Strategy is highly subjective and may become outdated without any notice. Because of this, the League of Legends Wiki has decided to retire strategy pages and would recommend using other platforms (such as YouTube) to find guides. For more information visit this thread.
- Playing As
- Using at a critical moment is well worth it even if you cannot use the dash.
- isn't only an offensive ability. It can be used to close distance out of combat or escape from certain death.
- Use in tandem with dash. Your opponents may panic and waste a critical disable on your spell shield.
- can be triggered by the basic attack. Use this to gain the bonus attack speed from passive to attack faster.
- Playing Against
- Stay close to your allies when is cast - there is strength in numbers!
- is broken with range, so try to save your movement abilities for when he casts it.
- Ability Usage
- jungle well. Attack speed runes and his synergize well with since its cooldown is decreased with every autoattack landed. allows to
- Using is an effective way to chase or escape an enemy.
- Be sure to hit your target with when you are ganking, as it will allow you to close distance and stay on your target more easily.
- Stealthed champions hit by will leave a trail, allowing you to momentarily observe their movements despite their invisibility.
- can be a good tool when attacking turrets. A well-aimed may not only damage oncoming minions, but also gives you the benefits of a , allowing you to do more damage to the turret. However, this tactic should be used with caution if an enemy champion is nearby, as hitting an enemy champion with will cause the turret's priority to change to you. Also, aiming this skill away from the tower while trying to split push could give you a fast escape route while still giving you the bonus attack damage.
- has great synergy with . You can either use the fear to ensure landing or vice versa.
- Enemy champions closing on you might not see in time. Use this to your advantage.
- allows you to win fights that you otherwise wouldn't because of its hard CC.
- Save your
if you don't require it. It can be essential for surviving ganks or ganking others.
- A well timed can turn fights in your favor. Time it to avoid high damage abilities such as or hard CC.
- Early and mid-game,
is a great way to pounce on an overextended opponent for an easy kill. Late game it becomes a useful dash during teamfights ensuring that nobody escapes with low health.
- Even if you aren't near the fight, don't be afraid to use to confuse and separate the other team.
- Using it during a teamfight in the jungle is extra powerful because the enemies outside of brush completely lose sight inside of it due to a lack of shared sight. It can cause them to unknowingly split up in the confusion.
- becomes more powerful with more map vision. His does not reveal the enemy champions, so you must have vision of them in order to dash to them. Because of this getting Wards and placing them around the map is highly recommended.
- can only target enemies in the radius of and with sight. For this reason, synergizes well as it gives sight to all enemies, even invisible champions and ones in brush, allowing to be able to hit a target in the fog of war.
- can use other skills such as while mid-dash with . Using while mid-dash will result in Nocturne starting the channel the instant he hits his opponent, resulting in a lesser risk of error and a smaller timing where the opponent can dash away.
- Rune Usage
- Item Usage
functions well as a mobile fighter or, more traditionally, a high survivability assassin. His prime statistics are armor penetration, attack damage, and health.
- As his attack damage quite well, building attack damage can give him good burst when he hits all of his abilities on one target , and scale off
- As with most physical damage-based champions, armor penetration, cooldown reduction, and most notably the movement speed active.
has great synergy with because of the
- Be aware that activating while is up will cause both shields to pop when hit by an ability.
- will greatly assist Nocturne in surviving due to the Health, Armor, and critical strike damage reduction. Additionally, the Active will allow to stick onto anyone he targets.
- is also useful due to the health, armor, as well as the movement speed while roaming and slow on the first AA. This synergizes strongly with to grant a slow upon reaching the target.
- on-hit effects, but does not necessarily require them. They can be very useful on him, though. can certainly use
players should limit their choice of boots to a small range: , or with emphasis on and due to his squishy nature.
- When going for a more assassin-based playstyle, another viable choice is . Despite being auto-attack based, Nocturne is still quite reliant on his abilities, both to survive and to cause damage.
- Getting attack speed items can give
enormous attack speed advantage over other champions since he naturally gains attack speed due to 's passive.
- However, already gains attack speed from the ability, so it is recommended to build items that provide both attack damage and attack speed, such as or .
- grants a lot of health and a small amount of attack damage, increasing durability and damage output.
- It is even better to choose , which grants less health in exchange of attack damage, armor reduction and cooldown reduction.
- is a good choice if is facing enemies that use magic damage more often while is good when facing physical damage enemies.
- function excellently with kits as it provides attack damage, cooldown reduction, healing on physical damage and burst resist.
seems to be the only item that is able to satisfy thirst for mana while also giving him a decent amount of attack damage.
- Essence Flare has a great use when diving as it allows to regenerate mana on-hit.
- However, this item is not recommended for an assassin since it is only good for on-hit builds.
and are good offensive items for an assassin playstyle.
- Activating Paranoia will trigger the effect of Nightstalker and therefore increases burst damage.
lane dominance is great because of his and , He is very squishy early game. Putting aggressive pressure on him will make him under-leveled or under-farmed.
- Keep in mind however that he is resilient to zoning because of the spell shield from his .
- Try to juke to avoid because this will increase movement speed if it hits you.
leash can be critical to your survival. It is his only form of crowd control.
- Keep in mind that means he can initiate his fights/ganks without worrying about a Veil blocking his or if he does initiate with .
- If greatly boost his attack speed. However, spamming low-cooldown spells will deal enough damage to Nocturne to render his shield useless. is being used, save your crowd control abilities for after it expires - or if you want to crowd control him faster, pop it with another ability. If he is chasing you, using a crowd control ability with a long cast time (e.g. ) will be counterproductive as he will use his Shroud of Darkness to block the attack and
- Always remember, dash to you. Another alternative is to use Quicksilver Sash or Cleanse, which will remove the sight debuff while his ultimate is active.
cannot target you with his ult if he can't see you. If you lose your vision, due to the effects of , try quickly hiding in the brush or stealthing to prevent his
- Also, while under the effects of , you and your teammates can still see each other's map pings.
- Try to stay close with your allies when uses his so you and your allies are prepared to fight him.
- Never overextend when chasing . If you are also low on health and is attacked by turret, he will activate his and dash to you. This can result in your death.
- If you are playing as and the enemy team also has a , using immediately as the opposing Nocturne does effectively makes his dash impossible, unless he is right on top of his target. Keep in mind that this tactic clearly costs you a chance to use your ult, but timing this technique can save a player near death.