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One for All art

One for All mode

One for All was a limited time game mode in League of Legends. Players battle in a 5v5 match in Summoner's Rift map similar to Classic mode, with the only difference being that all champions on each team are the same. This mode was first made available from 2013-11-02 to 2013-12-02.

One for All games can also be created and played as a Custom Game, and the map choice is not limited to Summoner's Rift; all other maps can be chosen.

Description

One for all mode (picture)

One for All (illustration)

The process for selecting champions in One for All is called Vote Pick, which follows the Custom Game Iteration of Draft Pick.

After banning 6 champions, each player will have a chance to vote with their team and decide which champion will be played by the whole team. Players may pick any champion in their team's pool of champions (owned and free). If all players or the majority pick (3 votes) the same champion, then the whole team has to play as that champion. In the case that no champion won a clear majority, a random champion will be assigned from the pool of votes.

2020 version

In the 2020 version, the majority pick (3 votes) no longer automatically wins the vote, allowing for players who are against the odds to have a fighting chance.

Note

Karthus OriginalSquare Karthus and Teemo OriginalSquare Teemo were disabled in this mode in the past, and accidentally enabled in 2015. They can only be played in custom matches.

One for All was around 12.5% of hours around its end.[1]

Champion Mechanics

Due to the nature of teams in One for All, some champions and their abilities work differently in the mode.

The following champions apply debuffs to enemies that interact with their abilities in some fashion. If using the same champion, other players can gain these bonus effects even if they did not originally apply the debuff.

The following champions apply marks to enemies. If using the same champion, these marks can be triggered by other players.

The following champions create objects on the field. If using the same champion, these can be interacted with by other players.

Gameplay changes

One for All 2020
  • Akali OriginalSquare Akali
    • Damage dealt increased by 5%.
    • Reduces incoming damage by 3%.
  • Amumu OriginalSquare Amumu
    • Increases incoming damage by 5%.
  • Aphelios OriginalSquare Aphelios
    • Damage dealt increased by 5%.
  • Azir OriginalSquare Azir
    • Damage dealt increased by 5%.
    • Reduces incoming damage by 3%.
  • Bard OriginalSquare Bard
    • Damage dealt increased by 10%.
    • Reduces incoming damage by 10%.
    • Gains 5% increased movement speed.
  • Blitzcrank OriginalSquare Blitzcrank
    • Damage dealt increased by 3%.
  • Braum OriginalSquare Braum
    • Reduces incoming damage by 5%.
  • Darius OriginalSquare Darius
    • Damage dealt reduced by 5%.
    • Reduces healing by 5%.
  • Dr. Mundo OriginalSquare Dr. Mundo
    • Damage dealt reduced by 5%.
    • Reduces healing by 5%.
  • Elise OriginalSquare Elise
    • Reduces incoming damage by 5%.
  • Evelynn OriginalSquare Evelynn
    • Damage dealt increased by 7%.
    • Reduces incoming damage by 7%.
  • Fiddlesticks OriginalSquare Fiddlesticks
    • Damage dealt increased by 3%.
    • Reduces incoming damage by 5%.
  • Gangplank OriginalSquare Gangplank
    • Damage dealt increased by 5%.
    • Reduces incoming damage by 5%.
  • Illaoi OriginalSquare Illaoi
    • Damage dealt reduced by 3%.
  • Ivern OriginalSquare Ivern
    • Damage dealt increased by 3%.
    • Reduces incoming damage by 3%.
  • Kayle OriginalSquare Kayle
    • Damage dealt reduced by 3%.
    • Increases incoming damage by 3%.
  • Maokai OriginalSquare Maokai
    • Increases incoming damage by 5%.
  • Nidalee OriginalSquare Nidalee
    • Damage dealt increased by 5%.
    • Reduces incoming damage by 5%.
  • Nunu OriginalSquare Nunu & Willump
    • Damage dealt increased by 3%.
    • Reduces incoming damage by 5%.
    • Increases healing by 5%.
  • Qiyana OriginalSquare Qiyana
    • Reduces incoming damage by 5%.
  • Rek'Sai OriginalSquare Rek'Sai
    • Damage dealt increased by 5%.
    • Reduces incoming damage by 5%.
  • Senna OriginalSquare Senna
    • Damage dealt increased by 5%.
  • Soraka OriginalSquare Soraka
    • Damage dealt increased by 3%.
    • Reduces incoming damage by 3%.
    • Increases healing by 10%.
  • Taliyah OriginalSquare Taliyah
    • Damage dealt increased by 5%.
    • Reduces incoming damage by 5%.
  • Thresh OriginalSquare Thresh
    • Damage dealt increased by 8%.
    • Reduces incoming damage by 8%.
  • Trundle OriginalSquare Trundle
    • Damage dealt reduced by 5%.
    • Increases incoming damage by 5%.
  • Volibear OriginalSquare Volibear
    • Increases incoming damage by 7%.
    • Damage dealt reduced by 7%.
  • Wukong OriginalSquare Wukong
    • Damage dealt reduced by 5%.
    • Increases incoming damage by 5%.
  • Yuumi OriginalSquare Yuumi
    • Damage dealt increased by 15%.
    • Reduces incoming damage by 20%.
    • Movement speed increased by 5%.
  • Zoe OriginalSquare Zoe
    • Damage dealt increased by 5%.
    • Reduces incoming damage by 5%.
  • Turrets
    • Outer turret health reduced to 4000 from 5000.
    • Backdoor damage reduction increased to 90% from 66%.
    • Turrets have plates with URF-style health rules (scaling health rather than even increments). The plates fall off at 8:00 and give 50% of resistances compared to regular SR. They'll also give 130% more gold than in regular SR.
  • Structures
    • Champions begin dealing increased damage to structures at 12:30, scaling up to +25% at 25:00.
    • Non-champion units deal 25% increased damage to structures.
  • General
    • Champions gain 40 movement speed out-of-combat.
    • Champions gain 40% CDR on summoner spells.
    • Champions have a faster and longer-lasting Homeguard at the beginning of the game.
    • Champions start with Gold 950.
      • Several of these changes are reflected in the in-game Burst of Speed One for All Buff e tooltip.
  • Monsters
  • Minions
    • Minion gold and XP values are multiplied by roughly 130%.
    • Cannon minions begin spawning every other wave at 8:00 and then every wave at 19:00.

One for All: Mirror Mode

One for all- Mirror Mode

One for All: Mirror Mode

"Last time you tangoed with One for All, you could nuke the enemy team with five Final Sparks or chain together a series of Unstoppable Forces. Some teams even achieved immortality with back-to-back-to-back-to-back-to-back Chronoshifts.

Now it’s time for One For All: Mirror Mode! We’ve moved the action to the Howling Abyss and changed the rules so players on both teams clash with the same champ. Soon you’ll really play pinball with Monsoons, dodgeball with Dark Spheres or hide-and-seek with ten times the Noxious Traps.

For this iteration of One For All, champ select is determined by the combined nominations of both teams. A vote tracker shows the nominated champions - if one champ achieves a strict majority, they’re chosen. If not, we base the choice on a weighted random from all the nominated champs, so if four people vote for Amumu, three people pick Blitzcrank and the last three all pick different champs; there’s a 40% chance everyone plays Amumu, a 30% chance everyone plays Blitz and a 10% chance for each of the remaining champs!

After playing your first game, you’ll permanently unlock the One For All icon (it’ll take a few days to hit your account). Additionally, we’ve added a feature to One For All: Mirror Mode that allows you to purchase a Battle Boost for your team during champ select. If you purchase one (150 RP), you’ll temporarily unlock all the chosen champ’s currently available skins for yourself and your allies. Everyone on your team also gets a one-game 100 IP boost!

This game mode was inspired by feedback from you guys, so let us know what you think! One For All: Mirror Mode will be live from May 29 through June 8 and we’ll be hanging out on the Community Beta looking for your thoughts and awesome ideas!"[2]

Trivia

Media

April Fools 2018 - Login Screen

April Fools 2018 - Login Screen

Related Music

References

Game Modes
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