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[[File:Nexus Siege logo.png|right|thumb]]{{Tocright}}
 
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[[File:FGM Nexus Siege.png|right|thumb|400px|Nexus Siege mode]]
'''Nexus Siege''' is a [[Featured Game Mode]] for League of Legends.<ref>http://na.leagueoflegends.com/en/featured/nexus-siege</ref>
 
  +
  +
{{Tocright}}
  +
  +
'''[https://web.archive.org/web/0/http://na.leagueoflegends.com/en/featured/nexus-siege Nexus Siege]''' is a [[Featured Game Mode]] for League of Legends.
   
 
== Description ==
 
== Description ==
 
Nexus Siege cuts the Rift in half, leaving just one base to raze/protect. If you’re on the attack, blitz the base, shove waves, and deploy siege weapons to charge up your minions and destructify towers. When defending, break out tower upgrades and hold the line at all costs. Once the attackers crack the Nexus, teams switch sides. Victory goes to whichever team flattens the base fastest when attacking.
 
Nexus Siege cuts the Rift in half, leaving just one base to raze/protect. If you’re on the attack, blitz the base, shove waves, and deploy siege weapons to charge up your minions and destructify towers. When defending, break out tower upgrades and hold the line at all costs. Once the attackers crack the Nexus, teams switch sides. Victory goes to whichever team flattens the base fastest when attacking.
   
== Stat bonuses ==
+
== Stat Bonuses ==
 
Both team have a variety of teleport pads to warp out to from fountain. Use the Siege Warp trinket to get into battle faster!
 
Both team have a variety of teleport pads to warp out to from fountain. Use the Siege Warp trinket to get into battle faster!
   
The attacking team has {{fd|1.5%}} increased AD, AP and max HP. This bonus increases over time.
+
The attacking team has {{fd|1.5%}} increased {{sti|{{as|AD}}}}, {{sti|{{as|AP}}}} and {{sti|HP|{{as|max HP}}}}. This bonus increases over time.
   
Gold & EXP are normalised for Nexus Siege across both teams. This means don't worry about last-hitting, just push those minions as fast as you can!
+
{{g|Gold}} & EXP are normalised for Nexus Siege across both teams. This means don't worry about last-hitting, just push those minions as fast as you can!
   
 
=== Obliterator ===
 
=== Obliterator ===
 
The Defense team is rewarded everytime they manage to safely escort and push a minion into one of the Attacking team's fountains. If they can push 15 total minions up there, they trigger the Obliterator laser.
 
The Defense team is rewarded everytime they manage to safely escort and push a minion into one of the Attacking team's fountains. If they can push 15 total minions up there, they trigger the Obliterator laser.
   
The Obliterator will kill all enemies in all lanes.
+
The Obliterator will kill all enemies in all lanes. This is also a great lane reset for the Defending team, buying them precious extra minutes to stall.
This is also a great lane reset for the Defending team, buying them precious extra minutes to stall.
 
   
 
== Siege Weapons ==
 
== Siege Weapons ==
 
[[File:Nexus Siege logo.png|right|300px]]
   
 
=== Crystal Shards ===
 
=== Crystal Shards ===
 
Siege weapons fill summoner spell slots. Snatch them up with an alternate currency called Crystal Shards (CR). Each side earns this kind of CR a little differently:
 
Siege weapons fill summoner spell slots. Snatch them up with an alternate currency called Crystal Shards (CR). Each side earns this kind of CR a little differently:
   
  +
;{{cci|Blue Team Stag profileicon.png|size=32||Offense}}
Offense:
 
 
* Earned over time
 
* Earned over time
 
 
* Kill enemy champions; attacker kills net more Crystal Shards than defender kills
 
* Kill enemy champions; attacker kills net more Crystal Shards than defender kills
Defense:
 
* Earned over time
 
   
  +
;{{cci|Red Team Owl profileicon.png|size=32||Defense}}
 
* Earned over time
 
* Kill enemy champions
 
* Kill enemy champions
 
* Granted when the first tower in each lane is destroyed
 
* Granted when the first tower in each lane is destroyed
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=== Weapons ===
 
=== Weapons ===
 
[[File:Summoner Empty.png|right]]
All Siege Weapons use the Summoner Spell slot and are cast or deployed similar to Summoner Spells. You can carry up to two different Siege Weapons at once, and they do not stack in your Summoner Spell inventory (one at a time).
+
All Siege Weapons use the Summoner Spell slot to deploy. You can carry up to two different Siege Weapons at once.
 
{{clr}}
  +
<tabber>
 
Offense=
  +
<center>{{quote|"Hmmmm. These experimental siege weapons are more than prototypically destructive!"|{{ci|Heimerdinger}}}}</center>
   
  +
: {{ii|Siege Ballista|size=32}}
;Offense
 
: [[File:Siege Ballista.ogv|thumb|right]][[File:Siege Ballista.jpg|20px|border|link=]] Siege Ballista
 
 
:* Cost: 100 CR
 
:* Cost: 100 CR
 
:* Health: 3 ward health
 
:* Health: 3 ward health
 
:* A long ranged siege engine that will hammer away at enemy towers. These are excellent for applying pressure on defending teams who continually turtle and never come out from under their towers.
 
:* A long ranged siege engine that will hammer away at enemy towers. These are excellent for applying pressure on defending teams who continually turtle and never come out from under their towers.
  +
:* Visible through fog of war.
:* "The bread and butter bomb lobber of the offense. Stick these somewhere safe-ish, and protect them from pesky defenders."
+
: ''"The bread and butter bomb lobber of the offense. Stick these somewhere safe-ish, and protect them from pesky defenders."''
: [[File:Vanguard Banner.ogv|thumb|right]][[File:Vanguard Banner.jpg|20px|border|link=]] Vanguard Banner
 
  +
  +
[[File:Siege Ballista.ogv|480px|center]]
  +
  +
: {{ii|Vanguard Banner|size=32}}
 
:* Cost: 100 CR
 
:* Cost: 100 CR
 
:* Health: 5 ward health
 
:* Health: 5 ward health
 
:* Gives nearby allied minion significant combat stats for extra pushing power.
 
:* Gives nearby allied minion significant combat stats for extra pushing power.
:* "This minion might magnifier’s like a Baron buff on a stick!"
+
: ''"This minion might magnifier’s like a Baron buff on a stick!"''
  +
: [[File:Shield Totem.ogv|thumb|right]][[File:Shield Totem.jpg|20px|border|link=]] Shield Totem
 
  +
[[File:Vanguard Banner.ogv|480px|center]]
  +
  +
: {{ii|Shield Totem|size=32}}
 
:* Cost: 100 CR
 
:* Cost: 100 CR
 
:* Health: 3 ward health
 
:* Health: 3 ward health
 
:* Nearby allied Siege Weapons gain a recharging shield making them tougher to destroy.
 
:* Nearby allied Siege Weapons gain a recharging shield making them tougher to destroy.
 
:* Shield strength: +2 ward health (+1 for each additional Shield Totem)
 
:* Shield strength: +2 ward health (+1 for each additional Shield Totem)
  +
:* Visible through fog of war.
:* "Listen for the pleasant humming of the Shield Totem between explosions.<em>~Wommmmmm~"</em>
+
: ''"Listen for the pleasant humming of the Shield Totem between explosions. ~Wommmmmm~ "''
: [[File:Port Pad.ogv|thumb|right]]
 
  +
[[File:Port Pad.jpg|20px|border|link=]] Port Pad
 
  +
[[File:Shield Totem.ogv|480px|center]]
  +
  +
: {{ii|Port Pad|size=32}}
 
:* Cost: 200 CR
 
:* Cost: 200 CR
 
:* Health: 3 ward health
 
:* Health: 3 ward health
 
:* Deploy additional teleport locations for your team, moving your forward point closer to the enemy base.
 
:* Deploy additional teleport locations for your team, moving your forward point closer to the enemy base.
:* "When teleporting halfway across the map still doesn’t land you close enough to the fighty spots, there’s the Port Pad."
+
: ''"When teleporting halfway across the map still doesn’t land you close enough to the fighty spots, there’s the Port Pad."''
  +
 
[[File:Port Pad.ogv|480px|center]]
  +
  +
|-|
 
Defense=
  +
<center>{{quote|"They’re trying to bomb our base? What if our base bombs them?!"|{{ci|Ziggs}}}}</center>
   
  +
: {{ii|Tower: Beam of Ruination|size=32}}
;Defense:
 
: [[File:Beam of Ruination.ogv|thumb|right]][[File:Tower Beam of Ruination.jpg|20px|border|link=]] Tower: Beam of Ruination
 
 
:* Cost: 100 CR
 
:* Cost: 100 CR
 
:* Attach to a nearby tower giving you control of 3 beam blasts from the tower. This does serious damage to enemy champions.
 
:* Attach to a nearby tower giving you control of 3 beam blasts from the tower. This does serious damage to enemy champions.
:* "Fire turrets yourself with the Beam of Ruination. Unfortunately for you, they’re skillshots."
+
: ''"Fire turrets yourself with the Beam of Ruination. Unfortunately for you, they’re skillshots."''
  +
: [[File:Storm Bulwark.ogv|thumb|right]][[File:Tower Storm Bulwark.jpg|20px|border|link=]] Tower: Storm Bulwark
 
  +
[[File:Beam of Ruination.ogv|480px|center]]
:* Cost: 100 CR
 
  +
  +
: {{ii|Tower: Storm Bulwark|size=32}}
 
:* Cost: 200 CR
 
:* An emergency Zhonya style shield for your tower that makes it invulnerable for a few seconds, then wrecks all enemies that were around it in a rain of missiles. Great for clutch saves on a tower about to go down, buying you precious extra time.
 
:* An emergency Zhonya style shield for your tower that makes it invulnerable for a few seconds, then wrecks all enemies that were around it in a rain of missiles. Great for clutch saves on a tower about to go down, buying you precious extra time.
:* "Invincible towers dispensing AoE true damage? This is fine."
+
: ''"Invincible towers dispensing AoE true damage? This is fine."''
  +
: [[File:Entropy Field.ogv|thumb|right]][[File:Entropy Field.jpg|20px|border|link=]] Entropy Field
 
  +
[[File:Storm Bulwark.ogv|480px|center]]
  +
  +
: {{ii|Entropy Field|size=32}}
 
:* Cost: 100 CR
 
:* Cost: 100 CR
 
:* Freezes all enemy minions and slows all enemy champs within it's zone. Can completely change the balance of a team fight.
 
:* Freezes all enemy minions and slows all enemy champs within it's zone. Can completely change the balance of a team fight.
:* "Put your enemies in the danger zone, and keep them there with the slow dome."
+
: ''"Put your enemies in the danger zone, and keep them there with the slow dome."''
  +
: [[File:Flash Zone.ogv|thumb|right]][[File:Flash Zone.jpg|20px|border|link=]] Flash Zone
 
  +
[[File:Entropy Field.ogv|480px|center]]
:* Cost: 200 CR
 
  +
  +
: {{ii|Flash Zone|size=32}}
 
:* Cost: 100 CR
 
:* Throw down a large area that gives all allied champions inside the zone unlimited Flash on a 1sec cooldown. Great for team engages or reaching hidden nests of Siege Ballistae.
 
:* Throw down a large area that gives all allied champions inside the zone unlimited Flash on a 1sec cooldown. Great for team engages or reaching hidden nests of Siege Ballistae.
:* "Get in the zone and style on fools with one-second cooldown Flashes."
+
: ''"Get in the zone and style on fools with one-second cooldown Flashes."''
  +
  +
[[File:Flash Zone.ogv|480px|center]]
  +
  +
</tabber>
  +
  +
== Strategy ==
  +
=== Tactics ===
  +
<tabber>
 
Offense=
  +
<center>{{quote|"The array of strategic options is positronically dizzying. I like it!"|{{ci|Heimerdinger}}}}</center>
  +
  +
# Head to base often for more siege weapons, even if it’s against your incendiary instincts. All attackers should head back to base around three minutes to pick up their first siege weapon.
  +
# Pushing one lane together can work, but often ends in Obliterator-ation.
  +
# Nest siege weapons together and don’t forget the {{ii|Shield Totem|Shield Totems}}. The grouped weapons bait disorganized defenders into your ambushes.
  +
  +
|-|
 
Defense=
  +
<center>{{quote|"Who needs strategy when you have AN OBLITERATOR???"|{{ci|Ziggs}}}}</center>
  +
  +
# If the enemy team groups in one lane, port to the opposite lane and split-push to unleash the Obliterator and blunt the offensive.
  +
# Don’t rush nested siege weapons alone. Go in groups and deploy {{ii|Flash Zone|Flash Zones}} and {{ii|Entropy Field|Entropy Fields}} to outmaneuver and grey screen the attackers.
  +
# As the game goes late, keep a {{ii|Tower: Storm Bulwark|Storm Bulwark}} handy. Hasty attackers can be baited into reckless dives.
  +
</tabber>
  +
  +
=== Champions ===
  +
<tabber>
  +
Offense=
  +
{|class = "article-table" style = "width: 100%;" border = "0" cellpadding = "1" cellspacing = "1"
  +
|-
  +
!width = "50%"|
  +
|-
  +
|[[File:Tristana OriginalSquare.png|left|64px]]'''[[Tristana]]''' ''- the Yordle Gunner''
  +
Toting a {{ai|Rapid Fire|Tristana|cannon}} and a bandolier of {{ai|Explosive Charge|Tristana|grenades}}, Tristana’s natural strengths line up well with the attacker’s offensive goals.
  +
|-
  +
|[[File:Azir OriginalSquare.png|left|64px]]'''[[Azir]]''' ''- the Emperor of the Sands''
  +
The Shuriman emperor’s {{ai|Arise!|Azir|soldiers}} exert powerful zone control, pushing defenders away from your siege weapon nests and their own turrets.
  +
|-
  +
|[[File:Ziggs OriginalSquare.png|left|64px]]'''[[Ziggs]]''' ''- the Explosives Expert''
  +
Extreme AoE damage and {{ai|Satchel Charge|Ziggs|tower push}} pose a substantial attrition threat to defenders.
  +
|}
  +
  +
|-|
  +
Defense=
  +
{|class = "article-table" style = "width: 100%;" border = "0" cellpadding = "1" cellspacing = "1"
  +
|-
  +
!width = "50%"|
  +
|-
  +
|[[File:Lux OriginalSquare.png|left|64px]]'''[[Lux]]''' ''- the Lady of Luminosity''
  +
Impeccable {{ai|Lucent Singularity|Lux|waveclear}} and high pick potential keep Lux high on the defending tier list.
  +
|-
  +
|[[File:Malzahar OriginalSquare.png|left|64px]]'''[[Malzahar]]''' ''- the Prophet of the Void''
  +
Because nothing’s better than {{ai|Nether Grasp|Malzahar|suppressing}} someone while the Obliterator charges up.
  +
|-
  +
|[[File:Maokai OriginalSquare.png|left|64px]]'''[[Maokai]]''' ''- the Twisted Treeant''
  +
The tanky tree combines well with the ''{{si|Flash}} Zone'' and clears siege weapon nests with ease.
  +
|}
  +
  +
</tabber>
   
==References==
+
== Media ==
  +
<tabber>
{{Reflist}}
 
  +
Gallery=
  +
<gallery type = "slideshow" position = "center" widths = "640" crop = "false" hideaddbutton = "true">
  +
Nexus Siege Turret Concept 01.jpg|Nexus Siege Turret Concept 1 (by Riot Artist [https://www.artstation.com/artist/beezul Max Gon])
  +
Nexus Siege Turret Concept 02.jpg|Nexus Siege Turret Concept 2 (by Riot Artist [https://www.artstation.com/artist/beezul Max Gon])
  +
Nexus Siege Turret Concept 03.jpg|Nexus Siege Turret Concept 3 (by Riot Artist [https://www.artstation.com/artist/beezul Max Gon])
  +
Nexus Siege Turret Concept 04.jpg|Nexus Siege Turret Concept 4 (by Riot Artist [https://www.artstation.com/jeremypage Jeremy Page])
  +
Nexus Siege Turret Concept 05.jpg|Nexus Siege Turret Concept 5 (by Riot Artist [https://www.artstation.com/jeremypage Jeremy Page])
  +
Nexus Siege Turret Concept 06.jpg|Nexus Siege Turret Concept 6 (by Riot Artist [https://www.artstation.com/jeremypage Jeremy Page])
  +
Nexus Siege Turret Concept 07.jpg|Nexus Siege Turret Concept 7 (by Riot Artist [https://www.artstation.com/jeremypage Jeremy Page])
  +
Nexus Siege Turret Concept 08.jpg|Nexus Siege Turret Concept 8 (by Riot Artist [https://www.artstation.com/jeremypage Jeremy Page])
  +
Nexus Siege Turret Concept 09.jpg|Nexus Siege Turret Concept 9 (by Riot Artist [https://www.artstation.com/jeremypage Jeremy Page])
  +
</gallery>
  +
</tabber>
   
{{Game modes}}
+
{{game modes}}
[[Category:Game modes]]
+
[[Category:Nexus Siege]]
  +
[[Category:League of Legends game modes]]
  +
[[Category:Temporary game modes]]

Revision as of 12:06, 17 May 2020

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This article or section may contain obsolete information, but exists here for historical purposes.
FGM Nexus Siege

Nexus Siege mode

Nexus Siege is a Featured Game Mode for League of Legends.

Description

Nexus Siege cuts the Rift in half, leaving just one base to raze/protect. If you’re on the attack, blitz the base, shove waves, and deploy siege weapons to charge up your minions and destructify towers. When defending, break out tower upgrades and hold the line at all costs. Once the attackers crack the Nexus, teams switch sides. Victory goes to whichever team flattens the base fastest when attacking.

Stat Bonuses

Both team have a variety of teleport pads to warp out to from fountain. Use the Siege Warp trinket to get into battle faster!

The attacking team has 1.5% increased Attack damage icon AD, Ability power icon AP and Health icon max HP. This bonus increases over time.

Gold Gold Gold & EXP are normalised for Nexus Siege across both teams. This means don't worry about last-hitting, just push those minions as fast as you can!

Obliterator

The Defense team is rewarded everytime they manage to safely escort and push a minion into one of the Attacking team's fountains. If they can push 15 total minions up there, they trigger the Obliterator laser.

The Obliterator will kill all enemies in all lanes. This is also a great lane reset for the Defending team, buying them precious extra minutes to stall.

Siege Weapons

Nexus Siege logo

Crystal Shards

Siege weapons fill summoner spell slots. Snatch them up with an alternate currency called Crystal Shards (CR). Each side earns this kind of CR a little differently:

Offense Offense
  • Earned over time
  • Kill enemy champions; attacker kills net more Crystal Shards than defender kills
Defense Defense
  • Earned over time
  • Kill enemy champions
  • Granted when the first tower in each lane is destroyed
  • Earned for each minion shoved into the attacker’s teleporters
  • Defenders start the round with enough Crystal Shards to buy a siege weapon

Weapons

Summoner Empty

All Siege Weapons use the Summoner Spell slot to deploy. You can carry up to two different Siege Weapons at once.

"Hmmmm. These experimental siege weapons are more than prototypically destructive!"
Heimerdinger Heimerdinger
Separator
Siege Ballista Siege Ballista
  • Cost: 100 CR
  • Health: 3 ward health
  • A long ranged siege engine that will hammer away at enemy towers. These are excellent for applying pressure on defending teams who continually turtle and never come out from under their towers.
  • Visible through fog of war.
"The bread and butter bomb lobber of the offense. Stick these somewhere safe-ish, and protect them from pesky defenders."
Vanguard Banner Vanguard Banner
  • Cost: 100 CR
  • Health: 5 ward health
  • Gives nearby allied minion significant combat stats for extra pushing power.
"This minion might magnifier’s like a Baron buff on a stick!"
Shield Totem Shield Totem
  • Cost: 100 CR
  • Health: 3 ward health
  • Nearby allied Siege Weapons gain a recharging shield making them tougher to destroy.
  • Shield strength: +2 ward health (+1 for each additional Shield Totem)
  • Visible through fog of war.
"Listen for the pleasant humming of the Shield Totem between explosions. ~Wommmmmm~ "
Port Pad Port Pad
  • Cost: 200 CR
  • Health: 3 ward health
  • Deploy additional teleport locations for your team, moving your forward point closer to the enemy base.
"When teleporting halfway across the map still doesn’t land you close enough to the fighty spots, there’s the Port Pad."

"They’re trying to bomb our base? What if our base bombs them?!"
Ziggs Ziggs
Separator
Tower: Beam of Ruination Tower: Beam of Ruination
  • Cost: 100 CR
  • Attach to a nearby tower giving you control of 3 beam blasts from the tower. This does serious damage to enemy champions.
"Fire turrets yourself with the Beam of Ruination. Unfortunately for you, they’re skillshots."
Tower: Storm Bulwark Tower: Storm Bulwark
  • Cost: 200 CR
  • An emergency Zhonya style shield for your tower that makes it invulnerable for a few seconds, then wrecks all enemies that were around it in a rain of missiles. Great for clutch saves on a tower about to go down, buying you precious extra time.
"Invincible towers dispensing AoE true damage? This is fine."
Entropy Field Entropy Field
  • Cost: 100 CR
  • Freezes all enemy minions and slows all enemy champs within it's zone. Can completely change the balance of a team fight.
"Put your enemies in the danger zone, and keep them there with the slow dome."
Flash Zone Flash Zone
  • Cost: 100 CR
  • Throw down a large area that gives all allied champions inside the zone unlimited Flash on a 1sec cooldown. Great for team engages or reaching hidden nests of Siege Ballistae.
"Get in the zone and style on fools with one-second cooldown Flashes."

Strategy

Tactics

"The array of strategic options is positronically dizzying. I like it!"
Heimerdinger Heimerdinger
Separator
  1. Head to base often for more siege weapons, even if it’s against your incendiary instincts. All attackers should head back to base around three minutes to pick up their first siege weapon.
  2. Pushing one lane together can work, but often ends in Obliterator-ation.
  3. Nest siege weapons together and don’t forget the Shield Totems Shield Totems. The grouped weapons bait disorganized defenders into your ambushes.

"Who needs strategy when you have AN OBLITERATOR???"
Ziggs Ziggs
Separator
  1. If the enemy team groups in one lane, port to the opposite lane and split-push to unleash the Obliterator and blunt the offensive.
  2. Don’t rush nested siege weapons alone. Go in groups and deploy Flash Zones Flash Zones and Entropy Fields Entropy Fields to outmaneuver and grey screen the attackers.
  3. As the game goes late, keep a Storm Bulwark Storm Bulwark handy. Hasty attackers can be baited into reckless dives.

Champions

Tristana OriginalSquare
Tristana - the Yordle Gunner

Toting a cannon cannon and a bandolier of grenades grenades, Tristana’s natural strengths line up well with the attacker’s offensive goals.

Azir OriginalSquare
Azir - the Emperor of the Sands

The Shuriman emperor’s soldiers soldiers exert powerful zone control, pushing defenders away from your siege weapon nests and their own turrets.

Ziggs OriginalSquare
Ziggs - the Explosives Expert

Extreme AoE damage and tower push tower push pose a substantial attrition threat to defenders.

Lux OriginalSquare
Lux - the Lady of Luminosity

Impeccable waveclear waveclear and high pick potential keep Lux high on the defending tier list.

Malzahar OriginalSquare
Malzahar - the Prophet of the Void

Because nothing’s better than suppressing suppressing someone while the Obliterator charges up.

Maokai OriginalSquare
Maokai - the Twisted Treeant

The tanky tree combines well with the Flash Flash Zone and clears siege weapon nests with ease.

Media