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(Confirmed statistics for Water Dragon)
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{{upcoming}}
 
 
{{merge|Dragon}}
 
{{merge|Dragon}}
 
{{Infobox unit
 
{{Infobox unit
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</gallery>
 
</gallery>
 
|location = File:DragonLocation.png
 
|location = File:DragonLocation.png
|attributes = ''A ranged attacker that can damage and slow multiple champions at once.''
+
|attributes = ''A ranged attacker that can damage and slow one target at a time''
|level = 6-15 (Unconfirmed)
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|level = 6-15
|gold = 25 (Unconfirmed)
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|gold = 25
|exp = 75-300 (Unconfirmed)
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|exp = 75-300
|hp = 3500 (+ 240*level) (Unconfirmed)
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|hp = 3500 (+ 240*level)
|mana = 0 (Unconfirmed)
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|mana = 0
|damage = 100 (Unconfirmed)
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|damage = 100
|range = 500 (Unconfirmed)
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|range = 500
|armor = 21 (+ 13 / level after level 9) (Unconfirmed)
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|armor = 21 +{{pp|8|5|12|19|27|36|46|57|69|11|12|13|14|15|16|17|18}}
|magicresist = 30 (+ 5.85 / level after level 9) (Unconfirmed)
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|magicresist = 30 +{{pp|8|3|7|12|17|23|29|36|43|11|12|13|14|15|16|17|18}}
|critical = 0% (Unconfirmed)
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|critical = 0%
|attackspeed = {{fd|0.5}}/sec (Unconfirmed)
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|attackspeed = {{fd|0.5}}/sec
|speed = 330 (Unconfirmed)
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|speed = 330
 
|spawntime = 2:30 (Will spawn at random intervals until at 35 minutes, the [[Elder Dragon]] will spawn)
 
|spawntime = 2:30 (Will spawn at random intervals until at 35 minutes, the [[Elder Dragon]] will spawn)
 
}}
 
}}

Revision as of 13:34, May 6, 2016

Water Dragon is a variation of the Dragon monster on Summoner's Rift. Slaying Water Dragon grants the team a "Water Dragon" buff that will stack up to three times.

Gameplay

Slaying Water Dragon grants experience to killer and nearby allies. After Water Dragon is slain, it will respawn at random.

  • Restores 10% missing health and 10% missing mana every 18/12/6 seconds (based on stacks; +50% if they have Mark of the Elder Dragon).

Background

DragonLocation

Water Dragon camp location in Summoner's Rift.

According to Riot, the dragons auto attacks will be able to slow - mainly relevant if it's a potentially contested dragon, since the slow will limit your ability to disengage quickly. Some optimizations around getting it to attack an enemy for the slow situationally.

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