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(Added a whole lot. Neither a native English speaker nor fully awake right now, so could someone proofread this for me?)
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On [[Summoner's Rift]], [[Proving Grounds]], [[Twisted Treeline]], and [[Howling Abyss]], the Nexus Obelisk sits in the very corner of the map, behind the [[spawn]] point itself. On the [[Crystal Scar]], there are three Nexus Obelisks on each team: two located at the base entrances, and one near the shop.
 
On [[Summoner's Rift]], [[Proving Grounds]], [[Twisted Treeline]], and [[Howling Abyss]], the Nexus Obelisk sits in the very corner of the map, behind the [[spawn]] point itself. On the [[Crystal Scar]], there are three Nexus Obelisks on each team: two located at the base entrances, and one near the shop.
   
In all of its iterations, the Nexus Obelisk attacks using a laser that deals 1000 [[damage]] per tick at two ticks per second (or 2000 damage per second). This damage is of the [[pure damage|pure]] type, meaning that not only will it ignore all forms of resistances as [[true damage]] does but it will also bypass death immunity and {{tip|invulnerability}} effects such as {{ii|Guardian Angel}}, which in practice means that it is almost impossible for any [[champion]] to stay within its range for long.
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In all of its iterations, the Nexus Obelisk attacks using a single-target {{tt|laser|no projectile implies no travel time, but still windup, estimated 1-2 frames for all turrets}} that deals 1000 [[damage]] per tick at two ticks per second (or 2000 damage per second). This damage is [[true damage|Pure]] damage, meaning that not only it ignores all forms of resistances as [[true damage]] does, but also bypasses death immunity and {{tip|invulnerability}} effects, which means that it is usually impossible for any [[champion]] to stay within its range for long.
   
The Nexus Obelisk is one of two sources of pure damage, other than the self-inflicted pure damage from {{ai|Glory in Death|Sion}}. Notably, in versions prior to patch [[V1.0.0.108]], the Nexus Obelisk ''did'' deal true damage, effectively allowing some champions to "safely" dive into the enemy spawn.
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[[Untargetability]] is respected by the laser however. It will always drop aggro.
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The '''Nexus Obelisk''' is one of two sources of pure damage, other than the self-inflicted pure damage from {{ai|Glory in Death|Sion}}. Notably, in versions prior to patch [[V1.0.0.108]], the Nexus Obelisk ''did'' deal true damage, effectively allowing some champions to "safely" dive into the enemy spawn.
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The '''Nexus Obelisk''' does not prioritize [[champion]]s over [[minion]]s, even if those champions are in combat with opposing champions. It also ignores [[monster]]s.
   
 
=== Effects ignored ===
 
=== Effects ignored ===
 
* {{cai|World Ender|Aatrox}}
 
* {{cai|World Ender|Aatrox}}
* {{cai|Tempered Fate|Bard}} (on the Obelisk itself)
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* {{cai|Tempered Fate|Bard}} (On the Obelisk itself)
 
* {{Cai|Riposte|Fiora}}
 
* {{Cai|Riposte|Fiora}}
 
* {{cai|Intervention|Kayle}}
 
* {{cai|Intervention|Kayle}}
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* {{cai|Crescent Guard|Xin Zhao}}
 
* {{cai|Crescent Guard|Xin Zhao}}
 
* {{cai|Chronoshift|Zilean}}
 
* {{cai|Chronoshift|Zilean}}
* {{ii|Guardian Angel}} (If killed by player in fountain, the revive still works)
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* {{ii|Guardian Angel}} (Does not trigger if wearer is last-hit by the laser)
 
* {{ii|Ohmwrecker}}
 
* {{ii|Ohmwrecker}}
 
* [[Shield]]s
 
* [[Shield]]s
   
The Obelisk will not acknowledge any of these effects should a champion within range possess them and will behave as if they did not have them. Revive effects are not put on cooldown if their owners are killed by the Nexus Obelisk.
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The Obelisk will not acknowledge any of these effects should a champion within range possess them and will behave as if they did not have them. [[Guardian Angel]] is not put on cooldown when ignored.
 
{{ai|Glory in Death|Sion}} will still function as normal if {{ci|Sion}} is killed by the laser, but he will likely have another death after he is retargeted.
 
<!-- Should probably double check this one, may have been fixed, or may still persist, video evidence would be appreciated -->
 
   
 
=== Effects respected ===
 
=== Effects respected ===
 
* {{cai|Rebirth|Anivia}}
 
* {{cai|Rebirth|Anivia}}
* {{cai|Tempered Fate|Bard}} (on both allied and enemy champions)
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* {{cai|Tempered Fate|Bard}} (Stasis on both allied and enemy units)
 
* {{cai|Chronobreak|Ekko}}
 
* {{cai|Chronobreak|Ekko}}
 
* {{cai|Rappel|Elise}}
 
* {{cai|Rappel|Elise}}
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* {{cai|Playful|Fizz}}
 
* {{cai|Playful|Fizz}}
 
* {{cai|Fate's Call|Kalista}}
 
* {{cai|Fate's Call|Kalista}}
* {{cai|Frozen Tomb|Lissandra}}
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* {{cai|Skaarl the Cowardly Lizard|Kled}} (Dismounting and remounting work as usual)
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* {{cai|Frozen Tomb|Lissandra}} (Self-cast)
 
* {{cai|Twisted Advance|Maokai}}
 
* {{cai|Twisted Advance|Maokai}}
 
* {{cai|Alpha Strike|Master Yi}}
 
* {{cai|Alpha Strike|Master Yi}}
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* {{ii|Zhonya's Hourglass}}
 
* {{ii|Zhonya's Hourglass}}
   
Activating these effects at the right time within the Obelisk's range will prevent damage for that given time.
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While {{ais|Glory in Death|Sion}}, {{cai|Cell Division|Zac}} and {{cais|Rebirth|Anivia}} will still trigger as normal if they are taken down by the laser, their resulting form can be targeted again. [[Sion]] goes untargetable shortly and [[Zac]] spawns new units to be targeted while he goes untargetable, which means aggro can be traded away for them, while [[Anivia]] will imminently keep the aggro on her through the instant transition to Eggnivia.
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<!-- In the Alpha tests of Nexus Blitz, Sion passive along with some clones was ignored by the Obelisks on that map. Please note if still applicable once Nexus Blitz returns.-->
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== Strategy ==
 
== Strategy ==
Because of its remote location, incorporating the Obelisk into any large strategy is usually impossible. Nonetheless, it can see significant use at times when a team is on the brink of defeat and conducting a last stand at their [[Nexus]]. Champions with [[crowd control]] that is able to reposition enemies (particularly {{tip|airborne|displacement}} effects such as with {{cai|Rocket Grab|Blitzcrank}}) can be used to force them into range of the Obelisk, usually resulting in an instant kill.
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Because of its remote location, incorporating the Obelisk into any large strategy is usually impossible. Nonetheless, it can see significant use at times when a team is on the brink of defeat and conducting a last stand at their [[Nexus]]. Champions with [[crowd control]] that is able to reposition enemies (particularly {{tip|airborne|displacement}} effects such as with {{cai|Rocket Grab|Blitzcrank}}) can be used to force them into range of the Obelisk, usually resulting in a quick kill.
   
 
Baiting enemies into the Obelisk's range can also achieve the same result. As many players are aware of this trick, this is usually more effective with enemy [[minion]]s than champions, although their priority system and low aggro range can make this difficult to pull off with large groups.
 
Baiting enemies into the Obelisk's range can also achieve the same result. As many players are aware of this trick, this is usually more effective with enemy [[minion]]s than champions, although their priority system and low aggro range can make this difficult to pull off with large groups.
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Diving an enemy Fountain is a seemingly nonsensical endeavour, however players will sometimes still want to do so, for example to finish their prestigeous [[League of Legends terminology#Penta|Pentakill]]. For this case, it's important to remember that the '''Nexus Obelisk''' will target the first targetable unit of the enemy team that enters the area, and will only switch to a new target whenever either the current target leaves the range, dies or becomes untargetable otherwise. It cannot target multiple people simultaneously. This means that while whoever tanks the laser may go down to it, if executed correctly you can specifically keep certain players alive for longer than others.
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Since champions are not prioritized over minions, one champion-specific strategy to dive the '''Fountain''' more easily is to use {{cais|Realm Warp|Ryze}} to teleport a number of allied [[minion]]s into the fountain, so that allied [[champion]]s can freely enter for a short while without getting targeted.
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<!--Pending for Test: 1. Does the N.O. target units in a specific order (closest? array position aka. first entered?)? 2. Are minions equal to champions (assumption), or always priortized? Worded neutral for now, and with no indication that a champion might get targeted prematurely.-->
   
 
== Trivia ==
 
== Trivia ==
* While {{cai|Tempered Fate|Bard}} cannot put a nexus obelisk into {{tip|stasis}}, he can do so on other turrets.
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* Despite {{tt|not using a visible model|The massive statues visible in-game do not actually belong to the ''unit'' that is the Nexus Obelisk, and instead are static map assets}} since the [[Summoners Rift]] update, a '''Nexus Obelisk''' that is considered destroyed will use the turret ruins model from the red (Magus) faction, facing southwest.
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<!--Proof: https://cdn.discordapp.com/attachments/312258593347076096/502893600015646720/Screen498.png Pending for Test: Red side fountain? Destroyed obelisks on other maps, such as TTreeline, in Nexus Blitz and even on Crystal Scar? Also, despite visually being destroyed, the obelisks might still be functional. I forgot to test that in the practice tool game I got the screenshot from. FYI I did change some textures, but never messed with anything else, the fountain loading destroyed was coincidence and I couldn't reproduce it since. The screeshot was taken on the first day of 8.20-->
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** On the original [[Summoners Rift]], all turrets including the '''Nexus Obelisks''' used the same model for when they were considered destroyed, no matter the faction.
   
 
== Media ==
 
== Media ==

Revision as of 17:39, October 19, 2018

Summoners Rift Nexus Obelisk

The red Nexus Obelisk on Summoner's Rift.

Blue Nexus Obelisk

The blue Nexus Obelisk on Summoner's Rift.

The Nexus Obelisk (colloquially called the Fountain Laser) is a type of turret in League of Legends that possesses among the highest damage outputs in the game and presides over a team's spawn platform, mainly for the purpose of preventing spawn-camping by an opposing team (or the act of slaughtering enemies immediately as they re-enter the game).

They are Playful untargetable and are not destructible in any way whatsoever, although they may be pinged.

Gameplay

On Summoner's Rift, Proving GroundsTwisted Treeline, and Howling Abyss, the Nexus Obelisk sits in the very corner of the map, behind the spawn point itself. On the Crystal Scar, there are three Nexus Obelisks on each team: two located at the base entrances, and one near the shop.

In all of its iterations, the Nexus Obelisk attacks using a single-target laser that deals 1000 damage per tick at two ticks per second (or 2000 damage per second). This damage is Pure damage, meaning that not only it ignores all forms of resistances as true damage does, but also bypasses death immunity and Cosmic Radiance invulnerability effects, which means that it is usually impossible for any champion to stay within its range for long.

Untargetability is respected by the laser however. It will always drop aggro.

The Nexus Obelisk is one of two sources of pure damage, other than the self-inflicted pure damage from Glory in Death Glory in Death. Notably, in versions prior to patch V1.0.0.108, the Nexus Obelisk did deal true damage, effectively allowing some champions to "safely" dive into the enemy spawn.

The Nexus Obelisk does not prioritize champions over minions, even if those champions are in combat with opposing champions. It also ignores monsters.

Effects ignored

The Obelisk will not acknowledge any of these effects should a champion within range possess them and will behave as if they did not have them. Guardian Angel is not put on cooldown when ignored.

Effects respected


While Glory in Death Glory in Death's, Zac OriginalSquare Zac's Cell Division Cell Division and Anivia OriginalSquare Anivia's Rebirth Rebirth's will still trigger as normal if they are taken down by the laser, their resulting form can be targeted again. Sion goes untargetable shortly and Zac spawns new units to be targeted while he goes untargetable, which means aggro can be traded away for them, while Anivia will imminently keep the aggro on her through the instant transition to Eggnivia.


Strategy

Because of its remote location, incorporating the Obelisk into any large strategy is usually impossible. Nonetheless, it can see significant use at times when a team is on the brink of defeat and conducting a last stand at their Nexus. Champions with crowd control that is able to reposition enemies (particularly Airborne icon displacement effects such as with Blitzcrank OriginalSquare Blitzcrank's Rocket Grab Rocket Grab) can be used to force them into range of the Obelisk, usually resulting in a quick kill.

Baiting enemies into the Obelisk's range can also achieve the same result. As many players are aware of this trick, this is usually more effective with enemy minions than champions, although their priority system and low aggro range can make this difficult to pull off with large groups.

Diving an enemy Fountain is a seemingly nonsensical endeavour, however players will sometimes still want to do so, for example to finish their prestigeous Pentakill. For this case, it's important to remember that the Nexus Obelisk will target the first targetable unit of the enemy team that enters the area, and will only switch to a new target whenever either the current target leaves the range, dies or becomes untargetable otherwise. It cannot target multiple people simultaneously. This means that while whoever tanks the laser may go down to it, if executed correctly you can specifically keep certain players alive for longer than others.

Since champions are not prioritized over minions, one champion-specific strategy to dive the Fountain more easily is to use Ryze OriginalSquare Ryze's Realm Warp Realm Warp's to teleport a number of allied minions into the fountain, so that allied champions can freely enter for a short while without getting targeted.

Trivia

  • Despite not using a visible model since the Summoners Rift update, a Nexus Obelisk that is considered destroyed will use the turret ruins model from the red (Magus) faction, facing southwest.


    • On the original Summoners Rift, all turrets including the Nexus Obelisks used the same model for when they were considered destroyed, no matter the faction.

Media

Community content is available under CC-BY-SA unless otherwise noted.