Noxus The Immortal Bastion 01

Noxus Crest icon



By Unknown Author

Brutal expansionist empire

Noxus Crest

Noxus Crest icon

Governance: Attitude towards magic:
Expansionist empire Weaponize
Level of technology: General environment:
Medium Inhospitable steppes

Noxus is a powerful empire with a fearsome reputation. To those beyond its borders, Noxus is brutal, expansionist and threatening, yet those who look beyond its warlike exterior see an unusually inclusive society, where the strengths and talents of its people are respected and cultivated. Its people were once a fierce reaver culture until they stormed the ancient city that now lies at the heart of their empire. Under threat from all sides, they aggressively took the fight to their enemies, pushing their borders outward with every passing year. This struggle for survival has made the Noxians a deeply proud people who value strength above all, though that strength can manifest by many different means. Anyone can rise to a position of power and respect within Noxus if they display the necessary aptitude, regardless of social standing, background, homeland, or wealth.


Noxus is a brutal, expansionist empire, yet those who look beyond its warlike exterior will find an unusually inclusive society. Anyone can rise to a position of power and respect if they display the necessary aptitude, regardless of social standing, background, or wealth. Noxians value strength above all, though that strength can manifest in many different ways.

Champions of Noxus

Other Related Champions

  • AlistarSquare Alistar is a former prisoner of Noxus.
  • AnnieSquare Annie is a daughter of the Gray Order's exiles of House Hastur.
  • CaitlynSquare Caitlyn is investigating the Noxian spy network in Piltover.
  • CamilleSquare Camille is investigating the Noxian spy network in Piltover.
  • EliseSquare Elise is a member of the Black Rose that worships the Vilemaw of the Shadow Isles.
  • GalioSquare Galio fought against many Noxians in the past.
  • GangplankSquare Gangplank stole SwainSquare Swain's flagship, The Leviathan, and raided numerous Noxian ships.
  • GarenSquare Garen fought against many Noxians in the past.
  • IreliaSquare Irelia cut off Swains left arm during the Noxian Invasion of Ionia.
  • Jarvan IVSquare Jarvan IV is SwainSquare Grand General Swain's nemesis.
  • KarmaSquare Karma single-handedly defeated the Noxian army invading her village.
  • KarthusSquare Karthus was a corpse collector in the slums of Noxus, but later defected and moved to the Shadow Isles.
  • KaynSquare Kayn is a former soldier during the Noxian invasion of Ionia.
  • Lee SinSquare Lee Sin fought of Noxian invaders during their invasion of Ionia
  • LuxSquare Lux is a Demacian spy that infiltrated the contested lands between Demacia and Noxus to stop a noxian plan to unite these buffer states against Demacia. 
  • Master YiSquare Master Yi and some of the Wuju warriors fought against noxians during the Ionia-Noxus conflict, but after the war ended and the Wuju village was destroyed by chemical fire, Master Yi went to exile. 
  • QuinnSquare Quinn and ValorSquare Valor, Demacia's Wings captured a Noxian assassin.
  • RyzeSquare Ryze born in the village of Khom of the Noxii (Noxian ancestors).
  • SingedSquare Singed was hired by Noxus for his chemical warfare expertice during the Noxian invasion of Ionia.
  • SivirSquare Sivir was formerly employed by Cassiopeia.
  • TaliyahSquare Taliyah is a former Noxian employed stone mage.
  • UrgotSquare Urgot was tricked by SwainSquare Swain into traveling to Zaun.
  • VeigarSquare Veigar is a Yordle that went mad from imprisonment in the Immortal Bastion.
  • Xin ZhaoSquare Xin Zhao is a native Ionian that was captured by Noxian forces and forced to participate in the fleshing.


Age of Tyranny

Noxus The Immortal Bastion 01

The Immortal Bastion

After the Great Darkin War left the world in ruin many centuries ago, a coven of sorcerers was formed, united by the whispers of a MordekaiserSquare long dead soul that promised giving his strength to any who brought him back. He spurred them to make him stronger than any mortal, binding his spirit-form in dark metal plates wrought in the likeness of his old armor.

These power-hungry sorcerers had hoped to use him as a weapon in their wars. Instead, the reborn spirit slew them where they stood, their weapons and magic useless against him. In desperation, they screamed out his name to bind him—but to no avail, for Sahn-Uzal was no more. With an ethereal rumble, he spoke his spirit-name in Ochnun: Mordekaiser.

From the fearful, dissipating souls of the sorcerers, Mordekaiser forged his brutal mace, Nightfall and seized control of the army they had raised. Mordekaiser and his armies swept across the lands, crushing and enslaving any who would oppose his rule. To his foes, it seemed he cared only for massacre and destruction. Entire generations perished under his relentless campaigns.

He raised the Immortal Bastion at the center of his empire, in the Noxii territories his first campaigns had taken place, secretly that place was the source of his power and held countless arcane secrets gathered for centuries as Mordekaiser hungered for all the forbidden knowledge of spirits and death, and a true understanding of the realms beyond. To help on his goals, the tyrant created the Black Rose, his inner circle of mages which were some of the few who came to know the secrets he had gathered.

Such tyranny could only bring him enemies. The Iron Revenant was defeated, surprisingly, by an alliance of the Noxii tribes, and betrayal from within his own inner circle, now lead by LeBlancSquare LeBlanc who allied herself with VladimirSquare Vladimir. The Black Rose neutralized the source of his power, the Immortal Bastion and managed to sever the anchors of his soul from his armor, and sealed the empty iron shell away in a secret place.

And so, Mordekaiser was cast out of the material realm. However, unbeknownst to anyone, he had planned for this—indeed, it was a pivotal part of his design. For now he had all the power and knowledge to build a kingdom beyond death and life - and eventually return.

Death to the King

Over a century past, the brutal warlord SionSquare Sion rose to prominence as he won many vicious triumphs for Noxus. He was the last of a proud warrior culture that had been part of Noxus since its founding and swore to his ancestors to die a proud warrior's death.  

The empire’s might was at a peak not seen for hundreds of years and so it took the generals of high command by surprise when Demacia first resisted their western invasions, then began pushing back their steady advance. These Demacians drove the Noxian warbands eastward, harrying them back behind the walls of Hvardis. Sion, who had been campaigning in the Argent Mountains, turned south.

He arrived at the city to find the Demacians on the horizon preparing to return home. Sion readied his troops, but the Noxian commander at Hvardis, had already suffered several defeats to the enemy, and was content to let them return home. Outraged, Sion hurled the commander from the city walls, and ordered the attack.

But while Sion warband charged with him, the ones who had been cowering in Hvardis retreated back to the city, leaving Sion and his trusted few surrounded.

One by one, they fell, but Sion reached to Jarvan and fought brutally. With a final burst of strength, Sion clamped one hand around the King's throat, being stabbed by Jarvan’s guards again and again, but only when the enemy king was slain did Sion allow death to claim him.

His body was recovered—along with the Demacian king’s crown—and borne back to the Immortal Bastion in honor. Noxus mourned Sion’s passing, and his corpse was interred within a towering monument constructed to honor him for all time.

The lands beyond the Argent Mountains would since be contested by Noxus, creating an almost lawless frontier full of foreign reavers and warring tribes, which would lead to a greater action of Demacia defending their allies and the estabilishment of a rivalry between them and Noxus that would last for centuries.

Invasion of Ionia

Irelia Update promo 01

Mural of the Noxian Invasion of Ionia

From its formation, the residents of Ionia preferred to pursue personal enlightenment instead of waging constant battles with other nations. The militaristic nation of Noxus saw their "weakness" as an opportunity. Noxian spies began to trade aggressively with the Ionians, traveling through provinces to study its weaknesses and identify critical targets. 

Not long after, the warhosts set sail for Ionia as part of the long-planned Noxian invasion.

As the central province of Ionia, the invasion began in Navori, many villages and settlements feel, thousands Ioniands died as their magical artifacts were stolen to extend the life of their crazy emperor.

This agression forced the religious leader KarmaSquare Karma, known  for her peaceful teachings, to fight back. Across Navori, dissenting voices began to band together. A resistance was forming, one that would not rest until Ionia was free once more.

At one of the most important points of the war, a warhost lead by SwainSquare Jericho Swain, captured the Placidium and took its defenders hostage, hoping to lure the inevitable reinforcements into a trap, but an 14 years old girl named IreliaSquare Irelia  unleashed the power of Ionia ancient dances, and though it, the power of Ionia itself at the Noxians. A dozen of Swain’s veterans fell, sowing chaos in their ranks as the other captives joined her, before she struck down the general himself—the sight of this rebellious girl hefting his severed arm over her head would be the turning point of the war.

The growing resistance was led by Irelia for almost 3 years of war, but as Ionia united on resistance, Noxus doubled their war efforts, childrens were sent as foot soldiers, trying to exploit Ionian mercy and Chemtech bombs bought from an infamous SingedSquare Zaunite alchemist bombarded both Ionians and Noxians.

Those Chem bombs had gruesome effects on the lands, perpaphs the place where those conquesenques are most notable is the Wuju village, rumors of an Master YiSquare one-man army raised Noxian atention. In a single night, the entire village was destroyed, its people and culture obliterated by chemical fire. Even now, years after the end of the war, nothing can grow on this land and the souls of those who died on that horrible night lay trapped by the corrupted magics of their own land.

The war was ended when SwainSquare Swain, with the might of a raven demon and many allies, (including DravenSquare Draven) killed Darkwill and estabilished the Trifarix. He pulled back the warhosts from Darkwill’s unwinnable campaigns, endint the war in Ionia, but not ending however, the noxian presence on the continent, as many Ionian regions are still on Noxian domain.

The Battle of Bard Mountain

Ionia Battle of Bard Mountain

Battle of Bard Mountain

Noxian troops tried to capture Bard Mountain and obtain a valuable magical artifact kept by the locals. During the battle, the village sage was tasked to take the artifact to one of the Celestial shrines on the top of the mountain. The Noxians mortally wounded him with arrows before he could reach the shrine. But as his last act of defiance, he used the artifact to strike his would-be-killer, obliterating him and slicing a nearby peak in half. This misuse of the artifact's power had drawn the attention of a BardSquare celestial being, who promptly intervened in the event. He retrieved the artifact and took it away from the mortal plane before the Noxians and Ionians could use its power for war.


Darius Fear concept 01

Darius returning to Noxus from the Freljord

After a grinding victory against the cloud-fortresses of the Varju, a proud warrior people who had resisted decades of Noxian aggression, Darius was named the Hand of Noxus by Emperor Boram Darkwill himself. Those who knew Darius best knew he craved neither power nor adulation—he wished merely to see Noxus triumph over all—so Darkwill ordered him and his warhosts far north into the Freljord, to finally bring the barbarian tribes to heel.

The campaign dragged on for years, ending in a bitter, icy stalemate. Darius narrowly survived assassination attempts, ambushes, and even capture by the vicious Winter’s Claw. He was growing weary of endless wars of attrition, and returned to Noxus to demand a reconsolidation of the military.

He marched his veterans into the capital, only to find that Noxus itself was on an internal war.

Trifarix Revolution

Swain Update Promo concept 16

Swain overlooking the Immortal Bastion

After Swain discharge after the Battle of the Placidium, he came to know the Black Rose was still operating and puppeting the actions of Darkwill, betraying him to death in the battlefields of Ionia. After many years of preparation and the reunition of many allies, such as DravenSquare Draven and General Du Coteau, Swain managed to kill the Emperor of Noxus in a single night, with the newfound power of an ancient demon laying within the Immortal Bastion.

Reaching the capital, Darius found himself in a difficult position. As Hand, many of the noble houses would expect Darius to avenge Darkwill, but he had known and greatly respected the disgraced general Swain, and had spoken against his discharge after the botched offensive in Ionia three years earlier. The oaths of the Hand were to Noxus, not any particular ruler, and Swain was a man who spoke honestly of his new vision for the empire. Darius realized this was a leader he was prepared to follow... but Swain had other ideas.

With the establishment of the Trifarix, three individuals would rule Noxus together, each embodying one principle of strength: SwainSquare Vision, DariusSquare Might, and Guile (known as Faceless, true identity unknown). Darius gladly accepted his place on this council, and pledged to raise a new, elite force—the Trifarian Legion, the most loyal and prestigious warriors the empire could produce—and lead the armies of Noxus into a glorious new age of conquest.

The Shedding of Skin

While Darkwill wars raged on, the Black Rose influence reached out to Shurima though Soreana Du Coteau and her daugther CassiopeiaSquare Cassiopeia, but their efforts were made more urgent when word reached Urzeris of SwainSquare Jericho Swain's coup, made with the help of General Du Coteau.

Outraged by her husband’s betrayal, and fearing for the Black Rose, Soreana dispatched Cassiopeia to seek out the Black Rose ultimate goal in Shurima, the godlike power that had been the key to the Shuriman empire’s supremacy. 

Upon unearthing the Tomb of the Emperors, Cassiopeia knew this was the threshold to the power she sought, and intended to kill all witnesses from her expedition before claiming it. The guide SivirSquare Sivir was the first to fall to Cassiopeia’s blade, but then an ancient stone tomb guardian reared up, and buried its fangs into her flesh.

Overcome by its arcane toxins, she was carried back through the desert by her hired soldiers, screaming as her body twisted into something new and unspeakable…

Upon her return from Shurima, Cassiopeia had hidden in her family's crypt, fearful of her cursed transformation. She remained alone in the vault for weeks, filled with disgust for her serpentine body and mourning the loss of her aristocratic life. Eventually, a growing desire to hunt overwhelmed her, and she ventured out to night as her family slumbered to kill those who deserved death on her eyes.

Cassiopeia knew she had unearthed the magic of dead Shuriman gods and she would turn it to the schemes of the Black Rose just as she and her mother had planned.

Demacian Invasion

When the Demacian Jarvan IVSquare Prince Jarvan IV received the honorary rank of general, he marched to the lands beyond the Argent Mountains, to bring stability to the almost lawless frontrier created by Noxian presence. In response, the newly estabilished Trifarian Legion was sent to the Gates of Mourning, an standing outpost close to the westernmost Noxian border.

After Diadoro from the Dauntless Vanguard held the Gates of Mourning for an entire day, they fell to the Trifarian Legion. General Granth would later be honored as a hero of this battle, even though he knew the Gates fell to the Legion and the honorifics given by Swain were a insult, one that would bloom in his heart as a LeBlancSquare pale woman reached out to him.

When word came that the Gates of Mourning had fallen, Jarvan resolved to drive onward into Noxian territory, against the advice of his lieutenants. Inevitably, with the battalions spread so thin, Jarvan was encircled and defeated by Noxian warbands before he even reached Trevale.

Refusing to surrender, the prince and a handful of other survivors fled into the forests, only to be hounded for days by the Noxians. Eventually, pierced through his side by an arrow, Jarvan collapsed into the shade of a fallen tree, where he would be saved by a ShyvanaSquare purple skinned woman.  

Progress Day

Two Noxian warmasons (warrior spies), Tamara and Colette, infiltrated Piltover for many months in hopes of placing an agent inside Clan Medarda. They used the annual Progress Day to showcase their technical skills to the clan's masters and apprenta.

Tamara Lautari showcased her Hex-Armillary Amplifier invention. It worked by harnessing the properties of a crystal and exponentially increasing its output. However, the invention itself proved to be dangerous as it almost destroyed the entire hall due to its faulty construction - which was intended to sabotage the proceedings.

Later on, after leaving the Medarda mansion, Tamara was apprehended by CaitlynSquare Caitlyn, who had discovered her true identity and purpose in the city. She was subsequently banished and sent back to Noxus.

Both Tamara and Gysbert failed to become Medarda apprenta, but Colette succeeded. Some time after, Colette would obtain a Medarda trading map, which she would relay to Noxian intelligence.

At the Edge of the World

The jungles of Shurima are a frontier that the most ambitious generals would dearly love to claim for Noxus. Having petitioned Noxian high command no fewer than seven times, fleet officer Tomyri is finally summoned to the capital to receive a commission of her own. Tomyri oversees her vessel’s final preparations, before learning that the expedition is to be joined by the renowned Reckoning beast hunter, Niander Ordylon. After many days at sea, the Ardentius enters the Serpentine Delta. This is Tomyri’s first real glimpse of the wilderness that awaits her, and her crew. The jungle does not treat foreign invaders kindly. Unable to find their bearings, or any quarry for the beast hunters, the Noxians’ morale and discipline begins to falter.

Blood of Noxus

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Blood of Noxus

The war veteran Quilleta Varn, steward of Baslich at the time, rebeled against Noxus, forcing the DariusSquare Might of Noxus(Quilleta's childhood friend and ex lover) himself to come to the city, together with DravenSquare Draven and the Warmason Tamara. Against Tamara's advices Draven lead an force against the city, which is held back by archers and a gunpowder bomb.

After the defeat Darius goes to Blackrock Mere, a lake full that reminded him of his time with Quilleta, he did so knowing an assassin would be ready to kill him, and so brought Draven hidden with him.

Going back to Basilich with the assassin' head, Darius and Draven faced Quilleta and her second in command Invertia Varn, it is revealed that Decius, Quilleta's son, died on the campaign against Freljord by Darius's call to arms. After a discussion about how Noxus must conquer and no city can rebel without paying the price.

Sundelly ships from Vindor are seen on distance, Quilleta affirms that Stweard Amenesce stands at her side and is bringing his warriors to help her, but due to Trifarian Legions forces on Vindor, Amenesce betrayed Quilleta and was actually coming to help Darius. Running out of options, Quilleta tries to tell Darius that Decis wasnt only her son, but Darius's son, Invertia Varn, her own daugther, kills her before she finishes, becoming stweard of Basilich and ending the rebelion.


The Empire of Noxus (commonly referred to as Noxus) is a massive expansionist culture, its constantly moving its borders further outward and currently sits as the biggest empire in Runeterra. But the capital is located on the eastern territory of Valoran, sharing its borders with Freljord, Shurima, and several city-states such as Piltover and Zaun. It also is close to bordering with Demacia. The currently well-known locations within Noxus are:

The Immortal Bastion

  • The Immortal Bastion
  • The Immortal Bastion Map 1
  • The Immortal Bastion Map 2
  • Bastion Center Tower
  • Reckoner Arenas
  • Life Is A Battle
  • The Fleshing Arena
  • Mortoraa
  • Layers Of History
  • Bastion Outer Walls

Situated in the heartlands of what would later become the Noxian empire, the Immortal Bastion was built by a dreaded MordekaiserSquare sorcerer in a far distant age. Yet eventually besieged and conquered by a confederation of barbarian tribes who would make the stronghold their new capital. Within the stronghold's walls, the streets and alleyways are narrow and twisting, designed to stifle and frustrate any attacking force that managed to penetrate the fortress outer defenses. The rooftops are flat and crenelated, like the battlements of a castle, allowing soldiers above to dominate any enemy below. While nowhere near as pristine in appearance as the Great City of Demacia, the city is the visual representation of the empire's austere nature. Many noble houses are located in the capital, such as House KatarinaSquare CassiopeiaSquare Du Couteau. The city is also the headquarters of the enigmatic Black Rose cabal.

  • Mortoraa: Translated into Iron Gate, is a small district within the Immortal Bastion, known for being one of the wealthiest neighborhoods as well as home to the mysterious socialite, VladimirSquare Vladimir. Unlike many other districts which are typically cramped, the streets in Mortoraa are luxurious and comfortably spacious. However, at night it has a reputation as the most ominous district for the streets are never illuminated with torch-light or lanterns.
  • Shrine of the Wolf: A tall, multi-tiered tower with open sides, butting up against the old southern bulwarks of the Immortal Bastion. Each level of the tower is held aloft by three pillars of dark stone. In the center of the tower, looming almost fifty feet high, is a massive obsidian statue of a seated wolf.
  • Stairs of Triumph: A long unbroken flight of stairs leading to the Audience Chamber. Going to the Audience Chamber, a pair of liveried Legionnaires clad in dark steel stand sentinel every twelve steps.
    • Audience Chamber: An old cavernous throne room, large enough to house over a thousand petitioners. While Boram Darkwill once perched on the throne, the Trifarix who now lead Noxus sit at a simple marble table at the foot of the throne’s raised platform to discuss the future of Noxus and hear petitions from leaders of its regions.
      • Sion's Memorial (Newly built)
      • Sion's Memorial (Run down)
      • Sion's Memorial (Black Rose)
      • Sion's Memorial (Reanimation)
  • Sion's Memorial: This memorial and tomb is dedicated to SionSquare Sion, a Noxian war hero celebrated as the killer of the Demacian king Jarvan I. It was later used to contain the resurrected form of Sion before SwainSquare Swain, with the aid of the Black Rose, was successfully able to control him by the use of Jarvan IVSquare Jarvan IV's blood. The current state of this memorial is unknown, though the former man once housed in it unwillingly serves Noxus once more.[1]
  • Slums: The sprawl of dwellings built beyond the battle scarred walls of the Noxian capital where many people live in abject poverty and death is commonplace. Tally-men of Kindred often notch their staffs and bare bodies from the almshouses.
  • The Fleshing Arena: Noxus has been renowned for a spectacle called The Fleshing, though it is unknown if this still continues. It is a gladiatorial event with a cruel twist: as a fighter wins their matches, the number of opponents they fight simultaneously, generally other prisoners of war, increases.[2][3] This meant eventual death for every contender, though also unparalleled glory. Both Xin ZhaoSquare Xin Zhao and AlistarSquare Alistar are survivors of the spectacle, with Xin Zhao holding the record for defeating the most opponents.
  • Zagayah Enclave: Coastal enclave inhabitated by Shurimans who joined the empire on tented pavilions. It is known for it's desert marching songs.

North Noxus

  • Dalamor Plain
  • Hastur's Home 1
  • Hastur's Home 2
  • Annie's Room 1
  • Annie's Room 2

Other known locations in north Noxus are: Northern Steppes, Rugg, The Iron Pinnacle, etc.

  • Dalamor Plain: Located at the northern edge of Noxus, many travelers have lost their lives in this unforgiving wasteland. Due to the dusty climate and perhaps also the presence of a certain murderous KledSquare yordle and his mythic SkaarlSquare drakalops, most Noxians avoid traveling through the area, with its only populated settlement for hundreds of miles being the village of Drugne.
    • Drugne: An isolated town north of the Dalmor Plains and southeast of the Ironspike Mountains.
  • Ironspike Mountains: They are a relatively small mountain range located in the southeast. Noxus has territory here, in the Delverhold; AniviaSquare Anivia has also made her home in these peaks.
    • Delverhold: Between Noxus and the cold tundra of the Freljord lies Delverhold. A fortress settled at the foot of the Ironspike Mountains where it has prospered from the wealth of gold and iron ore quarried from under the mountains. Originally a kingdom of its own independence, that is until the empire of Noxus encroached about eighty-seven years ago. In fear of annihilation, the Delverhold king relinquished his authority and swore loyalty to the foreign emperor. Now its people work endlessly to supply Noxus with armor and weapons crafted with the iron they mine. 
    • Hastur's Home: Former home of the Hastur family. It has since burned down due to AnnieSquare Annie's uncontrolled abilities.

East Noxus

  • Khom during Rune Wars
  • Noxtoraa in East Noxus

Other known locations in east Noxus are: Bucket Creek, Khworez, The Immortal Bastion, etc.

  • Bloodcliffs: Built into the cliffs near an estuary, Bloodcliff neighbors the Immortal Bastion and Basilich on the eastern coast of Valoran. The city's current leader is Steward Hovri IV. One of its main sources of trade are rough grades, which are used for establishing foundations of buildings.
  • Drakengate: Located on the eastern coast of Valoran, the city's current leader is Steward Algor Nimchi. It has been in control of Noxus ever since the Draken campaign, lead by KledSquare Kled. Its most well-known export is its fine mudpacks (for bricks perhaps), though unfortunately its products seem to be tainted by adulterants: peach slugs, nacre powder, Nirpooti skins, Freljordian grain milk, HoneyfruitSquare Honeyfruit seeds, and Ionian silver pomace.
  • Drekan: The closest settlement to The Immortal Bastion.
  • Khom: A village where RyzeSquare Ryze was born, this village was completely obliterated during the Rune Wars.

South Noxus

  • Basilich
  • SwainSquare Swain at the Rokrund Plains
  • Ressurected SionSquare Sion during the Siege of Hvardis

Other known locations in south Noxus are: Blackrock Mere, Fenrath, etc.

  • Argent Mountains: A vast mountain range located in the southwestern part of Valoran. Noxus controls a small portion of the mountain range on its south-eastern and south-western parts. Its coastline has Noxian conquered settlements of Glorft, Kilgrove, Trevale. The mountain range borders close to the Varju mountains on the east and the Gates of Mourning on the west.
    • Gates of Mourning: are located in the southwestern tip Noxus and central Valoran. They were used to guard the neighboring lands from Noxian invasion before their recent fall. They are also located just west of Hvardis. The Gates are the location of the first battles between Demacia and Noxus, which ended with the death of Jarvan I and SionSquare Sion.
    • Glorft: Located south of the Argent Mountains on the coast. It is unknown if this city is under control of Noxus but it was the location for the Assault on Glorft, led by KledSquare Kled
    • Hvardis: A city that was located at the edge of the Argent Mountains near the Gates of Mourning. It has since been decimated by SionSquare Sion as ordered by SwainSquare Swain to discourage and further rebellion from conquered settlements.
    • Kilgrove: Located south of the Argent Mountains on the coast, Kilgrove is currently led by Steward Dauvin, who seems to have replaced his predecessor Thomark quite recently. Its primary export is Kilgrovian cloudcedar.
    • Trevale: a farming village on the western edge of Noxian territory. KledSquare Kled was part of the initial Noxian party that sacked the village. RivenSquare Riven was born and raised here.
  • Fallgren: One of two islands located off the coast of Basilich, the island city of Fallgren has been under control by Noxus ever since the Battle of Fallgren, purportedly spearheaded by KledSquare Kled. Presently the city is governed by Steward Jeon. Many tubes used in Zaun have been made here by Hedicila Elastica.
  • The Great Barrier: A large mountain range stretching at the edge of southeastern Valoran. It was once the sight of many battles and scattered ruins of cities and other settlements destroyed during the Rune Wars.
    • Basilich: Located on the eastern coast of Valoran is the port city Basilich, which was integrated into the Noxian Empire 32 years ago after the city's elders submitted to Captain Cyrus and his army. Nowadays Basilich has been among a few cities that have attempted to rebel from the hold of Noxus. Most recently when the city's steward Quilletta Varn lost her faith in the Empire and sparked a revolution for independence. For acts of defiance, the city was besieged personally by the Hand of Noxus - Darius, who was also raised on the streets of Basilich as an orphan. The ongoing rebellion ended after the steward was murdered and replaced by Quilleta's second-in-command and daugther, Invetia Varn. The city is well known for its paintings made out of cobwebs.
    • Ironwater: Located on the coast of the Guardian's Sea and east of Trannit, Ironwater is currently governed by steward Arron. Its primary export is beet wine.
    • Krexor: Located east of Piltover, it is governed by Steward Lisabetya, the latest in a long list of governors. The city is known for its AlistarSquare Minotaur smiths.
    • Trannit: Located on the coast of the Guardian's Sea and west of Ironwater, Trannit is currently governed by steward Eranolaj Smik. It primarily exports dried Bolbo fish, which can be made into a local delicacy - boiled Bolbo-head soup.
    • Vindor: Located south of Basilich and west of the Fallgren islands, it is currently governed by Steward Amenesce. The city is well known for its Light Vindoran horse breed, bred for desert use. The Noxian Dark Riders are said to specifically only ride breeds from this area.
  • Varju Mountains: A small mountain range bordering the Argent Mountains.
    • Rokrund Plains: The Plains are located at the footholds of the Vajru Mountains.
      • Rokrund: Located on the Rokrund Plains in southern Valoran, and neighbor to Qualthala. Rokrund is currently governed by steward Katye. Its primary export is the naap, a type of twisting root vegetable.
      • Qualthala: The site of the Siege of Qualthala, led by KledSquare Kled.

Noxian Ionia

Syndra The Dreaming Pool

SyndraSquare Syndra inside The Dreaming Pool

  • Bahrl: An island in the central part of the chain, south of the main island of Ionia. The villages of Tevasa and Wuju are located here, as is the Epool River, where ZedSquare Zed found KaynSquare Kayn. It is the sight of the first Noxian uses of Zaunite bio weapons. To this day Noxus controls the lower half of the island province.
  • Fae'lor: A small island to the west of the main island of Ionia. It is the location of the Dael'eh Ahira, the Dreaming Pool, which previously imprisoned SyndraSquare Syndra. Its famous monastery school was converted into a Noxian fort during the invasion. The island has since been stripped bare by Syndra's power, and the fort ripped free of its foundations.
  • Fae'lor Castle: The fortress of Fae’lor was built upon the westernmost island of Ionia. Highly defensible, this place had remained for centuries, standing against countless foes, before being finally overrun after a long siege during the Noxian invasion. Its famous monastery school was converted into a Noxian fort during the invasion.
    • Dael'eh Ahira Pool: Dael'eh Ahira, or the Dreaming Pool, a spiritually magical pool that previously imprisoned SyndraSquare Syndra. Currently it imprisons a vastaya named Kalan.
  • Navori: Located on Ionia, the province of Navori spans the western half of Ionia and is home to various villages, prestigious schools, sacred magical gardens, and the iconic Placidium of Navori. Noxus controls the southwestern edge of the province.

Noxian Shurima

Shurima Noxian Presence

Noxian Presence in Bel'Zhun

  • Bel'zhun: Located in northern Shurima, this outpost has previously been controlled by Hagyos Valif and Hazir Ima'Sai but is currently led by a Noxian steward named Dorrik. The city has had a large rebel insurgency against Noxian rule. Known as the Suns of Bel'Zhun, they frequently trade weapons with Clan Medarda of Piltover. The plates and wool of the native Hwatis, goatlike creatures with bony casques on their heads, are prized for felting and insulation.
  • Tereshni: This Shuriman port city is currently controlled by Noxus and led by Steward Ta'Fik. The city's best-known export is Shuriman Azirite (aka blood glass), named after the current Shuriman Emperor, AzirSquare Azir.
  • Urzeris: Located in the northern coast of Shurima, this port city is currently occupied by Noxus, and its current governor is Steward Zikka Taum'Vin. Its most well known trade good is Urzeris Salt. Marcus Du Couteau with his family was stationed close to the governor of Uzeris before his assassination. Both KatarinaSquare Katarina and CassiopeiaSquare Cassiopeia lived here during their younger years.
Runeterra Medarda map

Map showcasing Noxian-controlled lands



  • A Basilisk
  • Noxian riding a Basilisk

Monstrous reptiles from the southern jungles of Kumungu, basilisks are fierce predators that can grow to gargantuan sizes, few can stand against their charge. Young basilisks are prized riding beasts. After they become too large for a rider to control, they are used as beasts of burden, or sometimes as living battering rams to smash down the walls of besieged cities. They are covered in thick greenish hide which was mostly used for camouflage in the thick native jungles. They also have fin type extensions on their backs and back lower legs, hinting on their proficiency in traversing swampy areas. Other than their front horns, the creatures have strong a strong tail used for swimming and hitting other enemies.


Noxus Drake-Hounds

A Drake-Hound

Noxus Drake-Hounds A distant relative of dragons, Draken-hounds are a species of wingless, wolf-sized carnivores that lair in the mountains to the north of the Noxian capital. They are vicious pack hunters, and much favored in Noxus as war-beasts, guard creatures, herding animals, and expensive (albeit dangerous) pets. To own one or more drake-hounds is a visible symbol of wealth and power.


  • A Drakalops known as SkaarlSquare Skaarl, ridden by KledSquare Kled
  • Light Vindoran Horse
  • Naap Roots

Native to the northern steppe, drakalops are a species of immortal, lizardlike herbivore known for their incredible speed on land. SkaarlSquare Skaarl is one of these.


Elmarks are a domesticated herd herbivore animal.

Hooked Grouse

The Rift Duck profileicon Hooked Grouse is a bird species native to the northern steppes of Noxus.

Light Vindoran Horses

A Breed of horses native to Vindor. Specifically bred for desert use, they are described as "destriers and coursers" by Noxian Warmbloods.

Medicila Elasticas

A type of plant native to the Island city of Fallgren. Its natural elastic properties are used for creating Zaunite tubes.


A type of edible plant native to the areas around Rokrund. Its roots, having a similar appearance to onions and carrots, are used for baking.


Nightbloom: are a rare flame-red petaled flower native to the MaokaiSquare Blessed Isles. It is virtually extinct except for a few who bushes that are cared for in VladimirSquare Vladimir's garden in his mansion in Noxus. On the Blessed Isles they blossomed on the evening of the summer solstice. By morning the flowers wilted, leaving only blackened petals, not to be seen again until the following year. But for one night, they illuminated the forest with blazing crimson. If the flowers petals are plucked the remaining petals immediately curl inwards, the stem bending away as if it can express fear.


Bolbo Fish

Bolbo Fish

A type of fish native to the shores of Grannit. They faces have a humanoid like appearance and are best when dried, though boiled Bolbo-head soups are also an option.


Noxian Dogma

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Swain OriginalCircle "A Noxian knows who he is, and what he must do."

Noxians respect strength above all things, and the only way to remain strong is to be constantly tested. They relish the opportunity to compete with one another, since to not be challenged is to grow weak, and even those at the peak of power must always seek new ways to challenge themselves... or they will not remain in power for long. It is not just physical or martial strength that Noxians admire - those who demonstrate expertise in politics, craftsmanship, trade, and magic all help to create a stronger Noxus.

Anyone can prosper in Noxus, no matter their background, so long as they have the strength of will, and the drive to succeed. The warlord Darius is a perfect example of this, rising from nothing to become one of the empire’s most powerful leaders. Despite this meritocratic ideal, the old noble families still wield considerable power at the heart of the empire, and some fear that the greatest threat to Noxus comes not from its enemies, but from within.

Swain VGU teaser 02

The Cost of Ambition


As Noxus expands and defeats neighboring cultures and cities, it offers the conquered people a choice; swear loyalty to Noxus and be judged solely on your worth, or be destroyed. This is not subterfuge or any kind of ruse; the Noxians are as good as their word, and many who have embraced their conquerors' way of life find their prospects greatly improved. But those who refuse to bend the knee are crushed without mercy.

Whether a city is taken by force or willingly swears fealty to Noxus, its Warmasons immediately set to work in stamping the empire's authority upon the newly acquired territory. Gateways of dark stone quarried from the mountains surrounding the capital are raised on every road leading to the city. Known throughout Valoran as Noxtoraa (gateway to Noxus in Ur-Nox) these towering structures leave approaching travelers in no doubt as to who holds the reins of power.

Every city conquered has an assigned Steward to govern and uphold Noxian law and authority.

Native Language

The Empire boasts a vast number of different languages, due to it conquering different lands. Ur-Noxian is the most common tongue used in Noxus. "Noxian (language) is closer to German, spoken by someone with a mouthful of mashed potatoes" - Interlocutioner (writer)[4]

  • Va-Nox: is the modern dialect of the Noxian language
    • Noxtoraa - gateway to Noxus
    • Mortoraa - Iron-gate
    • Stom - Sons
    • Stom Ur Got! Stom Ur Got! - A Noxian chant sung by the Sons of Ur.
  • Ur-Nox: is the bygone dialect, no longer in practice except by those few that are ancient enough to remember it.
  • Slang
    • Butcher's Bill - Number of deaths.
  • Noxian possibly underwent the same sound changes as real-life German, e.g. voiced stops /b/,/d/,/g/ are devoiced into [p],[t],[k]: e.g. Proto-Germanic *durz > German Tür, Noxian toraa (compare Engl. door).
    • Interestingly, Ancient Freljordian is based on Old Norse, another Germanic language; Demacian toponyms (Fossbarrow, Silvermere, etc.) also suggest that the official Demacian language is also Germanic-based. So to some extent, the Demacian, Noxian, and Freljordian languages are related.


  • Catacombs
  • Crenellated Roofs
  • Noxtoraa
  • Almshouse: They are dwellings built originally by the Tallymen for poor people to live in.
  • Berms: A berm is a war fortication used by warmasons, an artificial earthen ridge built as a defense against artillery fire.
  • Catacombs: Catacombs are underground passageways beneath Noxus. They may or may not be meeting locations for the Black Rose.
  • Crenellated Roofs: Indented battlements of roofs that overhang the lower floors, used for shooting arrows or firing missiles through. They are part of the reason why most Noxian-built homes and buildings are highly defensible.
  • Noxtoraa: Whether a city is taken by force or willingly swears fealty to Noxus, warmasons immediately set to work in stamping the empire’s signature of authority upon the newly acquired territory. Representing the strength of Noxus, they are raised to instill fear and to demand fealty from all who passed beneath them. Gateway arches of dark stone quarried from the mountains surrounding the capital are built on every road leading to the city. Known throughout Valoran as Noxtoraa (gateway to Noxus in Ur-Nox), these towering structures leave approaching travelers in no doubt as to who holds the reins of power.
  • War Tent: Temporary set up during a campaign outside the borders for strategy councils.


  • Culturally Inclusive
  • Noxian Nobles
  • Noxians in Shurima
  • Warbands
  • Warmasons
  • Xamari Redblade
  • Noxian Soldier
  • Noxian Armor

Noxian clothing is brutalist as its architecture. Function is more important than form, With sharp simplistic lines and angles, the most common colours are grey, red, and black. Nobles would have more lavish outfits, while warriors would wear simple clothing easily worn under armor.

  • Dark Steel: is made from Ironspike mountain ore, used in the forging of armor. All the best plate in Noxus is made from dark steel.
  • Livery: Livery is a uniform, or insignia adorning, denoting a the status/rank of an individual and what group they are associated with.


  • Ballista: The ballista is a type of catapult-crossbow used to fire large spears.
  • War-Barques: Large, heavily armored, animal-drawn war vehicle, usually pulled by a basilisk.


  • Noxus and Magic
  • Noxian Weaponry
  • Noxian Swords
  • Axe Of Darius
  • Black-Powder: In recent years, Noxus has begun to experiment with crude black powder weapons and chem-tech from Zaun, though the results are mixed—often as destructive to friend as they are to the enemy.
  • Magic: Noxians generally regard magic as another powerful tool in their arsenal. Those who are able to wield it are held in high esteem, and are actively sought out—even beyond the borders of Noxus—in order that their special talents may be honed and best harnessed for the benefit of the empire.
  • Noxian Weaponry: Swords, axes, heavy axe-headed halberds, spears, daggers, war hammers, gauntlets, bows, glaives crossbows, shields and armor in vast quantities for distribution to the warhosts. The empire values function over form, their designs often incorporating additional uses, such as hooked handles to unhorse mounted enemies.

Lamb and Wolf

The KindredSquare Kindred are well known and followed in Noxus. Lamb represents a peaceful end while the Wolf represents a violent end. Since Noxians, especially the military, vow to fight to the death, Wolf is honored with more rigor and panoply than Lamb. The Shrine to Wolf can be found in the capital fortress.

The shrine is a tall, multi-tiered tower with open sides, butting up against the old southern bulwarks of the Immortal Bastion. Each level of the tower is held aloft by three pillars of dark stone. In the center of the tower, looming almost fifty feet high, is a massive obsidian statue of a seated wolf.


Law of the Empire

Noxus meritocracy is exemplified by the Trifarix doctrine, otherwise known as the "Principles of Strength". This is made up of three core aspects. Might, Vision, and Guile. Each citizen must strive to embody all three as an ideal for prosperity, and if they are weak in one it could falter the empire.

The Trifarix

Noxus was once ruled by the will of fallible emperors, the last being Boram Darkwill. Since Swain's rise to power, Noxus is no longer governed by an individual but instead a triad of equal leaders known as the Council of Three, each representing one of the core Principles of Strength. According to Swain's reasoning, while a single person could doom Noxus through incompetence, madness, or corruption, a group of three would always have two others to hold any rogue third member accountable, ensuring that no individual can rule Noxus unopposed.

Members Description
DariusSquare Darius, the Hand of Noxus Principle of Might: Commander of the elite Trifarian Legion.
SwainSquare Jericho Swain, the Noxian Grand General Principle of Vision: Main face of government for the Empire. Overthrew the previous ruling House of Darkwill.
The Faceless Principle of Guile: Identity is officially a mystery. Rumored to puppeteer the dark underbelly and politics of Noxus. Unknown status to outsiders suits the Trifarix's and the Faceless' purposes: sowing fear, suspicion, and unease among the enemies of Noxus allows the Faceless to walk more freely among those who might have their guard up.

Noble Houses

These noble houses have existed since the first walls were raised around Noxus, and lead lives of privilege as they play a key role in politics. They believed that their proud heritage was the nation’s greatest strength, but many hungered for greater influence, plotting against Boram Darkwill with a secret cabal united by nothing more than the symbol of a black rose. Old noble families still wield considerable power at the heart of the empire.

Noble House Members Crest
Darkwill Boram, Keiran:
Former rulling house of Noxus, before SwainSquare Jericho's coup and the installing of The Trifarix.
Granth Brannin Granth General Brannin, Hadrion:
A house that remained loyal to Darkwill during the revolution, it's most notorious members were stripped of their possessions and two of it's members were later killed in attempts of revenge, one of those attempts being linked to LeBlancSquare LeBlanc's schemings.
Du Couteau Marcus, Soreana, CassiopeiaSquare Cassiopeia, KatarinaSquare Katarina, TalonSquare Talon:
A house of assassins and spies. Its previous patron was instrumental in establishing The Trifarix while its matron was a member of The Black Rose.
Swain SwainSquare Jericho:
The noble house largely instrumental for establishing The Trifarix.
Kythera EliseSquare Elise:
A house that merged with House Zaavan with a carefully planned marriage by EliseSquare Elise, its previous matron.
Zaavan EliseSquare Elise:
A house that merged with House Kythera with a carefully planned marriage by EliseSquare Elise, its current matron.


Stewards are the provincial rulers of Noxus. They are tasked to enforce Noxian rule in occupied territories as well as cities outside the capital.

Stewards Description
Algor Nimchi Current Steward of The Drakengate.
Alyssa Roshka Gloriana val-Lokan Current Steward of The Delverhold after she usurped her father for Noxus.
Amenesce Current Steward of Vindor.
Arron Current Steward of Ironwater.
Dauvin Current Steward of Kilgrove.
Dorrik Steward Dorrik Current Steward of Shuriman Bel'zhun. Has frequent issues with the "Suns of Bel'Zhun" rebels.
Ema Former Steward of Krexor.
Eranolaj Smik Current Steward of Trannit.
Herrbel Former Steward of Krexor.
Hovri IV Current Steward of Bloodcliffs.
Ieon Current Steward of Fallgren.
Invetia Varn Steward Invetia Varn Current Steward of Basilich after she killed her rebelling mother Quilleta at the Battle of Basilich.
Katye Current Steward of Rokrund.
Liliann Former Steward of Krexor.
Lisabetya Current Steward of Krexor.
Quilleta Varn Steward Quilleta Varn Former Steward of Basilich after she was killed by her daughter Invetia at the Battle of Basilich.
Ta'Fik Previously a Hagya of Shuriman Tereshni; They are currently allied with Noxus and the Steward of occupied Tereshni.
Thomark Former Steward of Kilgrove.
Zikka Taum'Vin Previously a Hagyos of Shuriman Urzeris; They are currently allied with Noxus and the Steward of occupied Urzeris.

  • The Armies Of Noxus
  • Noxian Soldiers
  • Strength In Variety
  • The Trifarian Legion
  • The Warbands
  • Warmasons
  • Xamari Redblades

The lifeblood of the empire allowing the expansionist nation to conquer fertile lands to supplement its lack thereof.

The armies of Noxus appear to be little more than barbarous hosts of individual warbands, but this belies the discipline and sophistication required to make such a formation viable. Noxus foregoes a strict rigid standardized order - there are merely smaller warbands, larger warhosts, and massive legions - in favor of allowing their forces to specialize in what they do best, directing them to tasks or areas where their strengths can serve the empire best. Within the Noxian army, there are equal chances for anyone: everyone starts on the same rank. On the front lines, a foreign slave could be the equal of a highborn noble.

The success of Noxian armies is undeniable, and their very diversity is a testament to their effectiveness. Conquered peoples that swear loyalty to Noxus become part of its armies and add their unique strengths to the empire's war efforts. Thus, regimentation and uniformity are anathema to the Noxian way of life, and each warband is celebrated for the many and varied methods of war it brings to the table.


Noxian Military
Navy Noxus' collection of warships and trade ships.
Admiral Leader of a naval fleet.
Legion A large collective of warhosts, usually organized to stage the conquest of a large region.
Commander Leader of a legion.
Lord Commander Leader with a distinguished title.
Warhost An organized group of warbands, assembled to conquer small regions and city-states or combat rival armies. Within a legion, warhosts will be assigned to simultaneously attack different regions in order to take control of a large region more effectively.
General Leader of a warhost.
Warband Individual, localized units of Noxus’ army. Usually organized by citizens of conquered territory, these units are led by their own chieftains, marshals, and captains. Each warband is unique, with its own culture, hierarchy and favored way of war. They fulfill specific roles as part of a much larger warhost, perhaps fighting as frontline shock troops, heavy infantry, scouts, assassins or cavalry — whatever best suits their skills.
Captain Leader of a warband, often a chieftain, governor, or marshal.
Warmasons A distinct military branch of resourceful scouts, engineers, and warriors who design and oversee the construction of roads, bridges and fortifications before, during and after a conflict. The first indication of Noxian expansion is one or two warmasons scouting enemy territory for possible invasion routes, usually undercover. They scout ahead and are responsible for mapping the detailed layout of enemy territory, gaining enemy trust, and identifying enemy strengths and weaknesses.

Special Forces

Notable armies, legions & warhosts
Arcane Fist An elite band of warmages, decimated after an expedition to the Greenfang Mountains near Demacia.
Bloodrunners A special platoon of bloodmages, carrying hooked blades.
Fury Company RivenSquare Riven's company of soldiers.
Ironsides More of a slang term for soldiers rather than a specific regiment. Refers to strong warriors with great endurance.
Xamari Redblades Renowned for their skill with long blades of blood-quenched steel. Xamari swordmasters take vows of silence, becoming the bane of enemy commanders as they evade bodyguards and life-wards with ease.
The First Legion Among the original legions from Noxus's long history.
Trifarian Legion The most elite and loyal legion in modern Noxus.

Military Members

Notable military dignitaries
Soldier Arek Teraz Soldier Arek Teraz A Soldier present during the Battle of Pallas; Son of Captain Teraz; Artist.
General Brannin Granth General Brannin Granth A hero of the Gates of Mourning; Member of the Grand General's strategy council turned traitor and in league with the LeBlancSquare Pale Sorceress. (Deceased)
Commander DariusSquare Darius Current Hand of Noxus, Trifarix of Might and general of the Trifarian Legion.
Admiral Duqual One of the first naval officers to assail into Ionia. Killed by IreliaSquare Irelia.
General Marcus Du Couteau Stationed in the Shuriman city of Urzeris; Father of CassiopeiaSquare Cassiopeia and KatarinaSquare Katarina; Assassinated by an unknown threat. (Deceased)
Lord Commander Cyrus Lord Commander Cyrus Responsible for the assimilation of Basilich. Later assisted in the invasion of Ionia. Possibly executed for war crimes.
Commander Emystan Employed a SingedSquare Zaunite chemist to help in the Ionian war. Possibly executed for war crimes.
Captain Hurad Captain of the Kironya who fell to pirates off the coast of Ruug. (Deceased)
Lord Commander SwainSquare Jericho Swain Noxian Grand General, Trifarix of Vision and master of secrets.
General Jonat Of Shuriman heritage, Jonat is the leader for the Xamari Redblades and member of the Grand General's strategy council.
Assassin KatarinaSquare Katarina Du Couteau A Noxian assassin of the highest caliber. She made her talents known with swift kills against unsuspecting enemies.
KledSquare Kled Pluridecorated Noxian Army Soldier, the yordle was part of numerous battles throughout the empires history.
General Korlak To be disclosed.
General Leto Aging hero of the Seige of Fenrath and member of the Grand General's strategy council.
General Maela Member of the Grand General's strategy council.
Captain Oditz Captain Oditz A Fleet Captain stationed on board the Kironya.
Warmason Colette Warmason that successfully infiltrated Piltover's Clan Medarda
RivenSquare Riven Honorary soldier rewarded with a Runic Greatsword. MIA during the conquest in Ionia. Now in self-imposed exile due to trauma.
General SionSquare Sion A war hero from a bygone era, Sion was revered in Noxus after his death for choking the life out of a Demacian king with his bare hands as he fell.
Warmason Tamara Lautari Warmason Tamara Lautari Warmason that failed to infiltrate Piltover's Clan Medarda; Was part of the Battle of Basilich.
Captain Teraz Captain Teraz Assailed Ionia, attacking the village of Pallas before being hunted down by the VarusSquare darkin Varus. (Deceased)
UrgotSquare Urgot Formerly a brutal headsman, Urgot was sent to Zaun as a distraction while Swain took power from Boram Darkwill.
Captain Ysard Tomyri Captain Ysard Tomyri Captain of the Ardentius. Assigned to map the East Jungles of the Shuriman Continent. (Deceased)

The Black Rose

Black Rose

Black Rose Crest

The Black Rose, led by LeBlancSquare LeBlanc, is what remains of a secret cabal that has existed far longer than Noxus itself. Initiates of the Black Rose have schemed from the shadows for centuries, looking to gain power in any way they can, drawing the rich and powerful - mages, nobles, and politicians alike - to their ranks.

They dabble in the darker powers of magic, manipulation, assassination and deception and share hidden knowledge and secrets, in order to grow their areas of influence and power.

Areas within the Black Rose’s domain are discreetly marked by their sigil, etched onto shadowed archways.

Only an elite few learn the “origins” of their matron, though many have uncovered legends of a pale sorceress who aided the broken barbarian tribes, in their struggle against the infamous Iron Revenant.

The Black Rose exists now to further the clandestine interests of those who can wield the dark magic hidden within the Immortal Bastion — with its rank-and-file composed of mundane nobles, drawn to rumors of miracles, kept in thrall and ruthlessly exploited. Even the most powerful military commander could only ever serve the cult’s true masters, as they fight one another for influence in games of intrigue and conquest, both in the Noxian capital and beyond its borders.


To be a Headsman is a great honor. Headsmen are arbiters tasked with the sworn duty to maintain a strong security within their homeland. They are usually chosen by the leader of Noxus and receive direct orders to seek out internal and foreign threats to the empire, where they have free reign to conduct public executions upon those they deem fallible, treating weakness like a blight upon the nation. None was more dreaded than the extremest, UrgotSquare Urgot - until his downfall.

Order of Warmasons

The warmasons are a distinct branch of the military, tasked not only with planning infrastructure, but also with scouting out enemy territory for future invasion. Notably, a few have infiltrated Piltover's upper echelons.


An order dedicated to taking care of the sick and dying. When a member recognizes someone’s suitability for their order they are inducted into their ranks, first as a digger of graves, then a pyre-builder, and finally corpse collector. The tools they use include iron-wheeled corpse carts, and a single knife for cutting death marks on a staff.


In Noxus, gladiator warriors known as Reckoners face one another in vicious arenas where blood is spilled and strength is tested- but none has ever been so celebrated as DravenSquare Draven. Xin ZhaoSquare Xin Zhao is a former Reckoner and is known as Xin Zhao VisceroCircle Viscero Xin Zhao

"The most dangerous game brings the greatest glory." — Noxian Reckoner



Thanks to GangplankSquare Gangplank's marauding against Noxian warfleets, Bilgewater and Noxus are on shaky terms with one another. At some point, Gangplank managed to steal the Leviathan, SwainSquare Swain's personal warship, earning the personal enmity of Noxus's Grand General. After Gangplank's fall from power, it is unknown if relations between Bilgewater and Noxus have improved. Bilgerat pirates on occasion will assist the Noxian military, should they see the endeavor profitable.


Noxian hostilities towards Demacia, and vice versa, run deep. Having fought at least two wars with each other, the two nations are political, military and ideological rivals and see each other as a threat. The death of King Jarvan I Lightshield at the hands of SionSquare Sion, a General of Noxus, is celebrated as a national event in Noxus. Tensions between the two nations have not changed and will likely not change until one of the two factions gives up.


When the DariusSquare Hand of Noxus and his warhosts marched into the Freljord during Darkwill's empire, they found themselves in a war of attrition against a Winter's Claw under SejuaniSquare Sejuani's leadership. This war eventually ended with a noxian retreat, but new noxian advances can be seen recently on the battlefields of this war. Some of the Avarosan tribes are also known to have fought Noxian advance. 


Ionia The Great Stand

The Great Stand of The Placidium

Over a decade ago, Boram Darkwill set his sights upon the peaceful archipelago of Ionia. Rumors spread of abundant magic flowing from the land, convincing many Noxians to indulge in the conquest, seeking riches beyond their wildest dreams. But Darkwill desired immortality above all, tasking legions to search for anything relevant wherever it could possibly be obtained and annihilating those who stood in their way. In short time the presence of Noxians would increase and turn violent, eventually becoming a full-scale war.

Over the course of the invasion things became an uphill battle, the likes of which Noxians had never experienced. As the Ionians fought in defiance, so did the land itself. Exhausted and nearly defeated, the war would eventually end with SwainSquare Swain's ascension to power and most Noxian armies were withdrawn from Ionia. Noxus still occupies a small amount of territory in Ionia, and intends to defend the little it has.


As indicated by the Clan Medarda map, No citizen of Noxus is permitted to set foot on the shores of Palclyff and no exceptions are made. This is due to Noxus invading and annexing neighboring city-states and nations.


As the most expansive nation on Runeterra, Noxus heavily relies on the crucial port of Piltover to connect its land in Valoran and its territory in northern Shurima. Due to the neutral city's strategic location, many Noxian shadow agents have infiltrated all levels of Piltover's society in order to prepare the empire for a possible future invasion.


  • Noxian Presence in Bel'Zhun
  • Noxian Full Purses
  • Political Marriages

Due to the absence of any centralized government or authority on the continent, Shurima has been disorganized for centuries. Because of this, a number of previously independent ports and cities in northern Shurima have voluntarily assimilated into Noxus. The original inhabitants of these settlements live in relative peace, seeing trade taxes to Noxus as a price worth paying for military protection from raiders.

Shurima quickly became a favorite location for Noxian plunderers and poachers, as the untamed deserts represent yet another land of opportunity. People like CassiopeiaSquare Cassiopeia would risk everything to seek out wealth and power in this unforgiving land. Noxians usually hire local guides and mercenaries such as SivirSquare Sivir for their grave plunders.

AzirSquare Azir, the last Emperor of Shurima, has now resurrected the ancient capital and made it his mission to rebuild the old desert empire as well. Time will only tell as to what political relations Shurima and Noxus will have in this new landscape.


Despite their plans to invade Piltover, Noxus has a friendly relationship with the undercity of Zaun. Mercenaries from Zaun were recruited by Noxus during the invasion of Ionia, the most terrifying being SingedSquare Singed and his biological weaponry. The brand of mass death and destruction the madman unleashed remains a festering scar on Ionian history.


Noxus profileicon
  • The name Noxus resembles Pre-Greek toponym Νάξος.
    • There is a real life island called Naxos, which is part of modern-day Greece.
    • Noxus also references Latin noxa "harm, injury" or nox "night > darkness".
      • In Noxian grammar, Noxus's plural is Noxii.
  • The Empire's motto is, "Forever strong!"
    • Also there is a common mantra said by some of its citizens: "The lifeblood of the empire is our bureaucracy."
  • Noxus' history & culture share many characteristics with the Mongol Empire: both were founded by nomadic reavers and were known for their internal inclusiveness, diversity, and stability, despite foreigners' perception of them as belligerent, brutal, and expansionistic.
  • Noxian architecture was inspired by real life medieval Paris and London, and ancient Rome (mainly Western European architecture) and Constantinople, which might have inspired the Immortal Bastion.
  • Since the release of Rek'SaiSquare Rek'Sai's lore, Noxus has been referred to an empire, with its own capital city and outer territories; in the old lore it was a city-state. This has been confirmed by later lore releases, as well as the Medarda Heirloom and the world map.
  • SionSquare Sion was resurrected with the help of VladimirSquare Vladimir, and several Noxian soldiers who gave their lives for the ritual.
  • Noxus's crest was inspired by the Trifarix doctrine, where the eyes represent vision, the pillars represent might and the blades represent guile.
    • MordekaiserSquare Mordekaiser's quote "Destiny. Domination. Deceit." would subconsciously inspire the Trifarix's principles of strength of Vision, Might, and Guile.
  • Traditional Noxian colors are Crimson Red and Black.
  • SwainSquare Swain seized control of Noxus seven years ago. Three years before that, Swain was caught during the Battle at the Placidium in Navori, Ionia, where he lost his arm to a 14 year old IreliaSquare girl.
    • AnnieSquare Annie's family left Noxus shortly before Swain's coup occurred, proving she is no older than six or seven.
  • Gateways of dark stone known as Noxtoraa are raised over roads in territories conquered by Noxus.
  • Tacos are a traditional Noxian dish.[5]
  • The children from foreign lands absorbed by the empire become Noxian by birth. Over the centuries this has created a cultural divide between those from Noxus capital and the rest of the empire's populace.
  • The Thornmail item Thornmail, Executioner's Calling item Executioner's Calling, The Black Cleaver item The Black Cleaver, Long Sword item Long Sword and Vampiric Scepter item Vampiric Scepter are Noxian artifacts.[6]
  • During the Battle of the Greenfangs, an elite group of Noxian warmages known as the Arcane Fist were surprisingly decimated after an expedition into the Greenfang mountains near Demacia. It was their magical artillery that awoke the Colossus GalioSquare Galio for the first time.


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See also


 v · e
Noxus Crest icon Noxus
North NoxusDalamor Plain · Delverhold · Drugne · Iron Pinnacle · Ironspike Mountains · RuugNoxus Map
East NoxusBasilich · Bloodcliffs · Drakengate · Drekan · Fallgren · Khworez · Noxus Prime · The Immortal Bastion
South NoxusArgent Mountains · Fenrath · Gates of Mourning · Great Barrier · Glorft · Hvardis · Ironwater · Khom · Kilgrove · Krexor · Qualthala · Rokrund · Rokrund Plains · Trannit · Trevale · Varju Mountains · Vindor
Noxian ShurimaBel'zhun · Tereshni · Urzeris
Noxian IoniaBahrl · Fae'lor · Navori
FactionsBlack Rose Black Rose · Immortal Bastion icon Iron Revenant · Nobility · Noxus Crest icon Noxus
 v · e
North ValoranFreljord Crest icon Freljord · Void Crest icon VoidValoran
East ValoranNoxus Crest icon Noxus
South ValoranHoldrum · Pilt River · Piltover Crest icon Piltover · Stonewall · Zaun Crest icon Zaun
West ValoranDemacia Crest icon Demacia · Gates of Mourning · Kalstead · Palclyff
Central ValoranArbormark · Argent Mountains · Boleham · Nockmirch · Old Bargate · Silent Forest · Tokogol
 v · e
North ShurimaAurma · Noxus Crest icon Noxus · KumangraShuriman Continent
East ShurimaHarelport · Ixtal Crest icon Ixtal · Ixtal Jungle · Kiilash Village · Mudtown
South ShurimaVoid Crest icon Icathia · Void Crest icon Void
West ShurimaMount Targon Crest icon Mount Targon
Central ShurimaShurima Crest icon Shurima
 v · e
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