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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Olaf OriginalCentered
Olaf
Olaf (Universe)Olaf (Universe)
Olaf (League of Legends)Olaf (League of Legends)
Olaf (Esports)Olaf (Esports)
Olaf (Teamfight Tactics)Olaf (Teamfight Tactics)
Olaf (Wild Rift)Olaf (Wild Rift)
Olaf (Development)Olaf (Development)
Olaf (Trivia)Olaf (Trivia)

Abilities[]

Berserker Rage

Olaf Berserker Rage WR

Innate: Olaf gains Champions killed with Comeuppance (R)Champions killed with Comeuppance (R)0% − 100% (based on missing health) Attack speed icon bonus attack speed.

Info
  • No additional details.

Undertow

Olaf Undertow WR

Active: Olaf throws an axe, dealing Champions killed from outside standard Attack rangephysical damage and Slow icon slowing for 2 seconds.

Physical Damage:
80 / 140 / 200 / 260 Champions stunned with Pyromania (P)(+ 100% bonus AD)
Slow:
25 / 30 / 35 / 40%

Picking up the axe reduces Undertow's cooldown by 4.5 seconds.

Info
  • No additional details.

Vicious Strikes

Olaf Vicious Strikes WR

Active: For 6 seconds, Olaf gains Champions hit with Martial Cadence (P)bonus attack speed, physical vamp, and Champions killed with Comeuppance (R)0% − 50% (based on missing health) increased Heal power icon healing from all sources.

Attack Speed:
50 / 65 / 80 / 95%
Physical Vamp:
16 / 18 / 20 / 22%

Info
  • No additional details.

Reckless Swing

Olaf Reckless Swing WR

Active: Olaf dashes to an enemy and deal Skillshots dodged with Void Surge (Q) true damage. If his target does not die, Olaf takes Skillshots dodged with Void Surge (Q) true damage.

True Damage:
60 / 120 / 180 / 240 Champions stunned with Pyromania (P)(+ 50% AD)
Self damage:
18 / 36 / 54 / 72 Champions stunned with Pyromania (P)(+ 15% AD)

Basic attacks lower the cooldown of Reckless Swing by 1 second.

Info
  • No additional details.

Ragnarok

Olaf Ragnarok WR

Passive: Olaf gains bonus Healing from Spirit of Dread (W)armor and Champions that have been made a Vessel by Test of Spirit (E)magic resistance.

Bonus Resistances:
20 / 30 / 40

Active: Olaf becomes immune to crowd control and gains Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage but loses the passive effect for 6 seconds. Also gains Champions killed 5s before or after using Chronobreak (R)bonus movement speed when moving toward enemy champions for 1 second upon cast.

Bonus Attack Damage:
30 / 40 / 50 Champions stunned with Pyromania (P)(+ 30% AD)
Movement Speed:
20 / 45 / 70%

Ragnarok can be cast while under the effects of crowd control.

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V3.5a
  • Undertow Undertow
    • Base damage reduced from 70 / 130 / 190 / 250 to 60 / 120 / 180 / 240
    • New effect: Inflicts Healing from Spirit of Dread (W)20% armor reduction for 4 seconds against enemy champions.
  • Reckless Swing Reckless Swing
    • Damage against monsters reduced from 100% to 50%.
V3.4b
  • Stats
    • Base mana increased from 300 to 340.
    • Base health regeneration increased from 9 to 12.
  • Berserker Rage Berserker Rage
    • Attack speed reduced from 1% at all levels to 0.6 − 1 (based on level).
  • Undertow Undertow
    • Mana cost changed from 60 at all ranks to 45 / 50 / 55 / 60.
V3.3
  • Ragnarok Ragnarok
    • Cooldown reduced from 65 / 60 / 55 seconds to 60 / 55 / 50.
V3.2a
  • Undertow Undertow
    • Base damage reduced from 80 / 140 / 200 / 360 to 70 / 130 / 190 / 250.
    • Slow reduced from 25 / 30 / 35 / 40% to 20 / 25 / 30 / 35%.
V3.1b
  • Reckless Swing Reckless Swing
    • Base health cost reduced from 21 / 39 / 57 / 75 to 18 / 36 / 54 / 72.
V3.1a
  • Reckless Swing Reckless Swing
    • Base damage reduced from 70 / 130 / 190 / 250 to 60 / 120 / 180 / 240.
V2.6a
  • Stats
    • Attack damage growth increased from 3.6 to 4.55.
  • Undertow Undertow
    • Slow increased from 20 / 25 / 30 / 35% to 25 / 30 / 35 / 40%.
V2.1a
  • Stats
    • Base armor reduced from 40 to 35.
    • Base attack damage reduced from 70 to 64.
  • Undertow Undertow
    • Slow reduced from 30 / 35 / 40 / 45% to 20 / 25 / 30 / 35%.
    • Slow duration reduced from 2.5 seconds to 2 seconds.

See also[]

References[]

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