Nexus Blitz (Project SLIME) is an experimental mode that ran from July 31st to September 11th, 2018. It started being playable for alpha testing on live servers on patch V8.16.[1][2]
On June 23rd, 2020 (public beta patch V10.14), Nexus Blitz was brought back on public testing servers with new visuals of the Ionian Spirit Blossom Forests known as the Temple of Lily and Lotus. The game mode was available from July 22nd, 2020 (11:59 PM PDT) till August 24th, 2020 (11:59 PM PDT).[3]
The mode was enabled again on October 10th, 2023 (public beta patch V13.21) with the same visuals and map as well as a reset of all champion balance modifiers. It ran from October 25th till November 27th, 2023.
Overview[]
- Map: Temple of Lily and Lotus 5v5
- Roles: Lane, Jungle, Fill
- Note that there exist two lanes and there must be two junglers.
- Draft type: Blind pick with bans
Features[]
- Junglers.
- The first event for the mode is revealed upon entering champion select.
is exclusive and mandatory for - All champions gain the following:
- 70 summoner spell haste.
- 4 bonus mana regeneration per 5 seconds.
- Experience over time.
- 5.5 − 14 (based on level) bonus magic resistance.
- channel time has been reduced to 4.5 seconds, with being reduced further to 2.5 seconds.
- Homeguard is enabled from the start of the match.
- shop. is an item exclusive to the mode and can be purchased in the
- is disabled in this mode.
- Map-Exclusive Items
Jungle[]
The map in Nexus Blitz includes a jungle area where monsters spawn. Most jungle camps initially spawn at 1:05 and respawn 150 seconds after they are cleared.
Jungle camps taken with more than one champion grant 150% experience and gold split between the champions taking it (compared to 100% experience and gold if taken alone).
Camps[]
The jungle features Big and Small camps for monsters based on their size type.
Big Camps[]
Slaying a buff monster will grant its buff to the killer as well as leaves an additional buff behind for another champion to take.
- Camps are located between both lanes and in both areas of the jungle.
- Has only one camp that is located at the top of the map, horizontally at the center.
- Spawns at 1:50 and respawns 200 seconds after it is slain.
- Grants a local 200 and a global 60 to all champions on the slayer's team.
- Has improved stats.
- Spawns at 10:00 and respawns 150 seconds after it is slain.
- Upon being slain, it summons the
- The minions and does not grant any other bonuses. only strengthens
for pick-up as well as grants the to all champions on the slayer's team, which lasts for 2 minutes.
Small Camps[]
- Consists of one and five .
- Located in the upper part of the map in both parts of the jungle.
- Consists of one and one .
- Consists of one
- Killing the former will create an explosion that damages all nearby lesser wolves.
and two lesser .
- Located between the two lanes and the camps.
- Spawns at 2:30 and respawns 120 seconds after it is slain.
- Upon being slain, it summons its right above the terrain and brush in the middle of the area between the two lanes for 90 seconds.
Jungle Guardian[]
Each team has a friendly Jungle Guardian that guards their upper part of the jungle, deterring invades. Players can kill the opposing Jungle Guardian, leaving the enemy's jungle unguarded until the unit respawns.
While enemies are on its side of the jungle quadrant, the guardian will seek them out. It gains a continuously stacking buff that grants it 0.25% bonus attack damage, 0.25% increased size, 0.3 bonus attack range and 0.8% bonus movement speed per stack. This bonus is reset as soon as the enemy leaves their quadrant. Additionally, it periodically empowers its next attack to send a shockwave in the target's direction, dealing damage to and knocking back all enemies hit.
Jungle Guardians take increased damage from single target spells.
Frog Catapult[]
Neutral catapults are located in the upper and bottom areas of the map for both teams. They are accessible for any champion and can be interacted with to launch to a fixed location on the opposite side of the map.
Each catapult is found near the jungle guardians and bottom outer turrets, for a total of 4. The upper catapults launch units to a location near the Raptor and camps.
camp, while the bottom ones launch them to a landing point that is between the
Base Gate Turret[]
There is a turret near the base gate of each team's base. This tower is untargetable and will attack any enemies in range.
On Fire! Buff[]
Champions gain the Bardle Royale: Juggernaut event.
buff when they kill enemy champions 3 times in a row without dying, purchase , or are randomly chosen as the Juggernaut in theNotes[]
- The buff persists through resurrection.
- The buff has no maximum duration, but is lost upon death (not when the buff is obtained via ) and grants 800 to your killer and 200 to each other champion on the killer's team.
Events[]
- A random event happens every 3:00 to 3:30 minutes, with an average of 2-3 per game.
- The first event of the game is announced in champion select.
- The next event is revealed 30 seconds before it starts.
- Winning an event grants the victors a random reward.
- Many events have additional bonuses on top of the reward granted to the winner (like gold for doing a thing).
- Winning any event grants a one-time , instant heal at the fountain, and a one-time boost to Homeguards.
Reward name | Informal Name(s) | ||
---|---|---|---|
Click the giant cannon next to your fountain to launch yourself across the map! At the base, jump inside the cannon by selecting it, becoming vanished. Choose a target location anywhere on the map to launch your champion to while being displacement immune and untargetable. Upon impact, nearby enemies are dealt magic damage and knocked up briefly. The impact applies area damage. |
N/A | ||
Gives your turrets and cannon minions Blitzcrank's Rocket Grab. Allied turrets, siege minions and super minions have the ability to emote and use against nearby enemies. |
N/A | ||
The | arrives to aid your team, pushing through top lane! Fluffy helps you siege enemy turrets, breathes fire on baddies, and periodically heals nearby allies. Long live the King!N/A | ||
The whole team can pile into this vehicle, with the first player to click acting as driver. Take a leisurely cruise around the map until you hit something and the sled explodes, damaging and knocking back all nearby champions. All aboard for a wild sled ride from your base to almost anywhere on the map. If you've entered the Battle Sled while someone else is driving it, you can press [B] to exit the Battle Sled. While inside the sled, you are put in stasis and are vanished. |
N/A | ||
Your team gets a temporary, one-time Guardian Angel. Each member of the team gains a one-time effect, lasting 90 seconds. |
Blessing of | ||
Your team gains Statikk Shiv. Zap! Your team gets chain on their auto attacks to mow down waves (and champions) with ease. |
Blessing of Statikk | ||
Your team gets big, friendly shields. Each member of the team gains a hefty shield until it is broken. |
Blessing of | ||
Your team gets mega out-of-combat movement speed. | Blessing of | ||
Your team gets mega regen. For 3 minutes, restores health and mana when out-of-combat. |
Blessing of | ||
You can now execute enemies under a specific health threshold for a few minutes by the force of a big dragon. For 2 minutes, damaging an enemy champion below 20% health blasts them with Dragonfire, executing them. |
N/A |
Bardle Royale[]
Classic[]
- A circle of flame closes in on a part of the map, the circle spawn position slightly favors the behind team.
- Champions are continually dealt true damage outside the boundary, respawning puts your champion in a stasis effect at the base until the event ends.
- Killing the enemy team will take victory.
- If there are no players on the winning team, the opponent team is rewarded instead.
Bardle Royale: Juggernaut[]
- This event is the same as Classic Bardle Royale but additionally, one random champion in each team gains a high amount of health and the On Fire! buff at the start of the event.
Bardle Royale: Paranoia[]
- This event is the same as Classic Bardle Royale but additionally, all champions have their sight radius greatly reduced and they lose allied vision.
- Players can see the battlefield while dead but upon respawning, their sight is lost again until the event ends.
- Pings are temporarily disabled.
URF Deathmatch[]
- Everyone gains the Ultra Rapid Fire) and get multiple rounds to brawl with the opposing team. Players will inhabit near the middle of the map as a battleground to fight to the death. (that is normally exclusive to
- Both teams fight in a best of three round match. Each round starts with everyone placed in stasis that lasts over a countdown, and all cooldowns are reset. Anything placed in the area is destroyed at the end of a round.
- Champions out-of-combat start burning and gain Grievous Wounds, with the damage ramping up over 20 seconds.
Loot Goblin[]
- Relevant Stats
- 100 armor and 100 magic resistance
- Gains 25 bonus armor and 25 bonus magic resistance if this is the third or fourth event.
- 200 base movement speed
- Gains 10 bonus movement speed, increased to 100 bonus movement speed while in combat.
Teemo[]
- Kill Loot for his bounty!
- A Loot Teemo spawns randomly in the middle of the map.
- Hitting the Loot Teemo grants 25% of the damage dealt to the Loot Teemo as gold.
- The team that scores the killing blow on Loot Teemo wins the event.
Veigar[]
- Kill Loot for his bounty!
- This event is the same as Loot Teemo but additionally, Loot Veigar uses and while running.
Push the Cart[]
- Control the cart and detonate the nearest enemy structure!
- Escort the Cart so that it can move to the enemy base.
- Carts that spawn from the 2nd event onward move faster.
- Once close enough to a turret, it will instantly destroy it, after which it will disappear.
- If the event goes too long, the cart gets impatient and decides the next person to touch it wins.
- This event can go into overtime.
Push the Cart: Attack/Defend[]
- A time-capped variant of Push the Cart with two Carts instead of one.
- Each team can only push one of the carts. The other cart can only be stopped by standing near it, but it's impossible to push it into the opposite direction.
- The objective is still to shove it into an enemy building. The first team being able to do that, destroys the building and wins the event.
- After 75 seconds, the sudden death phase begins. The carts will then both move faster and players of one team cannot stop the enemies cart anymore by standing near their cart.
Prize Fight[]
- Both teams fight to the death in a best of three match consisting of rounds of two 2v2s and then a 1v1. Each champion can only participate in one of the rounds, with matchups being balanced based on gold earned.
- All champions not in a round are placed in stasis.
- Champions in a round will start burning to take true damage after a period of time has passed.
- The battlefield is located around the camp.
- Anything within the battleground is destroyed between rounds.
King of the Hill[]
- A control point appears in a random location on the map, the spawn position slightly favors the behind team.
- Standing uncontested in the area will generate the team's capture progress. Enemy progress must be drained before adding your own.
Scuttle Racing[]
- Two , one in each team start racing in a line up or down the middle of the map.
- A Scuttler will stop when their health bar reaches zero health, becoming stunned and fully restoring its health over a period of time, after which it revives and continue racing.
- The first Scuttler to reach the finish line takes victory.
- One Scuttler gets a slight head start to ensure a victory.
- The Rift Scuttler camp will be placed in stasis during the event.
- The Scuttle Racer is considered a champion.
- bonus health on the enemy team. damage is based off the champion with the most
Protect the []
- Two Beginner bots will march through top lane.
- Soraka Bot will use
- She has , , , , , and . She is able to use the active effects of and . Despite these benefits, she has no cooldown reduction, health regeneration, or bonus movement speed.
on nearby friendly champions and herself, as well as near enemy champions.
- Killing the enemy Soraka bot takes victory.
DPS Check[]
- A Practice Dummy from the Practice Tool will spawn either in the middle of the map or to the side of the team that is behind.
- The event lasts 75 seconds, dealing more damage to the dummy within the round takes victory.
- The Dummy has 1000 (+ 90 per level, + 2 per second until 6 minutes, then + 4 per second after) health and cannot be reduced below 1 health.
Sudden Death: Nexus Blitz[]
This final event occurs at 18 minutes. Each team is recalled back to base as their Nexus will start walking towards the enemy's base.
is granted to both teams, and death timers are set to 15 seconds. The game will automatically end when thirty minutes elapse.Summoning the
during this event will cause the monster to attempt to march down the lane as if the Nexus was still stationary.Nexus Minion[]
The Nexus of both teams will transform into a golem that can move on its own. They will both path towards the middle of the map until they encounter each other, entering an intense battle.
For each enemy champion killed, and each chunk of health the enemy nexus loses, gains a charge. At five charges, does a massive slam attack, knocking back all nearby enemies while briefly turning them untargetable, stunning the enemy nexus, and gaining a massive shield. The charge now drains over time, and once it runs out, the shield disappears. Killing more enemy champions or damaging the enemy nexus extends the duration of the shield.
- Features
- Can cast abilities and is ghosted until it reaches the middle of the map.
- Has 420 attack damage, 200 armor, and 150 magic resistance.
- Gains a massive shield for each enemy champion killed.
Minions[]
- 28. grant
- 39. grant
- 110.
- have 40 attack damage and 0 magic resistance.
grant - have 1150 base health, 350 attack damage and 13 magic resistance.
Gold sharing[]
All minion (regardless of last hit) and monster kills share about 30% of the total gold value to every champion on the team. Last hitters (or nearby allies in the case of jungle camps) still get the full gold and experience value.
Gold from champion kills and assists is not globally shared.
Structures[]
- Notes
- Turrets gain 70 bonus attack damage after 7 minutes.
- Turrets have 15% armor penetration.
- Inhibitor turrets have 50% damage reduction until both outer towers have been destroyed.
- Inhibitors respawn 3 minutes after it is destroyed.
- The Nexus can shoot nearby enemies and is considered a large monster.
- The Nexus Obelisk deals 420 raw damage every 0.5 seconds.
Mode-Specific Changes[]
Some game elements are modified in this game mode. This table extracts the data from Module:ChampionData/data and Template:map_changes/data/nb.
Champion | Damage dealt | Damage received | Other effects |
---|---|---|---|
-10% |
| ||
| |||
-10% |
| ||
| |||
+5% | |||
-10% | +8% | ||
-5% | |||
+5% | |||
-10% |
| ||
-5% | |||
| |||
-5% | +5% | ||
-10% | +5% | ||
| |||
-10% | +5% | ||
-10% |
| ||
-5% | +5% |
| |
| |||
-5% | |||
-5% |
| ||
+5% | -10% |
| |
+10% | -10% |
| |
+5% | |||
+5% | -10% | ||
+5% | |||
-5% |
| ||
-5% |
| ||
| |||
-5% | |||
+5% |
| ||
-5% | +5% | ||
-5% |
| ||
-5% | +5% | ||
-5% |
| ||
| |||
-10% | +5% | ||
| |||
| |||
-5% |
| ||
-5% | +8% |
- Each charge consumed generates 50% more mana.
- This item is disabled.
- This item is disabled.
- This item is disabled.
- This item is disabled.
- First evolution changed to 10 treats from 20.
- Second evolution changed to 20 treats from 40.
- Removed: No longer grants bonus treats while the pet is fully evolved.
- Each charge consumed generates 50% more mana.
- This item is disabled.
- First evolution changed to 10 treats from 20.
- Second evolution changed to 20 treats from 40.
- Removed: No longer grants bonus treats while the pet is fully evolved.
- Stack interval changed to 30 seconds from 60.
- First evolution changed to 10 treats from 20.
- Second evolution changed to 20 treats from 40.
- Removed: No longer grants bonus treats while the pet is fully evolved.
- Each charge consumed generates 50% more mana.
- This item is disabled.
- This item is disabled.
- Cooldown changed to 20 − 15 (based on level) seconds.
- Damage per soul changed to 2.
- Base damage changed to 15 − 55 (based on level).
- Cooldown changed to 10 seconds.
- Automatically exchanged with .
- Rank-up time changed to every 4.5 minutes.
- Triggered attack bonus health changed to 15.
- Ranged champions triggered attack bonus health changed to 9.
- Cooldown changed to 30 seconds.
- Time available changed to 6 minutes.
- Bonus maximum health changed to 80 monsters or minions.
- Flat health per stack changed to 5.
- Time available changed to 6 minutes.
Click on the tabs above for more information.
Other changes[]
-
- Transforms are easier to obtain in Nexus Blitz.
Trivia[]
- The development code name SLIME stood for "Split Lane Interactive Multiplayer Experience".[4]
- The theme song of Prize fight is a repeated chorus version of theme.
- The theme song of URF Deathmatch is a repeated segment of Welcome to Planet URF.
- If the player equip the Poro on Fire icon, the champion will be followed by a Poro on fire while playing the game mode. It is similar to the two poro following each champion in Legend of the Poro King.
- Loot Teemo event will feature a slightly bigger than normal as the event monster.
- The Teemo has a dropping present VFX, similar to a VFX. However, the real skin does not have this.
- In the first iteration, the game mode used a Teemo instead.
- The catapult of champions buff was later reused in Ultra Rapid Fire in 2019.
- By the end of the first and second run Nexus Blitz was around 3% of hours. The second run was looking better until missions were turned off and then it went down to the same spot as the first run.[5]
- The icon for the in-game Nexus Siege. tooltip is reused from the item from
- The Walking Nexus unit's and Jungle Guardian's animations were reused from the .
- The Cart in the Push the Cart events is , as shown when it destroys a turret.
- In Teamfight Tactics Set 4 and Set 7, the Jungle Guardian features as a PvE Round monster in Round 5–7.
Dev: Return of Nexus Blitz[]
Nexus Blitz is coming back as the featured game mode during the summer event.
As announced in our latest Riot Pls, Nexus Blitz is coming back as a temporary game mode for our upcoming summer event! We've made quite a few changes to the mode since last time, ranging from a totally new look, minor gameplay updates, and some balance tweaks.
It's been a little while since the last run of Nexus Blitz, and with all the updates, we wanted to get it into your hands early so we can collect some feedback. If you decide to test Nexus Blitz during its extended PBE run, here are a few things to keep in mind:
This iteration of Nexus Blitz is still a work-in-progress, and our team is hard at work on final tuning and polish passes. Expect there to be some bugs and art that isn't fully complete. We'll also be monitoring performance and potential impact to server loads to ensure a good experience once it's live. With that, let's jump into the upcoming changes to Nexus Blitz!
- As a Refresher...
Nexus Blitz was the first (and only) “experimental mode” we released, which was an approach where we invited players to test a game mode very early in development to help us determine if we should continue working on it. The first alpha of Nexus Blitz went out with work-in-progress art and gameplay that we then updated for its second run, based on your feedback. After seeing how players engaged with both runs of Nexus Blitz, we decided not to make it a permanent mode and instead bring it back occasionally as a part of future events.
We know this run of Nexus Blitz is long overdue, and we're excited to finally bring back the rowdy, chaotic, fast-paced fun.
- The Updates
Nexus Blitz's most noticeable change is its map—from here on out, it'll permanently be set in an Ionian forest. We're still working on finalizing its name, but you can check out some of the concepts below!
We've also made some changes to the in-game events and the rewards you earn from winning them. You can expect the return of some old favorites (Battle Sled directly into the enemy team, anyone?) with improved gameplay clarity, plus some brand new events and rewards.
Here's the complete list:
- Events
- Bardle Royale (Classic): Fight for survival in the flaming circle of death while it closes in on a part of the map. The last surviving team wins.
- Bardle Royale (Paranoia): Fight for survival in the flaming circle BUT everyone is nearsighted, like you're all being Nocturne ulted. The last surviving team wins.
- Bardle Royale (Juggernaut): Fight for survival in the flaming circle AND one random champion on each team gains a high amount of health and the On Fire! buff at the start of the event. (As a reminder, the On Fire! buff gives you bonus attack speed, adaptive power, and mana/energy regen, but makes you more vulnerable to damage). The last surviving team wins.
- URF Deathmatch: Every player goes into URF mode surrounded by a bunch of cheering minions! Defeat the enemy team in a best-of-three to win.
- Loot Teemo: A wandering Loot Teemo spawns randomly on the map. Hitting the Loot Teemo grants players gold. The team that last-hits Teemo wins the event.
- Loot Veigar: A wandering Loot Veigar spawns randomly on the map, using Dark Matter and Event Horizon while running away. Hitting the Loot Veigar grants players gold. The team that last-hits Veigar wins the event.
- Push the Cart (Classic): Escort the cart by standing near it to move it toward the nearest enemy structure to destroy it.
- Push the Cart (Attack / Defend): Race your opponents for who can blow up an enemy structure the fastest, except now both teams have a cart they can navigate!
- [NEW] Protect the Soraka: Two Soraka bots enter lane, but only one can leave (... cause one team is gonna destroy the other one). Beware of all the healing and bananas!
- [NEW] DPS Check: It's like practice mode, but you need to out practice your opponent's practice on the same Teemo dummy.
- Rewards
- Catapult of Champions: A cannon that launches your champion anywhere on the map appears in your base for the rest of the game. Upon landing, deal damage and push away nearby enemies.
- Blessing of Blitzcrank: Allied turrets, siege minions, and super minions have the ability to Rocket Grab nearby enemies for the rest of the game.
- Poro King: The Poro King spawns to aid your team in pushing forward and sieging enemy turrets, breathing fire on enemies and healing nearby allies periodically.
- Battle Sled: Players can jump aboard a sled from their base to nearly anywhere on the map. First person in the sled is in charge of where you go...
- Guardian Angels: Each member of the team gains a one-time Guardian Angel effect, lasting 90 seconds.
- Statikk Shock: Each player gains chain lightning zaps on their basic attacks for three minutes to help mow down waves and champions.
- B.F. Shields: Each member of the team gains a hefty shield until it is broken.
- Mega Cloud Drake: Team gets mega out-of-combat movement speed and CDR on their ultimate for three minutes.
- Mega Ocean Drake: Restores health and mana/energy when dealing damage for three minutes.
- [NEW] Elder Dragon: You can now execute enemies under a specific health threshold for a few minutes by the force of a BIG DRAGON.
Similar to our other game modes (like ARAM and URF), we'll be making Nexus Blitz-specific balance changes throughout the event, so expect an initial list of balance adjustments closer to the live date in the patch notes.
See you in the forest!Media[]
Patch History[]