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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Nocturne HextechCentered
Nocturne
Nocturne (Universe)Nocturne (Universe)
Nocturne (League of Legends)Nocturne (League of Legends)
Nocturne (Esports)Nocturne (Esports)
Nocturne (Teamfight Tactics)Nocturne (Teamfight Tactics)
Nocturne (Legends of Runeterra)Nocturne (Legends of Runeterra)
Nocturne (Development)Nocturne (Development)
Nocturne (Trivia)Nocturne (Trivia)

Synergy[]

Hextech Hextech
Alistar HextechSquare
Jarvan IV HextechTFTSquare
Lucian VictoriousSquare
Nocturne HextechSquare
Sejuani HextechSquare
Sivir VictoriousSquare
Swain HextechSquare
Hextech Emblem TFT item
Assassin Assassin
Ekko OriginalSquare
Kha'Zix OriginalSquare
Nocturne HextechSquare
Talon WitheredRoseSquare
Twitch OriginalSquare
Assassin Emblem TFT item

Trivia[]

Synergy[]

Revenant Revenant
Fiddlesticks OriginalTFTSquare
Ivern OldGodSquare
Nocturne OldGodTFTSquare
Volibear TheThousand-PiercedBearTFTSquare old
Revenant Emblem TFT item
Assassin Assassin
Diana DragonslayerSquare
Kha'Zix ChampionshipSquare
Nocturne OldGodTFTSquare
Pyke SentinelSquare
Viego OriginalTFTSquare
Assassin Emblem TFT item

Trivia[]

Synergy[]

Revenant Revenant
Ivern OldGodSquare
Nocturne OldGodTFTSquare
Volibear TheThousand-PiercedBearTFTSquare old
Revenant Emblem TFT item old
Assassin Assassin
Diana DragonslayerSquare
Katarina DeathSwornSquare
Kha'Zix ChampionshipSquare
LeBlanc CovenSquare
Nocturne OldGodTFTSquare
Viego OriginalTFTSquare
Assassin Emblem TFT item

Trivia[]

Synergy[]

Battlecast Battlecast
Cassiopeia EternumSquare
Illaoi ResistanceSquare
Kog'Maw BattlecastSquare
Nocturne EternumSquare
Urgot BattlecastSquare
Viktor CreatorSquare
Battlecast Plating TFT item
Infiltrator Infiltrator
Ekko PROJECTSquare
Fizz SuperGalaxySquare
Nocturne EternumSquare
Shaco DarkStarSquare
Zed GalaxySlayerSquare
Infiltrator's Talons TFT item

Trivia[]

Synergy[]

Steel Steel
Nocturne EternumSquare
Rek'Sai EternumSquare
Assassin Assassin
Diana InfernalSquare
Kha'Zix GuardianoftheSandsSquare
LeBlanc ElderwoodSquare
Nocturne EternumSquare
Qiyana OriginalSquare
Zed ShockbladeSquare
Youmuu's Ghostblade TFT item

Trivia[]

Patch History[]

V12.6
  • Base attack damage reduced to 45 from 50.
V12.5
  • Ability stun duration reduced to 2 / 2.5 / 3 seconds from 2 / 2.5 / 3.5.
  • Ability damage changed 190 / 300 / 450 from 200 / 300 / 400.
  • Bug Fix: Ability damage now properly scales with ability power.
V12.4 - Returning
  • Hextech Nocturne Hextech Nocturne
    • Tier 1 Hextech Hextech Assassin Assassin.
    • Unspeakable Horror Active - Unspeakable Horror: Terrifies his target, Stun icon stunning them with fear for 2 / 2.5 / 3.5 seconds and dealing 200 / 300 / 400 (× Ability power icon AP) Damage mitigated with Shifting Sands (E)magic damage over the duration.
V11.22 - Disabled
  • Disabled due to Set 6.
V11.20
  • Ability base damage increased to 100 at all Star levels from 80 / 90 / 100.
V11.17 - August 31st Hotfix
  • Base attack damage reduced to 75 from 80.
V11.17
  • Ability base damage changed to 80 / 90 / 100 from 75 / 85 / 110.
V11.16
  • New Effect: Ability now has a base damage of 70 / 85 / 110 (× Ability power icon AP).
  • Ability AD ratio reduced to Champions stunned with Pyromania (P)70% AD from Champions stunned with Pyromania (P)125% AD.
  • Ability heal increased to 100% at all Star levels from 90 / 95 / 100%.
  • Removed: Ability heal no longer scales with ability power.
  • Ability bonus attack speed changed to 35% at all Star levels from 30 / 35 / 40%.
V11.15 - Returning
  • Base attack speed increased to 0.9 from 0.85.
V11.14
  • Base health increased to 650 from 600.
V11.10
  • Bug Fix: Now properly heals based on how much damage he dealt rather than pre-calculated amount based on his stats.
V11.9 - Returning
  • Old God Nocturne Old God Nocturne
    • Tier 3 Revenant Revenant Assassin Assassin.
    • Umbra Blades Passive - Umbra Blades: Every third basic attack damages all adjacent enemies dealing Champions stunned with Pyromania (P)125% AD Champions killed from outside standard Attack rangephysical damage and heals for 90 / 95 / 100% (× Ability power icon AP) of the damage dealt. If only one target is hit, gains 30 / 35 / 40% Champions hit with Martial Cadence (P)bonus attack speed for 3 seconds.
V10.19 - Disabled
  • Disabled due to Set 4.
V10.15
  • Bug Fix: Ability now deals damage to targets who are immune to crowd control (e.g. Quicksilver Quicksilver).
V10.13
  • Base attack speed increased to 0.75 from 0.7.
  • Ability damage increased to 200 / 250 / 400 from 200 / 250 / 350.
V10.12 - Returning
  • New Traits: Battlecast Battlecast Infiltrator Infiltrator.
  • New Ability: Unspeakable Horror Active - Unspeakable Horror: Terrifies his target, Stun icon stunning them with fear for 2 / 2.5 / 4 seconds and dealing 200 / 250 / 350 (× Ability power icon AP) Damage mitigated with Shifting Sands (E)magic damage over the duration.
  • Tier reduced to 1 from 3.
  • Base health reduced to 500 from 650.
  • Maximum mana increased to 80 from 0.
  • Starting mana increased to 40 from 0.
  • Base attack damage reduced to 50 from 60.
  • Base attack speed reduced to 0.7 from 0.8.
  • Base armor reduced to 20 from 25.
V10.6 - Disabled
  • Disabled due to Set 3.
V10.5
  • Ability heal percentage increased to 50 / 60 / 70% from 40 / 45 / 50%.
V10.4
  • Base attack speed increased to 0.8 from 0.7.
V10.3
  • Base attack damage increased to 60 from 55.
V10.1 - January 8th Hotfix
  • Bug Fix: No longer deals double auto-attack damage on spin.
V10.1
  • Base attack speed reduced to 0.7 from 0.75.
  • Base attack damage reduced to 55 from 60.
V9.24b
  • Ability heal percentage reduced to 40 / 45 / 50% from 40 / 60 / 80%.
V9.22 - Added
  • Eternum Nocturne Eternum Nocturne
    • Tier 3 Steel Steel Assassin Assassin.
    • Steel Blades Passive - Steel Blades: Every third basic attack damages all adjacent enemies and applies on-hit effects. It also heals for 40 / 60 / 80% of the damage dealt.
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