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[[File:Blue_Nexus_Obelisk.png|thumb|The blue Nexus Obelisk on Summoner's Rift.]]
 
[[File:Blue_Nexus_Obelisk.png|thumb|The blue Nexus Obelisk on Summoner's Rift.]]
   
The '''Nexus Obelisk''' (colloquially called the '''Fountain Laser''') is a type of [[turret]] in [[League of Legends]] that possesses among the highest damage outputs in the game and presides over a team's [[Spawn|spawn platform]], mainly for the purpose of preventing spawn-camping by an opposing team (or the act of slaughtering enemies immediately as they re-enter the game). They are not targetable or destructible in any way whatsoever, although they may be [[Hotkeys and commands|pinged]].
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The '''Nexus Obelisk''' (colloquially called the '''Fountain Laser''') is a type of {{tip|turret}} in [[League of Legends]] that possesses the highest structure damage output in the game (referred to as {{tip|raw damage|internal raw damage}}) and presides over a team's [[Spawn|spawn platform]], mainly for the purpose of preventing spawn-camping by an opposing team (or the act of slaughtering enemies immediately as they re-enter the game).
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They are {{tip|untargetable}} and are not destructible in any way whatsoever, although they may be [[Hotkeys and commands|pinged]].
   
 
== Gameplay ==
 
== Gameplay ==
On [[Summoner's Rift]], [[Murder Bridge/Proving Grounds|Proving Grounds]], [[Twisted Treeline]], and [[Murder Bridge/Howling Abyss|Howling Abyss]], the Nexus Obelisk sits in the very corner of the map, behind the spawn point itself. On the [[Crystal Scar]], there are three Nexus Obelisks on each team: two located at the base entrances, and one near the shop.
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On [[Summoner's Rift]] and [[Howling Abyss]], the '''Nexus Obelisk''' sits in the very corner of the map, behind the [[spawn]] point itself.
   
In all of its iterations, the Nexus Obelisk attacks using a laser that deals 1000 damage per shot at two shots per second (or 2000 damage per second). This damage is of the ''pure'' type, meaning that not only will it ignore all forms of resistances as [[true damage]] does but it will also bypass death immunity and invulnerability effects such as {{ii|Guardian Angel}}, which in practice means that it is almost impossible for any champion to stay within its range for long.
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In all of its iterations, the '''Nexus Obelisk''' attacks using a single-target {{tt|laser|no projectile implies no travel time, but still windup, estimated 1-2 frames for all turrets}} that deals 1000 ''internal raw damage'' per tick at two ticks per second (or 2000 per second). This damage is a unique form of {{tip|true damage}}<ref>[https://web.archive.org/web/0/https://na.leagueoflegends.com/en/news/game-updates/patch/patch-421-notes V4.21 Patch Notes, section Skirmisher's Saber]</ref> that additionally bypasses every damage-event related effect in the game, including {{tip|shield|shields}}, {{ai|Test of Spirit|Illaoi|damage transfers}}, {{ai|Undying Rage|Tryndamere|death immunity}}, and {{tip|invulnerability}} effects. Furthermore, since it doesn't register as a damage event, it will not flag the champion with the [[combat status|in-combat status]]. There are a few specific exceptions to this, such as {{cai|Glory in Death|Sion}} and {{cai|Skaarl the Cowardly Lizard|Kled}} effects triggering.
   
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{{tip|untargetable|Untargetability}} may drop turret aggression, allowing for passage in any enemy fountain, but will not prevent an attack that is already being executed from concluding, because of the turret's windup time.
The Nexus Obelisk is the only example in the game to deal pure damage outside of bugged mechanics. Notably, in versions prior to patch [[V1.0.0.108]], the Nexus Obelisk ''did'' deal true damage, effectively allowing some champions to "safely" dive into the enemy spawn.
 
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The '''Nexus Obelisk''' does not prioritize {{tip|champion|champions}} over other units, even if those champions are in combat with opposing champions; it always targets the closest unit in range. It also ignores the presence of neutral units ({{tip|monsters}}) ({{ui|Rift Herald}} is no longer neutral when {{ii|Eye of the Herald|summoned}}).
   
 
=== Effects ignored ===
 
=== Effects ignored ===
 
The '''Nexus Obelisk''' will not acknowledge any of these effects should a champion within range possess them and will behave as if they did not have them. {{ii|Guardian Angel}} is not put on cooldown when ignored.
* {{cai|Blood Well|Aatrox}}
 
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* {{tip|Resurrection}}
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* {{tip|Invulnerability}} and {{ai|Undying Rage|Tryndamere|Undying}} effects
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* {{tip|Shield|Shields}}
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* {{ai|Test of Spirit|Illaoi|Damage transfers}}
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=== Effects respected ===
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* {{tip|untargetable|Untargetability}}
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** A unit targeted by the laser will still be hit if it goes untargetable during the laser's wind up, but the turret cannot start the wind up against them.
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* {{tip|Zombie State}} transition after {{tip|Death}}
 
* {{cai|Rebirth|Anivia}}
 
* {{cai|Rebirth|Anivia}}
* {{cai|Tempered Fate|Bard}} (on the Obelisk itself)
 
* {{Cai|Riposte|Fiora}}
 
* {{cai|Intervention|Kayle}}
 
* {{cai|Lamb's Respite|Kindred}}
 
* {{cai|Cosmic Radiance|Taric}}
 
* {{cai|Undying Rage|Tryndamere}}
 
* {{cai|Chrono Shift|Zilean}}
 
 
* {{cai|Cell Division|Zac}}
 
* {{cai|Cell Division|Zac}}
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* {{cai|Dismounted Skaarl the Cowardly Lizard|Kled|dismount}}
* {{ii|Guardian Angel}} (If killed by player in fountain, GA still works)
 
* {{ii|Ohmwrecker}}
 
* [[Shield]]s
 
   
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While {{cai|Glory in Death|Sion}}, {{cai|Cell Division|Zac}} and {{cais|Rebirth|Anivia}} will still trigger as normally if they are taken down by the laser, their resulting form can be targeted again. {{ci|Sion}} goes untargetable shortly and {{ci|Zac}} spawns new units to be targeted while he goes untargetable, which means aggro can be traded away for them, while {{ci|Anivia}} will imminently keep the aggro on her through the instant transition to ''Eggnivia''.
The Obelisk will not acknowledge any of these effects should a champion within range possess them and will behave as if they did not have them. Revive effects are not put on cooldown if their owners are killed by the Nexus Obelisk.
 
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<!-- In the Alpha tests of Nexus Blitz, Sion passive along with some clones was ignored by the Obelisks on that map. Please note if still applicable once Nexus Blitz returns.-->
   
 
== Strategy ==
{{ai|Glory in Death|Sion}} will still function as normal if {{ci|Sion}} is killed by the laser, but he will likely have another death after he is retargeted.
 
 
Because of its remote location, incorporating the Obelisk into any large strategy is usually impossible. It simply exists to prevent players from being spawn-killed in their fountain. Nonetheless, it can see significant use at times when a team is on the brink of defeat and conducting a last stand at their [[Nexus]]. Champions with [[crowd control]] that is able to reposition enemies (particularly {{tip|airborne|displacement}} effects such as with {{cai|Rocket Grab|Blitzcrank}}) can be used to force them into range of the Obelisk, usually resulting in a quick kill.
<!-- Should probably double check this one, may have been fixed, or may still persist, video evidence would be appreciated -->
 
   
 
Baiting enemies into the Obelisk's range can also achieve the same result. As many players are aware of this trick, this is usually more effective with enemy [[minion]]s than champions, although their priority system and low aggro range can make this difficult to pull off with large groups.
=== Effects respected ===
 
* {{cai|Tempered Fate|Bard}} (on both allied and enemy champions)
 
* {{cai|Chronobreak|Ekko}}
 
* {{cai|Rappel|Elise}}
 
* {{cai|Playful|Fizz}}
 
* {{cai|Fate's Call|Kalista}}
 
* {{cai|Frozen Tomb|Lissandra}}
 
* {{cai|Twisted Advance|Maokai}}
 
* {{cai|Alpha Strike|Master Yi}}
 
* {{cai|Void Rush|Rek'Sai}}
 
* {{cai|Hallucinate|Shaco}}
 
* {{cai|Sanguine Pool|Vladimir}}
 
* {{ii|Zhonya's Hourglass}}
 
   
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Diving an enemy Fountain is a seemingly nonsensical endeavour, however players will sometimes still want to do so, for example to finish their prestigious [[Terminology (League of Legends)#Penta|Pentakill]]. For this case, it's important to remember that the '''Nexus Obelisk''' will target the first targetable unit of the enemy team that enters its range, and will only switch to a new target whenever either the current target leaves the range, dies or becomes untargetable otherwise. It cannot target multiple people simultaneously. This means that while whoever tanks the laser may go down to it, if executed correctly you can specifically keep certain players alive for longer than others.
Activating these effects at the right time within the Obelisk's range will prevent damage for that given time.
 
   
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Since champions are not prioritized over minions, one champion-specific strategy to dive the '''Fountain''' more easily is to use {{cai|Realm Warp|Ryze}} to teleport a number of allied [[minion]]s into the fountain, so that allied [[champion]]s can freely enter for a short while without getting targeted.
== Strategy ==
 
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<!--Pending for Test: 1. Does the N.O. target units in a specific order (closest? array position aka. first entered?)? 2. Are minions equal to champions (assumption), or always priortized? Worded neutral for now, and with no indication that a champion might get targeted prematurely.-->
Because of its remote location, incorporating the Obelisk into any large strategy is usually impossible. Nonetheless, it can see significant use at times when a team is on the brink of defeat and conducting a last stand at their [[Nexus]]. Champions with [[crowd control]] that is able to reposition enemies (particularly {{cctip|airborne|displacement}} effects such as with {{cai|Rocket Grab|Blitzcrank}}) can be used to force them into range of the Obelisk, usually resulting in an instant kill.
 
   
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== Trivia ==
Baiting enemies into the Obelisk's range can also achieve the same result. As many players are aware of this trick, this is usually more effective with enemy [[minion]]s than champions, although their priority system and low aggro range can make this difficult to pull off with large groups.
 
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* In [[Spectator Mode]], the Obelisk can be highlighted before the match begins (i.e. before Champions spawn and the timer starts ticking). During this time the Obelisk has 9999 HP and 25 AD. Once Champions spawn, the Obelisk's AD will increase to ~1100 and ramp up from there until reaching its full value.
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* Despite {{tt|not using a visible model|The massive statues visible in-game do not actually belong to the ''unit'' that is the Nexus Obelisk, and instead are static map assets}} a '''Nexus Obelisk''' that is considered destroyed will use the turret ruins model from the red (Magus) faction, facing southwest.<!--Proof: https://cdn.discordapp.com/attachments/312258593347076096/502893600015646720/Screen498.png Pending for Test: Red side fountain? Destroyed obelisks on other maps, such as TTreeline, in Nexus Blitz and even on Crystal Scar? Also, despite visually being destroyed, the obelisks might still be functional. I forgot to test that in the practice tool game I got the screenshot from. FYI I did change some textures, but never messed with anything else, the fountain loading destroyed was coincidence and I couldn't reproduce it since. The screeshot was taken on the first day of 8.20-->
   
 
== Media ==
 
== Media ==
 
<tabber>
 
<tabber>
 
 
Pictures=
 
Pictures=
 
<gallery type = "slideshow" widths = "640" position = "center">
 
<gallery type = "slideshow" widths = "640" position = "center">
 
Summoners Rift Nexus Obelisk.jpg|Summoner's Rift Blue Nexus Obelisk
 
Summoners Rift Nexus Obelisk.jpg|Summoner's Rift Blue Nexus Obelisk
 
Summoners Rift VU concept 65.jpg|Summoner's Rift Update Nexus Obelisk Concept
 
Summoners Rift VU concept 65.jpg|Summoner's Rift Update Nexus Obelisk Concept
Summoners Rift VU concept 08.jpg|Summoner's Rift Update Blue Nexus Obelisk Concept 1
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Summoner's Rift Update Theme Paladin Turrets.png|Summoner's Rift Update Blue Nexus Obelisk Concept 1
 
Summoner's Rift Update Environment Blue Base.png|Summoner's Rift Update Blue Nexus Obelisk Concept 2
 
Summoner's Rift Update Environment Blue Base.png|Summoner's Rift Update Blue Nexus Obelisk Concept 2
 
SRVU Red tower concepts.jpg|Summoner's Rift Update Red Nexus Obelisk Concept 1
 
SRVU Red tower concepts.jpg|Summoner's Rift Update Red Nexus Obelisk Concept 1
 
Summoner's Rift Update Environment Red Base.png|Summoner's Rift Update Red Nexus Obelisk Concept 2
 
Summoner's Rift Update Environment Red Base.png|Summoner's Rift Update Red Nexus Obelisk Concept 2
Summoners Rift VU concept 15.jpg|Summoner's Rift Update Nexus Obelisk Models
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Summoner's Rift Update Theme Turrets.png|Summoner's Rift Update Nexus Obelisk Models
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Summoner's Rift Arcade Concept 08.jpg|Arcade Nexus Obelisk Concept (by Riot Artist [https://www.artstation.com/ayhanaydogan Ayhan Aydogan])
 
</gallery>
 
</gallery>
 
 
</tabber>
 
</tabber>
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{{References}}
   
 
{{Terrain Features}}
 
{{Terrain Features}}
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{{Gameplay elements}}
   
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[[de:Nexus Obelisk]]
 
[[es:Obelisco del Nexo]]
 
[[es:Obelisco del Nexo]]
 
[[zh:Nexus Obelisk]]
 
[[zh:Nexus Obelisk]]
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[[ru:Обелиск Нексуса]]
[[Category:Structures]]
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[[Category:Structure]]
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[[Category:Summoner's Rift]]
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[[Category:Howling Abyss]]
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[[Category:Twisted Treeline]]
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[[Category:Crystal Scar]]
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[[Category:Butcher's Bridge]]

Revision as of 10:25, 6 July 2020

Summoners Rift Nexus Obelisk

The red Nexus Obelisk on Summoner's Rift.

Blue Nexus Obelisk

The blue Nexus Obelisk on Summoner's Rift.

The Nexus Obelisk (colloquially called the Fountain Laser) is a type of Turret icon turret in League of Legends that possesses the highest structure damage output in the game (referred to as Fear Beyond Death 2 internal raw damage) and presides over a team's spawn platform, mainly for the purpose of preventing spawn-camping by an opposing team (or the act of slaughtering enemies immediately as they re-enter the game).

They are Untargetable icon untargetable and are not destructible in any way whatsoever, although they may be pinged.

Gameplay

On Summoner's Rift and Howling Abyss, the Nexus Obelisk sits in the very corner of the map, behind the spawn point itself.

In all of its iterations, the Nexus Obelisk attacks using a single-target laser that deals 1000 internal raw damage per tick at two ticks per second (or 2000 per second). This damage is a unique form of Hybrid penetration true damage[1] that additionally bypasses every damage-event related effect in the game, including Hybrid resistances icon shields, damage transfers damage transfers, death immunity death immunity, and Cosmic Radiance invulnerability effects. Furthermore, since it doesn't register as a damage event, it will not flag the champion with the in-combat status. There are a few specific exceptions to this, such as Sion's Sion's Glory in Death Glory in Death and Kled's Kled's Skaarl the Cowardly Lizard Skaarl the Cowardly Lizard effects triggering.

Untargetable icon Untargetability may drop turret aggression, allowing for passage in any enemy fountain, but will not prevent an attack that is already being executed from concluding, because of the turret's windup time.

The Nexus Obelisk does not prioritize Champion icon champions over other units, even if those champions are in combat with opposing champions; it always targets the closest unit in range. It also ignores the presence of neutral units (Monster icon monsters) (Rift Herald Rift Herald is no longer neutral when summoned summoned).

Effects ignored

The Nexus Obelisk will not acknowledge any of these effects should a champion within range possess them and will behave as if they did not have them. Guardian Angel Guardian Angel is not put on cooldown when ignored.

Effects respected

While Sion's Sion's Glory in Death Glory in Death, Zac's Zac's Cell Division Cell Division and Anivia's Anivia's Rebirth's Rebirth's will still trigger as normally if they are taken down by the laser, their resulting form can be targeted again. Sion Sion goes untargetable shortly and Zac Zac spawns new units to be targeted while he goes untargetable, which means aggro can be traded away for them, while Anivia Anivia will imminently keep the aggro on her through the instant transition to Eggnivia.

Strategy

Because of its remote location, incorporating the Obelisk into any large strategy is usually impossible. It simply exists to prevent players from being spawn-killed in their fountain. Nonetheless, it can see significant use at times when a team is on the brink of defeat and conducting a last stand at their Nexus. Champions with crowd control that is able to reposition enemies (particularly Airborne icon displacement effects such as with Blitzcrank's Blitzcrank's Rocket Grab Rocket Grab) can be used to force them into range of the Obelisk, usually resulting in a quick kill.

Baiting enemies into the Obelisk's range can also achieve the same result. As many players are aware of this trick, this is usually more effective with enemy minions than champions, although their priority system and low aggro range can make this difficult to pull off with large groups.

Diving an enemy Fountain is a seemingly nonsensical endeavour, however players will sometimes still want to do so, for example to finish their prestigious Pentakill. For this case, it's important to remember that the Nexus Obelisk will target the first targetable unit of the enemy team that enters its range, and will only switch to a new target whenever either the current target leaves the range, dies or becomes untargetable otherwise. It cannot target multiple people simultaneously. This means that while whoever tanks the laser may go down to it, if executed correctly you can specifically keep certain players alive for longer than others.

Since champions are not prioritized over minions, one champion-specific strategy to dive the Fountain more easily is to use Ryze's Ryze's Realm Warp Realm Warp to teleport a number of allied minions into the fountain, so that allied champions can freely enter for a short while without getting targeted.

Trivia

  • In Spectator Mode, the Obelisk can be highlighted before the match begins (i.e. before Champions spawn and the timer starts ticking). During this time the Obelisk has 9999 HP and 25 AD. Once Champions spawn, the Obelisk's AD will increase to ~1100 and ramp up from there until reaching its full value.
  • Despite not using a visible model a Nexus Obelisk that is considered destroyed will use the turret ruins model from the red (Magus) faction, facing southwest.

Media


References