League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement
"It is just as the spies described."
This article is a character stub. It needs a lore enthusiast to help fill-out the missing sections following the written conventions.

Missing section(s):

If you're eager to help but would like to reference a completed character article:

Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Nocturne
Nocturne (Universe)Nocturne (Universe)
Nocturne (League of Legends)Nocturne (League of Legends)
Nocturne (Esports)Nocturne (Esports)
Nocturne (Teamfight Tactics)Nocturne (Teamfight Tactics)
Nocturne (Legends of Runeterra)Nocturne (Legends of Runeterra)
Nocturne (Development)Nocturne (Development)

A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne Nocturne has become a primordial force of pure terror. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking blades. After freeing itself from the spirit realm, Nocturne now continually descends upon the waking world, to feed on the kind of fear that can only thrive in true darkness.


"The darkness darkness is closing in... it's pitch black now... but I can still see him... "  Unknown
Read Biography

Background[]

(TBA)

Appearance[]

Nocturne is made of pure, inky-black darkness, only vaguely humanoid with a head and two arms. Its fingers appear clawed and its head is featureless save for two solid white eyes. From the waist down, its body seems to dissolve into a plume of black smoke.

It is usually seen wearing armor, either purple or red with a gray trim. It wears a breastplate and two large, spiked pauldrons. Its signature weapons are a pair of massive blades attached to either forearm, both viciously curved with numerous points.

Personality[]

Nocturne is a demonic entity that thrives on the nourishment derived from fear induced by nightmares. This malevolent being possesses an intimate understanding of individuals' deepest fears, allowing him to expertly exploit and manipulate their vulnerabilities. In its pursuit of sustenance, Nocturne revels in the psychological torment it inflicts upon its victims, creating an atmosphere of profound dread and isolation.

In its insatiable quest for mortal fear, Nocturne revels in the perverse satisfaction derived from plunging the world into shadows. This malefic entity holds an innate disdain for the brilliance of light and seeks to envelop every soul it encounters in an eternal abyss of darkness. In this relentless pursuit, Nocturne spares no mercy for the innocent and remorselessly extinguishes life, all while feeding voraciously on the exquisite banquet of nightmares and the paralyzing grip of terror.

Abilities[]

  • Demon Physiology: Nocturne is a demon, a malevolent spirit that feeds from human emotions. it has no physical form and cannot be harmed by physical weapons (unless it has magical properties). Each demon is linked to a specific emotion, in this case, Nocturne feeds itself on the fear that comes from nightmares.
    • Emotional Feeding: Like other demons, Nocturne can feed itself from an specific emotion, in it's case, the fear that comes from nightmares. By absorbing the fears of others, Nocturne can sustain itself for prolonged periods of time. Nocturne instinctively knows ones nightmares.
    • Immortality: So long as nightmares exist, Nocturne will continue existing in some form.
    • Shadow Form: Nocturne is composed of pure darkness that it can mold at will.
    • Dream Control: Nocturne can control the dreams of others to its will, it can mold the dream escape of its victims to its will, turning even the most pleasant dream in a hellish nightmare.

Relations[]

Garen Garen & Lux Lux[]

Nocturne terrorized the Demacian settlement of Fossbarrow until Garen Garen and Lux Lux expelled it from the neighboring tomb. It was sealed in the grave of their great-grandfather Fossian, who died during the fight versus Nocturne, before it was woken up by a mage boy named Luca.

Sylas Sylas[]

Sylas used to hear tales about Nocturne when he was young. During the Great Mage Rebellion, Sylas encountered Nocturne in the woods, disguising itself as Morgana Morgana and admonishing him for the blood on his hands. Seeing through the demon's illusion, Sylas defeated Nocturne in battle, reverting to its true form and fading away.

Read More

Biography

EditImageReference

Biography

The Eternal Nightmare

By Ian St. Martin

Starring Champion

EditImageReference

Short Story • 28 Minute Read

For Demacia

By Graham McNeill

In a town plagued by nightmares, can even the best and bravest of Demacia bring back the light?

EditImageReference

Game

The Mageseeker

By Digital Sun

In the kingdom of Demacia, the Mageseekers hold the power to oppress magic-using citizens in the name of public order–by inducting and indoctrinating them, locking them away, or driving them into hiding. Play as Sylas, a spell-stealing mage who has just broken free of his unjust captivity at the Mageseekers’ hands. Wielding the chains that once bound you, you must liberate your homeland from tyranny, one Mageseeker at a time.

EditImageReference

Short Story • 4 Minute Read

The Shadow Door

By Ian St. Martin

”Tell me another story.”

Alternate Universes

EditImageReference

Video

A Twist of Fate

The battle seems decided... until there is a Twist of Fate.

EditImageReference

Short Story

The Spirit of Copperwood Glade

By Jared Rosen

It is common in these dark days to speak of the Elderwood with some deference, as both the young and old know it as a place of great danger, filled with tricks and traps laid by the last true children of the wilds.

Trivia[]

Change log[]

Character blurb
Added.

References[]


See also[]

Advertisement