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== Gameplay == |
== Gameplay == |
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Slaying '''Water Dragon''' grants experience to killer and nearby allies. After '''Water Dragon''' is slain, it will respawn at random. |
Slaying '''Water Dragon''' grants experience to killer and nearby allies. After '''Water Dragon''' is slain, it will respawn at random. |
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− | *Restores {{as| |
+ | *Restores {{as|4/8/12% of your missing health}} and {{as|missing mana}} every 8 seconds if not damaged by a champion or tower in the last 5 seconds (based on stacks; +50% if they have Mark of the Elder Dragon). |
== Background == |
== Background == |
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[[File:DragonLocation.png|thumb|left|Water Dragon camp location in Summoner's Rift.]] |
[[File:DragonLocation.png|thumb|left|Water Dragon camp location in Summoner's Rift.]] |
Revision as of 12:21, 20 May 2016
It has been suggested that this article or section be merged with Dragon. Reason given: none. If you wish to discuss this, please explain why here. |
Water Dragon is a variation of the Dragon monster on Summoner's Rift. Slaying Water Dragon grants the team a "Water Dragon" buff that will stack up to three times.
Gameplay
Slaying Water Dragon grants experience to killer and nearby allies. After Water Dragon is slain, it will respawn at random.
- Restores 4/8/12% of your missing health and missing mana every 8 seconds if not damaged by a champion or tower in the last 5 seconds (based on stacks; +50% if they have Mark of the Elder Dragon).
Background
Water Dragon auto attacks slow its target's movement speed by 30% for 2 seconds, which is mainly relevant if it's a potentially contested dragon, since the slow will limit your ability to disengage quickly. Getting it to attack an enemy for the slow can be useful in teamfights near this dragon.