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[[File:Blue_Nexus_Obelisk.png|thumb|The blue Nexus Obelisk on Summoner's Rift.]]
 
[[File:Blue_Nexus_Obelisk.png|thumb|The blue Nexus Obelisk on Summoner's Rift.]]
   
The '''Nexus Obelisk''' (colloquially called the '''Fountain Laser''') is a type of [[turret]] in [[League of Legends]] that possesses among the highest damage outputs in the game and presides over a team's [[Spawn|spawn platform]], mainly for the purpose of preventing spawn-camping by an opposing team (or the act of slaughtering enemies immediately as they re-enter the game).
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The '''Nexus Obelisk''' (colloquially called the '''Fountain Laser''') is a type of [[turret]] in [[League of Legends]] that possesses the highest structure damage output in the game and presides over a team's [[Spawn|spawn platform]], mainly for the purpose of preventing spawn-camping by an opposing team (or the act of slaughtering enemies immediately as they re-enter the game).
   
 
They are {{tip|untargetable}} and are not destructible in any way whatsoever, although they may be [[Hotkeys and commands|pinged]].
 
They are {{tip|untargetable}} and are not destructible in any way whatsoever, although they may be [[Hotkeys and commands|pinged]].
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On [[Summoner's Rift]], [[Proving Grounds]], [[Twisted Treeline]], and [[Howling Abyss]], the Nexus Obelisk sits in the very corner of the map, behind the [[spawn]] point itself. On the [[Crystal Scar]], there are three Nexus Obelisks on each team: two located at the base entrances, and one near the shop.
 
On [[Summoner's Rift]], [[Proving Grounds]], [[Twisted Treeline]], and [[Howling Abyss]], the Nexus Obelisk sits in the very corner of the map, behind the [[spawn]] point itself. On the [[Crystal Scar]], there are three Nexus Obelisks on each team: two located at the base entrances, and one near the shop.
   
In all of its iterations, the Nexus Obelisk attacks using a single-target {{tt|laser|no projectile implies no travel time, but still windup, estimated 1-2 frames for all turrets}} that deals 1000 [[damage]] per tick at two ticks per second (or 2000 damage per second). This damage is [[true damage|Pure]] damage, meaning that not only it ignores all forms of resistances as [[true damage]] does, but also bypasses death immunity and {{tip|invulnerability}} effects, which means that it is usually impossible for any [[champion]] to stay within its range for long.
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In all of its iterations, the Nexus Obelisk attacks using a single-target {{tt|laser|no projectile implies no travel time, but still windup, estimated 1-2 frames for all turrets}} that deals 1000 [[damage]] per tick at two ticks per second (or 2000 damage per second). This damage is dealt as [[true damage]], that additionally bypasses death immunity and {{tip|invulnerability}} effects.
   
 
{{tip|untargetable|Untargetability}} is however not ignored and it will always drop aggro.
 
{{tip|untargetable|Untargetability}} is however not ignored and it will always drop aggro.
 
The '''Nexus Obelisk''' is one of two sources of pure damage, other than the self-inflicted pure damage from {{cai|Glory in Death|Sion}}. Notably, in versions prior to patch [[V1.0.0.108]], the Nexus Obelisk ''did'' deal true damage, effectively allowing some champions to "safely" dive into the enemy spawn.
 
   
 
The '''Nexus Obelisk''' does not prioritize [[champion]]s over [[minion]]s, even if those champions are in combat with opposing champions. It also ignores [[monster]]s.
 
The '''Nexus Obelisk''' does not prioritize [[champion]]s over [[minion]]s, even if those champions are in combat with opposing champions. It also ignores [[monster]]s.

Revision as of 12:14, May 20, 2019

Summoners Rift Nexus Obelisk

The red Nexus Obelisk on Summoner's Rift.

Blue Nexus Obelisk

The blue Nexus Obelisk on Summoner's Rift.

The Nexus Obelisk (colloquially called the Fountain Laser) is a type of turret in League of Legends that possesses the highest structure damage output in the game and presides over a team's spawn platform, mainly for the purpose of preventing spawn-camping by an opposing team (or the act of slaughtering enemies immediately as they re-enter the game).

They are Playful untargetable and are not destructible in any way whatsoever, although they may be pinged.

Gameplay

On Summoner's Rift, Proving GroundsTwisted Treeline, and Howling Abyss, the Nexus Obelisk sits in the very corner of the map, behind the spawn point itself. On the Crystal Scar, there are three Nexus Obelisks on each team: two located at the base entrances, and one near the shop.

In all of its iterations, the Nexus Obelisk attacks using a single-target laser that deals 1000 damage per tick at two ticks per second (or 2000 damage per second). This damage is dealt as true damage, that additionally bypasses death immunity and Cosmic Radiance invulnerability effects.

Playful Untargetability is however not ignored and it will always drop aggro.

The Nexus Obelisk does not prioritize champions over minions, even if those champions are in combat with opposing champions. It also ignores monsters.

Effects ignored

The Obelisk will not acknowledge any of these effects should a champion within range possess them and will behave as if they did not have them. Guardian Angel item Guardian Angel is not put on cooldown when ignored.

Effects respected


While Sion OriginalSquare Sion's Glory in Death Glory in Death, Zac OriginalSquare Zac's Cell Division Cell Division and Anivia OriginalSquare Anivia's Rebirth Rebirth's will still trigger as normal if they are taken down by the laser, their resulting form can be targeted again. Sion OriginalSquare Sion goes untargetable shortly and Zac OriginalSquare Zac spawns new units to be targeted while he goes untargetable, which means aggro can be traded away for them, while Anivia OriginalSquare Anivia will imminently keep the aggro on her through the instant transition to Eggnivia.


Strategy

Because of its remote location, incorporating the Obelisk into any large strategy is usually impossible. It simply exists to prevent players from being spawn-killed in their fountain. Nonetheless, it can see significant use at times when a team is on the brink of defeat and conducting a last stand at their Nexus. Champions with crowd control that is able to reposition enemies (particularly Airborne icon displacement effects such as with Blitzcrank OriginalSquare Blitzcrank's Rocket Grab Rocket Grab) can be used to force them into range of the Obelisk, usually resulting in a quick kill.

Baiting enemies into the Obelisk's range can also achieve the same result. As many players are aware of this trick, this is usually more effective with enemy minions than champions, although their priority system and low aggro range can make this difficult to pull off with large groups.

Diving an enemy Fountain is a seemingly nonsensical endeavour, however players will sometimes still want to do so, for example to finish their prestigeous Pentakill. For this case, it's important to remember that the Nexus Obelisk will target the first targetable unit of the enemy team that enters its range, and will only switch to a new target whenever either the current target leaves the range, dies or becomes untargetable otherwise. It cannot target multiple people simultaneously. This means that while whoever tanks the laser may go down to it, if executed correctly you can specifically keep certain players alive for longer than others.

Since champions are not prioritized over minions, one champion-specific strategy to dive the Fountain more easily is to use Ryze OriginalSquare Ryze's Realm Warp Realm Warp to teleport a number of allied minions into the fountain, so that allied champions can freely enter for a short while without getting targeted.

Trivia

  • In Spectator Mode, the Obelisk can be highlighted before the match begins (i.e. before Champions spawn and the timer starts ticking). During this time the Obelisk has 9999 HP and 25 AD. Once Champions spawn, the Obelisk's AD will increase to ~1100 and ramp up from there until reaching its full value.
  • Despite not using a visible model a Nexus Obelisk that is considered destroyed will use the turret ruins model from the red (Magus) faction, facing southwest.

Media

Gameplay Elements
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