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{{Infobox unit
{{Infobox unit
|name = Water Dragon
|name = Ocean Drake
|image = File:Water DragonSquare.png
|image = File:Ocean DrakeSquare.png
|render = <gallery>
|render = Ocean Drake Render.png
|attributes = A ranged attacker that can damage and {{tip|slow}} one target's [[movement speed]] by 30% for 2 seconds.
|level = 6-15
|location = File:DragonLocation.png
|gold = 25
|attributes = ''A ranged attacker that can damage and slow multiple champions at once.''
|exp = {{pp|10|150 to 330|6 to 14;15+}}
|level = 6-15 (Unconfirmed)
|cs = 4
|gold = 25 (Unconfirmed)
|hp = {{pp2|2650+240*(x-1+6)|6 to 18 by 1|formula=2650+240 per level, before the Rift transforms}} / {{pp2|4350+240*(x-1+6)|6 to 18 by 1|formula=4350+240 per level, for the third drake onward}}
|exp = 75-300 (Unconfirmed)
|damage = 100
|hp = 3500 (+ 240*level) (Unconfirmed)
|attackspeed = {{fd|0.500}}
|mana = 0 (Unconfirmed)
|range = 500
|damage = 100 (Unconfirmed)
|armor = 21
|range = 500 (Unconfirmed)
|magicresist = 30
|armor = 21 (+ 13 / level after level 9) (Unconfirmed)
|movespeed = 330
|magicresist = 30 (+ 5.85 / level after level 9) (Unconfirmed)
|camp = [[Dragon pit (League of Legends)|Dragon pit]]
|critical = 0% (Unconfirmed)
|monstertype = Epic, Large
|attackspeed = {{fd|0.5}}/sec (Unconfirmed)
|spawntime = 5:00
|speed = 330 (Unconfirmed)
|location = DragonLocation.png
|spawntime = 2:30 (Will spawn at random intervals until at 35 minutes, the [[Elder Dragon]] will spawn)
'''Water Dragon''' is an upcoming variation of the [[Dragon]] [[monster]] on [[Summoner's Rift]]. Slaying '''Water Dragon''' grants the team a "Water Dragon" buff that will stack up to three times.
'''Ocean Drake's '''auto attacks {{tip|slow}} the target's movement speed by 30% for 2 seconds. This limits its target's ability to disengage quickly, making it more vulnerable to ambush. Getting this [[dragon]] to attack an enemy for the slow can be potentially useful during a fight.
== Gameplay ==
{{Dragon strategy}}
Slaying '''Water Dragon''' grants experience to killer and nearby allies. After '''Water Dragon''' is slain, it will respawn at random.
*Restores {{as|10% missing health}} and {{as|10% missing mana}} (15% if they have Mark of the Elder Dragon) every 18/12/6 seconds (depending on stacks).
== Background ==
[[Category:Epic monsters]]
[[File:DragonLocation.png|thumb|left|Water Dragon camp location in Summoner's Rift.]]
According to Riot, the dragons auto attacks will be able to slow - mainly relevant if it's a potentially contested dragon, since the slow will limit your ability to disengage quickly. Some optimizations around getting it to attack an enemy for the slow situationally.
[[Category:Summoner's Rift monsters]]
[[Category:Summoner's Rift buffs]]
[[Category:Summoner's Rift monsters]]
[[Category:Buff monsters]]
[[Category:Buff monsters]]

Revision as of 18:10, May 29, 2020

Ocean Drake's auto attacks Slow icon slow the target's movement speed by 30% for 2 seconds. This limits its target's ability to disengage quickly, making it more vulnerable to ambush. Getting this dragon to attack an enemy for the slow can be potentially useful during a fight.


  • Killing dragons is one of the main tasks of the Jungle icon Jungler. Junglers often require assistance from their team for this task, and the champions best positioned to provide this assistance are usually the mid laners and bottom laners.
  • When a team attempts to kill a dragon it usually gets weakened during the fight. Given the nature of the dragon pit, the team attempting the kill has limited escape paths. For this reason it's usually a good idea to gank the enemy team when they're trying to kill a dragon. A good gank may score several kills, steal the dragon kill, or both.
  • Dragons (and other epic monsters) should be finished with effects that instantly deal high amount of damage (i.e. Smite Smite, Cho&#039;Gath OriginalSquare Cho'Gath's Feast Feast, Nunu OriginalSquare Nunu's Consume Consume) to prevent the enemy team from stealing the kill.
  • When initially attacked, dragons will Airborne icon knock back every nearby champion, and begin attacking and chasing the closest champion. Attacking the dragon from a safe distance to get it to attack an unprepared enemy champion can be useful.


  • When a dragon starts fighting, it takes flight, Airborne icon knocking back nearby enemies. The knock back cannot be blocked by Spell Shield spell shields but it can be resisted by effects that makes you immune to displacements (Cc-immune icon crowd control immunity and Unstoppable icon displacement immunity).
  • Dragons have 30% armor penetration.
  • Their basic attacks deal bonus physical damage equal to 7% of the target's current health. These basic attacks are treated as spells. They're not affected by effects that reduce or block basic attack damage, such as Ninja Tabi item Ninja Tabi's passive and Shen OriginalSquare Shen's Spirit&#039;s Refuge Spirit's Refuge, and they can be blocked by Spell Shield spell shields. Dragons cannot damage other monsters.
  • Elemental drakes have a Unique Passive called Ancient Grudge buff Ancient Grudge, which grants them a buff against enemies with Dragon Slayer stacks. This buff gives 20% bonus damage and 7% damage reduction per stack.
  • If the team that slays a dragon has a lower average level than that of their opponents, they receive 25% bonus experience per average level difference. The bonus experience is sharply increased for the lowest level members of the team, equal to 15% per number of levels behind the dragon squared, up to a maximum of 200%.

Tips to prepare dragon ganks

  • Have a ward in the river close to the dragon camp entrance, providing complete vision of the pit. This will reveal enemies attempting to kill the dragon while also spotting enemies standing guard at the entrance. Killing the Rift ScuttlerSquare Rift Scuttler is a good way to provide vision in front of the dragon pit, but it does not provide vision inside the pit itself.

Tips to prevent dragon ganks

  • Use a Control Ward item Control Ward or Oracle Lens item Oracle Lens to check for wards before attempting to kill a dragon, do not destroy wards unless you absolutely must eliminate their vision.
  • Eliminate the bottom lane enemies and then attack the dragon with the help of your bottom lane teammates. The enemy middle lane and jungler are usually not strong enough to fight three champions at once.
  • If you are in the Red team, lure the dragon out of its pit. This makes the dragon chase you into the river, making it harder for the enemy team to steal it by engaging over the wall of the dragon pit.

Recommendations for each type of elemental drake

The buff provided by Cloud DrakeSquare Cloud Drake is useful for both teams regardless of their gold lead or deficit; leading teams can create pressure, split push, and rotate around the map faster for positioning, while trailing teams can still use it to expand vision, respond to split pushing, and position defensively. Even with a single stack, Cloud Drake can be very powerful in split push compositions, especially if it's denied to the enemy team.

The buff provided by Infernal DrakeSquare Infernal Drake is considered by many players the strongest, due to its raw power boost. If viable, contest the dragon at all costs. In the early game it doesn't make much difference, but its power in late game is massive.

The buff provided by Mountain DrakeSquare Mountain Drake allows teams more durability for extended fights, and its effectiveness increases the more resistances the team builds - it can be useful to build more armor and magic resistance when you have multiple of this buff.

The buff provided by Ocean DrakeSquare Ocean Drake is deceptively powerful during the laning phase: the healing during downtime allows less assertive laners to extend their presence. Another benefit is its ability to mitigate damage against poke teams, forcing the enemy team to spend more mana and delaying or even preventing potential flanks.

Focus on killing the drakes with the buff that can benefit most your team. For example, focus on infernal drakes for team fighting, and on cloud drakes for roaming and split pushing.


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