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For the removed Twisted Treeline icon.png Twisted Treeline variant, see Timeworn Nomad's Medallion Timeworn Nomad's Medallion.

Nomad's Medallion was an advanced item in League of Legends icon.png League of Legends. It was exclusive to Summoner's Rift.

Recipe

Nomad's Medallion item.png
Nomad's Medallion
850 Gold 850 (300 Gold 300)

Cost Analysis

Gold Value

Gold Efficiency*

  • Nomad's Medallion Nomad's Medallion is 63.14% gold efficient without its passive.
  • Nomad's Medallion Nomad's Medallion becomes gold efficient in about 7 gold coins.
  • Without Favor, Nomad's Medallion Nomad's Medallion becomes gold efficient in 26 minutes and 7 seconds.
  • The Quest goal of 500 Gold 500 can be reached:
    • By waiting 41 minutes 40 seconds.
    • By collecting 10 gold coins.


Built Into

Similar Items

Nomad's Eye was an advanced item in League of Legends icon.png League of Legends. It was exclusive to Summoner's Rift.

Recipe

Nomad's Eye item.png
850 Gold 850 (300 Gold 300)

Cost Analysis

Gold Value

Gold Efficiency*

  • Nomad's Eye Nomad's Eye is 63.14% gold efficient without its passive.
  • Nomad's Eye Nomad's Eye becomes gold efficient in about 7 gold coins.
  • Without Favor, Nomad's Eye Nomad's Eye becomes gold efficient in 26 minutes and 7 seconds.


Built Into

Similar Items

Notes

  • Nomad's Medallion Nomad's Medallion / Remnant of the Ascended Remnant of the Ascended automatically transforms into Nomad's Eye Nomad's Eye / Eye of Ascension Eye of Ascension upon completing the Quest.
  • The quest reward can only be obtained after being out-of-combat for 5 seconds.
    • Upon completing the quest, the item holds 1 ward, visiting the shop is required to refill the wards.
    • Completing the quest send the following chat message to the team: "Summoner (Champion) Quest Complete! Completion Time: XX:XX"
  • If the last coin to drop was a gold coin, the next coin will be a mana coin. If the last coin was a mana coin, the next coin will be a gold coin.
  • The coin drop rate starts at 0% and increases by 11.11% for every minion that dies (regardless of whether it drops a coin or not). When a minion drops a coin (including siege minions) the chance drops by 33.33%. This value can go below 0%.[1]
    • Because of the way this is done, for every minion wave (with or without siege minion), the average coin drop rate is 2 coins per minion wave.
    • From this, we can determinate the average passive gold value of Favor: 16.67 Gold 16.67 per 10 seconds.
  • Champion takedowns will drop a coin that will chase your champion until it reaches them. After a certain duration, if the coin didn't reach your champion, it will disappear.[2]

Strategy

  • Because the Favor passive does not benefit the player who gets the last hit, Nomad's Medallion Nomad's Medallion is best built on supports who plan on spending a lot of time in-lane.

Trivia

Shurima Crest icon.png


Patch History

V9.23 - Removed
V9.3 - February 12th Hotfix
  • New Effect: Now only drops mana coins unless an ally champion is within 2000 units.
  • Favor gold coin increased to 50 Gold 50 from 45 Gold 45.
V8.15
  • Combine cost reduced to 300 Gold 300 from 350 Gold 350.
V8.10
  • Now limited to (1 Jungle or Gold Income item) from (1 Gold Income item).
V8.6
  • Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
V8.5 - March 8th Hotfix
  • Gold per coin increased to 45 Gold 45 from 40 Gold 40.
  • Removed: Granting Bandit mastery 2016.png Bandit.
V8.4
  • New Effect: Grants 10 bonus movement speed.
V8.3
  • Bug Fix: Now correctly continue to show how much gold has been accumulated with the item after its quest completes.
V8.2
  • Quest gold value reduced to 500 Gold 500 from 750 Gold 750.
  • Removed Quest Reward: Favor is upgraded to Emperor's Favor making champion takedowns grant both the gold and mana. You also grant 8% bonus movement speed to nearby allied champions moving toward you (1250 range).
  • New Effect: Quest reward now grants the active Warding with 3 wards in stock.
    • Unique Active - Warding: Consumes a charge to place a Stealth Ward icon.png Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
    • Upon completing the quest, the item holds 1 ward, visiting the shop is required to refill the wards.
  • New Effect: Completing the quest permanently upgrades Nomad's Medallion Nomad's Medallion to Nomad's Eye Nomad's Eye and Remnant of the Ascended Remnant of the Ascended to Eye of Ascension Eye of Ascension.
  • New Effect: Completing the quest now send the following chat message to the team: "Summoner (Champion) Quest Complete! Completion Time: XX:XX"
  • Removed from Twisted Treeline.
V7.23
  • Bug Fix: The Bandit mastery 2016.png Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
V7.22
  • New Effect: Grants Bandit mastery 2016.png Bandit.
  • New Effect: Bandit mastery 2016.png Bandit counts toward the quest goal.
  • Quest gold required to upgrade increased to 750 Gold 750 from 650 Gold 650.
V7.20
  • Favor mana coin restoration reduced to 6% of missing mana from 10%.
  • Favor minimum mana restored from mana coin reduced to 10 from 15.
V7.16
  • Favor mana coin restoration reduced to 10% of missing mana from 15% of missing mana.
V7.14
  • Removed: Quest rewarding you with an Elixir of Skill.
  • New Reward: Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.
V7.13
  • Favor gold coin bonus increased to 40 Gold 40 from 30 Gold 30.
  • Favor mana coin restoration increased to 15% of missing mana from 8% of missing mana.
V7.12
  • New Effect: Champions no longer pick up mana coins if they're at full mana.
  • New Effect: Coins now have visual indicators when they're about to expire.
  • Quest progression VFX displays every third of the way from every fifth of the way toward completion.
V7.11
  • Total cost reduced to 850 Gold 850 from 875 Gold 875.
    • Combine cost reduced to 350 Gold 350 from 375 Gold 375.
  • Bug Fix: Mana coins no longer restore other types of resources (e.g. Ferocity, Fury).
V7.10
  • New Recipe: Rejuvenation Bead Rejuvenation Bead + Ancient Coin Ancient Coin + 375 Gold 375 = 875 Gold 875
  • Base health regeneration increased to 50% from 25%.
  • New Effect: Cannon minions now always drop coins.
  • New Effect: The bonus skill point you get from the Elixir of Skill now behaves as if you're one level higher than you actually are.
V7.9
  • Undocumented: Base mana regeneration reduced to 0% from 75%.
  • Gold per 10 seconds increased to 2 Gold 2 from 0 Gold 0.
  • Favor - Rework: Enemy minions killed by your allies sometimes drop coins that give either 30 Gold 30 or restore 8% missing mana (minimum 15).
  • Removed: Unique Passive - Favor: Grants 6 Gold 6 and restores 10 health each time a nearby enemy minion dies that you didn't kill (1400 range).
  • New Effect: Quest.
    • Quest: Earn 650 Gold 650 using this item.
    • Reward: Favor is upgraded to Emperor's Favor and you receive an Elixir of Skill that instantly grants a skill point when consumed (max 18 skills).
      • Emperor's Favor: Enemy minions killed by your allies sometimes drop coins that give either 30 Gold 30 or restore 8% missing mana (minimum 15). Champion takedowns grant both the gold and mana.
V7.8
V6.13
V5.22
V5.10
  • Mana regeneration increased to 50% from 25%.
  • Unique Passive - Favor
    • Bonus gold per nearby minion death increased to 4 Gold 4 from 3 Gold 3.
    • Health per nearby minion death increased to 10 from 5.
    • Range increased to 1400 from 1100.
V4.20
  • Mana regeneration changed to +25% of base mana regeneration from +3 mana regeneration per 5 seconds.
  • Health regeneration changed to +25% of base health regeneration from +5 health regeneration per 5 seconds.
V4.13
  • Bonus movement speed increased to 10 from 0.
  • Mana regeneration reduced to 5 per 5 seconds from 7.
V4.3
  • Recipe cost increased to 500 Gold 500 from 485 Gold 485.
  • Health regeneration reduced to 5 from 8.
  • Mana regeneration reduced to 7 from 11.
  • Unique Passive – Favor:
    • Gold per minion death reduced to 3 Gold 3 from 4 Gold 4.
    • Now heals for 10 health per minion death.
V3.14 Remade
  • Philosopher's Stone Philosopher's Stone renamed to Nomad's Medallion Nomad's Medallion
  • Recipe changed to: Ancient Coin Ancient Coin + 335 Gold 335 = 700 Gold 700
  • Health regeneration increased to 8 from 7.
  • Mana regeneration increased to 11 from 8.
  • Now grants 2 Gold 2 per 10 seconds.
  • Unique Passive - Transmute removed.
V3.7
V3.02
V1.0.0.154
  • Now correctly grants 5 Gold 5 per 10 seconds (was 4 Gold 4 per 10 seconds).
V1.0.0.152
  • Item cost reduced to 700 from 800.
  • Combine cost increased to 340 from 185.
  • Health regen per 5 seconds reduced to 7 from 15.
  • Mana regen per 5 seconds increased to 9 from 8.
V1.0.0.143
  • Health regeneration per 5 seconds reduced to 15 from 18.
  • Now indicates in the tooltip how much gold it has generated over the course of the game.
V1.0.0.120
  • Gold per 10 effect is now Unique. It won't stack when the bonus comes from itself, but it will stack when having different items.
  • Health regeneration per 5 seconds reduced to 18 from 22.5.
  • Mana regeneration per 5 seconds reduced to 8 from 10.
V1.0.0.118
V1.0.0.101
V1.0.0.100
V1.0.0.61
  • No longer displays a +x Gold over the Champion although it is still granting the Gold.
V0.9.25.24
  • Health regeneration per 5 seconds reduced to 22.5 from 28.
  • Mana regeneration per 5 seconds reduced to 10 from 12.
V0.9.22.7
  • Now sell back for 50% (from 70%).
May 9, 2009 Patch
  • Gold gain per 10 seconds increased to 5 from 4.
Alpha Week 4
Alpha Week 2

References

List of Items

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