watch 03:03
The Loop (Games)
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Nunu
Abilities
- Notes
- The splash damage will critically strike when the basic attack does, but will not deal any bonus damage.
- Call of the Freljord range to be shared with allies is based on Nunu and Willump's location.
- If no ally is prioritized based on their stats, it will be given to the one closest to them.
- Enemies that can trigger Call of the Freljord have a marker overhead.
- This marker isn't present on inhibitors or the nexus (because they cannot hold buffs and debuffs including the one that hosts this VFX), but they still trigger Call of the Freljord when attacked.
- Notes
- Icon border glows when he is within the maximum healing threshold.
- This counts as an immobilization for triggering Immolate.
Spell shields will block the damage and the heal.
- Notes
- The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as Spellblade and .
- There are 3 stages where the turn rate increases from the original one:
- After turning for 1 second, the turn rate is increased to 175%.
- After turning for 3 seconds, the turn rate is increased to 250%.
- After turning for 6 seconds, the turn rate is increased to 325% where it caps.
- The time threshold to begin gaining bonus movement speed may be bugged, as Flat Bonus MS increases the time while % Bonus MS decreases the time.
- The formula appears to be (X ÷ 100) - Y, where:
- X = Total Flat MS after caps
- Y = 0.1 per 1% %MS
- The formula appears to be (X ÷ 100) - Y, where:
- The delay is not modified from its initially calculated value on-cast, even if additional movement speed is gained.
- Nunu and Willump's movement speed always increases in increments of ~14, regardless of which total value he will reach. This takes 6 increments to reach the Total MS + 85, but may take more to reach the Uncapped Flat + 85. Due to flat bonuses increasing the time threshold, it is possible for the ability's effects to end before reaching the total uncapped movement speed.
- If Nunu turns continuously he will create a 600 unit circle, increased with bonus movement speed, striking the same point up to 3 times, for a maximum of 180 / 225 / 270 / 315 / 360 (+ 300% AP) magic damage. The damage can be further increased by detonating the snowball, for a total of 360 / 450 / 540 / 630 / 720 (+450% AP) magic damage.
snowball behind.
will only teleport Nunu and Willump, leaving the - Hovering the cursor on the HUD (e.g mini map / champion portraits) does not affect the cast and steering of Biggest Snowball Ever!.
- If the
slow has a
cripple effect within the same status effect, it will also be removed together with the slow upon activating Biggest Snowball Ever!; e.g. .
- Nunu gains a slightly larger field of view during Biggest Snowball Ever!.
- Biggest Snowball Ever! is disabled for the first 15 seconds of the game.
- The following table refers for interactions while Nunu & Willump are
channeling:
- Notes
- Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and stacking .
- Snowbound consumption is not considered as an ability activation, nor does it proc .
- The three snowballs are thrown independently from one another over the 0.4 seconds and their direction is determined from Nunu & Willump's position at any given moment.
- Notes
- The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as Spellblade and .
- The affected area is hidden if the duo is not
visible to the enemy team.
- While it's unlikely to happen normally, it is possible to deal zero damage with Absolute Zero if canceled as soon as it's started.
- The following table refers for interactions while Nunu & Willump are
channeling:
References
- FANDOM Video
- Nunu
- Melee champion
- 450 BE champion
- 260 RP champion
- 2009 release
- Released champion
- Vanguard champion
- Tank champion (Legacy)
- Fighter champion (Legacy)
- Jungle champion
- Middle champion
- LoL Champion gameplays
- LoL Champions
- Haste champion
- Knockup champion
- Self Heal champion
- Slow champion
- Root champion
- Shield champion
- Human
- Yeti
- Tank champion
- Cleanse champion
- Immune champion
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