Nomad's Medallion is an advanced item in League of Legends.[1]
Recipe
Cost Analysis
- 5 health regeneration = 180g
- 5 mana regeneration = 300g
- 10 Move Speed = 130g
- Total Gold Value = 610g
Gold efficiency
- 70.5% gold efficient. is
- For the item to be gold efficient, the Favor passive must be worth at least 255g.
- Alternatively, the item becomes gold efficient after 21 minutes and 15 seconds. Each minion death reduces the timer by 15 seconds.
Builds Into
Similar Items
Notes
- Because the Favor passive does not benefit the player who gets the last hit, is best built on supports who plan on spending a lot of time in-lane.
- On Summoner's Rift, assuming 's user is within range of all minion deaths in a lane, it provides 8.3 gold per 10 seconds before the 35-minute mark. After 35 minutes, it provides 8.7 gold per 10.
- On Summoner's Rift, assuming 's user is within range of all minion deaths in a lane, it provides 15.5 health regen per 5 seconds before the 35-minute mark. After 35 minutes, it provides 16.6 health regen per 5 seconds.
Trivia
- Shurima Desert.
- The items' captions reference Miyuki "Shurelia" Mitsuhashi, a former Associate Game Designer at Riot Games. These captions were added in response to negative feedback that renaming was an attack on Shurelia's legacy.[2]
, , and are all tied to
Patch History
V4.3:
- Recipe cost increased to 500g from 485g.
- Health regeneration reduced to 5 from 8.
- Mana regeneration reduced to 7 from 11.
- Passive – Favor:
- Gold per minion death reduced to 3g from 4g.
- Now heals for 10 health per minion death.
V3.14: Remade
- renamed to
- Recipe changed to: + 335g = 700g
- Health regeneration increased to 8 from 7.
- Mana regeneration increased to 11 from 8.
- Now grants 2 gold per 10.
- Unique Passive - Transmute removed.
V3.7:
- Added to recipe for .
- Added to recipe for .
- Now correctly grants 5 gold per 10 seconds (was 4 gold per 10 seconds).
- Item cost reduced to 700 from 800.
- Combine cost increased to 340 from 185.
- Health regen per 5 seconds reduced to 7 from 15.
- Mana regen per 5 seconds increased to 9 from 8.
- Health regeneration per 5 seconds reduced to 15 from 18.
- Now indicates in the tooltip how much gold it has generated over the course of the game.
- Gold per 10 effect is now Unique. It won't stack when the bonus comes from itself, but it will stack when having different items.
- Health regeneration per 5 seconds reduced to 18 from 22.5.
- Mana regeneration per 5 seconds reduced to 8 from 10.
- Added to recipe for .
- added to recipe for .
- Recipe changed: Now requires + + 185g.
- No longer displays a +x Gold over the Champion although it is still granting the Gold.
- Health regeneration per 5 seconds reduced to 22.5 from 28.
- Mana regeneration per 5 seconds reduced to 10 from 12.
- Now sell back for 50% (from 70%).
- Gold gain per 10 seconds increased to 5 from 4.
- renamed to .
- Changed passive ability on .
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items