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Nocturne OriginalCentered.jpg
Nocturne
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Abilities

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Umbra Blades
STATIC COOLDOWN: 14
Umbra Blades.png

Innate: Nocturne's basic attack is periodically enhanced, dealing 20% AD bonus physical damage to his target and 120% AD physical damage to surrounding enemies, while also Heal power.png healing himself for 15 − 40 (based on level) (+ 15% AP) per enemy hit.

Umbra Blades's damage to the primary target can Critical strike icon.png critically strike for「 (192.5% + 8.8% to 44% 8.8% to 44%) AD physical damage. 」「 110% of the Critical strike damage icon.png critical damage of his basic attacks. 」

Steel Blades.png

Basic attacks reduce Umbra Blades' Cooldown reduction icon.png cooldown by 1 second, increased to 3 seconds against Monster icon.png monsters and enemy Champion icon.png champions.

Info
Notes
  • Basic attacks against structures will reduce Umbra Blades' cooldown but will not trigger the Umbra Blades.png splash damage.
  • The enhanced attack will apply other on-hit effects (only to main target) and can Critical strike icon.png critically strike as normal.
  • PENDING FOR TEST: Umbral Blade's interaction with parrying effects (Counter Strike.png dodge, Spirit's Refuge.png block, Blind icon.png blind).

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Duskbringer
TARGET RANGE: 1200
SPEED: 1600
CAST TIME: 0.25
COST: 60 / 65 / 70 / 75 / 80 Mana
COOLDOWN: 10
Duskbringer.png

Active: Nocturne sends out a shadow blade in a line in the target direction that leaves a Dusk Trail on its path, dealing physical damage to enemies it passes through and causing enemy Champion icon.png champions hit to also leave a Dusk Trail behind their movement for 5 seconds.

Physical damage:
65 / 110 / 155 / 200 / 245 (+ 75% bonus AD)

While on the Dusk Trail, Nocturne is Ghost.png ghosted and gains Movement speed icon.png bonus movement speed and Attack damage icon.png bonus attack damage.

Movement Speed:
15 / 20 / 25 / 30 / 35%
Bonus AD:
20 / 30 / 40 / 50 / 60

Info
Notes
  • Duskbringer's Dusk Trail will expose the path of affected units until its duration ends. It is a form of Sweeper Drone icon.png obscured vision; the trail indirectly reveals the location of enemy units even in the fog of war, including those shrouded by Guerrilla Warfare.png stealth.
  • Spell Shield.png Spell shield will block the damage and also prevents the Dusk Trail from following the target.
  • The formed Dusk Trail does not disappear if Duskbringer is intercepted by Wind Wall Wind Wall or Unbreakable Unbreakable.
  • Duskbringer is always cast from the original casting position.

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Shroud of Darkness
CAST TIME: none
COST: 50 Mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Shroud of Darkness.png

Passive: Nocturne permanently gains Attack speed icon.png bonus attack speed.

Bonus Attack Speed:
30 / 35 / 40 / 45 / 50%
Maximum Bonus Attack Speed:
60 / 70 / 80 / 90 / 100%

Active: Nocturne gains a Spell Shield.png spell shield for 1.5 seconds.

Blocking an ability doubles Shroud of Darkness' passive bonus attack speed for 5 seconds.

Info
Notes
  • If Shroud of Darkness is active when Nocturne re-casts Paranoia Paranoia to dash to a target, it'll stay active until Nocturne reaches his target.

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Unspeakable Horror
TARGET RANGE: 425
TETHER RADIUS: 465
CAST TIME: none
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
Unspeakable Horror.png

Passive: Nocturne gains Movement speed icon.png 335 bonus movement speed when moving toward Flee icon.png fleeing targets.

Active: Nocturne plants nightmares into the target enemy's mind, forming a Focused Resolve.png tether between Nocturne and the target for 2 seconds, during which the target takes magic damage over the duration.

Magic Damage:
80 / 125 / 170 / 215 / 260 (+ 100% AP)

If the tether is not broken by the end of its duration, the target is made to Flee icon.png flee from Nocturne for a duration, during which they are Slow icon.png slowed by 90%.

Fear Duration:
1.25 / 1.5 / 1.75 / 2 / 2.25

Info
Notes
  • Spell Shield.png Spell shield will block the tether's application but not the damage and aftereffects of one already applied.

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Paranoia
TARGET RANGE: 2500 / 3250 / 4000
EFFECT RADIUS: Global
CAST TIME: none
COST: 100 Mana
COOLDOWN: 150 / 125 / 100
Paranoia.png

Active: Nocturne inflicts unstable terror upon all enemy champions (including Playful.png untargetable and dead ones), Nearsight icon.png nearsighting them for 6 seconds, which reduces their Sight icon.png sight radius「 to 1,030 units, 」「 by 320 units, 」and granting him the ability to recast Paranoia for the same duration at no delay.

Recast: Nocturne Dash.png dashes with Unstoppable icon.png displacement immunity to the target enemy Champion icon.png champion, dealing physical damage to them on arrival.

Physical Damage:
150 / 275 / 400 (+ 120% bonus AD)

If Shroud of Darkness Shroud of Darkness is active at the time of Paranoia's recast, its duration is refreshed every 0.25 seconds for the flight.

The nearsight persists through Death.png death.

 
"Darkness... "

Info
Notes
  • Nocturne can cast any of his abilities, summoner spells, or item actives during flight.
    • Using a Dash.png dash or Flash.png blink ability will interrupt the flight.
  • Paranoia cannot be recast while Grounded icon.png grounded or Root icon.png rooted.
  • Nocturne will track targets that change locations (e.g by simply moving, Dash.png dashing, Flash.png blinking) but not those that cover great distances (e.g. Recall Recall, Teleport Teleport) in which case he will travel to their most previous location and not deal the damage.
    • There is a range limit in how far he can follow a moving target.
  • Paranoia's Nearsight icon.png nearsight does not apply to Command Hallucinate.png clones.
  • Players' screens will turn a different color when Paranoia is cast, based on their perspective: blue for allies and red for enemies.
  • A spell indicator telegraphed to Nocturne and his allies will be placed on all enemy Champion icon.png champions within range of Paranoia's recast while the ability is active. The following images display the indicator for the default skin:

A glowing red silhouette of Nocturne's blades indicates an enemy champion can be targeted by Paranoia's recast.

A glowing green silhouette of Nocturne's blades signifies an enemy champion has been targeted by Paranoia's recast.


References

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