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Orianna OriginalCentered.jpg
Orianna
Orianna (Universe)Orianna (Universe)
Orianna (League of Legends)Orianna (League of Legends)
Orianna (Wild Rift)Orianna (Wild Rift)
Orianna (Development)Orianna (Development)

Orianna is a champion in League of Legends.[1]

Abilities

Edit

Clockwork Windup

Clockwork Windup.png

Innate - The Ball: Orianna is accompanied by The Ball, which she commands with her abilities. The Ball has a 0.15-second global cooldown on all of Orianna's abilities between casts. Additionally, The Ball attaches to Orianna if she is near it, and snaps back to Orianna if she becomes too far away from it.

Clockwork Winding.png

Innate - Clockwork Winding: Orianna's basic attacks deal 10 − 50 (based on level) (+ 15% AP) bonus magic damage On-hit icon.png on-hit and grant a stack of Clockwork Winding if she attacks the same target again within 4 seconds, stacking up to two times, and refreshing Clockwork Winding's duration on subsequent attacks to the target. Clockwork Windup deals「 20% bonus magic damage 」「 2 − 10 (based on level) (+ 3% AP) bonus magic damage 」 per stack, up to 14 − 70 (based on level) (+ 21% AP) total bonus magic damage.

Orianna loses all stacks of Clockwork Winding when she attacks a new target.

Info
The Ball
  • An arrow will appear near Orianna whenever The Ball is not attached to her, pointing towards its location.
    • The arrow will change colors depending on how far away they are from each other. From nearest to farthest: green/blue (whether colorblind mode is off or on, respectively) yellow, red (at which point The Ball will blink back to Orianna if she moves just a bit further away).
      • Orianna's abilities go on a 0.5 seconds global cooldown (0.75 for Command: Shockwave Command: Shockwave) each time The Ball blinks back to her (to prevent sudden mistargeting).
  • The Ball is Playful.png untargetable, ignores terrain collision, and grants Sight icon.png sight in a radius of 700 units around its location while it is on its own and static.
Clockwork Winding
  • Clockwork Winding's stack count can be seen in Orianna's buff bar.
  • Clockwork Winding doesn't increase any on-hit magic damage other than its own.
  • Runaan's Hurricane's Runaan's Hurricane's extra bolts will cause Clockwork Winding to reset its stacks, as she hits targets other than her latest one on-hit.(note)

Edit

Command: Attack

Command Attack.png

Active: Orianna commands The Ball The Ball to fly to the target location and remain there, dealing magic damage to all enemies it passes through and to additional enemies in a radius upon landing, reduced to 100% − 40% (based on enemies hit).

Magic Damage:
60 / 90 / 120 / 150 / 180 (+ 50% AP)
Minimum Damage:
24 / 36 / 48 / 60 / 72 (+ 20% AP)
 
   "Ravage."

Info
  • If The Ball is currently on Orianna herself, Command: Attack will have it cast to fly at least 150 units if the player attempts to cast it closer.
  • The Ball does not grant Sight icon.png sight while in flight, but the sound effect of striking an enemy is audible through the Fog of War.
  • Orianna cannot use Command: Protect Command: Protect while The Ball is in transit with Command: Attack but she may buffer Command: Dissonance Command: Dissonance and Command: Shockwave Command: Shockwave to cast once it has reached the location.
  • The Ball will remain in the target location until Orianna retrieves it or if she goes beyond its leash range.
    • Orianna will attempt to walk to Command: Attack's cast point if it lies outside cast range (The Ball will never exceed its leash range regardless of target direction).
  • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 The Ball will drop to the ground upon colliding with Yasuo's Yasuo's Wind Wall Wind Wall but not with Braum's Braum's Unbreakable Unbreakable.

Edit

Command: Dissonance

Command Dissonance.png

Active: Orianna commands The Ball The Ball to emit an electric pulse around its current location, dealing magic damage to all enemies around it and leaving an electrical field on the area for 3 seconds.

Magic Damage:
60 / 105 / 150 / 195 / 240 (+ 70% AP)

Orianna and her allies gain Movement speed icon.png bonus movement speed upon stepping on the field. Enemies, in turn, are Slow icon.png slowed for the same amount, decaying over 2 seconds after leaving the field.

Movement Speed Modifier:
30 / 35 / 40 / 45 / 50%
 
   "Pulse."

Info
  • No additional notes.

Edit

Command: Protect

Passive: While The Ball The Ball is attached to a unit, it grants them Armor icon.png bonus armor and Magic resistance icon.png bonus magic resistance.

Bonus Resistances:
6 / 12 / 18 / 24 / 30
Command Protect.png

Active: Orianna commands The Ball to fly to the target allied Champion icon.png champion or herself and attach itself to the target, dealing magic damage to all enemies it passes through along the way and upon arrival granting the target a Hybrid resistances icon.png shield for 2.5 seconds.

Magic Damage:
60 / 90 / 120 / 150 / 180 (+ 30% AP)
Shield Strength:
60 / 100 / 140 / 180 / 220 (+ 50% AP)
 
   "Protect."

Info
  • The Ball does not grant Sight icon.png sight while in flight, but the sound effect of striking an enemy is audible through the Fog of War.
  • Orianna cannot cast her other abilities while the The Ball is moving to the target with Command: Protect.
  • Orianna gains Command: Protect's bonus resistances whenever The Ball is attached to her (even if she didn't self-cast).
  • The Ball will remain where Command: Protect's target ally died or, if instead they die or become Playful.png untargetable while it is mid-flight, snap back to Orianna.
    • The Ball will return to Orianna if Command: Protect's target ally moves too far away from her (The Ball will always respect its leash range, which is increased by 100 when attached to allied champions).
  • The Ball will join Command: Protect's target ally in Guerrilla Warfare.png stealth if they are affected by it when Orianna targets them.
  • The Ball snaps back to Orianna upon being intercepted by Projectile.png projectile-blocking effects.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences edit
  • Shield AP ratio halved.

Edit

Command: Shockwave

Command Shockwave.png

Active: Orianna commands The Ball The Ball to unleash a shockwave around itself, dealing magic damage to all nearby enemies, Stun icon.png stunning them for 0.75 seconds, and Airborne icon.png pulling them 325 − 700 (based on proximity to ball) units towards The Ball.

Magic Damage:
200 / 275 / 350 (+ 80% AP)
 
   "Throw."

Info
  • Command: Shockwave tosses enemies a set distance (those on the edge of the flinging area will be tossed to the center while those close to the middle will go over The Ball towards the edge) and can send them through walls.
  • Command: Shockwave will cast from wherever Orianna is at the end of the cast time while The Ball is attached to her.
  • Unstoppable icon.png Displacement immunity will not resist the application of the Stun icon.png stun.

Patch history

For the expanded patch notes, see here.
V11.12
V11.8
  • Command: Protect Command: Protect
    • Bonus resistances reduced to 6 / 12 / 18 / 24 / 30 from 10 / 15 / 20 / 25 / 30.
    • Bug Fix: Fixed the tooltip which switched the damage and shield values.
V11.1
  • Stats
    • Base attack damage reduced to 40 from 40.368.
    • Base armor reduced to 17 from 17.04.
V10.20
V10.8
  • Command: Dissonance Command: Dissonance
    • Movement speed modifier increased to 30 / 35 / 40 / 45 / 50% from 20 / 25 / 30 / 35 / 40%.
  • Command: Protect Command: Protect
    • Shield AP ratio increased to 50% AP from 40% AP.
V9.19
  • Command: Shockwave Command: Shockwave
    • Base damage increased to 200 / 275 / 350 from 150 / 225 / 300.
    • AP ratio increased to 80% AP from 70% AP.
V9.16
  • Command Protect Command Protect
    • Bug Fix: Allies with Command: Protect on them will now see an indicator centered on her.
V9.8
V8.20
V8.17
V8.16
  • Stats
    • Base magic resistance reduced to 26 from 30.
V8.13
V8.12
V8.9
  • Stats
    • Base mana increased to 418 from 334.
    • Mana growth reduced to 25 from 50.
    • Base mana regeneration increased to 8 from 6.
V8.3
  • Stats
    • Base health regeneration increased to 7 from 6.874.
V7.23
V7.22
  • Stats
    • Base health increased to 530 from 517.72.
    • Health growth increased to 91 from 79.
V7.19
  • Command Attack Command Attack
    • Missile speed increased to 1400 from 1200.
  • Command Dissonance Command Dissonance
    • New Effect: If buffered, will fire at the destination when the ball has stopped moving.
  • Command Shockwave Command Shockwave
    • New Effect: If buffered, will fire at the destination when the ball has stopped moving.
V7.18
  • Dark Star Orianna Dark Star Orianna
    • Bug Fix: The gems on her ball no longer disappear when moving the camera away and back on lower graphics settings.
V7.16 August 11th Hotfix
V7.16
  • Command Dissonance Command Dissonance
    • Base damage reduced to 60 / 105 / 150 / 195 / 240 from 70 / 115 / 160 / 205 / 250.
    • While The Ball is moving from Command Attack Command Attack, queued-up Command Dissonance casts will fire at Q's target location once The Ball is 75 units away from Q's target location, reduced from 275 units away.
    • Bug Fix: The ability will not fire at a wildly misleading distance away from The Ball.
  • Command Protect Command Protect
    • Base shield strength reduced to 60 / 100 / 140 / 180 / 220 from 80 / 120 / 160 / 200 / 240.
V7.15
V7.14
  • Heartseeker Orianna Heartseeker Orianna
    • Bug Fix: Restored custom audio effects for her basic abilities.
  • Gothic Orianna Gothic Orianna
    • Bug Fix: Model textures no longer change slightly depending on whether she's currently holding The Ball or not.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.6
  • Command Protect Command Protect
    • New Effect: If an ally dies while holding the Ball, it now drops in place rather than returning to Orianna.
V7.5
  • Winter Wonder Orianna Winter Wonder Orianna
    • Bug Fix: Fixed a bug where poros wouldn't have shadows during her recall animation.
V6.23
V6.17
  • Command Shockwave Command Shockwave
    • Mana cost reduced to 100 at all ranks from 100 / 125 / 150
    • Cooldown reduced to 110 / 95 / 80 seconds from 120 / 105 / 90
V6.16
  • Command Protect Command Protect
    • Bug Fix: The Ball visually disappearing if target ally it is attached to dies (but reappearing after Orianna uses an ability)
V6.6
  • Command Attack Command Attack
    • Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 at all ranks
    • Bug Fix: Lower AP ratio when The Ball travels very short distances
V6.1
V5.11
  • Command Shockwave Command Shockwave
    • Global cooldown upon Ball returning to Orianna increased to 0.75 seconds from 0.5
V4.17
  • General
    • Texture update to Classic, Gothic, Sewn Chaos, and Bladecraft
V4.16
V4.14
  • Stats
    • Attack damage reduced to 38 from 44
V4.5
  • Stats
    • Armor increased to 12 from 8
V3.9
  • Command Protect Command Protect
    • New Effect: Has a leash range indicator visible to Orianna when The Ball is attached to an allied champion
V1.0.0.152
  • Stats
    • Movement speed increased to 325 from 300
V1.0.0.143
  • Stats
    • Attack range changed to 525 at all times
  • Command Attack Command Attack
    • AP ratio increased to (+ 50% AP) from (+ 40% AP)
  • Command Shockwave Command Shockwave
    • New Effect: Stuns enemies during their movement abilities
V1.0.0.142
  • Clockwork Windup Clockwork Windup
    • Global cooldown reduced to 0.15 seconds from 0.5
  • Clockwork Winding Clockwork Winding
    • Base damage increased to 10 − 50 (based on level) from 5 − 30 (based on level)
    • Stacks reduced to 2 from 3
    • Per-stack bonus damage increased to 20% from 15
    • AP ratio reduced to (+ 15% AP) from (+ 20% AP)
  • Command Attack Command Attack
    • Projectile speed reduced to 1200 from 1275
    • Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 100 / 140 / 180 / 220
    • AP ratio reduced to (+ 40% AP) from (+ 60% AP)
    • Cooldown changed to 6 / 5.25 / 4.5 / 3.75 / 3 seconds from 6 / 5.5 / 5 / 4.5 / 4
    • Interaction with Command Dissonance Command Dissonance and Command Shockwave Command Shockwave updated to be more responsive
  • Command Dissonance Command Dissonance
    • AP ratio increased to (+ 70% AP) from (+ 50% AP)
  • Command Protect Command Protect
    • Cast range increased by 100
    • New Effect: Ball leash range is increased by 100 when attached to an allied champion
    • Interaction with Command Dissonance Command Dissonance and Command Shockwave Command Shockwave updated to be more responsive
  • Command Shockwave Command Shockwave
    • Cast time increased to 0.5 seconds from 0.4
    • Removed: Stun duration being longer than displacement's
    • New Effect: Goes on a brief cooldown if The Ball forcibly leashes back to Orianna when she casts
V1.0.0.138
  • Command Attack Command Attack
    • Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70
V1.0.0.136
  • General
    • Abilities targeting display updated
V1.0.0.129
  • Stats
    • Mana regen increased to 7 from 4.5
    • Mana regen growth increased to 0.5 from 0.45
  • Command Attack Command Attack
    • Cast range increased to 825 from 800
V1.0.0.127
  • Stats
    • Attack range increased to 525 from 500
V1.0.0.125
  • Stats
    • Attack range reduced to 500 from 550
  • Command Attack Command Attack
    • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 40 / 45 / 50 / 55 / 60
    • Range reduced to 800 from 900
V1.0.0.124
V1.0.0.122
  • Command Dissonance Command Dissonance
    • AP ratio reduced to (+ 50% AP) from (+ 60% AP)
    • Movement speed modifier reduced to 20 / 25 / 30 / 35 / 40% from 25 / 30 / 35 / 40 / 45
V1.0.0.120
  • Clockwork Windup Clockwork Windup
    • Bug Fix: Tooltip display error
    • Bug Fix: Stacking damage being lower than intended
  • Command Protect Command Protect
    • Bug Fix: Shield particle not displaying
    • Bug Fix: Interaction with clones and other movement-related effects
V1.0.0.119
  • Added

See also

References