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Olaf OriginalCentered.jpg
Olaf
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Abilities

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Berserker Rage
Berserker Rage.png

Innate: Olaf gains 0% − 100% (based on missing health) Attack speed icon.png bonus attack speed.

Info
Notes
  • No additional details.

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Undertow
TARGET RANGE: 400 / 1000
EFFECT RADIUS: X
WIDTH: X
SPEED: 1550
CAST TIME: 0.25
COST: 60 Mana
COOLDOWN: 7
Undertow.png

Active: Olaf throws an axe to the target location, dealing physical damage to all enemies it passes through and Slow icon.png slowing them for 1.5 − 2.5 (based on distance traveled) seconds.

Physical Damage:
80 / 125 / 170 / 215 / 260 (+ 100% bonus AD)
Slow:
25 / 30 / 35 / 40 / 45%

Olaf grants Ghost.png ghosting to Monster icon.png monsters hit for 6 seconds.

The axe impacts at the target location and remains there for a duration equal to the Cooldown reduction icon.png cooldown. Olaf reduces the cooldown of Undertow by 4.5 seconds upon retrieving an axe.

Info
Notes
  • Undertow briefly grants Sight icon.png sight upon landing.
  • Undertow may hit additional targets upon landing, but not targets already struck in-flight.
  • The axe is stopped prematurely upon encountering Wind Wall Wind Wall or Unbreakable Unbreakable, remaining on the ground upon collision.
  • The timer for how long an axe stays on the ground does not begin until it has landed, thus it is possible to throw another axe before retrieving the first.
  • Olaf cannot pick up an enemy Olaf's axe on the ground.
  • Undertow is always cast from the original casting position.

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Vicious Strikes
CAST TIME: none
COST: 30 Mana
COOLDOWN: 16
Vicious Strikes.png

Active: For 6 seconds, Olaf gains Attack speed icon.png bonus attack speed, bonus Life steal icon.png life steal, and 0% − 50% (based on missing health) increased Heal power.png healing from all sources.

Bonus Attack Speed:
50 / 60 / 70 / 80 / 90%
Life Steal:
14 / 16 / 18 / 20 / 22%

Life steal icon.png Life steal and Spell vamp icon.png spell vamp bonuses are calculated on-cast and remain static for the full duration.

Info
Notes
  • PENDING FOR TEST: Interaction with omnivamp
  • If the ability is re-casted the duration refreshes without re-calculating the bonuses.

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Reckless Swing
TARGET RANGE: 325
CAST TIME: 0.25
COST: 21 / 34.5 / 48 / 61.5 / 75 (+ 15% AD) Health
COOLDOWN: 11 / 10 / 9 / 8 / 7
Reckless Swing.png

Active: Olaf strikes thunder onto the target enemy, dealing them Hybrid penetration icon.png true damage.

True Damage:
70 / 115 / 160 / 205 / 250 (+ 50% AD)

Reckless Swing Heal power.png heals Olaf for Health icon.png its health cost if it kills its target and its Cooldown reduction icon.png cooldown is reduced by 1 second every time Olaf lands a basic attack.

Info
Notes
  • The health cost is equal to 30% of the total damage dealt by the ability.
  • Reckless Swing can be cast even if Olaf doesn't have the sufficient amount of health to pay for the health cost.
    • As with all abilities with health costs, Reckless Swing will not reduce Olaf's health below 1.
  • Reckless Swing's health refund is considered Heal power.png healing therefore it is affected by Vicious Strikes Vicious Strikes and Spirit Visage Spirit Visage.
  • If the target becomes Playful.png untargetable, dies, or Olaf loses Sight icon.png sight of them during the cast time, Reckless Swing cancels but its Cooldown reduction icon.png cooldown and Health icon.png health are refunded.

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Ragnarok
EFFECT RADIUS: 1200
CAST TIME: none
COOLDOWN: 100 / 90 / 80
Ragnarok.png

Passive: Olaf gains Armor icon.png bonus armor and Magic resistance icon.png bonus magic resistance while Ragnarok is inactive.

Bonus Resistances:
20 / 30 / 40

Active: Olaf Remove Scurvy.png cleanses himself of all Stun icon.png crowd control. For the next 6 seconds, he becomes Cc-immune icon.png immune to crowd control and gains Attack damage icon.png bonus attack damage as well as 10% increased size. For the first second of Ragnarok, he also gains Movement speed icon.png bonus movement speed when moving towards nearby Sight icon.png visible enemy Champion icon.png champions.

Bonus AD:
15 / 20 / 25 (+ 30% AD)
Bonus Movement Speed:
20 / 45 / 70%

Info
Notes
  • Ragnarok removes the underlying Stun icon.png stun from Airborne icon.png airborne effects, but not the forced displacement, which requires him to use a Flash.png blink or Dash.png dash ability to override it.
  • Ragnarok does not bypass self or ally applied effects, unless otherwise stated. Some examples include Zhonya's Hourglass Zhonya's Hourglass, Guardian Angel Guardian Angel, and Fate's Call Fate's Call.
    • He prevents both ally and enemy Bard Bard from putting him in Stasis icon.png stasis with Tempered Fate Tempered Fate.
    • The ability will remain for its full duration regardless.
    • He cannot be knocked Airborne icon.png airborne by the Blast Cone Blast Cone regardless of ally or enemy.
  • Ragnarok does not negate any Malefic Visions.png debuffs other than Stun icon.png crowd control from being applied unless absolutely necessary.
  • The bonus attack damage updates dynamically over the duration; Increases or reductions in attack damage after the effect has been applied will still be amplified.
  • The 30% attack damage scaling amplifies the flat attack damage bonus aswell.


References

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