One for All is a limited time game mode in League of Legends. Players battle in a 5v5 match on Summoner's Rift, similar to Classic mode, with the only difference being that all champions on each team are the same. The mode was first made available from 2 November 2013 to 2 December 2013. It is occasionally relaunched to align with April Fools' Day.
One for All games could also be created and played as a Custom Game at one point with the map choice not being limited to Summoner's Rift; all other maps could be chosen.
Description[]
The drafting type for selecting champions in One for All is called "Vote Pick", which follows most rules from Draft pick, but the final lock-in of champions is percentage-weighted by using a voting system within the team:
- At the beginning, each player can ban a champion, for up to 10 banned champions. Each player will then vote for a champion for the whole team to play. Players may pick any champion in their team's pool of champions (owned and free). If all players on a team or the strict majority (4 votes), pick the same champion, then that champion is played by all players on that team. In the case that no champion won a clear majority, a random champion from the pool of votes will be assigned to players.
2020 version[]
Starting from the 2020 version, the majority pick (3 votes) no longer automatically wins the vote, allowing for players who are against the odds to have a fighting chance. Also, 4 votes now automatically win the vote.
Note[]
and were disabled in this mode in the past, and were accidentally enabled in 2015. They could only be played in custom matches.
In the V8.15 iteration, One for All was around 12.5% of hours around its end.[1]
Champion Mechanics[]
Due to the nature of teams in One for All, some champions and their abilities work differently in the mode.
The following champions apply debuffs to enemies that interact with their abilities in some fashion. If using the same champion, other players can gain these bonus effects even if they did not originally apply the debuff.
- Poison (triggers bonus damage and healing for )
- Chilled status (triggers double damage from )
- (enhances all other Brand players' abilities)
- (triggers cooldown refresh for )
- (allows usage of )
- (allows lock-on when using )
- (renders the target immune to knockback)
The following champions apply marks to enemies. If using the same champion, these marks can be triggered by other players.
- and (cannot be stacked on one champion)
- Vayne switching targets will remove all the stacks including the ones applied by other teammates.
- Re-applying Time Bomb to a debuffed enemy will immediately detonate the previous debuff, friendly or enemy.
The following champions create objects on the field. If using the same champion, these can be interacted with by other players.
- Grants stealth to friendly Akali players.
- Can be targeted for friendly Jarvan players for dash/knockup.
- Can enhance any friendly player's .
- The Dusk Trail grants stat bonuses to any friendly Nocturne player.
- Multiple poisons can stack.
- Can be manipulated by any friendly Syndra player's abilities.
- casts will utilize up to 4 nearby friendly , increasing its damage.
- Souls can be collected by any friendly Thresh player.
- Multiple souls can spawn from a single enemy death if there are multiple Thresh players nearby.
- Grants stat bonuses to any friendly Trundle player.
- Multiple Yuumis can attach to any friendly Yuumi.
- Will apply the extended knockback effect to any friendly Ziggs player.
- Multiple enemy minions per wave spawn with random Spell Shards. Any friendly Zoe player can collect the Spell Shards, regardless of which Zoe player kills the minion.
- Seeds can be grown by any friendly Zyra players' abilities.
- Each Zyra player retains their own limit on seeds placed on the field.
Mode-Specific Changes[]
This table extracts the data from Module:ChampionData/data and Template:map_changes/data/ofa.
Champion | Damage dealt | Damage received | Other effects |
---|---|---|---|
+5% | -3% | ||
+5% | -3% | ||
+5% | |||
+8% |
| ||
+2% | -8% |
| |
+8% | -10% |
| |
+15% | -15% |
| |
+6% | -3% | ||
+3% | |||
+10% | -10% | ||
-2% | +5% | ||
-10% | +5% | ||
-5% | |||
-5% | +5% |
| |
-5% |
| ||
-5% |
| ||
+5% | -8% | ||
+7% | -7% | ||
+5% | -7% |
| |
| |||
+5% | -10% | ||
-5% | |||
-2% | +5% | ||
-3% | |||
-8% | +5% | ||
-3% | |||
+10% | -7% |
| |
+3% | |||
-5% | |||
-5% | +5% | ||
+3% | |||
-5% | |||
-5% | +5% | ||
-2% | +2% | ||
-5% | |||
-3% | +3% | ||
-5% | |||
-5% | |||
-2% | |||
-5% |
| ||
+5% | |||
-5% | +5% | ||
+5% | -7% |
| |
-2% | |||
+7% | -5% | ||
-5% | |||
+5% | -8% |
| |
-2% | +2% | ||
-5% | |||
+5% | -8% | ||
| |||
+5% | |||
+5% | -7% |
| |
+5% | |||
+10% | -5% |
| |
+5% | -5% | ||
+3% | |||
+5% | -10% |
| |
-5% | +5% | ||
-5% | |||
+2% | |||
| |||
-3% | |||
+3% | -3% |
| |
| |||
+5% | -10% | ||
-8% | |||
| |||
-5% | +7% |
| |
-2% | |||
-5% | +2% | ||
-3% | |||
-5% | +5% | ||
-10% | +10% |
| |
-5% | +5% | ||
+3% | |||
-3% | +2% |
| |
-2% | |||
-10% | +5% | ||
+15% | -20% |
| |
| |||
-5% | |||
+5% | -5% |
| |
+10% | -10% |
- Each charge consumed generates 50% more mana.
- Each charge consumed generates 50% more mana.
- Gain a stack every 40 seconds.
- Each charge consumed generates 50% more mana.
Click on the tabs above for more information.
Other Changes[]
- Turrets
- Outer turret health reduced to 4000 from 5000.
- Backdoor damage reduction increased to 90% from 66%.
- Turrets have plates with URF-style health rules (scaling health rather than even increments). The plates fall off at 8:00 and give 50% of resistances compared to regular SR. They'll also give 130% more gold than in regular SR.
- Structures
- Champions begin dealing increased damage to structures at 12:30, scaling up to +25% at 25:00.
- Non-champion units deal 25% increased damage to structures.
- General
- Champions gain the One for All Buff e
- Effects:
- Champions gain 70 summoner spell haste.
- Champions gain 40 movement speed out-of-combat.
- Effects:
- Champions gain the Champion Balance Buff e
- Effects: (only when applicable):
- This unit deals X% of its normal damage.
- This unit receives X% of its normal damage.
- Effects: (only when applicable):
- Champions have a faster and longer-lasting Homeguard at the beginning of the game.
- Champions start with 950.
- Champions gain the One for All Buff e
- Monsters
- Jungle monsters give 15% bonus gold and experience.
- grants a on kill.
- spawns at 15:00 and has a 4:30 respawn time.
- first spawns at 6:00 and has a 4:30 respawn time.
- spawn at 3:30 and have a 3:30 respawn time.
- has a 4:30 respawn time.
- Minions
- Minion gold and XP values are multiplied by roughly 130%.
- Cannon minions begin spawning every other wave at 8:00 and then every wave at 19:00.
One for All: Mirror Mode[]
"Last time you tangoed with One for All, you could nuke the enemy team with five Final Sparks or chain together a series of Unstoppable Forces. Some teams even achieved immortality with back-to-back-to-back-to-back-to-back Chronoshifts.
Now it's time for One For All: Mirror Mode! We've moved the action to the Howling Abyss and changed the rules so players on both teams clash with the same champ. Soon you'll really play pinball with Monsoons, dodgeball with Dark Spheres or hide-and-seek with ten times the Noxious Traps.
For this iteration of One For All, champ select is determined by the combined nominations of both teams. A vote tracker shows the nominated champions - if one champ achieves a strict majority, they're chosen. If not, we base the choice on a weighted random from all the nominated champs, so if four people vote for Amumu, three people pick Blitzcrank and the last three all pick different champs; there's a 40% chance everyone plays Amumu, a 30% chance everyone plays Blitz and a 10% chance for each of the remaining champs!
After playing your first game, you'll permanently unlock the One For All icon (it'll take a few days to hit your account). Additionally, we've added a feature to One For All: Mirror Mode that allows you to purchase a Battle Boost for your team during champ select. If you purchase one (150 RP), you'll temporarily unlock all the chosen champ's currently available skins for yourself and your allies. Everyone on your team also gets a one-game 100 IP boost!
This game mode was inspired by feedback from you guys, so let us know what you think! One For All: Mirror Mode will be live from May 29 through June 8 and we'll be hanging out on the Community Beta looking for your thoughts and awesome ideas!"[2]
Trivia[]
- The name of the mode, One for All, is a reference to the famous phrase "all for one, and one for all" which was popularized by The Three Muskateers.
- The icon for the in-game One for All Buff tooltip is reused from pre-rework ability.
- The icon for the in-game Champion Balance Buff tooltip is reused from the item .
Media[]
Patch History[]
- V12.6 - April 4th Hotfix
- Outgoing damage modifier changed to +2% from 0%.
- Incoming damage modifier changed to -15% from -13%.
- Outgoing damage modifier changed to +15% from +13%.
- Healing modifier changed to +20% from 0%.
- Incoming damage modifier changed to -10% from -8%.
- Outgoing damage modifier changed to +10% from +8%.
- Incoming damage modifier changed to +5% from +4%.
- Outgoing damage modifier changed to -2% from 0%.
- Incoming damage modifier changed to -7% from -5%.
- Outgoing damage modifier changed to +5% from +3%.
- Healing modifier changed to +20% from 0%.
- Outgoing damage modifier changed to -2% from 0%.
- Incoming damage modifier changed to -7% from -5%.
- Shielding modifier changed to +20% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +2% from 0%.
- Outgoing damage modifier changed to -2% from 0%.
- Outgoing damage modifier changed to -2% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -7% from -5%.
- Outgoing damage modifier changed to +5% from +3%.
- Healing modifier changed to +20% from 0%.
- Outgoing damage modifier changed to -2% from 0%.
- Outgoing damage modifier changed to +5% from +3%.
- Shielding modifier changed to +20% from 0%.
- Incoming damage modifier changed to +2% from 0%.
- Outgoing damage modifier changed to -2% from 0%.
- Incoming damage modifier changed to -7% from -5%.
- Healing modifier changed to +20% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +10% from 0%.
- Shielding modifier changed to +20% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +2% from 0%.
- Incoming damage modifier changed to 0% from -15%.
- Outgoing damage modifier changed to 0% from +15%.
- Incoming damage modifier changed to +7% from +5%.
- Outgoing damage modifier changed to -2% from 0%.
- Incoming damage modifier changed to +2% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +10% from +7%.
- Shielding modifier changed to -20% from 0%.
- Incoming damage modifier changed to +2% from 0%.
- Outgoing damage modifier changed to -2% from 0%.
- Healing modifier changed to +20% from 0%.
- Shielding modifier changed to +20% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- V11.16 - August 13th Hotfix
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -8% from -5%.
- Movement speed modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +8% from +5%.
- Incoming damage modifier changed to -8% from -5%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -3% from 0%.
- Outgoing damage modifier changed to +10% from +5%.
- Outgoing damage modifier changed to -3% from 0%.
- Incoming damage modifier changed to +3% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to 0% from +3%.
- Incoming damage modifier changed to 0% from -3%.
- Incoming damage modifier changed to -8% from -5%.
- Incoming damage modifier changed to -8% from -5%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -3% from 0%.
- Movement speed modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -3% from 0%.
- Outgoing damage modifier changed to +3% from 0%.
- V11.7 - April 5th Hotfix
- Incoming damage modifier changed to -3% from 0%.
- Outgoing damage modifier changed to +8% from +5%.
- Outgoing damage modifier changed to +8% from +5%.
- Incoming damage modifier changed to -13% from -10%.
- Outgoing damage modifier changed to +13% from +10%.
- Outgoing damage modifier changed to +6% from +3%.
- Incoming damage modifier changed to +3% from 0%.
- Incoming damage modifier changed to -8% from -5%.
- Incoming damage modifier changed to +4% from 0%.
- Outgoing damage modifier changed to -3% from 0%.
- Outgoing damage modifier changed to -8% from -5%.
- Outgoing damage modifier changed to +3% from 0%.
- Outgoing damage modifier changed to +3% from 0%.
- Incoming damage modifier changed to -3% from 0%.
- Outgoing damage modifier changed to +3% from 0%.
- Outgoing damage modifier changed to +3% from 0%.
- Outgoing damage modifier changed to +7% from 5%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +3% from 0%.
- Incoming damage modifier changed to -8% from -5%.
- Outgoing damage modifier changed to +15% from +10%.
- Outgoing damage modifier changed to -3% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -10% from -5%.
- One for All bonus changed to 70 summoner spell haste from 40% CDR on summoner spells.
- Added a separate cosmetic 'Champion Balance Buff' to reflect champion-specific balance changes.
- Incoming damage modifier changed to -10% from -3%.
- Incoming damage modifier changed to +5% from +10%.
- Healing modifier changed to 0% from -5%.
- Increases incoming damage by 5%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Incoming damage modifier changed to -10% from -5%.
- Reduces damage dealt by 5%.
- Outgoing damage modifier changed to -5% from -3%.
- Incoming damage modifier changed to +5% from +3%.
- Outgoing damage modifier changed to +5% from +3%.
- Incoming damage modifier changed to -5% from -3%.
- Reduces damage dealt by 5%.
- Reduces incoming damage by 5%.
- Outgoing damage modifier changed to -5% from -3%.
- Incoming damage modifier changed to +5% from +3%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Reduces damage dealt by 5%.
- Reduces incoming damage by 5%.
- Incoming damage modifier changed to -10% from -5%.
- Reduces damage dealt by 5%.
- Reduces damage dealt by 5%.
- Incoming damage modifier changed to -10% from -5%.
- Reduces incoming damage by 5%.
- Incoming damage modifier changed to -15% from -10%.
- Reduces damage dealt by 5%.
- Outgoing damage modifier changed to -10% from -7%.
- Reduces damage dealt by 5%.
- Reduces incoming damage by 5%.
- V10.18 - September 4th Hotfix
- Reduces incoming damage by 5%.
- Reduces incoming damage by 3%.
- Increases damage dealt by 5%.
- Outgoing damage modifier changed to -10% from -5%.
- Increases incoming damage by 10%.
- Reduces damage dealt by 5%.
- Increases damage dealt by 5%.
- Increases incoming damage by 3%.
- Reduces damage dealt by 5%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Reduces incoming damage by 5%.
- Reduces incoming damage by 5%.
- Increases damage dealt by 5%.
- Reduces incoming damage by 5%.
- Outgoing damage modifier changed to +10% from +8%.
- Incoming damage modifier changed to -10% from -8%.
- Reduces damage dealt by 5%.
- Reduces incoming damage by 5%.
- Outgoing damage modifier changed to +10% from +5%.
- Incoming damage modifier changed to -10% from -5%.
- Game mode returns from September 3rd, 2020 (1:00 PM PT) to October 1st, 2020.
- Reduces incoming damage by 3%.
- Reduces incoming damage by 3%.
- Incoming damage modifier changed to -10% from -7%.
- Gains 5% increased movement speed.
- Damage dealt increased by 3%.
- Can no longer overwrite allies' with her own.
- Damage dealt increased by 3%.
- Reduces incoming damage by 5%.
- Incoming damage modifier changed to -5% from -3%.
- Damage dealt increased by 5%.
- Reduces incoming damage by 5%.
- Bonus damage dealt increased to +8% from +7%.
- Incoming damage modifier changed to -8% from -5%.
- Incoming damage modifier changed to -20% from -15%.
- Reduces incoming damage by 5%.
- V10.7 - April 3rd Hotfix
- Increases incoming damage by 5%.
- Damage dealt increased by 5%.
- Damage dealt increased by 5%.
- Bonus damage dealt changed to +10% from +5%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Incoming damage modifier changed to 0% from +5%.
- Damage dealt reduced by 5%.
- Reduces healing by 5%.
- Reduces incoming damage by 5%.
- Damage dealt increased by 7%.
- Incoming damage modifier changed to -7% from -5%.
- Damage dealt increased by 5%.
- Damage dealt reduced by 3%.
- Damage dealt increased by 3%.
- Reduces incoming damage by 3%.
- Damage dealt reduced by 3%.
- Increases incoming damage by 3%.
- Increases incoming damage by 5%.
- Damage dealt increased by 5%.
- Reduces incoming damage by 5%.
- Damage dealt increased by 3%.
- Reduces incoming damage by 3%.
- Reduces incoming damage by 5%.
- Damage dealt increased by 5%.
- Reduces incoming damage by 5%.
- New Effect: Poison now stacks.
- Damage dealt increased by 3%.
- Reduces incoming damage by 3%.
- Healing modifier increased to +10% from +5%.
- Damage dealt increased by 5%.
- Bonus damage dealt changed to +7% from +5%.
- Damage dealt reduced by 5%.
- Increases incoming damage by 5%.
- Incoming damage modifier changed to -7% from -5%.
- Damage dealt reduced by 7%.
- Healing modifier changed to 0% from -10%.
- Bonus damage dealt changed to +15% from +5%.
- Incoming damage modifier changed to -15% from -10%.
- Movement speed increased by 5%.
- Outer Turret
- Health reduced to 4000 from 5000.
- Damage dealt increased by 5%.
- Damage dealt increased by 5%.
- Reduces incoming damage by 7%.
- Increases incoming damage by 5%.
- Reduces healing by 5%.
- Reduces incoming damage by 5%.
- Damage dealt increased by 5%.
- Increases healing by 5%.
- Increases healing by 5%.
- Damage dealt increased by 5%.
- Reduces incoming damage by 5%.
- Increases incoming damage by 5%.
- Reduces healing by 10%.
- Damage dealt reduced by 5%.
- Increases incoming damage by 5%.
- Damage dealt increased by 5%.
- Reduces incoming damage by 10%.
- Damage dealt increased by 5%.
- Turrets
- Backdoor damage reduction increased to 90% from 66%.
- Turrets have plates with URF-style health rules (scaling health rather than even increments). The plates fall off at 8:00 and give 50% of resistances compared to regular SR. They'll also give 130% more gold than in regular SR.
- Structures
- Champions begin dealing increased damage to structures at 12:30, scaling up to +25% at 25:00.
- Non-champion units deal 25% increased damage to structures.
- General
- Monsters
- Jungle monsters give 15% bonus gold and experience.
- grants a on kill.
- spawns at 15:00 and has a 4:30 respawn time.
- first spawns at 6:00 and has a 4:30 respawn time.
- spawn at 3:30 and have a 3:30 respawn time.
- has a 4:30 respawn time.
- Minions
- Minion gold and XP values are multiplied by roughly 130%.
- Cannon minions begin spawning every other wave at 8:00 and then every wave at 19:00.
- Game mode returns from March 26th, 2020 (13:00 PM PT) to April 27th, 2020 (23:59 PM PT).
- Game mode returns from August 2th, 2018 (8:00 AM PT) to August 13th, 2018 (11:59 PM PT).
- Game mode returns from March 3rd, 2018 (8:00 AM PT) to April 16th, 2018 (11:59 PM PT).
- All champions now start at level 3.
- Experience and gold gain increased by 30%.
- and spawn sooner and more often.
- All champions gain bonus out-of-combat movement speed.
- Disabled Champions: and .
- is gained automatically at 10 minutes, instead of 20.
- is exchanged with .
- is exchanged with .
- is exchanged with .
- is exchanged with .
- V3.13 - Added
- Game mode first available from November 2nd, 2013 to December 2nd, 2013.