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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
03SI005T1-full
Nocturne
Nocturne (Universe)Nocturne (Universe)
Nocturne (League of Legends)Nocturne (League of Legends)
Nocturne (Esports)Nocturne (Esports)
Nocturne (Teamfight Tactics)Nocturne (Teamfight Tactics)
Nocturne (Legends of Runeterra)Nocturne (Legends of Runeterra)
Nocturne (Development)Nocturne (Development)
Nocturne (Trivia)Nocturne (Trivia)

03SI005


03SI005T1


03SI005T3


Skins[]

Original Nocturne: Base Skin
1 Wildcards 1 / 26-Aug-2020
03SI005-full
Level 1

"It appears that, once enough souls have been shaken, it breaches our world. Only hope can send the monstrosity back to its realm... but hope died here long ago, on a queen's final breath, and with a LoR Champion Indicator6king's eternal scream."
- Notes of Jens Tommen, historian

03SI005T1-full
Level 2

"My dreams grow more vivid with each passing night. I see a creature of pure evil, writhing in the dark, twisting its way toward me. Though I was to be stationed here for another week, I have just paid for transport to Fossbarrow this evening. Plainly, I cannot stand this place."
- Notes of Jens Tommen, historian

03SI005T3-full
Nocturne's Unspeakable Horror

"Every passing day saps my spirit, pulls from me the vigor that compelled me to find this place. The Whale's Tooth is full of haggard folk, seemingly lost to all endeavor, and I fear the longer I stay, the more like them I become."
- Notes of Jens Tommen, historian


Edit

Battle Boss Nocturne: Common Skin

You can’t outrun your nightmares.

Features:
  • 2 new artworks
This skin is available for purchase.
700 Coins 700 / 16-Feb-2022
03SI005 BattleBoss-full
Level 1

“Don’t start the victory lap yet, little centaur.”

03SI005T1 BattleBoss-full
Level 2

“You can run, but you can’t escape your nightmares!”


Edit

Trivia[]

Quotes[]

Keyword Summon Summoned[]

Allied LoR Champion Indicator2Diana present

Enemy LoR Champion Indicator4Gnar present

Allied LoR Champion Indicator4Kindred present

Enemy LoR Champion Indicator5Leona present

Allied LoR Champion Indicator4Nidalee present

Enemy LoR Champion Indicator3Riven present

Enemy LoR Champion Indicator1Zoe present

  • ▶️   Zoe: "Nightmares? Oh, I had this dream where I was on a stage in front of all the aspects and..."

Keyword See Sees a Unit card Unit Keyword Summon Summoned[]

Enemy LoR Champion Indicator10Aurelion Sol

Allied LoR Champion Indicator2Diana

Enemy LoR Champion Indicator5Leona

Enemy LoR Champion Indicator3Lulu

Enemy LoR Champion Indicator3Riven

Enemy LoR Champion Indicator4Shyvana

Enemy LoR Champion Indicator4Taric

Enemy LoR Champion Indicator5Trundle

Enemy LoR Champion Indicator1Zoe

Allied LoR Non-Champion Non-Spell Indicator3 Doombeast

Allied LoR Non-Champion Non-Spell Indicator4 Duskrider

Allied LoR Non-Champion Non-Spell Indicator2 Evershade Stalker

Allied LoR Non-Champion Non-Spell Indicator1 Stygian Onlooker

Keyword Summon Summon effect[]

Summoned with Keyword Nightfall Nightfall

Ability effect[]

Keyword Level Up Level Up[]

Keyword See Sees a Spell card Spell or Keyword Skill Skill Resolve[]

Allied LoR Spell Non-Slow Indicator1 Shroud of Darkness

Allied LoR Spell Non-Slow Indicator2 Unspeakable Horror

Allied LoR Spell Non-Slow Indicator3 Stalking Shadows

Attack Declared[]

Block Declared[]

Keyword Death Death[]

Turn timer appears[]

Allied turn timer

Enemy turn timer

Removed from Combat or Play[]

Brought back to Combat or Play[]

Victory[]

Defeat[]

Change Log[]

Nocturne
V3.16
  • Level Up becomes: "You've attacked with 5+ Keyword Nightfall Nightfall or Keyword Fearsome Fearsome allies."
    • Old Level Up: "You've attacked with 5+ Keyword Nightfall Nightfall allies."
V1.8
  • Added.
Nocturne (Level 2)
V3.6
  • Text becomes: "Keyword Nightfall Nightfall: Grant an enemy Keyword Vulnerable Vulnerable and give enemies -1|-0 this round. Other allies have Keyword Fearsome Fearsome. When you summon a unit, give enemies -1|-0 this round."
    • Old Text: "Keyword Nightfall Nightfall: Grant an enemy Keyword Vulnerable Vulnerable and give enemies -1|-0 this round. Other allies have Keyword Fearsome Fearsome. When you play a unit, give enemies -1|-0 this round."
V2.18
  • Text becomes: "Keyword Nightfall Nightfall: Grant an enemy Keyword Vulnerable Vulnerable and give enemies -1|-0 this round. Other allies have Keyword Fearsome Fearsome. When you play a unit, give enemies -1|-0 this round."
    • Old Text: "Other allies have Keyword Fearsome Fearsome. When you play a unit, give enemies -1|-0 this round."
V1.8
  • Added.
Nocturne's Unspeakable Horror
V2.19
V1.16
V1.11
V1.8
  • Added.


References

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