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m (→‎Media: Housekeeping, replaced: </gallery> </tabber> → </gallery> </tabber>, <tabber> → <tabber>)
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[[File:Summoners Rift Nexus Obelisk.png|thumb|The red Nexus Obelisk on Summoner's Rift.]]
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[[File:Summoners Rift Nexus Obelisk.png|thumb|Red team Nexus Obelisk on Summoner's Rift. <small>(Chaos)</small>]]
   
[[File:Blue_Nexus_Obelisk.png|thumb|The blue Nexus Obelisk on Summoner's Rift.]]
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[[File:Blue_Nexus_Obelisk.png|thumb|Blue team Nexus Obelisk on Summoner's Rift. <small>(Order)</small>]]
   
The '''Nexus Obelisk''' (colloquially called the '''Fountain Laser''') is a type of {{tip|turret}} in [[League of Legends]] that possesses the highest structure damage output in the game (referred to as {{tip|raw damage|internal raw damage}}) and presides over a team's [[Spawn|spawn platform]], mainly for the purpose of preventing spawn-camping by an opposing team (or the act of slaughtering enemies immediately as they re-enter the game).
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The '''Nexus Obelisk''' (colloquially the '''(Fountain) Laser''') is a type of {{tip|turret}} in [[League of Legends]] that possesses the highest structural damage output in the game, both in numbers and function: it deals 2000 {{tip|true damage}} per second, through a special damage type ({{tip|raw damage|internalraw}}) which overrides all forms of damage bypassing.
   
 
On [[Summoner's Rift]] and [[Howling Abyss]], the Obelisk oversees a team's [[Spawn|spawn platform]] and its form is visible behind the [[spawn]] point itself, at the very corner of the map.
They are {{tip|untargetable}} and are not destructible in any way whatsoever, although they may be [[Hotkeys and commands|pinged]].
 
  +
  +
Nexus Obelisks are {{tip|untargetable}} and are not destructible by any means whatsoever (''although they may be [[Hotkeys and commands|pinged]]''). They mainly function as a deterrent to spawn-camping by an opposing team. Spawn-camping is the act of slaughtering enemies behind their own [[Nexus]], immediately after they respawn.
   
 
== Gameplay ==
 
== Gameplay ==
  +
Like all turrets, the '''Nexus Obelisk's''' {{tip|gameplay radius}} is {{fd|88.4}} units. On Summoner's Rift, its attack range is {{tip|er|icononly = true}} 1250, however it may aquire targets in its innate sight radius of {{tip|cr|icononly = true}} 1350, rendering it uniquely indifferent about most enemies' [[size]].{{bug|2}} On the Howling Abyss, its attack range is {{tip|er|icononly = true}} 1100.
On [[Summoner's Rift]] and [[Howling Abyss]], the '''Nexus Obelisk''' sits in the very corner of the map, behind the [[spawn]] point itself.
 
   
In all of its iterations, the '''Nexus Obelisk''' attacks using a single-target {{tt|laser|no projectile implies no travel time, but still windup, estimated 1-2 frames for all turrets}} that deals 1000 ''internal raw damage'' per tick at two ticks per second (or 2000 per second). This damage is a unique form of {{tip|true damage}}<ref>[https://web.archive.org/web/0/https://na.leagueoflegends.com/en/news/game-updates/patch/patch-421-notes V4.21 Patch Notes, section Skirmisher's Saber]</ref> that additionally bypasses every damage-event related effect in the game, including {{tip|shield|shields}}, {{ai|Test of Spirit|Illaoi|damage transfers}}, {{ai|Undying Rage|Tryndamere|death immunity}}, and {{tip|invulnerability}} effects. Furthermore, since it doesn't register as a damage event, it will not flag the champion with the [[combat status|in-combat status]]. There are a few specific exceptions to this, such as {{cai|Glory in Death|Sion}} and {{cai|Skaarl the Cowardly Lizard|Kled}} effects triggering.
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In all of its iterations, the '''Nexus Obelisk''' attacks using a single-target {{tt|laser beam|No projectile implies no travel time, but it still has an attack windup of an estimated 1 to 2 game ticks, like all turrets.}} originating from the peak of its crystal. The beam deals {{sti|{{as|1000 true damage}}}} per tick at two ticks per second (i.e., {{as|2000|true damage}} per second) to the targeted enemy.
   
  +
The damage type itself is uniquely classified as ''internal raw damage'' against {{tip|champions}} and ''raw damage'' against {{tip|minions}}.
{{tip|untargetable|Untargetability}} may drop turret aggression, allowing for passage in any enemy fountain, but will not prevent an attack that is already being executed from concluding, because of the turret's windup time.
 
  +
: ''Internal raw damage'' is a [[Damage#Damage_types|damage type]]<ref>[https://web.archive.org/web/0/https://na.leagueoflegends.com/en/news/game-updates/patch/patch-421-notes V4.21 Patch Notes, section Skirmisher's Saber]</ref> that allows for the bypassing of every effect related to damage events in the game, including {{tip|shield|shields}}, {{ai|Test of Spirit|Illaoi|damage transfers}}, {{tip|invulnerability}}, and [[Death#Ways_to_prevent_dying_by_not_losing_health|undying effects]]. Furthermore, this damage type uniquely does not trigger [[combat status|combat status]] on attacked champions
  +
:* There are a few specific exceptions to this combat rule, such as {{cai|Glory in Death|Sion}} and {{cai|Skaarl the Cowardly Lizard|Kled}} being triggered.
   
 
{{tip|untargetable|Untargetability}} may drop turret aggression, allowing for passage in any enemy fountain, but will not prevent an attack that is already being executed from concluding due to the turret's windup time.
The '''Nexus Obelisk''' does not prioritize {{tip|champion|champions}} over other units, even if those champions are in combat with opposing champions; it always targets the closest unit in range. It also ignores the presence of neutral units ({{tip|monsters}}) with the clear exception of a {{ui|Rift Herald|Summoned Rift Herald}}.
 
  +
 
The '''Nexus Obelisk''' does not prioritize {{tip|champion|champions}} over other units, even if those champions are in combat with opposing champions; it always targets the closest unit in range. It also ignores the presence of neutral units ({{tip|monsters}}) ({{ui|Rift Herald}} is no longer neutral when {{ii|Eye of the Herald|summoned}}).
   
 
=== Effects ignored ===
 
=== Effects ignored ===
 
The '''Nexus Obelisk''' will not acknowledge any of these effects should a champion within range possess them and will behave as if they did not have them. {{ii|Guardian Angel}} is not put on cooldown when ignored.
 
The '''Nexus Obelisk''' will not acknowledge any of these effects should a champion within range possess them and will behave as if they did not have them. {{ii|Guardian Angel}} is not put on cooldown when ignored.
 
* {{tip|Resurrection}}
 
* {{tip|Resurrection}}
* {{tip|Invulnerability}} and {{ai|Undying Rage|Tryndamere|Undying}} effects
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* {{tip|Invulnerability}}
  +
* [[Death#Ways_to_prevent_dying_by_not_losing_health|Undying effects]]
 
* {{tip|Shield|Shields}}
 
* {{tip|Shield|Shields}}
 
* {{ai|Test of Spirit|Illaoi|Damage transfers}}
 
* {{ai|Test of Spirit|Illaoi|Damage transfers}}
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=== Effects respected ===
 
=== Effects respected ===
 
* {{tip|untargetable|Untargetability}}
 
* {{tip|untargetable|Untargetability}}
** A unit targeted by the laser will still be hit if it goes untargetable during the laser's wind up, but the turret cannot start the wind up against them.
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** A targeted unit will still be damaged if it goes untargetable during its attack windup, but the turret cannot start a new windup against them thereafter.
 
* {{tip|Zombie State}} transition after {{tip|Death}}
 
* {{tip|Zombie State}} transition after {{tip|Death}}
 
* {{cai|Rebirth|Anivia}}
 
* {{cai|Rebirth|Anivia}}
 
* {{cai|Cell Division|Zac}}
 
* {{cai|Cell Division|Zac}}
* {{cai|Dismounted Skaarl the Cowardly Lizard|Kled|dismount}}
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* {{cai|Dismounted Skaarl the Cowardly Lizard|Kled|Dismounting}}
   
While {{cai|Glory in Death|Sion}}, {{cai|Cell Division|Zac}} and {{cais|Rebirth|Anivia}} will still trigger as normally if they are taken down by the laser, their resulting form can be targeted again. {{ci|Sion}} goes untargetable shortly and {{ci|Zac}} spawns new units to be targeted while he goes untargetable, which means aggro can be traded away for them, while {{ci|Anivia}} will imminently keep the aggro on her through the instant transition to ''Eggnivia''.
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{{cai|Glory in Death|Sion}}, {{cai|Cell Division|Zac}}, {{cai|Dismounted Skaarl the Cowardly Lizard|Kled}}, and {{cai|Rebirth|Anivia}} will still trigger as normal if they are taken down by the laser. Their new form may be targeted and attacked once again.
  +
* {{ci|Sion}} and {{ci|Kled}} become untargetable which allows them to avoid damage from new attacks for a short period of time (in Kled's case, only one attack can be dodged at most due to the duration of dismounting).
  +
* {{ci|Zac}} spawns new units that can each be targeted anew while he himself becomes untargetable.
  +
* {{ci|Anivia}} will imminently keep the aggro on her through the instant transition to ''Eggnivia''.
 
<!-- In the Alpha tests of Nexus Blitz, Sion passive along with some clones was ignored by the Obelisks on that map. Please note if still applicable once Nexus Blitz returns.-->
 
<!-- In the Alpha tests of Nexus Blitz, Sion passive along with some clones was ignored by the Obelisks on that map. Please note if still applicable once Nexus Blitz returns.-->
   
 
== Strategy ==
 
== Strategy ==
Because of its remote location, incorporating the Obelisk into any large strategy is usually impossible. It simply exists to prevent players from being spawn-killed in their fountain. Nonetheless, it can see significant use at times when a team is on the brink of defeat and conducting a last stand at their [[Nexus]]. Champions with [[crowd control]] that is able to reposition enemies (particularly {{tip|airborne|displacement}} effects such as with {{cai|Rocket Grab|Blitzcrank}}) can be used to force them into range of the Obelisk, usually resulting in a quick kill.
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Because of its remote location, incorporating the Obelisk into any large strategy is usually impossible. It simply exists to prevent players from being spawn-killed in their fountain. Nonetheless, it can see significant use at times when a team is on the brink of defeat and conducting a last stand at their [[Nexus]]. Champions with {{tip|airborne|displacing}} [[crowd control]] that are able to draw enemies into the Obelisk's range (most notably, {{cai|Rocket Grab|Blitzcrank}}) can be used for a quick kill.
   
 
Baiting enemies into the Obelisk's range can also achieve the same result. As many players are aware of this trick, this is usually more effective with enemy [[minion]]s than champions, although their priority system and low aggro range can make this difficult to pull off with large groups.
 
Baiting enemies into the Obelisk's range can also achieve the same result. As many players are aware of this trick, this is usually more effective with enemy [[minion]]s than champions, although their priority system and low aggro range can make this difficult to pull off with large groups.
   
Diving an enemy Fountain is a seemingly nonsensical endeavour, however players will sometimes still want to do so, for example to finish their prestigeous [[Terminology (League of Legends)#Penta|Pentakill]]. For this case, it's important to remember that the '''Nexus Obelisk''' will target the first targetable unit of the enemy team that enters its range, and will only switch to a new target whenever either the current target leaves the range, dies or becomes untargetable otherwise. It cannot target multiple people simultaneously. This means that while whoever tanks the laser may go down to it, if executed correctly you can specifically keep certain players alive for longer than others.
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Diving an enemy fountain is a seemingly nonsensical endeavour, however players will sometimes still want to do so, for example to finish their prestigious [[Terminology (League of Legends)#Penta|Pentakill]]. For the case of diving with a horde of champions only, it is important to remember that the '''Nexus Obelisk''' cannot target multiple units simultaneously, and that it will target the first targetable unit that enters its range; then it will only switch to a new target whenever the current target leaves its attack range, dies, or becomes {{tip|untargetable}} otherwise. While whoever tanks the Obelisk's damage is guaranteed to go down to it in a very short time (a very large amount of health is required to survive for more than a couple seconds, not regarding any potential champion-sourced damage), when executed correctly, certain players can be kept alive alive for longer than others.
   
Since champions are not prioritized over minions, one champion-specific strategy to dive the '''Fountain''' more easily is to use {{cai|Realm Warp|Ryze}} to teleport a number of allied [[minion]]s into the fountain, so that allied [[champion]]s can freely enter for a short while without getting targeted.
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Unlike regular turrets, champions are not prioritized over minions. One champion-specific strategy that allows for easier diving of the fountain is through {{cai|Realm Warp|Ryze}}. A number of allied [[minion]]s are teleported into the fountain, so that allied [[champion]]s can freely enter for a longer amount of time without getting targeted, compared to entering with champions only.
 
<!--Pending for Test: 1. Does the N.O. target units in a specific order (closest? array position aka. first entered?)? 2. Are minions equal to champions (assumption), or always priortized? Worded neutral for now, and with no indication that a champion might get targeted prematurely.-->
 
<!--Pending for Test: 1. Does the N.O. target units in a specific order (closest? array position aka. first entered?)? 2. Are minions equal to champions (assumption), or always priortized? Worded neutral for now, and with no indication that a champion might get targeted prematurely.-->
   
 
== Trivia ==
 
== Trivia ==
  +
* The Nexus Obelisk has 2.5 {{stil|attack speed}}, but due to a peculiarity with turret attack timings, it only effectively attacks at exactly 2.0 attack speed (for exactly 2000 true damage per second).
 
* In [[Spectator Mode]], the Obelisk can be highlighted before the match begins (i.e. before Champions spawn and the timer starts ticking). During this time the Obelisk has 9999 HP and 25 AD. Once Champions spawn, the Obelisk's AD will increase to ~1100 and ramp up from there until reaching its full value.
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* In [[Spectator Mode]], the Obelisk can be selected for the first few seconds of game time. During this small time frame and if selected, the "Obelisk unit" will display 9999 HP and 25 AD. Once champions start spawning, the Obelisk's AD will immediately increase to ~1100 and ramp up from there until reaching its full value.
* Despite {{tt|not using a visible model|The massive statues visible in-game do not actually belong to the ''unit'' that is the Nexus Obelisk, and instead are static map assets}} a '''Nexus Obelisk''' that is considered destroyed will use the turret ruins model from the red (Magus) faction, facing southwest.<!--Proof: https://cdn.discordapp.com/attachments/312258593347076096/502893600015646720/Screen498.png Pending for Test: Red side fountain? Destroyed obelisks on other maps, such as TTreeline, in Nexus Blitz and even on Crystal Scar? Also, despite visually being destroyed, the obelisks might still be functional. I forgot to test that in the practice tool game I got the screenshot from. FYI I did change some textures, but never messed with anything else, the fountain loading destroyed was coincidence and I couldn't reproduce it since. The screeshot was taken on the first day of 8.20-->
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* Despite {{tt|not using a visible model|The massive statues visible in-game do not actually correspond to the Nexus Obelisk unit, and instead are static map assets}} a '''Nexus Obelisk''' that is considered destroyed will use the turret ruins model from the Chaos faction, facing southwest.<!--Proof: https://cdn.discordapp.com/attachments/312258593347076096/502893600015646720/Screen498.png Pending for Test: Red side fountain? Destroyed obelisks on other maps, such as TTreeline, in Nexus Blitz and even on Crystal Scar? Also, despite visually being destroyed, the obelisks might still be functional. I forgot to test that in the practice tool game I got the screenshot from. FYI I did change some textures, but never messed with anything else, the fountain loading destroyed was coincidence and I couldn't reproduce it since. The screeshot was taken on the first day of 8.20-->
  +
* The Order faction Obelisk has the same design pattern as their respective turrets. The Chaos faction's has a completely different pattern, stance and weapon design.
   
 
== Media ==
 
== Media ==
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Summoner's Rift Update Environment Red Base.png|Summoner's Rift Update Red Nexus Obelisk Concept 2
 
Summoner's Rift Update Environment Red Base.png|Summoner's Rift Update Red Nexus Obelisk Concept 2
 
Summoner's Rift Update Theme Turrets.png|Summoner's Rift Update Nexus Obelisk Models
 
Summoner's Rift Update Theme Turrets.png|Summoner's Rift Update Nexus Obelisk Models
Summoner's Rift Arcade Concept 08.jpg|Arcade Nexus Obelisk Concept (by Riot Artist [https://www.artstation.com/ayhanaydogan Ayhan Aydogan])
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Summoner's Rift Arcade Concept 08.jpg|Arcade Nexus Obelisk Concept (by Riot Artist [[Ayhan Aydogan]])
 
</gallery>
 
</gallery>
 
</tabber>
 
</tabber>
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{{References}}
 
{{References}}
   
{{Terrain Features}}
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{{Map Features}}
 
{{Gameplay elements}}
 
{{Gameplay elements}}
   
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[[es:Obelisco del Nexo]]
 
[[es:Obelisco del Nexo]]
 
[[zh:Nexus Obelisk]]
 
[[zh:Nexus Obelisk]]
  +
[[ru:Обелиск Нексуса]]
[[Category:Structures]]
 
  +
[[pt-br:Obelisco do Nexus]]
 
[[Category:Structure]]
  +
[[Category:Summoner's Rift]]
  +
[[Category:Howling Abyss]]
  +
[[Category:Twisted Treeline]]
  +
[[Category:Crystal Scar]]
  +
[[Category:Butcher's Bridge]]

Latest revision as of 22:29, 11 June 2023

Summoners Rift Nexus Obelisk

Red team Nexus Obelisk on Summoner's Rift. (Chaos)

Blue Nexus Obelisk

Blue team Nexus Obelisk on Summoner's Rift. (Order)

The Nexus Obelisk (colloquially the (Fountain) Laser) is a type of Turret icon turret in League of Legends that possesses the highest structural damage output in the game, both in numbers and function: it deals 2000 Hybrid penetration true damage per second, through a special damage type (Fear Beyond Death 2 internalraw) which overrides all forms of damage bypassing.

On Summoner's Rift and Howling Abyss, the Obelisk oversees a team's spawn platform and its form is visible behind the spawn point itself, at the very corner of the map.

Nexus Obelisks are Untargetable icon untargetable and are not destructible by any means whatsoever (although they may be pinged). They mainly function as a deterrent to spawn-camping by an opposing team. Spawn-camping is the act of slaughtering enemies behind their own Nexus, immediately after they respawn.

Gameplay

Like all turrets, the Nexus Obelisk's Gameplay radius gameplay radius is 88.4 units. On Summoner's Rift, its attack range is Range model 1250, however it may aquire targets in its innate sight radius of Range center 1350, rendering it uniquely indifferent about most enemies' size.(bug) On the Howling Abyss, its attack range is Range model 1100.

In all of its iterations, the Nexus Obelisk attacks using a single-target laser beam originating from the peak of its crystal. The beam deals Hybrid penetration icon 1000 true damage per tick at two ticks per second (i.e., 2000 per second) to the targeted enemy.

The damage type itself is uniquely classified as internal raw damage against Champion icon champions and raw damage against Minion icon minions.

Internal raw damage is a damage type[1] that allows for the bypassing of every effect related to damage events in the game, including Hybrid resistances icon shields, damage transfers damage transfers, Cosmic Radiance invulnerability, and undying effects. Furthermore, this damage type uniquely does not trigger combat status on attacked champions

Untargetable icon Untargetability may drop turret aggression, allowing for passage in any enemy fountain, but will not prevent an attack that is already being executed from concluding due to the turret's windup time.

The Nexus Obelisk does not prioritize Champion icon champions over other units, even if those champions are in combat with opposing champions; it always targets the closest unit in range. It also ignores the presence of neutral units (Monster icon monsters) (Rift Herald Rift Herald is no longer neutral when summoned summoned).

Effects ignored

The Nexus Obelisk will not acknowledge any of these effects should a champion within range possess them and will behave as if they did not have them. Guardian Angel Guardian Angel is not put on cooldown when ignored.

Effects respected

Sion's Sion's Glory in Death Glory in Death, Zac's Zac's Cell Division Cell Division, Kled's Kled's Dismounted Skaarl the Cowardly Lizard Dismounted Skaarl the Cowardly Lizard, and Anivia's Anivia's Rebirth Rebirth will still trigger as normal if they are taken down by the laser. Their new form may be targeted and attacked once again.

  • Sion Sion and Kled Kled become untargetable which allows them to avoid damage from new attacks for a short period of time (in Kled's case, only one attack can be dodged at most due to the duration of dismounting).
  • Zac Zac spawns new units that can each be targeted anew while he himself becomes untargetable.
  • Anivia Anivia will imminently keep the aggro on her through the instant transition to Eggnivia.

Strategy

Because of its remote location, incorporating the Obelisk into any large strategy is usually impossible. It simply exists to prevent players from being spawn-killed in their fountain. Nonetheless, it can see significant use at times when a team is on the brink of defeat and conducting a last stand at their Nexus. Champions with Airborne icon displacing crowd control that are able to draw enemies into the Obelisk's range (most notably, Blitzcrank's Blitzcrank's Rocket Grab Rocket Grab) can be used for a quick kill.

Baiting enemies into the Obelisk's range can also achieve the same result. As many players are aware of this trick, this is usually more effective with enemy minions than champions, although their priority system and low aggro range can make this difficult to pull off with large groups.

Diving an enemy fountain is a seemingly nonsensical endeavour, however players will sometimes still want to do so, for example to finish their prestigious Pentakill. For the case of diving with a horde of champions only, it is important to remember that the Nexus Obelisk cannot target multiple units simultaneously, and that it will target the first targetable unit that enters its range; then it will only switch to a new target whenever the current target leaves its attack range, dies, or becomes Untargetable icon untargetable otherwise. While whoever tanks the Obelisk's damage is guaranteed to go down to it in a very short time (a very large amount of health is required to survive for more than a couple seconds, not regarding any potential champion-sourced damage), when executed correctly, certain players can be kept alive alive for longer than others.

Unlike regular turrets, champions are not prioritized over minions. One champion-specific strategy that allows for easier diving of the fountain is through Ryze's Ryze's Realm Warp Realm Warp. A number of allied minions are teleported into the fountain, so that allied champions can freely enter for a longer amount of time without getting targeted, compared to entering with champions only.

Trivia

  • The Nexus Obelisk has 2.5 Attack speed icon attack speed, but due to a peculiarity with turret attack timings, it only effectively attacks at exactly 2.0 attack speed (for exactly 2000 true damage per second).
  • In Spectator Mode, the Obelisk can be selected for the first few seconds of game time. During this small time frame and if selected, the "Obelisk unit" will display 9999 HP and 25 AD. Once champions start spawning, the Obelisk's AD will immediately increase to ~1100 and ramp up from there until reaching its full value.
  • Despite not using a visible model a Nexus Obelisk that is considered destroyed will use the turret ruins model from the Chaos faction, facing southwest.
  • The Order faction Obelisk has the same design pattern as their respective turrets. The Chaos faction's has a completely different pattern, stance and weapon design.

Media


References