watch 02:39
The Loop (Games)
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Orianna
Abilities
- Notes
- The Ball
- An arrow will appear near Orianna whenever The Ball is not attached to her, pointing towards its location.
- The arrow will change colors depending on how far away they are from each other. From nearest to farthest: green/blue (whether colorblind mode is off or on, respectively) yellow, red (at which point The Ball will blink back to Orianna if she moves just a bit further away).
- Orianna's abilities go on a 0.5 seconds global cooldown (0.75 for ) each time The Ball blinks back to her (to prevent sudden mistargeting).
- The arrow will change colors depending on how far away they are from each other. From nearest to farthest: green/blue (whether colorblind mode is off or on, respectively) yellow, red (at which point The Ball will blink back to Orianna if she moves just a bit further away).
- The Ball is
untargetable, ignores terrain collision, and grants
sight in a radius of 700 units around its location at all times.
- Clockwork Winding
- Clockwork Winding's stack count can be seen in Orianna's buff bar.
- Clockwork Winding doesn't increase any on-hit magic damage other than its own.
- Orianna's basic attacks will not apply Clockwork Winding if she has .
- Notes
- Orianna cannot use while The Ball is in transit with Command: Attack but she may buffer and to cast once it has reached the location.
- The Ball will remain in the target location until Orianna retrieves it or if she goes beyond its leash range.
- Orianna will attempt to walk to Command: Attack's cast point if it lies outside cast range (The Ball will never exceed its leash range regardless of target direction).
- The Ball will drop to the ground upon colliding with but not with .
- Notes
- No additional notes.
- Notes
- Orianna cannot cast her other abilities while the The Ball is moving to the target with Command: Protect.
- Orianna gains Command: Protect's bonus resistances whenever The Ball is attached to her (even if she didn't self-cast).
- The Ball will remain where Command: Protect's target ally died or, if instead they die or become
untargetable while it is mid-flight, snap back to Orianna.
- The Ball will return to Orianna if Command: Protect's target ally moves too far away from her (The Ball will always respect its leash range, which is increased by 100 when attached to allied champions).
- The Ball will join Command: Protect's target ally in
stealth if they are affected by it when Orianna targets them.
- The Ball snaps back to Orianna upon being intercepted by
projectile-blocking effects.
Ultra Rapid Fire differences edit
- Shield AP ratio halved.
- Notes
- Command: Shockwave tosses enemies a set distance (those on the edge of the flinging area will be tossed to the center while those close to the middle will go over The Ball towards the edge) and can send them through walls.
- Command: Shockwave will cast from wherever Orianna is at the end of the cast time while The Ball is attached to her.
Patch history
- See here for the complete patch history.
- Stats
- Base attack damage reduced to 40 from 40.368.
- Base armor reduced to 17 from 17.04.
-
- Bug Fix: Sparkles VFX no longer render over structures.
- Movement speed modifier increased to 30 / 35 / 40 / 45 / 50% from 20 / 25 / 30 / 35 / 40%.
- Shield AP ratio increased to 50% AP from 40% AP.
- Base damage increased to 200 / 275 / 350 from 150 / 225 / 300.
- AP ratio increased to 80% AP from 70% AP.
- Bug Fix: Allies with Command: Protect on them will now see an indicator centered on her.
- Bug Fix: Range/cast indicator now appears correctly.
- General
- Adjusted splash artwork for .
- General
- Adjusted splash artwork for .
- Stats
- Base magic resistance reduced to 26 from 30.
- Cooldown reduced to 7 seconds from 9.
- Shield duration reduced to 2.5 seconds from 4.
- Stats
- Base mana increased to 418 from 334.
- Mana growth reduced to 25 from 50.
- Base mana regeneration increased to 8 from 6.
- Stats
- Base health regeneration increased to 7 from 6.874.
- and
- Bug Fix: Is no longer missing SFX during her taunt animations.
- Stats
- Base health increased to 530 from 517.72.
- Health growth increased to 91 from 79.
- Missile speed increased to 1400 from 1200.
- New Effect: If buffered, will fire at the destination when the ball has stopped moving.
- New Effect: If buffered, will fire at the destination when the ball has stopped moving.
-
- Bug Fix: The gems on her ball no longer disappear when moving the camera away and back on lower graphics settings.
- V7.16 August 11th Hotfix
- Bug Fix: Command Dissonance and cast rules while The Ball is traveling now function exactly as they did prior to V7.16.
- Base damage reduced to 60 / 105 / 150 / 195 / 240 from 70 / 115 / 160 / 205 / 250.
- While The Ball is moving from , queued-up Command Dissonance casts will fire at Q's target location once The Ball is 75 units away from Q's target location, reduced from 275 units away.
- Bug Fix: The ability will not fire at a wildly misleading distance away from The Ball.
- Base shield strength reduced to 60 / 100 / 140 / 180 / 220 from 80 / 120 / 160 / 200 / 240.
-
- Bug Fix: Recall poros have been dusted off and now use updated textures.
-
- Bug Fix: Restored custom audio effects for her basic abilities.
-
- Bug Fix: Model textures no longer change slightly depending on whether she's currently holding The Ball or not.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- New Effect: If an ally dies while holding the Ball, it now drops in place rather than returning to Orianna.
-
- Bug Fix: Fixed a bug where poros wouldn't have shadows during her recall animation.
- Bug Fix: When cast during the travel time of , Command Dissonance now waits to fire until the ball reaches its destination.
- Mana cost reduced to 100 at all ranks from 100 / 125 / 150
- Cooldown reduced to 110 / 95 / 80 seconds from 120 / 105 / 90
- Bug Fix: The Ball visually disappearing if target ally it is attached to dies (but reappearing after Orianna uses an ability)
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 at all ranks
- Bug Fix: Lower AP ratio when The Ball travels very short distances
- Bug Fix: Passive bonus resistances not interacting with
- Global cooldown upon Ball returning to Orianna increased to 0.75 seconds from 0.5
- General
- Texture update to Classic, Gothic, Sewn Chaos, and Bladecraft
- General
- New splash artwork for .
- Stats
- Attack damage reduced to 38 from 44
- Stats
- Armor increased to 12 from 8
- New Effect: Has a leash range indicator visible to Orianna when The Ball is attached to an allied champion
- Stats
- Movement speed increased to 325 from 300
- Stats
- Attack range changed to 525 at all times
- AP ratio increased to (+ 50% AP) from (+ 40% AP)
- New Effect: Stuns enemies during their movement abilities
- Global cooldown reduced to 0.15 seconds from 0.5
- Base damage increased to 10 − 50 (based on level) from 5 − 30 (based on level)
- Stacks reduced to 2 from 3
- Per-stack bonus damage increased to 20% from 15
- AP ratio reduced to (+ 15% AP) from (+ 20% AP)
- Projectile speed reduced to 1200 from 1275
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 100 / 140 / 180 / 220
- AP ratio reduced to (+ 40% AP) from (+ 60% AP)
- Cooldown changed to 6 / 5.25 / 4.5 / 3.75 / 3 seconds from 6 / 5.5 / 5 / 4.5 / 4
- Interaction with and updated to be more responsive
- AP ratio increased to (+ 70% AP) from (+ 50% AP)
- Cast range increased by 100
- New Effect: Ball leash range is increased by 100 when attached to an allied champion
- Interaction with and updated to be more responsive
- Cast time increased to 0.5 seconds from 0.4
- Removed: Stun duration being longer than displacement's
- New Effect: Goes on a brief cooldown if The Ball forcibly leashes back to Orianna when she casts
- Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70
- General
- Abilities targeting display updated
- Stats
- Mana regen increased to 7 from 4.5
- Mana regen growth increased to 0.5 from 0.45
- Cast range increased to 825 from 800
- Stats
- Attack range increased to 525 from 500
- Stats
- Attack range reduced to 500 from 550
- Mana cost increased to 50 / 55 / 60 / 65 / 70 from 40 / 45 / 50 / 55 / 60
- Range reduced to 800 from 900
- Damage changed to 70 / 115 / 160 / 205 / 250 from 70 / 120 / 170 / 220 / 270
- Shield AP ratio reduced to (+ 40% AP) from (+ 60% AP)
- Bug Fix: Dealing extra damage at Ranks 2 and 3
- AP ratio reduced to (+ 50% AP) from (+ 60% AP)
- Movement speed modifier reduced to 20 / 25 / 30 / 35 / 40% from 25 / 30 / 35 / 40 / 45
- Bug Fix: Tooltip display error
- Bug Fix: Stacking damage being lower than intended
- Bug Fix: Shield particle not displaying
- Bug Fix: Interaction with clones and other movement-related effects
- Added
See also
Cancelled Champions |
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References
- Map specific balancing
- Champions with map-specific balancing
- Orianna
- League of Legends champion
- Champion gameplay article
- Mana champion
- Ranged champion
- 2011 release
- Burst champion
- Mage champion (Legacy)
- Support champion (Legacy)
- Middle champion
- Adaptive magic champion
- 4800 BE champion
- 880 RP champion
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