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Nomad's Medallion is an advanced item in League of Legends.[1]

Recipe

Nomad's Medallion item
Nomad's Medallion
865 Gold 865 (500 Gold 500)

Cost Analysis

Gold Value

Gold efficiency

  • Nomad's Medallion Nomad's Medallion is 70.5% gold efficient.
  • For the item to be gold efficient, the Favor passive must be worth at least 255g.
  • Alternatively, the item becomes gold efficient after 21 minutes and 15 seconds. Each minion death reduces the timer by 15 seconds.

Builds Into

Similar Items

Notes

  • Because the Favor passive does not benefit the player who gets the last hit, Nomad's Medallion Nomad's Medallion is best built on supports who plan on spending a lot of time in-lane.
  • On Summoner's Rift, assuming Nomad's Medallion Nomad's Medallion's user is within range of all minion deaths in a lane, it provides 8.3 gold per 10 seconds before the 35-minute mark. After 35 minutes, it provides 8.7 gold per 10.
  • On Summoner's Rift, assuming Nomad's Medallion Nomad's Medallion's user is within range of all minion deaths in a lane, it provides 15.5 health regen per 5 seconds before the 35-minute mark. After 35 minutes, it provides 16.6 health regen per 5 seconds.

Trivia

Patch History

V4.3:

  • Recipe cost increased to 500g from 485g.
  • Health regeneration reduced to 5 from 8.
  • Mana regeneration reduced to 7 from 11.
  • Passive – Favor:
    • Gold per minion death reduced to 3g from 4g.
    • Now heals for 10 health per minion death.

V3.14: Remade

  • Philosopher's Stone Philosopher's Stone renamed to Nomad's Medallion Nomad's Medallion
  • Recipe changed to: Ancient Coin Ancient Coin + 335g = 700g
  • Health regeneration increased to 8 from 7.
  • Mana regeneration increased to 11 from 8.
  • Now grants 2 gold per 10.
  • Unique Passive - Transmute removed.

V3.7:

V3.02:

V1.0.0.154:

  • Now correctly grants 5 gold per 10 seconds (was 4 gold per 10 seconds).

V1.0.0.152:

  • Item cost reduced to 700 from 800.
  • Combine cost increased to 340 from 185.
  • Health regen per 5 seconds reduced to 7 from 15.
  • Mana regen per 5 seconds increased to 9 from 8.

V1.0.0.143:

  • Health regeneration per 5 seconds reduced to 15 from 18.
  • Now indicates in the tooltip how much gold it has generated over the course of the game.

V1.0.0.120:

  • Gold per 10 effect is now Unique. It won't stack when the bonus comes from itself, but it will stack when having different items.
  • Health regeneration per 5 seconds reduced to 18 from 22.5.
  • Mana regeneration per 5 seconds reduced to 8 from 10.

V1.0.0.118:

V1.0.0.101:

V1.0.0.100:

V1.0.0.61:

  • No longer displays a +x Gold over the Champion although it is still granting the Gold.

V0.9.25.24:

  • Health regeneration per 5 seconds reduced to 22.5 from 28.
  • Mana regeneration per 5 seconds reduced to 10 from 12.

V0.9.22.7:

  • Now sell back for 50% (from 70%).

May 9, 2009 Patch:

  • Gold gain per 10 seconds increased to 5 from 4.

Alpha Week 4:

Alpha Week 2:

References

List of Items

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