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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Orianna OriginalCentered
Orianna
Orianna (Universe)Orianna (Universe)
Orianna (League of Legends)Orianna (League of Legends)
Orianna (Esports)Orianna (Esports)
Orianna (Teamfight Tactics)Orianna (Teamfight Tactics)
Orianna (Wild Rift)Orianna (Wild Rift)
Orianna (Development)Orianna (Development)
Orianna (Trivia)Orianna (Trivia)

Abilities[]

Clockwork Windup

Clockwork Windup WR

Innate: Orianna's Ball acts as a focal point for her abilities. It automatically returns to her if she is too far away from it.

Orianna's basic attacks deal 13 − 55 (based on level) Multiple champions hit with Between Worlds (R)(+ 15% AP) Damage mitigated with Shifting Sands (E)bonus magic damage. Subsequent attacks against the same target within 4 seconds deal an additional 2.6 − 11 (based on level) Multiple champions hit with Between Worlds (R)(+ 3% AP) Damage mitigated with Shifting Sands (E)bonus magic damage. Stacks up to 2 times.

Info
  • No additional details.

Command: Attack

Command- Attack WR

Active: Orianna commands the Ball to fire toward a target location, dealing Damage mitigated with Shifting Sands (E)magic damage to targets along the way. The damage decreases by 10% for each unit it hits, down to a minimum of 50%.

Magic Damage:
50 / 90 / 130 / 170 Multiple champions hit with Between Worlds (R)(+ 40% AP)

The Ball remains at the target location afterward.

Info
  • No additional details.

Command: Dissonance

Command- Dissonance WR

Active: Orianna commands the Ball to release an electric pulse, dealing Damage mitigated with Shifting Sands (E)magic damage to nearby enemies.

Magic Damage:
60 / 110 / 160 / 210 Multiple champions hit with Between Worlds (R)(+ 60% AP)

The pulse leaves behind an energy field for 3 seconds, Slow icon slowing enemies and granting Champions killed 5s before or after using Chronobreak (R)bonus movement speed to allies for 2 seconds. The effect diminishes over time.

Slow and Movespeed:
20 / 25 / 30 / 35%

Info
  • No additional details.

Command: Protect

Command- Protect WR

Passive: The Ball grants bonus Healing from Spirit of Dread (W)armor and Champions that have been made a Vessel by Test of Spirit (E)magic resistance to the champion it is attached to.

Bonus Resistances:
10 / 15 / 20 / 25

Active: Orianna commands the Ball to attach to an allied champion, granting a shield for 4 seconds, while also dealing Damage mitigated with Shifting Sands (E)magic damage to enemies it passes through.

Shield:
60 / 110 / 160 / 210 Multiple champions hit with Between Worlds (R)(+ 40% AP)
Magic Damage:
50 / 90 / 130 / 170 Multiple champions hit with Between Worlds (R)(+ 30% AP)

Info
  • No additional details.

Command: Shockwave

Command- Shockwave WR

Active: Orianna commands the Ball to unleash a shockwave, dealing Damage mitigated with Shifting Sands (E)magic damage and Airborne icon WR launching nearby enemies toward the Ball after a brief delay.

Magic Damage:
150 / 225 / 300 Multiple champions hit with Between Worlds (R)(+ 70% AP)

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V4.4d
  • Stats
    • Health growth reduced from 115 to 104.
  • Clockwork Windup Clockwork Windup
    • Base bonus magic damage reduced from 13 − 55 (based on level) to 8 − 50 (based on level).
  • Command: Shockwave Command: Shockwave
    • Base damage increased from 150 / 225 / 300 to 200 / 275 / 350.
    • AP ratio increased from Multiple champions hit with Between Worlds (R)70% AP to inherit75%.
V4.4
  • Stats
    • Base movement speed increased from 335 to 345.
  • Command: Attack Command: Attack
    • New effect: Cast time now scales with ability haste.
V4.2
  • Stats
    • Base movement speed increased from 325 to 335.
V4.1c
  • Stats
    • Base armor reduced from 30 to 25.
  • Command: Attack Command: Attack
    • Base damage increased from 50 / 90 / 130 / 170 to 60 / 100 / 140 / 180.
    • AP ratio increased from Multiple champions hit with Between Worlds (R)40% AP to inherit45%.
  • Command: Dissonance Command: Dissonance
    • Base damage increased from 50 / 90 / 130 / 170 to 60 / 100 / 140 / 180.
    • AP ratio increased from Multiple champions hit with Between Worlds (R)40% AP to inherit45%.
V3.3
V2.2
  • Stats
    • Base health reduced from 570 to 530.
  • Command: Attack Command: Attack
    • Cooldown increased from 6 / 5 / 4 / 3 seconds to 7.5 / 6 / 4.5 / 3.
    • AP ratio reduced from Multiple champions hit with Between Worlds (R)50% AP to inherit40%.
    • Base damage reduced from 60 / 100 / 140 / 180 to 50 / 90 / 130 / 170.
  • Command: Protect Command: Protect
    • Base damage reduced from 60 / 100 / 140 / 180 to 50 / 90 / 130 / 170.
V2.1 - February 5 Hotfix
Regional Closed Beta

See also[]

References[]

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