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(→‎Similar Items: Listing multiple versions of the same item isn't done on other pages & doesn't display well with new templating.)
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== Similar Items ==
 
== Similar Items ==
{{Recipe/item|Avarice Blade}}
 
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{{column|3|
{{Recipe/item|Relic Shield}} {{Recipe/item|Spellthief's Edge}}
+
{{Recipe/item|Avarice Blade}}
{{Recipe/item|Targon's Brace}} {{Recipe/item|Frostfang}}
+
{{Recipe/item|Frostfang}}
{{Recipe/item|Face of the Mountain}} {{Recipe/item|Frost Queen's Claim}}
+
{{Recipe/item|Targon's Brace}}
 
}}
 
}}
   

Revision as of 00:58, 24 January 2014

Nomad's Medallion is an advanced item in League of Legends.[1]

Recipe

Nomad's Medallion item
Nomad's Medallion
{{{total}}} Gold {{{total}}} (535 Gold 535)

Cost Analysis

Gold Value

Gold efficiency

  •  Nomad's Medallion Nomad's Medallion is gold efficient even without its gold-generating properties.

Builds Into

Similar Items

Notes

  • Because the Favor passive does not benefit the player who gets the last hit, Nomad's Medallion Nomad's Medallion is best built on supports who plan on spending a lot of time in-lane.
  • On Summoner's Rift, assuming Nomad's Medallion Nomad's Medallion's user is within range of all minion deaths in a lane, it provides 10.4 gold per 10 seconds before the 35-minute mark. After 35 minutes, it provides 10.9 gold per 10.

Trivia

Patch History

V3.14: Remade

  • Philosopher's Stone Philosopher's Stone renamed to Nomad's Medallion Nomad's Medallion
  • Recipe changed to: Ancient Coin Ancient Coin + 335g = 700g
  • Health regeneration increased to 8 from 7.
  • Mana regeneration increased to 11 from 8.
  • Now grants 2 gold per 10.
  • Unique Passive - Transmute removed.

V3.7:

V3.02:

V1.0.0.154:

  • Now correctly grants 5 gold per 10 seconds (was 4 gold per 10 seconds).

V1.0.0.152:

  • Item cost reduced to 700 from 800.
  • Combine cost increased to 340 from 185.
  • Health regen per 5 seconds reduced to 7 from 15.
  • Mana regen per 5 seconds increased to 9 from 8.

V1.0.0.143:

  • Health regeneration per 5 seconds reduced to 15 from 18.
  • Now indicates in the tooltip how much gold it has generated over the course of the game.

V1.0.0.120:

  • Gold per 10 effect is now Unique. It won't stack when the bonus comes from itself, but it will stack when having different items.
  • Health regeneration per 5 seconds reduced to 18 from 22.5.
  • Mana regeneration per 5 seconds reduced to 8 from 10.

V1.0.0.118:

V1.0.0.101:

V1.0.0.100:

V1.0.0.61:

  • No longer displays a +x Gold over the Champion although it is still granting the Gold.

V0.9.25.24:

  • Health regeneration per 5 seconds reduced to 22.5 from 28.
  • Mana regeneration per 5 seconds reduced to 10 from 12.

V0.9.22.7:

  • Now sell back for 50% (from 70%).

May 9, 2009 Patch:

  • Gold gain per 10 seconds increased to 5 from 4.

Alpha Week 4:

Alpha Week 2:

References

List of Items