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{{Infobox unit
{{Infobox unit
|name = Ocean Drake
|name = Ocean Drake
|image = File:Water DragonSquare.png
|image = File:Ocean DrakeSquare.png
|render = Water_Dragon_Ingame.png
|render = Ocean Drake Render.png
|attributes = A ranged attacker that can damage and {{tip|slow}} one target's [[movement speed]] by 30% for 2 seconds.
|location = File:DragonLocation.png
|attributes = ''A ranged attacker that can damage and slow one target's Movement Speed by 30% for 2 seconds''
|level = 6-15
|level = 6-15
|gold = 25
|gold = 25
|exp = 75-300
|exp = {{pp|10|150 to 330|6 to 14;15+}}
|hp = 3500 (+ 240*level)
|cs = 4
|hp = {{pp2|2650+240*(x-1+6)|6 to 18 by 1|formula=2650+240 per level, before the Rift transforms}} / {{pp2|4350+240*(x-1+6)|6 to 18 by 1|formula=4350+240 per level, for the third drake onward}}
|mana = 0
|damage = 100
|damage = 100
|attackspeed = {{fd|0.500}}
|range = 500
|range = 500
|armor = 21 +{{pp|8|5|12|19|27|36|46|57|69|11|12|13|14|15|16|17|18}}
|armor = 21
|magicresist = 30 +{{pp|8|3|7|12|17|23|29|36|43|11|12|13|14|15|16|17|18}}
|magicresist = 30
|critical = 0%
|movespeed = 330
|camp = [[Dragon pit (League of Legends)|Dragon pit]]
|attackspeed = {{fd|0.5}}/sec
|monstertype = Epic, Large
|speed = 330
|spawntime = 5:00
|spawntime = 2:30 (Will spawn at random intervals until at 35 minutes, the [[Elder Dragon]] will spawn)
|location = DragonLocation.png
'''Ocean Drake's '''auto attacks {{tip|slow}} the target's movement speed by 30% for 2 seconds. This limits its target's ability to disengage quickly, making it more vulnerable to ambush. Getting this [[dragon]] to attack an enemy for the slow can be potentially useful during a fight.
'''Ocean Drake''' is a variation of the [[Dragon]] [[monster]] on [[Summoner's Rift]]. Slaying the Ocean Drake grants the team who kills it first a buff called "Heart of Oceans" that will stack up to three times.
{{Dragon strategy}}
== Gameplay ==
Slaying the Ocean Drake grants experience to killer and nearby allies. After the Ocean Drake has been slain, it will respawn at random.
* Restores {{as|4/8/12% of your missing health}} and {{as|missing mana}} over 5 seconds if not damaged by a champion or tower in the last 8 seconds (based on stacks; +50% if they have Mark of the Elder Dragon).
[[Category:Epic monsters]]
== Background ==
[[File:DragonLocation.png|thumb|left|Ocean Drake camp location in Summoner's Rift.]]
Ocean Drake's auto attacks slow its target's movement speed by 30% for 2 seconds, which is mainly relevant if it's a potentially contested dragon, since the slow will limit your ability to disengage quickly. Getting it to attack an enemy for the slow can be useful in teamfights near this dragon.
[[Category:Summoner's Rift monsters]]
[[Category:Summoner's Rift monsters]]
[[Category:Summoner's Rift buffs]]
[[Category:Buff monsters]]
[[Category:Buff monsters]]

Revision as of 18:10, 29 May 2020

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This article was last edited by Emptylord on 29-May-2020 18:10.

Ocean Drake's auto attacks Slow icon.png slow the target's movement speed by 30% for 2 seconds. This limits its target's ability to disengage quickly, making it more vulnerable to ambush. Getting this dragon to attack an enemy for the slow can be potentially useful during a fight.



  • Resistant Skin Resistant Skin: Dragons are Cc-immune icon.png immune to all crowd control, except Stasis icon.png stasis. Additionally, Dragons' stats cannot be modified by any means.
  • Ancient Grudge Ancient Grudge: Elemental Dragons gain 20% bonus damage and 7% damage reduction per stack against enemies with Dragon Slayer Dragon Slayer stacks, up to 80% bonus damage and 28% damage reduction.
  • Dragon Breath: Dragons deal bonus physical damage equal to 7% of the target's current health with their basic attacks. Additionally, Dragons gain 30% armor penetration.


  • Taking Flight: Dragons Airborne icon.png knock back all nearby enemies upon starting the fight.


  • Dragons' basic attacks are considered spells - they're unaffected by any effect that would behave with basic attacks, and can be negated by Spell Shield.png spell shields.
  • Dragons cannot damage other monsters.
  • If the team that slays a dragon has a lower average level than that of their opponents, they receive 25% bonus experience per average level difference. The bonus experience is sharply increased for the lowest level members of the team, equal to 15% per number of levels behind the dragon squared, up to a maximum of 200%.


  • Killing dragons is one of the main tasks of the Jungle icon.png Jungler. Junglers often require assistance from their team for this task, and the champions best positioned to provide this assistance are usually the mid laners and bottom laners.
  • When a team attempts to kill a dragon it usually gets weakened during the fight. Given the nature of the dragon pit, the team attempting the kill has limited escape paths. For this reason it's usually a good idea to gank the enemy team when they're trying to kill a dragon. A good gank may score several kills, steal the dragon kill, or both.
  • Dragons (and other epic monsters) should be finished with effects that instantly deal a high amount of damage (i.e. Smite Smite, Cho'Gath's Cho'Gath's Feast Feast, Nunu's Nunu's Consume Consume) to prevent the enemy team from stealing the kill.
  • When initially attacked, dragons will Airborne icon.png knock back every nearby champion, and begin attacking and chasing the closest champion. Attacking the dragon from a safe distance to get it to attack an unprepared enemy champion can be useful.

Tips to prepare dragon ganks

  • Have a ward in the river close to the dragon camp entrance, providing complete vision of the pit. This will reveal enemies attempting to kill the dragon while also spotting enemies standing guard at the entrance. Killing the Rift Scuttler Rift Scuttler is a good way to provide vision in front of the dragon pit, but it does not provide vision inside the pit itself.

Tips to prevent dragon ganks

  • Use a Control Ward Control Ward or Oracle Lens Oracle Lens to check for wards before attempting to kill a dragon, do not destroy wards unless you absolutely must eliminate their vision.
  • Eliminate the bottom lane enemies and then attack the dragon with the help of your bottom lane teammates. The enemy middle lane and jungler are usually not strong enough to fight three champions at once.
  • While on the red team, lure the dragon out of its pit. This makes the dragon chase you into the river, making it harder for the enemy team to steal it by engaging over the wall of the dragon pit.

Recommendations for each type of elemental drake

  • The buff provided by Cloud Drake Cloud Drake is particularly useful for champions with either very long or very short ultimate cooldowns. For example, a single stack will shave 12 seconds off a 120 second cooldown ultimate (if there is no other source of ability haste), or allow Teemo to place more shrooms on the map. However, it is generally considered to be the weakest of the dragon buffs, since it will not give any advantage in a fight if everyone's ultimate is ready. Also, it is the toughest of the dragons to kill, so it is often not worth prioritizing early.
  • The buff provided by Infernal Drake Infernal Drake is considered by many players the strongest, due to its raw power boost. If viable, contest the dragon at all costs. In the early game it doesn't make much difference, but its power in late game is massive.
  • The buff provided by Mountain Drake Mountain Drake allows teams more durability for extended fights, and its effectiveness increases the more resistances the team builds - it can be useful to build more armor and magic resistance when you have multiple of this buff.
  • The buff provided by Ocean Drake Ocean Drake is deceptively powerful during the laning phase: the healing during downtime allows less assertive laners to extend their presence. Another benefit is its ability to mitigate damage against poke teams, forcing the enemy team to spend more mana and delaying or even preventing potential flanks.
  • Focus on killing the drakes with the buff that can benefit most your team. For example, focus on infernal drakes for team fighting, and on cloud drakes for roaming and split pushing.


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