|“||"Noxus will rise."|
Noxus is a powerful empire with a fearsome reputation. To those beyond its borders, Noxus is brutal, expansionist, and threatening, yet those who look beyond its warlike exterior see an unusually inclusive society, where the strengths and talents of its people are respected and cultivated. Its people were once a fierce reaver culture until they stormed the ancient city that now lies at the heart of their empire. Under threat from all sides, they aggressively took the fight to their enemies, pushing their borders outward with every passing year. This struggle for survival has made the Noxians a deeply proud people who value strength above all, though that strength can manifest by many different means. Anyone can rise to a position of power and respect within Noxus if they display the necessary aptitude, regardless of social standing, background, homeland, or wealth.
Noxus is a brutal, expansionist empire, yet those who look beyond its warlike exterior will find an unusually inclusive society. Anyone can rise to a position of power and respect if they display the necessary aptitude, regardless of social standing, background, or wealth. Noxians value strength above all, though that strength can manifest in many different ways.
Champions of Noxus
Other Related Champions
- is a former prisoner of Noxus.
- is a daughter of the Gray Order's exiles of House Hastur.
- is investigating the Noxian spy network in Piltover.
- is investigating the Noxian spy network in Piltover.
- is a member of the Black Rose that worships the Vilemaw of the Shadow Isles.
- fought against many Noxians in the past.
- stole flagship, The Leviathan, and raided numerous Noxian ships.
- fought against many Noxians in the past.
- cut off Swains left arm during the Noxian Invasion of Ionia.
- is nemesis.
- single-handedly defeated the Noxian army invading her village.
- was a corpse collector in the slums of Noxus, but later defected and moved to the Shadow Isles.
- is Noxian by birth, and a former soldier during the Noxian invasion of Ionia.
- fought off Noxian invaders during their invasion of Ionia.
- and some of the Wuju warriors fought against noxians during the Ionia-Noxus conflict, but after the war ended and the Wuju village was destroyed by chemical fire, Master Yi went to exile.
- and captured a Noxian assassin.
- born in the village of Khom of the Noxii (Noxian ancestors).
- was hired by Noxus for his chemical warfare expertise during the Noxian invasion of Ionia.
- was formerly employed by Cassiopeia.
- is a former Noxian employed stone mage.
- was tricked by into traveling to Zaun.
- is a Yordle that went mad from imprisonment in the Immortal Bastion.
- is a native Ionian that was captured by Noxian forces and forced to participate in the fleshing festival.
Age of Tyranny
After the Great Darkin War left the world in ruin many centuries ago, a coven of sorcerers was formed, united by the whispers of athat promised giving his strength to any who brought him back. He spurred them to make him stronger than any mortal, binding his spirit-form in dark metal plates wrought in the likeness of his old armor.
These power-hungry sorcerers had hoped to use him as a weapon in their wars. Instead, the reborn spirit slew them where they stood, their weapons and magic useless against him. In desperation, they screamed out his name to bind him—but to no avail, for Sahn-Uzal was no more. With an ethereal rumble, he spoke his spirit-name in Ochnun: Mordekaiser.
From the fearful, dissipating souls of the sorcerers, Mordekaiser forged his brutal mace, Nightfall and seized control of the army they had raised. Mordekaiser and his armies swept across the lands, crushing and enslaving any who would oppose his rule. To his foes, it seemed he cared only for massacre and destruction. Entire generations perished under his relentless campaigns.
He raised the Immortal Bastion at the center of his empire, in the Noxii territories in which his first campaigns had taken place, secretly that place was the source of his power and held countless arcane secrets gathered for centuries as Mordekaiser hungered for all the forbidden knowledge of spirits and death, and a true understanding of the realms beyond. To help him in his goals, the tyrant created the Black Rose, his inner circle of mages which were some of the few who came to know the secrets he had gathered.
Such tyranny could only bring him enemies. The Iron Revenant was defeated, surprisingly, by an alliance of the Noxii tribes, and betrayal from within his own inner circle, now lead bywho allied herself with . The Black Rose neutralized the source of his power, the Immortal Bastion, and managed to sever the anchors of his soul from his armor, sealing the empty iron shell away in a secret place.
And so, Mordekaiser was cast out of the material realm. However, unbeknownst to anyone, he had planned for this—indeed, it was a pivotal part of his design. For now he had all the power and knowledge to build a kingdom beyond death and life - and eventually return.
Death to the KingOver a century past, the brutal warlord rose to prominence as he won many vicious triumphs for Noxus. He was the last of a proud warrior culture that had been part of Noxus since its founding and swore to his ancestors to die a proud warrior's death.
The empire's might was at a peak not seen for hundreds of years and so it took the generals of high command by surprise when Demacia first resisted their western invasions, then began pushing back their steady advance. These Demacians drove the Noxian warbands eastward, harrying them back behind the walls of Hvardis. Sion, who had been campaigning in the Argent Mountains, turned south.
He arrived at the city to find the Demacians on the horizon preparing to return home. Sion readied his troops, but the Noxian commander at Hvardis, had already suffered several defeats to the enemy, and was content to let them return home. Outraged, Sion hurled the commander from the city walls, and ordered the attack.
But while Sion warband charged with him, the ones who had been cowering in Hvardis retreated back to the city, leaving Sion and his trusted few surrounded.
One by one, they fell, but Sion reached to Jarvan and fought brutally. With a final burst of strength, Sion clamped one hand around the King's throat, being stabbed by Jarvan's guards again and again, but only when the enemy king was slain did Sion allow death to claim him.
His body was recovered—along with the Demacian king's crown—and borne back to the Immortal Bastion in honor. Noxus mourned Sion's passing, and his corpse was interred within a towering monument constructed to honor him for all time.
The lands beyond the Argent Mountains would since be contested by Noxus, creating an almost lawless frontier full of foreign reavers and warring tribes, which would lead to a greater action of Demacia defending their allies and the establishment of a rivalry between them and Noxus that would last for centuries.
Invasion of Ionia
From its formation, the residents of Ionia preferred to pursue personal enlightenment instead of waging constant battles with other nations. The militaristic nation of Noxus saw their "weakness" as an opportunity. Noxian spies began to trade aggressively with the Ionians, traveling through provinces to study its weaknesses and identify critical targets.
Not long after, the warhosts set sail for Ionia as part of the long-planned Noxian invasion.
The invasion began in Navori, the central province of Ionia. Many villages and settlements fell, and thousands of Ionians died as their magical artifacts were stolen to extend the life of their crazy emperor.
This aggression forced the religious leader, known for her peaceful teachings, to fight back. Across Navori, dissenting voices began to band together. A resistance was forming, one that would not rest until Ionia was free once more.
At one of the most important points of the war, a warhost led bycaptured the Placidium and took its defenders hostage, hoping to lure the inevitable reinforcements into a trap, but a 14-year-old girl named unleashed the power of ancient Ionian dances, and through it, the power of Ionia itself upon the Noxians. A dozen of Swain's veterans fell, sowing chaos in their ranks as the other captives joined her, before Irelia struck down the general himself. The sight of this rebellious girl hefting his severed arm over her head would be the turning point of the war.
The growing resistance was led by Irelia for almost 3 years of war, but as Ionia united in resistance, Noxus doubled their war efforts--children were sent in as foot soldiers, trying to exploit Ionian mercy, and Chemtech bombs bought from an infamousbombarded both Ionians and Noxians.
Those Chem bombs had gruesome effects on the lands. Perhaps the place where those consequences are most notable is the Wuju village, where rumors of ancaught Noxian attention. In a single night, the entire village was destroyed, its people and culture obliterated by chemical fire. Even now, years after the end of the war, nothing can grow on this land and the souls of those who died on that horrible night lay trapped by the corrupted magics of their own land.
The war was ended when, with the might of a raven demon and many allies, (including ) killed Darkwill and established the Trifarix. He pulled back the warhosts from Darkwill's unwinnable campaigns, ending the war with Ionia. However, Noxian presence remains, as many Ionian regions are still under Noxian rule.
The Battle of Bard Mountain
Noxian troops tried to capture Bard Mountain and obtain a valuable magical artifact kept by the locals. During the battle, the village sage was tasked to take the artifact to one of the Celestial shrines on the top of the mountain. The Noxians mortally wounded him with arrows before he could reach the shrine. But as his last act of defiance, he used the artifact to strike his would-be-killer, obliterating him and slicing a nearby peak in half. This misuse of the artifact's power had drawn the attention of a, who promptly intervened in the event. He retrieved the artifact and took it away from the mortal plane before the Noxians and Ionians could use its power for war.
After a grinding victory against the cloud-fortresses of the Varju, a proud warrior people who had resisted decades of Noxian aggression, Darius was named the Hand of Noxus by Emperor Boram Darkwill himself. Those who knew Darius best knew he craved neither power nor adulation—he wished merely to see Noxus triumph over all—so Darkwill ordered him and his warhosts far north into the Freljord, to finally bring the barbarian tribes to heel.
The campaign dragged on for years, ending in a bitter, icy stalemate. Darius narrowly survived assassination attempts, ambushes, and even capture by the vicious Winter's Claw. He was growing weary of endless wars of attrition, and returned to Noxus to demand a reconsolidation of the military.
He marched his veterans into the capital, only to find that Noxus itself was fighting an internal war.
After Swain's discharge following the Battle of the Placidium, he came to know the Black Rose was still operating and puppeting the actions of Darkwill, betraying him to death in the battlefields of Ionia. After many years of preparation and the reunion of many allies, such asand General Du Couteau, Swain managed to kill the Emperor of Noxus in a single night, with the newfound power of an ancient demon lying within the Immortal Bastion.
Reaching the capital, Darius found himself in a difficult position. As Hand, many of the noble houses would expect Darius to avenge Darkwill, but he had known and greatly respected the disgraced general Swain, and had spoken against his discharge after the botched offensive in Ionia three years earlier. The oaths of the Hand were to Noxus, not any particular ruler, and Swain was a man who spoke honestly of his new vision for the empire. Darius realized this was a leader he was prepared to follow... but Swain had other ideas.
With the establishment of the Trifarix, three individuals would rule Noxus together, each embodying one principle of strength:, , and Guile (known as Faceless, true identity unknown). Darius gladly accepted his place on this council, and pledged to raise a new, elite force—the Trifarian Legion, the most loyal and prestigious warriors the empire could produce—and lead the armies of Noxus into a glorious new age of conquest.
The Shedding of SkinWhile Darkwill's wars raged on, the Black Rose's influence reached out to Shurima though Soreana Du Coteau and her daughter , but their efforts were made more urgent when word reached Urzeris of coup, carried out with the help of General Du Coteau.
Outraged by her husband's betrayal, and fearing for the Black Rose, Soreana dispatched Cassiopeia to seek out their ultimate goal in Shurima: the godlike power that had been the key to the Shuriman empire's supremacy.
Upon unearthing the Tomb of the Emperors, Cassiopeia knew this was the threshold to the power she sought, and intended to kill all witnesses from her expedition before claiming it. The guidewas the first to fall to Cassiopeia's blade, but then an ancient stone tomb guardian reared up, and buried its fangs into her flesh.
Overcome by its arcane toxins, she was carried back through the desert by her hired soldiers, screaming as her body twisted into something new and unspeakable...
Upon her return from the desert, Cassiopeia had hidden in her family's crypt, fearful of her cursed transformation. She remained alone in the vault for weeks, filled with disgust for her serpentine body and mourning the loss of her aristocratic life. Eventually, a growing desire to hunt overwhelmed her, and she ventured out into the night as the household slumbered to kill those who deserved death in her eyes.
Cassiopeia knew she had unearthed the magic of dead Shuriman gods and she would turn it to the schemes of the Black Rose just as she and her mother had planned.
When the Demacianreceived the honorary rank of general, he marched to the lands beyond the Argent Mountains, to bring stability to the almost lawless frontrier created by Noxian presence. In response, the newly established Trifarian Legion was sent to the Gates of Mourning, an standing outpost close to the westernmost Noxian border.
After Diadoro from the Dauntless Vanguard held the Gates of Mourning for an entire day, they fell to the Trifarian Legion. General Granth would later be honored as a hero of this battle, even though he knew the Gates fell to the Legion and the honorifics given by Swain were an insult, one that would bloom in his heart as areached out to him.
When word came that the Gates of Mourning had fallen, Jarvan resolved to drive onward into Noxian territory, against the advice of his lieutenants. Inevitably, with the battalions spread so thin, Jarvan was encircled and defeated by Noxian warbands before he even reached Trevale.
Refusing to surrender, the prince and a handful of other survivors fled into the forests, only to be hounded for days by the Noxians. Eventually, pierced through his side by an arrow, Jarvan collapsed into the shade of a fallen tree, where he would be saved by a.
Progress DayTwo Noxian Warmasons (warrior spies), Tamara and Colette, infiltrated Piltover for many months in hopes of placing an agent inside Clan Medarda. They used the annual Progress Day to showcase their technical skills to the clan's masters and apprenta.
Tamara Lautari showcased her Hex-Armillary Amplifier invention. It worked by harnessing the properties of a crystal and exponentially increasing its output. However, the invention itself proved to be dangerous as it almost destroyed the entire hall due to its faulty construction - which was intended to sabotage the proceedings.
Later on, after leaving the Medarda mansion, Tamara was apprehended by, who had discovered her true identity and purpose in the city. She was subsequently banished and sent back to Noxus.
Both Tamara and Gysbert failed to become Medarda apprenta, but Colette succeeded. Some time after, Colette would obtain a Medarda trading map, which she would relay to Noxian intelligence.
At the Edge of the WorldThe jungles of Shurima are a frontier that the most ambitious generals would dearly love to claim for Noxus. Having petitioned Noxian high command no fewer than seven times, fleet officer Tomyri is finally summoned to the capital to receive a commission of her own. Tomyri oversees her vessel's final preparations, before learning that the expedition is to be joined by the renowned Reckoning beast hunter, Niander Ordylon. After many days at sea, the Ardentius enters the Serpentine Delta. This is Tomyri's first real glimpse of the wilderness that awaits her, and her crew. The jungle does not treat foreign invaders kindly. Unable to find their bearings, or any quarry for the beast hunters, the Noxians' morale and discipline begins to falter.
Blood of Noxus
The war veteran Quilleta Varn, steward of Baslich at the time, rebelled against Noxus, forcing the(Quilleta's childhood friend and ex lover) himself to come to the city, together with and the Warmason Tamara. Against Tamara's advices Draven leads a force against the city, which is held back by archers and a gunpowder bomb.
After the defeat Darius goes to Blackrock Mere, a lake full that reminded him of his time with Quilleta, he did so knowing an assassin would be ready to kill him, and so brought Draven hidden with him.
Going back to Basilich with the assassin' head, Darius and Draven faced Quilleta and her second in command Invertia Varn, it is revealed that Decius, Quilleta's son, died on the campaign against Freljord by Darius's call to arms. After a discussion about how Noxus must conquer and no city can rebel without paying the price.
Sundelly ships from Vindor are seen on distance, Quilleta affirms that Steward Amenesce stands at her side and is bringing his warriors to help her, but due to Trifarian Legions forces on Vindor, Amenesce betrayed Quilleta and was actually coming to help Darius. Running out of options, Quilleta tries to tell Darius that Decis was not only her son, but also Darius'. Invertia Varn, her own daughter (and hinted to also be Darius' byinteraction), kills her before she finishes, becoming stweard of Basilich and ending the rebellion.
Second invasion of IoniaIn a near future, Noxus will start its second attempt to conqueror Ionia, with joining the cause. They are met with resistance leaded by in a seaside village. Sion manages to overpower Irelia while the Noxian army is decimating Ionian farmers, but the arrival of , , and ultimately turns the tide of the battle.
The Empire of Noxus (commonly referred to as Noxus) is a massive expansionist culture, constantly moving its borders further outward and currently sits as the biggest empire in Runeterra. But the capital is located on the eastern territory of Valoran, sharing its borders with Freljord, Shurima, and several city-states such as Piltover and Zaun. It also is close to bordering with Demacia. The currently well-known locations within Noxus are:
Situated in the heartlands of what would later become the Noxian empire, the Immortal Bastion was built by a dreaded Black Rose cabal.in a far distant age. Yet eventually besieged and conquered by a confederation of barbarian tribes who would make the stronghold their new capital. Within the stronghold's walls, the streets and alleyways are narrow and twisting, designed to stifle and frustrate any attacking force that managed to penetrate the fortress outer defenses. The rooftops are flat and crenelated, like the battlements of a castle, allowing soldiers above to dominate any enemy below. While nowhere near as pristine in appearance as the Great City of Demacia, the city is the visual representation of the empire's austere nature. Many noble houses are located in the capital, such as House Du Couteau. The city is also the headquarters of the enigmatic
- Mortoraa: Translated into Iron Gate, is a small district within the Immortal Bastion, known for being one of the wealthiest neighborhoods as well as home to the mysterious socialite, . Unlike many other districts which are typically cramped, the streets in Mortoraa are luxurious and comfortably spacious. However, at night it has a reputation as the most ominous district for the streets are never illuminated with torch-light or lanterns.
- Bastion Center Tri-Towers: Located at the center of the Bastion, it is a place forbidden by the order of the Trifarix due to it not being under their control, and anyone who tries to go there must therefore be an enemy of Noxus. It is possibly the headquarter of the Black Rose.
- Shrine of the Wolf: A tall, multi-tiered tower with open sides, butting up against the old southern bulwarks of the Immortal Bastion. Each level of the tower is held aloft by three pillars of dark stone. In the center of the tower, looming almost fifty feet high, is a massive obsidian statue of a seated wolf.
- Stairs of Triumph: A long unbroken flight of stairs leading to the Audience Chamber. Going to the Audience Chamber, a pair of liveried Legionnaires clad in dark steel stand sentinel every twelve steps.
- Audience Chamber: An old cavernous throne room, large enough to house over a thousand petitioners. While Boram Darkwill once perched on the throne, the Trifarix who now lead Noxus sit at a simple marble table at the foot of the throne's raised platform to discuss the future of Noxus and hear petitions from leaders of its regions.
- Sion's Memorial: This memorial and tomb is dedicated to  , a Noxian war hero celebrated as the killer of the Demacian king Jarvan I. It was later used to contain the resurrected form of Sion before , with the aid of the Black Rose, was successfully able to control him by the use of blood. The current state of this memorial is unknown, though the former man once housed in it unwillingly serves Noxus once more.
- Slums: The sprawl of dwellings built beyond the battle scarred walls of the Noxian capital where many people live in abject poverty and death is commonplace. Tally-men of Kindred often notch their staffs and bare bodies from the almshouses.
- The Fleshing Arena: Noxus has been renowned for a festival called The Fleshing, though it is unknown if this still continues. It is a gladiatorial event with a cruel twist: as a fighter wins their matches, the number of opponents they fight simultaneously, generally other prisoners of war, increases. This meant eventual death for every contender, though also unparalleled glory. Both and are survivors of the spectacle, with Xin Zhao holding the record for defeating the most opponents.
- Zagayah Enclave: Coastal enclave inhabited by Shurimans who joined the empire on tented pavilions. It is known for it's desert marching songs.
Other known locations in north Noxus are: Northern Steppes, Rugg, The Iron Pinnacle, etc.
- Dalamor Plain: Located at the northern edge of Noxus, many travelers have lost their lives in this unforgiving wasteland. Due to the dusty climate and perhaps also the presence of a certain murderous and his mythic , most Noxians avoid traveling through the area, with its only populated settlement for hundreds of miles being the village of Drugne.
- Drugne: An isolated town north of the Dalmor Plains and southeast of the Ironspike Mountains.
- Ironspike Mountains: They are a relatively small mountain range located in the southeast. Noxus has territory here, in the Delverhold.
- Delverhold: Between Noxus and the cold tundra of the Freljord lies Delverhold: A fortress settled at the foot of the Ironspike Mountains where it has prospered from the wealth of gold and iron ore quarried from the mountains. It was originally a kingdom of its own independence, that is until the empire of Noxus encroached about eighty-seven years ago. In fear of annihilation, the Delverhold king relinquished his authority and swore loyalty to the foreign emperor. Now its people work endlessly to supply Noxus with armor and weapons crafted with the iron they mine; and in turn, are never drafted to fight for the empire.
- Hastur's Home: Former home of the Hastur family. It has since burned down due to uncontrolled abilities.
- Kimir: A Noxian mining city in northern Valoran. The city is currently led by Steward Colm Onren and is the leading exporter of Noxian granite in the north.
- Kimir's Graveyard: Kimir's graveyard is located just outside of the city. Its burials are adorned with gravestones and statues in the likenesses of the deceased.
- Kimir's Longhall: Kimir's founders had raised its longhall many generations ago, not far from the quarry whose stone laid its foundation.
- Kimir's Quarries: Kimir's oldest quarry was unequaled in the north. It was nestled between a trio of high foothills, the inverted ziggurat slowing biting into their height. From a certain hill, one could see the mountains to the east, the forests to the north, and the city's walls just a short trek southwest. Soapstone, alabaster, clay, limestone, slate and granite can be found in these quarries.
- Morrin: A Noxian town located in northern Valoran. Close to Kimir, their neighbors' flowers were highly coveted by Morrin.
- Urtis: A northern frontier settlement of Noxus. It was previously its own independent kingdom until its king was killed by .
- Bloodcliffs: Built into the cliffs near an estuary, Bloodcliff neighbors the Immortal Bastion and Basilich on the eastern coast of Valoran. The city's current leader is Steward Hovri IV. One of its main sources of trade are rough grades, which are used for establishing foundations of buildings.
- Drakkengate: Located on the eastern coast of Valoran, the city's current leader is Steward Algor Nimchi. It has been in control of Noxus ever since the Draken campaign, lead by . Its most well-known export is its fine mudpacks (for bricks perhaps), though unfortunately its products seem to be tainted by adulterants: peach slugs, nacre powder, Nirpooti skins, Freljordian grain milk, seeds, and Ionian silver pomace.
- Drekan: The closest settlement to The Immortal Bastion.
- Khom: A village where was born, this village was completely obliterated during the Rune Wars.
Other known locations in south Noxus are: Blackrock Mere, Fenrath, etc.
- Argent Mountains: A vast mountain range located in the southwestern part of Valoran. Noxus controls a small portion of the mountain range on its south-eastern and south-western parts. Its coastline has Noxian conquered settlements of Glorft, Kilgrove, Trevale. The mountain range borders close to the Varju mountains on the east and the Gates of Mourning on the west.
- Gates of Mourning: They are located in the southwestern tip Noxus and central Valoran. They were used to guard the neighboring lands from Noxian invasion before their recent fall. They are also located west of Hvardis. The Gates are the location of the first battles between Demacia and Noxus. In modern times it was retaken by the Trifarian Legion.
- Glorft: Located south of the Argent Mountains on the coast. It is unknown if this city is under control of Noxus but it was the location for the Assault on Glorft, led by .
- Hvardis: A city that was located at the edge of the Argent Mountains near the Gates of Mourning. It has since been decimated by as ordered by to discourage and further rebellion from conquered settlements.
- Kilgrove: Located south of the Argent Mountains on the coast, Kilgrove is currently led by Steward Dauvin, who seems to have replaced his predecessor Thomark quite recently. Its primary export is Kilgrovian cloudcedar.
- Trevale: a farming village on the western edge of Noxian territory. was part of the initial Noxian party that sacked the village. was born and raised here.
- Fallgren: One of two islands located off the coast of Basilich, the island city of Fallgren has been under control by Noxus ever since the Battle of Fallgren, purportedly spearheaded by . Presently the city is governed by Steward Jeon. Many tubes used in Zaun have been made here by Hedicila Elastica.
- The Great Barrier: A large mountain range stretching at the edge of southeastern Valoran. It was once the sight of many battles and scattered ruins of cities and other settlements destroyed during the Rune Wars.
- Basilich: Located on the eastern coast of Valoran is the port city Basilich, which was integrated into the Noxian Empire 32 years ago after the city's elders submitted to Captain Cyrus and his army. Nowadays Basilich has been among a few cities that have attempted to rebel from the hold of Noxus. Most recently when the city's steward Quilletta Varn lost her faith in the Empire and sparked a revolution for independence. For acts of defiance, the city was besieged personally by the Hand of Noxus - Darius, who was also raised on the streets of Basilich as an orphan. The ongoing rebellion ended after the steward was murdered and replaced by Quilleta's second-in-command and daughter, Invetia Varn. The city is well known for its paintings made out of cobwebs.
- Ironwater: Located on the coast of the Guardian's Sea and east of Trannit, Ironwater is currently governed by steward Arron. Its primary export is beet wine.
- Krexor: Located east of Piltover, it is governed by Steward Lisabetya, the latest in a long list of governors. The city is known for its smiths.
- Trannit: Located on the coast of the Guardian's Sea and west of Ironwater, Trannit is currently governed by steward Eranolaj Smik. It primarily exports dried Bolbo fish, which can be made into a local delicacy - boiled Bolbo-head soup.
- Vindor: Located south of Basilich and west of the Fallgren islands, it is currently governed by Steward Amenesce. The city is well known for its Light Vindoran horse breed, bred for desert use. The Noxian Dark Riders are said to specifically only ride breeds from this area.
- Varju Mountains: A small mountain range bordering the Argent Mountains.
- Rokrund Plains: The Plains are located at the footholds of the Vajru Mountains.
- Bahrl: An island in the central part of the chain, south of the main island of Ionia. The villages of Tevasa and Wuju are located here, as is the Epool River, where found . It is the sight of the first Noxian uses of Zaunite bio weapons. To this day Noxus controls the lower half of the island province.
- Fae'lor: A small island to the west of the main island of Ionia. It is the location of the Dael'eh Ahira, the Dreaming Pool, which previously imprisoned . Its famous monastery school was converted into a Noxian fort during the invasion. The island has since been stripped bare by Syndra's power, and the fort ripped free of its foundations.
- Fae'lor Castle: The fortress of Fae'lor was built upon the westernmost island of Ionia. Highly defensible, this place had remained for centuries, standing against countless foes, before being finally overrun after a long siege during the Noxian invasion. Its famous monastery school was converted into a Noxian fort during the invasion.
- Dael'eh Ahira Pool: Dael'eh Ahira, or the Dreaming Pool, a spiritually magical pool that previously imprisoned . Currently it imprisons a vastaya named Kalan.
- Navori: Located on Ionia, the province of Navori spans the western half of Ionia and is home to various villages, prestigious schools, sacred magical gardens, and the iconic Placidium of Navori. Noxus controls the southwestern edge of the province.
- Bel'zhun: Located in northern Shurima, this outpost has previously been controlled by Hagyos Valif and Hazir Ima'Sai but is currently led by a Noxian steward named Dorrik. The city has had a large rebel insurgency against Noxian rule. Known as the Suns of Bel'Zhun, they frequently trade weapons with Clan Medarda of Piltover. The plates and wool of the native Hwatis, goatlike creatures with bony casques on their heads, are prized for felting and insulation.
- Tereshni: This Shuriman port city is currently controlled by Noxus and led by Steward Ta'Fik. The city's best-known export is Shuriman Azirite (aka blood glass), named after the current Shuriman Emperor, .
- Urzeris: Located in the northern coast of Shurima, this port city is currently occupied by Noxus, and its current governor is Steward Zikka Taum'Vin. Its most well known trade good is Urzeris Salt. Marcus Du Couteau with his family was stationed close to the governor of Uzeris before his assassination. Both and lived here during their younger years.
Arachnids known as are the giant children of and and reside in both Noxus and the Shadow Isles. Large dark spiders with red highlights, they feast upon living the flesh of humans and other large prey. Living in groups, they gained a hive mind with each other as well as their Spider Queen Elise.
Monstrous reptiles from the southern jungles of Kumungu, basilisks are fierce saurian predators that can grow to gargantuan sizes, few can stand against their charge. Juveniles are prized riding beasts, and a few can stand against their charge. After they become too large for a rider to control, they are used as beasts of burden, or sometimes as living battering rams to smash down the walls of besieged cities. They are covered in thick greenish hide, hard as iron, which was used for camouflage in the thick native jungles as well as protection. They also have fin type extensions on their backs and back lower legs, hinting on their proficiency in traversing swampy areas. Other than their front horns, the creatures have strong a strong tail used for swimming and hitting other enemies.
Bellswayer is a proud, celestial creature native to the Argent Mountains, the Bellswayer's beautiful chiming bells inspire and compel other sprites to attend them. Though they startle easily, bellswayers are just as quick to resume a composed and regal posture.
Blue Stargazers are a type of decorative flowers that grow around the city of Kimir. Its blue hue is used to as a dye for clothing as well as limestone and shale. A well-placed bundle of blue stargazers won the war with the city of Morrin before it began.
A distant relative of dragons, Draken-hounds are a species of wingless, wolf-sized carnivores that lair in the mountains to the north of the Noxian capital. They are vicious pack hunters, and much favored in Noxus as war-beasts, guard creatures, herding animals, and expensive (albeit dangerous) pets. To own one or more drake-hounds is a visible symbol of wealth and power. They are a prized gift to the tribal chiefs of the Dalamor Plains.
Native to the northern steppe, drakalops are a species of immortal, lizardlike herbivore known for their incredible speed on land.is one of these.
Elmarks are a domesticated herd herbivore animal.
The Hooked Grouse is a bird species native to the northern steppes of Noxus.
Light Vindoran Horses
A Breed of horses native to Vindor. Specifically bred for desert use, they are described as "destriers and coursers" by Noxian Warmbloods.
A type of plant native to the Island city of Fallgren. Its natural elastic properties are used for creating Zaunite tubes.
A type of edible plant native to the areas around Rokrund. Its roots, having a similar appearance to onions and carrots, are used for baking.
Nightbloom: are a rare flame-red petaled flower native to the extinct except for a few who bushes that are cared for in garden in his mansion in Noxus. On the Blessed Isles they blossomed on the evening of the summer solstice. By morning the flowers wilted, leaving only blackened petals, not to be seen again until the following year. But for one night, they illuminated the forest with blazing crimson. If the flowers petals are plucked the remaining petals immediately curl inwards, the stem bending away as if it can express fear.. It is virtually
|“||Noxian orange! Sweet like me.""|
|— Citrus Courier|
Originating from the conquered lands of Noxus, this citrus fruit is the primary source of Vitamin C for Bilgewater pirates that prevents scurvy. They are on the sweeter side, compared to other varieties of citrus fruit found on Runeterra.
|“||"Poros? What are you going to do, cuddle me to death?"|
Howling Abyss. Poros are equal parts truth, valor, and innocence. The colour of their fur is described as “very light blue, like Freljordian snow”. They have a heart-shaped underbelly because they're made of love. A poro's horns perk up when it's excited and droop down when it's scared. Poros paddle through deep snow with their front paws. Some believe that poros are indestructible. Poros stick their tongue out because they are incredibly warm. This is why they can survive the harsh cold environment of the Howling Abyss. are frosted with Freljordian ice crystals and are a favourite treat of this creature. The leader of the Poros is known as the .are an are the mysterious, magical, and most-loved creatures originating from the
There is at least one Poro found in Noxus.
Tuskbeasts are giant elephants used by Noxus as living tanks. They resemble Freljordian Mammoths in that they have large curved tusks and small ears. What differs is that they don't have a coat of fur to protect them from winter weather. Noxian warbeast riders usually mount heavy armor on them to protect them from any enemy artillery.
A type of fish native to the shores of Grannit. They faces have a humanoid like appearance and are best when dried, though boiled Bolbo-head soups are also an option.
|“||"A Noxian knows who he is, and what he must do."|
Noxians respect strength above all things, and the only way to remain strong is to be constantly tested. They relish the opportunity to compete with one another, since to not be challenged is to grow weak, and even those at the peak of power must always seek new ways to challenge themselves... or they will not remain in power for long. It is not just physical or martial strength that Noxians admire - those who demonstrate expertise in politics, craftsmanship, trade, and magic all help to create a stronger Noxus.
Anyone can prosper in Noxus, no matter their background, so long as they have the strength of will, and the drive to succeed. The warlord Darius is a perfect example of this, rising from nothing to become one of the empire's most powerful leaders. Despite this meritocratic ideal, the old noble families still wield considerable power at the heart of the empire, and some fear that the greatest threat to Noxus comes not from its enemies, but from within.
As Noxus expands and defeats neighboring cultures and cities, it offers the conquered people a choice; swear loyalty to Noxus and be judged solely on your worth, or be destroyed. This is not subterfuge or any kind of ruse; the Noxians are as good as their word, and many who have embraced their conquerors' way of life find their prospects greatly improved. But those who refuse to bend the knee are crushed without mercy.
Whether a city is taken by force or willingly swears fealty to Noxus, its Warmasons immediately set to work in stamping the empire's authority upon the newly acquired territory. Gateways of dark stone quarried from the mountains surrounding the capital are raised on every road leading to the city. Known throughout Valoran as Noxtoraa (gateway to Noxus in Ur-Nox) these towering structures leave approaching travelers in no doubt as to who holds the reins of power.
Every city conquered has an assigned Steward to govern and uphold Noxian law and authority.
The Empire boasts a vast number of different languages, due to it conquering different lands. Ur-Noxian is the most common tongue used in Noxus. "Noxian (language) is closer to German, spoken by someone with a mouthful of mashed potatoes" - Interlocutioner (writer)
- Va-Nox: unified spoken tongue of the empire. Doesn't have a written form.
- Khosis g'vyar - Whatch where you are going
- K'naad - an insult
- Noxtoraa - Gateway to Noxus
- Mortoraa - Iron-gate
- Say-rah-dech - words used to summon lighting from an enchanted blade
- Stom - Sons
- Stom Ur Got! Stom Ur Got! - A Noxian chant sung by the Sons of Ur.
- Ur-Nox: is the bygone dialect, no longer in practice except by those few that are ancient enough to remember it.
- Butcher's Bill - Number of deaths.
- Noxian possibly underwent the same sound changes as real-life German, e.g. voiced stops /b/,/d/,/g/ are devoiced into [p],[t],[k]: e.g. Proto-Germanic *durz > German Tür, Noxian toraa (compare Engl. door).
- Apparently while speaking another language, it is possible to identify a Noxian by their accent.
|“||"Hmm... Noxian granite. Respectable choice."|
Noxian cities are characterized by imposing structures, claustrophobic streets, crenellated buildings, steep sloped walls, and immense gateways. They emphasize the strength and dominance of the empire, and are highly defensible—an enemy attempting to take a Noxian city by force can expect to be fought and resisted at every turn, for even the humble home is built like a fortress.
- Almshouse: They are dwellings built originally by the Tallymen for poor people to live in.
- Berms: A berm is a war fortification used by warmasons, an artificial earthen ridge built as a defense against artillery fire.
- Catacombs: Catacombs are underground passageways beneath Noxus. They may or may not be meeting locations for the Black Rose.
- Crenellated Roofs: Indented battlements of roofs that overhang the lower floors, used for shooting arrows or firing missiles through. They are part of the reason why most Noxian-built homes and buildings are highly defensible.
- Noxtoraa: Whether a city is taken by force or willingly swears fealty to Noxus, warmasons immediately set to work in stamping the empire's signature of authority upon the newly acquired territory. Representing the strength of Noxus, they are raised to instill fear and to demand fealty from all who passed beneath them. Gateway arches of dark stone quarried from the mountains surrounding the capital are built on every road leading to the city. Known throughout Valoran as Noxtoraa (gateway to Noxus in Ur-Nox), these towering structures leave approaching travelers in no doubt as to who holds the reins of power.
- War Tent: Temporary set up during a campaign outside the borders for strategy councils.
|“||"Looks can be deceiving."|
Noxian clothing is brutalist as its architecture. Function is more important than form, With sharp simplistic lines and angles, the most common colours are grey, red, and black. Nobles would have more lavish outfits, while warriors would wear simple clothing easily worn under armor.
- Dark Steel: is made from Ironspike mountain ore, used in the forging of armor. All the best plate in Noxus is made from dark steel.
- Livery: Livery is a uniform, or insignia adorning, denoting a the status/rank of an individual and what group they are associated with.
A fragment of esoteric lore, discovered after the attack on the Noxian fortress at Fae'lor. The author(s) and provenance are unknown.
The compendium shows several types of demons that branch out from three root branches, the primary one being Fear. The types of demons that spawn from Fear are: Nightmare, Secrets (which further branches out to Obsession), and Delirium (which further branches out to Bliss and Frenzy), and currently unknown brances. Nine inscriptions of what are likely names of demons all point towards "Azakana". Around the branches, several images can be seen, such as the image of Raum, Fiddlestick's keys, and an image showing 10 circles.
The inscription is written in a currently unknown language, possibly connected to Ochnun or the Noxian writing system, as it was found in a Noxian stronghold.
- Ballista: The ballista is a type of catapult-crossbow used to fire large spears.
- Citybreaker: A massive siege weapon that's able to fling large boulders at or across city walls. Its spiked wheels and front cutters enable this vehicle to traverse most terrains. It also doubles as a mobile tank, its metal armor protecting the drivers inside.
- The Leviathan: The personal flagship of , the Leviathan is brilliant example of Noxian engineering. As large as a small settlement, it is able to transport an entire army of soldiers and siege weapons. Powered by the same coal furnaces Citybreakers are designed with, The Leviathan is one of the fastest ships on Runeterra. The ships thick metal hull protects it from most enemy weaponry while also displaying Noxian brutalist design aesthetics. It is currently unknown if the Leviathan is in control of Noxus again, as it was previously taken over by and his pirate crew.
- War-Barques: Large, heavily armored, animal-drawn war vehicle, usually pulled by a basilisk.
The forges of Noxus never cool, churning out swords, axes, and armor in vast quantities for distribution to the warhosts. The empire values function over form, their designs often enabling additional uses, such as hooked handles to unhorse mounted enemies.
In recent years, Noxus has begun to experiment with crude black-powder weapons, and chemtech from Zaun—though the results are often as destructive to friend as they are to foe.
- Black-Powder: In recent years, Noxus has begun to experiment with crude black powder weapons and chem-tech from Zaun, though the results are mixed—often as destructive to friend as they are to the enemy.
- Calendar: With territories spread across Runeterra, the empire of Noxus has united and assimilated countless smaller nations over the course of centuries. Aside from its obvious military strength and stable, central governance, Noxus takes great pride in "bringing the calendar" to every corner of the globe. But to be Noxian is to subscribe to their notion of world's history, which begins long before the Rune Wars that gave rise to the empire. Since many historical records were lost in those dark times, the precise details of anything earlier are likely based on conjecture, or popular myth.
- Magic: Noxians generally regard magic as another powerful tool in their arsenal. Those who are able to wield it are held in high esteem, and are actively sought out—even beyond the borders of Noxus—in order that their special talents may be honed and best harnessed for the benefit of the empire.
- Noxian Weaponry: Swords, axes, heavy axe-headed halberds, spears, daggers, war hammers, gauntlets, bows, glaives crossbows, shields and armor in vast quantities for distribution to the warhosts. The empire values function over form, their designs often incorporating additional uses, such as hooked handles to unhorse mounted enemies.
Lamb and Wolf
Theare well known and followed in Noxus. Lamb represents a peaceful end while the Wolf represents a violent end. Since Noxians, especially the military, vow to fight to the death, Wolf is honored with more rigor and panoply than Lamb. The Shrine to Wolf can be found in the capital fortress.
The shrine is a tall, multi-tiered tower with open sides, butting up against the old southern bulwarks of the Immortal Bastion. Each level of the tower is held aloft by three pillars of dark stone. In the center of the tower, looming almost fifty feet high, is a massive obsidian statue of a seated wolf.
Tales of the creature known asare told among Noxian soldiers. Their version of the fable tells of a lonely farmhand who was blamed for a poor harvest, and as a result was tied up on a field and left to be devoured by the crows - only to return to the world as a demon. It is said that he still stalks the fields, slaying any travelers who dare enter his domain.
Law of the Empire
Noxus meritocracy is exemplified by the Trifarix doctrine, otherwise known as the "Principles of Strength". This is made up of three core aspects. Might, Vision, and Guile. Each citizen must strive to embody all three as an ideal for prosperity, and if they are weak in one it could falter the empire.
Noxus was once ruled by the will of fallible emperors, the last being Boram Darkwill. Since Swain's rise to power, Noxus is no longer governed by an individual but instead a triad of equal leaders known as the Council of Three, each representing one of the core Principles of Strength. According to Swain's reasoning, while a single person could doom Noxus through incompetence, madness, or corruption, a group of three would always have two others to hold any rogue third member accountable, ensuring that no individual can rule Noxus unopposed.
These noble houses have existed since the first walls were raised around Noxus, and lead lives of privilege as they play a key role in politics. They believed that their proud heritage was the nation's greatest strength, but many hungered for greater influence, plotting against Boram Darkwill with a secret cabal united by nothing more than the symbol of a black rose. Old noble families still wield considerable power at the heart of the empire.
Former rulling house of Noxus, before coup and the installing of The Trifarix.
|Granth|| Brannin, Hadrion:|
A house that remained loyal to Darkwill during the revolution, it's most notorious members were stripped of their possessions and two of its members were later killed in attempts of revenge, one of those attempts being linked to schemings.
|Du Couteau||Marcus, Soreana, , , :|
A house of assassins and spies. Its previous patron was instrumental in establishing The Trifarix while its matron was a member of The Black Rose.
One of the first noble houses in Noxus. After Jericho sold them out for plotting against the empire, most if not all other members of the house were executed.
|Tewain||The noble house responsible for gaining favor of numerous Minotaur clans before claiming Basilich. Its matron was killed by , who rejected the alliance.|
A house that merged with House Zaavan with a carefully planned marriage by , its previous matron.
A house that merged with House Kythera with a carefully planned marriage by , its current matron.
Stewards are the provincial rulers of Noxus. They are tasked to enforce Noxian rule in occupied territories as well as cities outside the capital.
|Algor Nimchi||Current Steward of The Drakengate.|
|Alyssa Roshka Gloriana val-Lokan||Current Steward of The Delverhold after she usurped her father for Noxus.|
|Amenesce||Current Steward of Vindor.|
|Arron||Current Steward of Ironwater.|
|Colm Onren||Current Steward of Kimir. First Noxian Steward of Kimir.|
|Dauvin||Current Steward of Kilgrove.|
|Dorrik||Current Steward of Shuriman Bel'zhun. Has frequent issues with the "Suns of Bel'Zhun" rebels.|
|Ema||Former Steward of Krexor.|
|Eranolaj Smik||Current Steward of Trannit.|
|Herrbel||Former Steward of Krexor.|
|Hovri IV||Current Steward of Bloodcliffs.|
|Ieon||Current Steward of Fallgren.|
|Invetia Varn||Current Steward of Basilich after she killed her rebelling mother Quilleta at the Battle of Basilich.|
|Katye||Current Steward of Rokrund.|
|Liliann||Former Steward of Krexor.|
|Lisabetya||Current Steward of Krexor.|
|Quilleta Varn||Former Steward of Basilich after she was killed by her daughter Invetia at the Battle of Basilich.|
|Ta'Fik||Previously a Hagya of Shuriman Tereshni; They are currently allied with Noxus and the Steward of occupied Tereshni.|
|Thomark||Former Steward of Kilgrove.|
|Zikka Taum'Vin||Previously a Hagyos of Shuriman Urzeris; They are currently allied with Noxus and the Steward of occupied Urzeris.|
The lifeblood of the empire allowing the expansionist nation to conquer fertile lands to supplement its lack thereof.
The armies of Noxus appear to be little more than barbarous hosts of individual warbands, but this belies the discipline and sophistication required to make such a formation viable. Noxus foregoes a strict rigid standardized order - there are merely smaller warbands, larger warhosts, and massive legions - in favor of allowing their forces to specialize in what they do best, directing them to tasks or areas where their strengths can serve the empire best. Within the Noxian army, there are equal chances for anyone: everyone starts on the same rank. On the front lines, a foreign slave could be the equal of a highborn noble.
The success of Noxian armies is undeniable, and their very diversity is a testament to their effectiveness. Conquered peoples that swear loyalty to Noxus become part of its armies and add their unique strengths to the empire's war efforts. Thus, regimentation and uniformity are anathema to the Noxian way of life, and each warband is celebrated for the many and varied methods of war it brings to the table.
|Navy||Noxus' collection of warships and trade ships.|
|Admiral||Leader of a naval fleet.|
|Legion||A large collective of warhosts, usually organized to stage the conquest of a large region.|
|Commander||Leader of a legion.|
|Lord Commander||Leader with a distinguished title.|
|Warhost||An organized group of warbands, assembled to conquer small regions and city-states or combat rival armies. Within a legion, warhosts will be assigned to simultaneously attack different regions in order to take control of a large region more effectively.|
|General||Leader of a warhost.|
|Warband||Individual, localized units of Noxus' army. Usually organized by citizens of conquered territory, these units are led by their own chieftains, marshals, and captains. Each warband is unique, with its own culture, hierarchy and favored way of war. They fulfill specific roles as part of a much larger warhost, perhaps fighting as frontline shock troops, heavy infantry, scouts, assassins or cavalry — whatever best suits their skills.|
|Captain||Leader of a warband, often a chieftain, governor, or marshal.|
|Warmasons||A distinct military branch of resourceful scouts, engineers, and warriors who design and oversee the construction of roads, bridges and fortifications before, during and after a conflict. The first indication of Noxian expansion is one or two warmasons scouting enemy territory for possible invasion routes, usually undercover. They scout ahead and are responsible for mapping the detailed layout of enemy territory, gaining enemy trust, and identifying enemy strengths and weaknesses.|
|Notable armies, legions & warhosts|
|Arcane Fist||An elite band of warmages, decimated after an expedition to the Greenfang Mountains near Demacia.|
|Bloodrunners||A special platoon of bloodmages, carrying hooked blades.|
|Fury Company||company of soldiers.|
|Ironsides||More of a slang term for soldiers rather than a specific regiment. Refers to strong warriors with great endurance.|
|Xamari Redblades||Renowned for their skill with long blades of blood-quenched steel. Xamari swordmasters take vows of silence, becoming the bane of enemy commanders as they evade bodyguards and life-wards with ease.|
|The First Legion||Among the original legions from Noxus's long history.|
|Trifarian Legion||The most elite and loyal legion in modern Noxus.|
|Notable military dignitaries|
|Soldier Arek Teraz||A Soldier present during the Battle of Pallas; Son of Captain Teraz; Artist.|
|Tracker Arrel||Member of the Trifarian Legion. Has a pack of Draken-Hounds at her disposal. Former member of the Fury Company.|
|Captain||A Zaunite Sump dweller that was given the opportunity to join the Trifarian Legion due to his ruthless nature.|
|General Brannin Granth||A hero of the Gates of Mourning; Member of the Grand General's strategy council turned traitor and in league with the. (Deceased)|
|Soldier Cestus||Member of the Trifarian Legion. He was stationed at Fae'lor before the second Noxian invasion of Ionia.|
|Warmason Colette||Warmason that successfully infiltrated Piltover's Clan Medarda.|
|Lord Commander Cyrus||Responsible for the assimilation of Basilich. Later assisted in the invasion of Ionia. Possibly executed for war crimes.|
|Commander General||Current Hand of Noxus, Trifarix of Might and general of the Trifarian Legion.|
|Admiral Duqual||One of the first naval officers to assail into Ionia. Killed by.|
|Commander Emystan||Employed ato help in the Ionian war. Possibly executed for war crimes.|
|Blade Squire Erath||Squire of the Trifarian Legion. He was assigned under Arrel and Tifalenji.|
|General Hama||Current leader of the Noxian troops stationed in Northern Noxus.|
|Captain Hurad||Captain of the Kironya who fell to pirates off the coast of Ruug. (Deceased)|
|Lord Commander||Noxian Grand General, Trifarix of Vision and master of secrets.|
|General Jonat||Of Shuriman heritage, Jonat is the leader for the Xamari Redblades and member of the Grand General's strategy council.|
|Assassin||A Noxian assassin of the highest caliber. She made her talents known with swift kills against unsuspecting enemies.|
|Pluridecorated Noxian Army Soldier, the yordle was part of numerous battles throughout the empires history.|
|General Korlak||To be disclosed.|
|General Leto||Aging hero of the Siege of Fenrath and member of the Grand General's strategy council.|
|General Maela||Member of the Grand General's strategy council.|
|General Marcus Du Couteau||Stationed in the Shuriman city of Urzeris; Father ofand ; Assassinated by an unknown threat. (Deceased)|
|General Marsh Daya||Former second-in-command of the Kimirian guard. Currently a General in the Noxian Military.|
|Soldier Marit||Member of the Trifarian Legion. An elite soldier of the Legion and a former member of the Fury Company.|
|Captain Oditz||A Fleet Captain stationed on board the Kironya.|
|Honorary soldier rewarded with a Runic Greatsword. MIA during the conquest in Ionia. Now in self-imposed exile due to trauma. Former member of the Fury Company.|
|General||A war hero from a bygone era, Sion was revered in Noxus after his death for choking the life out of a Demacian king with his bare hands as he fell.|
|Warmason Tamara Lautari||Warmason that failed to infiltrate Piltover's Clan Medarda; Was part of the Battle of Basilich.|
|Soldier Teneff||Member of the Trifarian Legion. She was stationed at Fae'lor before the second Noxian invasion of Ionia. Former member of the Fury Company.|
|Captain Teraz||Assailed Ionia, attacking the village of Pallas before being hunted down by the. (Deceased)|
|Runesmith Tifalenji||Member of the Trifarian Legion. A skilled runesmith, former member of the Fury Company.|
|Formerly a brutal headsman, Urgot was sent to Zaun as a distraction while Swain took power from Boram Darkwill.|
|Captain Ysard Tomyri||Captain of the Ardentius. Assigned to map the East Jungles of the Shuriman Continent. (Deceased)|
The Black Rose, led by, is what remains of a secret cabal that has existed far longer than Noxus itself. Initiates of the Black Rose have schemed from the shadows for centuries, looking to gain power in any way they can, drawing the rich and powerful - mages, nobles, and politicians alike - to their ranks.
They dabble in the darker powers of magic, manipulation, assassination and deception and share hidden knowledge and secrets, in order to grow their areas of influence and power.
Areas within the Black Rose's domain are discreetly marked by their sigil, etched onto shadowed archways.
Only an elite few learn the “origins” of their matron, though many have uncovered legends of a pale sorceress who aided the broken barbarian tribes, in their struggle against the infamous Iron Revenant.
The Black Rose exists now to further the clandestine interests of those who can wield the dark magic hidden within the Immortal Bastion — with its rank-and-file composed of mundane nobles, drawn to rumors of miracles, kept in thrall and ruthlessly exploited. Even the most powerful military commander could only ever serve the cult's true masters, as they fight one another for influence in games of intrigue and conquest, both in the Noxian capital and beyond its borders.
Under Vladimir's tutelage, the art of hemomancy has found a place in the military of Noxus, and among scions of the old aristocracy. Among these diverse practitioners is the Crimson Circle, a youthful cult dedicated as much to Vladimir's personality as to blood magic itself.
To be a Headsman is a great honor. Headsmen are arbiters tasked with the sworn duty to maintain a strong security within their homeland. They are usually chosen by the leader of Noxus and receive direct orders to seek out internal and foreign threats to the empire, where they have free reign to conduct public executions upon those they deem fallible, treating weakness like a blight upon the nation. None was more dreaded than the extremest,- until his downfall.
Order of Warmasons
The warmasons are a distinct branch of the military, tasked not only with planning infrastructure, but also with scouting out enemy territory for future invasion. Notably, a few have infiltrated Piltover's upper echelons.
An order dedicated to taking care of the sick and dying. When a member recognizes someone's suitability for their order they are inducted into their ranks, first as a digger of graves, then a pyre-builder, and finally corpse collector. The tools they use include iron-wheeled corpse carts, and a single knife for cutting death marks on a staff.
The most elite and loyal legion in modern Noxus. It takes a ruthlessly discerning eye to select those worthy enough to become part of the Trifarian Legion, but they can sort the sheep from the wolves a mile away. The Legion spread the empire's reach with every beat of their drums.
In Noxus, gladiator warriors known as Reckoners face one another in vicious arenas where blood is spilled and strength is tested- but none has ever been so celebrated as. is a former Reckoner and is known as
Thanks to Bilgewater and Noxus are on shaky terms with one another. At some point, Gangplank managed to steal the Leviathan, personal warship, earning the personal enmity of Noxus's Grand General. After Gangplank's fall from power, it is unknown if relations between Bilgewater and Noxus have improved. Bilgerat pirates on occasion will assist the Noxian military, should they see the endeavor profitable.marauding against Noxian warfleets,
Noxian hostilities towards Demacia, and vice versa, run deep. Having fought at least two wars with each other, the two nations are political, military and ideological rivals and see each other as a threat. The death of King Jarvan I Lightshield at the hands of, a General of Noxus, is celebrated as a national event in Noxus. Tensions between the two nations have not changed and will likely not change until one of the two factions gives up.
Noxus has been pushing into the Freljord for decades, while the Winter's Claw in particular are always raiding south. When the and his warhosts marched into the Freljord during Darkwill's empire, they found themselves in a war of attrition against a Winter's Claw under leadership. This war eventually ended with a Noxian retreat, but new Noxian advances can be seen recently on the battlefields of this war. Some of the Avarosan tribes are also known to have fought Noxian advance.
Over a decade ago, Boram Darkwill set his sights upon the peaceful archipelago of Ionia. Rumors spread of abundant magic flowing from the land, convincing many Noxians to indulge in the conquest, seeking riches beyond their wildest dreams. But Darkwill desired immortality above all, tasking legions to search for anything relevant wherever it could possibly be obtained and annihilating those who stood in their way. In short time the presence of Noxians would increase and turn violent, eventually becoming a full-scale war.
Over the course of the invasion things became an uphill battle, the likes of which Noxians had never experienced. As the Ionians fought in defiance, so did the land itself. Exhausted and nearly defeated, the war would eventually end withascension to power and most Noxian armies were withdrawn from Ionia. Noxus still occupies a small amount of territory in Ionia, and intends to defend the little it has.
As indicated by the Clan Medarda map, No citizen of Noxus is permitted to set foot on the shores of Palclyff and no exceptions are made. This is due to Noxus invading and annexing neighboring city-states and nations.
As the most expansive nation on Runeterra, Noxus heavily relies on the crucial port of Piltover to connect its land in Valoran and its territory in northern Shurima. Due to the neutral city's strategic location, many Noxian shadow agents have infiltrated all levels of Piltover's society in order to prepare the empire for a possible future invasion. Noxus can easily muster the required force, but this may not be a wise strategy. Due to the city's value as a trading hub for many other territories, invasion may cause more opposition that would outweigh the benefits. Noxus remains compliant as a trading partner—however, Piltover is aware of the prospect of invasion, so weapons are sold in expensive prices.
Noxus now controls land routes that can bypass Piltover entirely - but less efficiently. They have a significant presence in the sea between Valoran and Shurima... so they no longer rely on Piltover as much.
Due to the absence of any centralized government or authority on the continent, Shurima has been disorganized for centuries. Because of this, a number of previously independent ports and cities in northern Shurima have voluntarily assimilated into Noxus. The original inhabitants of these settlements live in relative peace, seeing trade taxes to Noxus as a price worth paying for military protection from raiders.
Shurima quickly became a favorite location for Noxian plunderers and poachers, as the untamed deserts represent yet another land of opportunity. People likewould risk everything to seek out wealth and power in this unforgiving land. Noxians usually hire local guides and mercenaries such as for their grave plunders.
, the last Emperor of Shurima, has now resurrected the ancient capital and made it his mission to rebuild the old desert empire as well. Time will only tell as to what political relations Shurima and Noxus will have in this new landscape.
Despite their plans to invade Piltover, Noxus has a friendly relationship with the undercity of Zaun. Mercenaries from Zaun were recruited by Noxus during the invasion of Ionia, the most terrifying beingand his biological weaponry. The brand of mass death and destruction the madman unleashed remains a festering scar on Ionian history.
- The name Noxus resembles Pre-Greek toponym Νάξος.
- The Empire's motto is, "Forever strong!"
- Also there is a common mantra said by some of its citizens: "The lifeblood of the empire is our bureaucracy."
- In Season Nine, the ranked emblems for the League system were redesigned. Noxus represents the emblem for the Grandmaster rank.
- Noxus' history & culture share many characteristics with the Mongol Empire: both were founded by nomadic reavers and were known for their internal inclusiveness, diversity, and stability, despite foreigners' perception of them as belligerent, brutal, and expansionistic.
- Noxian architecture was inspired by real life medieval Paris and London, and ancient Rome (mainly Western European architecture) and Constantinople, which might have inspired the Immortal Bastion.
- Since the release of lore, Noxus has been referred to an empire, with its own capital city and outer territories; in the old lore it was a city-state. This has been confirmed by later lore releases, as well as the Medarda Heirloom and the world map.
- was resurrected with the help of , and several Noxian soldiers who gave their lives for the ritual.
- Noxus's crest was inspired by the Trifarix doctrine, where the eyes represent vision, the pillars represent might and the blades represent guile.
- quote "Destiny. Domination. Deceit." would subconsciously inspire the Trifarix's principles of strength of Vision, Might, and Guile.
- Traditional Noxian colors are Crimson Red and Black.
- Ionia, where he lost his arm to a 14 year old .
seized control of Noxus seven years ago. Three years before that, Swain was caught during the Battle at the Placidium in Navori,
- family left Noxus shortly before Swain's coup occurred, proving she is no older than six or seven.
- Gateways of dark stone known as Noxtoraa are raised over roads in territories conquered by Noxus.
- Tacos are a traditional Noxian dish.
- The children from foreign lands absorbed by the empire become Noxian by birth. Over the centuries this has created a cultural divide between those from Noxus capital and the rest of the empire's populace.
- The 
, , , , , , , , , , , and are Noxian artifacts.
- The is a Noxian weapon, created to aid in their conquest of Ionia.
- During the Battle of the Greenfangs, an elite group of Noxian warmages known as the Arcane Fist were surprisingly decimated after an expedition into the Greenfang mountains near Demacia. It was their magical artillery that awoke the Colossus for the first time.
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