5
  • Winter Wonder Orianna Winter Wonder Orianna
    • Bug Fix: Fixed a bug where poros wouldn't have shadows during her recall animation.
V6.23
V6.17
  • Command: Shockwave Command: Shockwave
    • Mana cost reduced to 100 at all ranks from 100 / 125 / 150.
    • Cooldown reduced to 110 / 95 / 80 seconds from 120 / 105 / 90.
V6.16
  • Command: Protect Command: Protect
    • Bug Fix: The Ball visually disappearing if target ally it is attached to dies (but reappearing after Orianna uses an ability).
V6.6
  • Command: Attack Command: Attack
    • Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 at all ranks.
    • Bug Fix: Lower AP ratio when The Ball travels very short distances.
V6.1
V5.11
  • Command: Shockwave Command: Shockwave
    • Global cooldown upon Ball returning to Orianna increased to 0.75 seconds from 0.5.
V4.17
  • General
    • Texture update to Classic, Gothic, Sewn Chaos, and Bladecraft.
V4.16
V4.14
  • Stats
    • Base attack damage reduced to 38 from 44.
V4.5
  • Stats
    • Base armor increased to 12 from 8.
V3.9
  • Command: Protect Command: Protect
    • New Effect: Has a leash range indicator visible to Orianna when The Ball is attached to an allied champion.
V1.0.0.152
  • Stats
    • Movement speed increased to 325 from 300.
V1.0.0.143
  • Stats
    • Attack range changed to 525 at all times.
  • Command: Attack Command: Attack
    • AP ratio increased to (+ 50% AP) from (+ 40% AP).
  • Command: Shockwave Command: Shockwave
    • New Effect: Stuns enemies during their movement abilities.
V1.0.0.142
  • Clockwork Windup Clockwork Windup
    • Global cooldown reduced to 0.15 seconds from 0.5.
  • Clockwork Winding Clockwork Winding
    • Base damage increased to 10 − 50 (based on level) from 5 − 30 (based on level).
    • Stacks reduced to 2 from 3.
    • Per-stack bonus damage increased to 20% from 15.
    • AP ratio reduced to (+ 15% AP) from (+ 20% AP).
  • Command: Attack Command: Attack
    • Projectile speed reduced to 1200 from 1275.
    • Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 100 / 140 / 180 / 220.
    • AP ratio reduced to (+ 40% AP) from (+ 60% AP).
    • Cooldown changed to 6 / 5.25 / 4.5 / 3.75 / 3 seconds from 6 / 5.5 / 5 / 4.5 / 4.
    • Interaction with Command: Dissonance Command: Dissonance and Command: Shockwave Command: Shockwave updated to be more responsive.
  • Command: Dissonance Command: Dissonance
    • AP ratio increased to (+ 70% AP) from (+ 50% AP).
  • Command: Protect Command: Protect
    • Cast range increased by 100.
    • New Effect: Ball leash range is increased by 100 when attached to an allied champion.
    • Interaction with Command: Dissonance Command: Dissonance and Command: Shockwave Command: Shockwave updated to be more responsive.
  • Command: Shockwave Command: Shockwave
    • Cast time increased to 0.5 seconds from 0.4
    • Removed: Stun duration being longer than displacement's.
    • New Effect: Goes on a brief cooldown if The Ball forcibly leashes back to Orianna when she casts.
V1.0.0.138
  • Command: Attack Command: Attack
    • Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70.
V1.0.0.136
  • General
    • Abilities targeting display updated.
V1.0.0.129
  • Stats
    • Base mana regen increased to 7 from 4.5.
    • Mana regen per level increased to 0.5 from 0.45.
  • Command: Attack Command: Attack
    • Cast range increased to 825 from 800.
V1.0.0.127
  • Stats
    • Attack range increased to 525 from 500.
V1.0.0.125
  • Stats
    • Attack range reduced to 500 from 550.
  • Command: Attack Command: Attack
    • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 40 / 45 / 50 / 55 / 60.
    • Range reduced to 800 from 900.
V1.0.0.124
V1.0.0.122
  • Command: Dissonance Command: Dissonance
    • AP ratio reduced to (+ 50% AP) from (+ 60% AP).
    • Movement speed modifier reduced to 20 / 25 / 30 / 35 / 40% from 25 / 30 / 35 / 40 / 45.
V1.0.0.120
  • Clockwork Windup Clockwork Windup
    • Bug Fix: Tooltip display error
    • Bug Fix: Stacking damage being lower than intended
  • Command: Protect Command: Protect
    • Bug Fix: Shield particle not displaying
    • Bug Fix: Interaction with clones and other movement-related effects
V1.0.0.119
  • Added

Trivia


See also

References