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Nexus Blitz Beta Promo

Nexus Blitz

Nexus Blitz (Project SLIME) is an experimental mode that ran from July 31st to September 11th, 2018. It started being playable for alpha testing on live servers on patch V8.16.[1][2]

On June 23rd, 2020 (public beta patch V10.14), Nexus Blitz was brought back on public testing servers with new visuals of the Ionian Spirit Blossom Forests known as the Nexus Blitz icon Temple of Lily and Lotus. The game mode was available from July 22nd, 2020 (11:59 PM PDT) till August 24th, 2020 (11:59 PM PDT).[3]

The mode was enabled again on October 10th, 2023 (public beta patch V13.21) with the same visuals and map as well as a reset of all champion balance modifiers. It ran from October 25th till November 27th, 2023.

Overview[]

Features[]

Nexus Blitz tutorial 1
  • Smite Smite is exclusive and mandatory for Jungle icon Junglers.
    • The first event for the mode is revealed upon entering champion select.
  • All champions gain the following:
    • 70 summoner spell haste.
    • Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range4 bonus mana regeneration per 5 seconds.
    • Champions killed with Trueshot Barrage (R)Experience over time.
    • Champions that have been made a Vessel by Test of Spirit (E)5.5 − 14 (based on level) bonus magic resistance.
  • Recall's Recall's channel time has been reduced to 4.5 seconds, with Empowered Recall Empowered Recall being reduced further to 2.5 seconds.
  • Homeguard is enabled from the start of the match.
  • The Golden Spatula The Golden Spatula is an item exclusive to the mode and can be purchased in the shop.
  • Teleport Teleport is disabled in this mode.
Map-Exclusive Items

Jungle[]

Nexus Blitz tutorial 2
Nexus Blitz jungle 1

Nexus Blitz's jungle (part 1)

Nexus Blitz jungle 2

Nexus Blitz's jungle (part 2)

The map in Nexus Blitz includes a jungle area where monsters spawn. Most jungle camps initially spawn at 1:05 and respawn 150 seconds after they are cleared.

Jungle camps taken with more than one champion grant Champions killed with Trueshot Barrage (R)150% experience and gold Gold gold split between the champions taking it (compared to 100% experience and gold if taken alone).

Camps[]

The jungle features Big and Small camps for monsters based on their size type.

Big Camps[]

Slaying a buff monster will grant its buff to the killer as well as leaves an additional buff behind for another champion to take.

Blue Sentinel Blue Sentinel
  • Camps are located between both lanes and in both areas of the jungle.
Red Brambleback Red Brambleback
  • Has only one camp that is located at the top of the map, horizontally at the center.
  • Spawns at 1:50 and respawns 200 seconds after it is slain.
  • Grants a local 200 Gold 200 and a global 60 Gold 60 to all champions on the slayer's team.
Rift Herald Rift Herald
  • Has improved stats.
  • Spawns at 10:00 and respawns 150 seconds after it is slain.
  • Upon being slain, it summons the Eye of the Herald Eye of the Herald for pick-up as well as grants the Hand of Baron Hand of Baron to all champions on the slayer's team, which lasts for 2 minutes.

Small Camps[]

Crimson RaptorSquare Raptor camp
Gromp Gromp
  • Located in the upper part of the map in both parts of the jungle.
Ancient KrugSquare Krug camp
Greater Murk WolfSquare Murk Wolf camp
  • Consists of one Greater Murk Wolf Greater Murk Wolf and two lesser Murk Wolves Murk Wolves.
    • Killing the former will create an explosion that damages all nearby lesser wolves.
Rift Scuttler Rift Scuttler
  • Located between the two lanes and the Blue Sentinel Blue Sentinel camps.
  • Spawns at 2:30 and respawns 120 seconds after it is slain.
  • Upon being slain, it summons its Speed Shrine Speed Shrine right above the terrain and brush in the middle of the area between the two lanes for 90 seconds.

Jungle Guardian[]

Each team has a friendly Jungle Guardian that guards their upper part of the jungle, deterring invades. Players can kill the opposing Jungle Guardian, leaving the enemy's jungle unguarded until the unit respawns.

While enemies are on its side of the jungle quadrant, the guardian will seek them out. It gains a continuously stacking buff that grants it Champions hit with Bandage Toss (Q) at greater than 75% of max range0.25% bonus attack damage, 0.25% increased size, 0.3 bonus attack range and Champions killed 5s before or after using Chronobreak (R)0.8% bonus movement speed per stack. This bonus is reset as soon as the enemy leaves their quadrant. Additionally, it periodically empowers its next attack to send a shockwave in the target's direction, dealing damage to and Airborne icon knocking back all enemies hit.

Jungle Guardians take increased damage from single target spells.


Frog Catapult[]

Frog Catapult

Neutral catapults are located in the upper and bottom areas of the map for both teams. They are accessible for any champion and can be interacted with to Dash launch to a fixed location on the opposite side of the map.

Each catapult is found near the jungle guardians and bottom outer turrets, for a total of 4. The upper catapults launch units to a location near the Blue Sentinel Blue Sentinel camp, while the bottom ones launch them to a landing point that is between the Crimson RaptorSquare Raptor and Red Brambleback Red Brambleback camps.


Base Gate Turret[]

Base Gate Turret

There is a turret near the base gate of each team's base. This tower is Untargetable icon untargetable and will attack any enemies in range.


On Fire! Buff[]

Nexus Blitz tutorial 3

Champions gain the On Fire! On Fire! buff when they kill enemy champions 3 times in a row without dying, purchase The Golden Spatula The Golden Spatula, or are randomly chosen as the Juggernaut in the Bardle Royale: Juggernaut event.

Notes[]

  • The buff persists through Revival icon resurrection.
  • The buff has no maximum duration, but is lost upon Death death (not when the buff is obtained via The Golden Spatula The Golden Spatula) and grants 800 Gold 800 to your killer and 200 Gold 200 to each other champion on the killer's team.


Events[]

  • A random event happens every 3:00 to 3:30 minutes, with an average of 2-3 per game.
  • The first event of the game is announced in champion select.
  • The next event is revealed 30 seconds before it starts.
  • Winning an event grants the victors a random reward.
  • Many events have additional bonuses on top of the reward granted to the winner (like gold for doing a thing).
  • Winning any event grants a one-time Empowered Recall Empowered Recall, instant heal at the fountain, and a one-time boost to Homeguards.
Reward name
Effect
Informal Name(s)
Catapult of Champions buff
Catapult of Champions
Click the giant cannon next to your fountain to launch yourself across the map!
At the base, Dash jump inside the cannon by selecting it, becoming Hallucinate vanished. Choose a target location anywhere on the map to Dash launch your champion to while being Unstoppable icon displacement immune and Untargetable icon untargetable. Upon impact, nearby enemies are dealt Magic damage magic damage and Airborne icon knocked up briefly.
The impact applies Death Lotus area damage.
N/A
Blessing of Blitzcrank buff
Blessing of Blitzcrank
Gives your turrets and cannon minions Blitzcrank's Rocket Grab.
Allied turrets, siege minions and super minions have the ability to emote and use Rocket Grab Rocket Grab against nearby enemies.
N/A
Poro King buff
Poro King
The Poro King Poro King arrives to aid your team, pushing through top lane! Fluffy helps you siege enemy turrets, breathes fire on baddies, and periodically heals nearby allies. Long live the King! N/A
Battle Sled buff
Battle Sled
The whole team can pile into this vehicle, with the first player to click acting as driver. Take a leisurely cruise around the map until you hit something and the sled explodes, damaging and Airborne icon knocking back all nearby champions.
All aboard for a wild sled ride from your base to almost anywhere on the map. If you've entered the Battle Sled while someone else is driving it, you can press [B] to exit the Battle Sled.
While inside the sled, you are put in Stasis icon stasis and are Hallucinate vanished.
N/A
Guardian Angels buff
Guardian Angels
Your team gets a temporary, one-time Guardian Angel.
Each member of the team gains a one-time Guardian Angel Guardian Angel effect, lasting 90 seconds.
Blessing of Zilean Zilean
Statikk Shock buff
Statikk Shock
Your team gains Statikk Shiv. Zap!
Your team gets chain lightning zaps lightning zaps on their auto attacks to mow down waves (and champions) with ease.
Blessing of Statikk
B.F. Shields buff
B.F. Shields
Your team gets big, friendly shields.
Each member of the team gains a hefty Hybrid resistances icon shield until it is broken.
Blessing of Janna Janna
Mega Cloud Drake buff
Mega Cloud Drake
Your team gets mega out-of-combat movement speed. Blessing of Mobis Mobis
Mega Ocean Drake buff
Mega Ocean Drake
Your team gets mega regen.
For 3 minutes, restores health and mana when out-of-combat.
Blessing of Soraka Soraka
Aspect of the Dragon (Nexus Blitz) buff
Aspect of the Dragon
You can now execute enemies under a specific health threshold for a few minutes by the force of a big dragon.
For 2 minutes, damaging an enemy champion Champions killed with Comeuppance (R)below 20% health blasts them with Dragonfire, Death from Below executing them.
N/A

Bardle Royale[]

Classic[]

Nexus Blitz Bardle Royale event
  • A circle of flame closes in on a part of the map, the circle spawn position slightly favors the behind team.
  • Champions are continually dealt Hybrid penetration true damage outside the boundary, respawning puts your champion in a Stasis icon stasis effect at the base until the event ends.
  • Killing the enemy team will take victory.
    • If there are no players on the winning team, the opponent team is rewarded instead.

Bardle Royale: Juggernaut[]

Nexus Blitz Bardle Royale Juggernaut event
  • This event is the same as Classic Bardle Royale but additionally, one random champion in each team gains a high amount of health and the On Fire! buff at the start of the event.

Bardle Royale: Paranoia[]

Nexus Blitz Bardle Royale Paranoia event
  • This event is the same as Classic Bardle Royale but additionally, all champions have their Sight icon sight radius greatly reduced and they lose allied vision.
    • Players can see the battlefield while dead but upon respawning, their sight is lost again until the event ends.
  • Pings are temporarily disabled.


URF Deathmatch[]

Nexus Blitz URF Deathmatch event
  • Everyone gains the Awesome Buff of Awesomely Awesome Buffing Awesome Buff of Awesomely Awesome Buffing (that is normally exclusive to ProfileIcon0785 The Thinking Manatee Ultra Rapid Fire) and get multiple rounds to brawl with the opposing team. Players will inhabit near the middle of the map as a battleground to fight to the death.
  • Both teams fight in a best of three round match. Each round starts with everyone placed in Stasis icon stasis that lasts over a countdown, and all cooldowns are reset. Anything placed in the area is destroyed at the end of a round.
  • Champions out-of-combat start burning and gain Grievous Wounds icon Grievous Wounds, with the damage ramping up over 20 seconds.


Loot Goblin[]

Nexus Blitz Loot Goblin event
Relevant Stats
  • Attack damage icon Healing from Spirit of Dread (W)100 armor and Attack damage icon Champions that have been made a Vessel by Test of Spirit (E)100 magic resistance
    • Gains Healing from Spirit of Dread (W)25 bonus armor and Champions that have been made a Vessel by Test of Spirit (E)25 bonus magic resistance if this is the third or fourth event.
  • Movement speed icon Champions killed 5s before or after using Chronobreak (R)200 base movement speed
    • Gains Champions killed 5s before or after using Chronobreak (R)10 bonus movement speed, increased to Champions killed 5s before or after using Chronobreak (R)100 bonus movement speed while in combat.

Teemo[]

Kill Loot Teemo Teemo for his bounty!
  • A Loot Teemo spawns randomly in the middle of the map.
  • Hitting the Loot Teemo grants 25% of the damage dealt to the Loot Teemo as gold Gold gold.
  • The team that scores the killing blow on Loot Teemo wins the event.

Veigar[]

Kill Loot Veigar Veigar for his bounty!

  • Sett's Sett's The Show Stopper The Show Stopper damage is based off the champion with the most Champions killed with Comeuppance (R)bonus health on the enemy team.

Push the Cart[]

Nexus Blitz Push the Cart event
Control the cart and detonate the nearest enemy structure!
  • Escort the Cart so that it can move to the enemy base.
  • Carts that spawn from the 2nd event onward move faster.
  • Once close enough to a turret, it will instantly destroy it, after which it will disappear.
  • If the event goes too long, the cart gets impatient and decides the next person to touch it wins.
  • This event can go into overtime.

Push the Cart: Attack/Defend[]

  • A time-capped variant of Push the Cart with two Carts instead of one.
  • Each team can only push one of the carts. The other cart can only be stopped by standing near it, but it's impossible to push it into the opposite direction.
  • The objective is still to shove it into an enemy building. The first team being able to do that, destroys the building and wins the event.
  • After 75 seconds, the sudden death phase begins. The carts will then both move faster and players of one team cannot stop the enemies cart anymore by standing near their cart.


Prize Fight[]

Nexus Blitz Prize Fight event
  • Both teams fight to the death in a best of three match consisting of rounds of two 2v2s and then a 1v1. Each champion can only participate in one of the rounds, with matchups being balanced based on gold earned.
    • All champions not in a round are placed in Stasis icon stasis.
    • Champions in a round will start burning to take true damage after a period of time has passed.
  • The battlefield is located around the Rift Scuttler Rift Scuttler camp.
  • Anything within the battleground is destroyed between rounds.


King of the Hill[]

Nexus Blitz King of the Hill event
  • A control point appears in a random location on the map, the spawn position slightly favors the behind team.
  • Standing uncontested in the area will generate the team's capture progress. Enemy progress must be drained before adding your own.

Scuttle Racing[]

Nexus Blitz Scuttle Racing event
  • Two Rift Scuttlers Rift Scuttlers, one in each team start racing in a line up or down the middle of the map.
  • A Scuttler will stop when their health bar reaches zero health, becoming Stun icon stunned and fully restoring its health over a period of time, after which it Revival icon revives and continue racing.
  • The first Scuttler to reach the finish line takes victory.
    • One Scuttler gets a slight head start to ensure a victory.
  • The Rift Scuttler camp will be placed in Stasis icon stasis during the event.

  • The Scuttle Racer is considered a champion.
  • Sett's Sett's The Show Stopper The Show Stopper damage is based off the champion with the most Champions killed with Comeuppance (R)bonus health on the enemy team.


Protect the Soraka Soraka[]

Nexus Blitz Protect the Soraka event

Relevant Stats
  • Tenacity icon 50% Tenacity
  • Attack speed icon Champions hit with Martial Cadence (P)30% bonus attack speed
  • Movement speed icon Champions killed 5s before or after using Chronobreak (R)4 bonus movement speed
  • Wish Wish cooldown is set at 999 seconds.

DPS Check[]

  • A Target Dummy TFT item Practice Dummy from the Practice Tool will spawn either in the middle of the map or to the side of the team that is behind.
  • The event lasts 75 seconds, dealing more damage to the dummy within the round takes victory.
  • The Dummy has 1000 (+ 90 per level, + 2 per second until 6 minutes, then + 4 per second after) health and cannot be reduced below 1 health.


Sudden Death: Nexus Blitz[]

Nexus Blitz Sudden Death event

This final event occurs at 18 minutes. Each team is recalled back to base as their Nexus will start walking towards the enemy's base. Catapult of Champions Catapult of Champions is granted to both teams, and death timers are set to 15 seconds. The game will automatically end when thirty minutes elapse.

Summoning the Rift Herald Rift Herald during this event will cause the monster to attempt to march down the lane as if the Nexus was still stationary.

Nexus Minion[]

Nexus Golem Blue TempleofLilyandLotus Render

Nexus Minion

The Nexus of both teams will transform into a golem that can move on its own. They will both path towards the middle of the map until they encounter each other, entering an intense battle.

For each enemy champion killed, and each chunk of health the enemy nexus loses, gains a charge. At five charges, does a massive slam attack, Airborne icon knocking back all nearby enemies while briefly turning them Untargetable icon untargetable, Stun icon stunning the enemy nexus, and gaining a massive Hybrid resistances icon shield. The charge now drains over time, and once it runs out, the shield disappears. Killing more enemy champions or damaging the enemy nexus extends the duration of the shield.

Features
  • Can cast abilities and is Ghost ghosted until it reaches the middle of the map.
  • Has Champions hit with Bandage Toss (Q) at greater than 75% of max range420 attack damage, Healing from Spirit of Dread (W)200 armor, and Champions that have been made a Vessel by Test of Spirit (E)150 magic resistance.
  • Gains a massive shield for each enemy champion killed.

Minions[]

Gold sharing[]

All Minion icon minion (regardless of last hit) and Monster icon monster kills share about 30% of the total gold value to every champion on the team. Last hitters (or nearby allies in the case of jungle camps) still get the full gold and experience value.

Gold from champion kills and assists is not globally shared.

Structures[]

Notes
  • Turrets gain Champions hit with Bandage Toss (Q) at greater than 75% of max range70 bonus attack damage after 7 minutes.
  • Turrets have Champion skillshot and targetted missiles evaded with Hallowed Mist (W)15% armor penetration.
  • Inhibitor turrets have 50% damage reduction until both outer towers have been destroyed.
  • Inhibitors respawn 3 minutes after it is destroyed.
  • The Nexus can shoot nearby enemies and is considered a large monster.
  • The Nexus Obelisk deals 420 Fear Beyond Death 2 raw damage every 0.5 seconds.


Mode-Specific Changes[]

Some game elements are modified in this game mode. This table extracts the data from Module:ChampionData/data and Template:map_changes/data/nb.

ChampionDamage dealtDamage receivedOther effects
Akali Akali-10%
  • Ability haste increased by 20.
Akshan Akshan

Going Rogue Going Rogue

  • New Effect: During the events of Bardle Royale, URF Deathmatch, and Prize Fight, allied champions that are revived will respawn at the location of their death and with Champions killed with Comeuppance (R)30% maximum health.
Bard Bard-10%
  • Ability haste increased by 20.

Traveler's Call Traveler's Call

  • Increased chime spawn rate. First chime spawns at 30 seconds, and spawns 2 new ones every 20 seconds.
Bel'Veth Bel'Veth

Endless Banquet Endless Banquet

  • New Effect: Enemy Jungle Guardians now drop an Enhanced Void Coral upon death.
Blitzcrank Blitzcrank+5%
Brand Brand-10%+8%
Camille Camille-5%
Corki Corki+5%
Evelynn Evelynn-10%
  • Ability haste increased by 20.
Hecarim Hecarim-5%
Ivern Ivern

Friend of the Forest Friend of the Forest

  • Alternate Innate - Ivern Enemy of the Forest Enemy of the Forest: It's time for Ivern's revenge. Ivern can damage monsters, and they can damage him. Source: Ivern the Cruel.

Triggerseed Triggerseed

  • Detonation damages jungle monsters when cast on himself or Daisy Daisy.
Jinx Jinx-5%+5%
Kayle Kayle-10%+5%
Kindred Kindred

Mark of the Kindred Mark of the Kindred

Kog'Maw Kog'Maw-10%+5%
LeBlanc LeBlanc-10%
  • Ability haste increased by 20.
Maokai Maokai-5%+5%
  • Shielding done reduced by 5%.
  • Healing done reduced by 5%.
Mordekaiser Mordekaiser

Realm of Death Realm of Death

  • When certain Events begin, both Mordekaiser and his target immediately leave the Death Realm.
Morgana Morgana-5%
Nasus Nasus-5%

Siphoning Strike Siphoning Strike

  • On-kill stacks changed to 6.
  • On-large-kill stacks changed to 24.
Nidalee Nidalee+5%-10%
  • Shielding done increased by 10%.
  • Healing done increased by 10%.
Nunu & Willump Nunu & Willump+10%-10%
  • Ability haste increased by 20.
Pyke Pyke+5%
Rek'Sai Rek'Sai+5%-10%
Riven Riven+5%
Seraphine Seraphine-5%
  • Shielding done reduced by 10%.
  • Healing done reduced by 10%.
Sett Sett-5%

The Show Stopper The Show Stopper

  • Damage against Scuttle Racer Scuttle Racer, loot Teemo Teemo, loot Veigar Veigar, and practice dummy is now based off the champion with the most Champions killed with Comeuppance (R)bonus health on the enemy team.
Shyvana Shyvana

Fury of the Dragonborn Fury of the Dragonborn

  • Alternate Innate: Shyvana gains Healing from Spirit of Dread (W)2 bonus armor, Champions that have been made a Vessel by Test of Spirit (E)2 bonus magic resistance and Shunpo (E) uses 5s before or after killing a champion0.05 bonus Fury regeneration whenever she or her allies kill nearby epic monsters, jungle monsters, and Rift Scuttler Rift Scuttler.
Singed Singed-5%
Sion Sion+5%

Soul Furnace Soul Furnace

  • On-unit-kill bonus health doubled.
Sivir Sivir-5%+5%
Sona Sona-5%
  • Shielding done reduced by 10%.
  • Healing done reduced by 10%.
Swain Swain-5%+5%
Taliyah Taliyah-5%
  • Ability haste reduced by 10.
Talon Talon

Assassin's Path Assassin's Path

  • Cooldown changed to 80 / 67.5 / 55 / 42.5 / 30 seconds.
Teemo Teemo-10%+5%
Thresh Thresh
  • Ability haste increased by 20.

Damnation Damnation

  • Stacks per soul changed to 2.
Veigar Veigar

Phenomenal Evil Power Phenomenal Evil Power

  • On-unit-kill stacks changed to 2.
Ziggs Ziggs-5%
  • Ability haste reduced by 10.
Zyra Zyra-5%+8%

Archangel's Staff Archangel's Staff

  • Each charge consumed generates 50% more mana.

Control Ward Control Ward

  • This item is disabled.

Cull Cull

  • This item is disabled.

Dark Seal Dark Seal

  • This item is disabled.

Guardian Angel Guardian Angel

  • This item is disabled.

Gustwalker Hatchling Gustwalker Hatchling

  • First evolution changed to 10 treats from 20.
  • Second evolution changed to 20 treats from 40.
  • Removed: No longer grants bonus treats while the pet is fully evolved.

Manamune Manamune

  • Each charge consumed generates 50% more mana.

Mejai's Soulstealer Mejai's Soulstealer

  • This item is disabled.

Mosstomper Seedling Mosstomper Seedling

  • First evolution changed to 10 treats from 20.
  • Second evolution changed to 20 treats from 40.
  • Removed: No longer grants bonus treats while the pet is fully evolved.

Rod of Ages Rod of Ages

  • Stack interval changed to 30 seconds from 60.

Scorchclaw Pup Scorchclaw Pup

  • First evolution changed to 10 treats from 20.
  • Second evolution changed to 20 treats from 40.
  • Removed: No longer grants bonus treats while the pet is fully evolved.

Tear of the Goddess Tear of the Goddess

  • Each charge consumed generates 50% more mana.

Vigilant Wardstone Vigilant Wardstone

  • This item is disabled.

Watchful Wardstone Watchful Wardstone

  • This item is disabled.

Electrocute Electrocute

  • Cooldown changed to 20 − 15 (based on level) seconds.

Dark Harvest Dark Harvest

  • Damage per soul changed to 2.
  • Base damage changed to 15 − 55 (based on level).

Taste of Blood Taste of Blood

  • Cooldown changed to 10 seconds.

Waterwalking Waterwalking

  • Automatically exchanged with Scorch Scorch.

Gathering Storm Gathering Storm

  • Rank-up time changed to every 4.5 minutes.

Grasp of the Undying Grasp of the Undying

  • Triggered attack bonus health changed to 15.
  • Ranged champions triggered attack bonus health changed to 9.

Demolish Demolish

  • Cooldown changed to 30 seconds.

Conditioning Conditioning

  • Time available changed to 6 minutes.

Overgrowth Overgrowth

  • Bonus Champions killed with Comeuppance (R)maximum health changed to 80 monsters or minions.
  • Flat health per stack changed to 5.

Magical Footwear Magical Footwear

  • Time available changed to 6 minutes.

Click on the tabs above for more information.

Other changes[]

Lux Lux

Trivia[]

  • The development code name SLIME stood for "Split Lane Interactive Multiplayer Experience".[4]
  • The theme song of Prize fight is a repeated chorus version of Gun Goddess Miss Fortune's Gun Goddess Miss Fortune's theme.
  • The theme song of URF Deathmatch is a repeated segment of Welcome to Planet URF.
  • If the player equip the Poro on Fire profileicon Poro on Fire icon, the champion will be followed by a Poro on fire while playing the game mode. It is similar to the two poro following each champion in Legend of the Poro King.
  • Loot Teemo event will feature a slightly bigger than normal Happy Elf Teemo Happy Elf Teemo as the event monster.
    • The Teemo has a dropping present VFX, similar to a Move Quick Move Quick VFX. However, the real skin does not have this.
    • In the first iteration, the game mode used a Little Devil Teemo Little Devil Teemo Teemo instead.
  • The catapult of champions buff was later reused in Ultra Rapid Fire in 2019.
  • By the end of the first and second run Nexus Blitz was around 3% of hours. The second run was looking better until missions were turned off and then it went down to the same spot as the first run.[5]
  • The icon for the in-game On Fire! On Fire! tooltip is reused from the Tower: Storm Bulwark Tower: Storm Bulwark item from Tower- Beam of Ruination item Nexus Siege.
  • The Walking Nexus unit's and Jungle Guardian's Jungle Guardian's animations were reused from the Blue Sentinel's Blue Sentinel's.
  • The Cart in the Push the Cart events is Mecha Zero Sion Mecha Zero Sion, as shown when it destroys a turret.
  • In Teamfight Tactics Set 4 and Set 7, the Jungle Guardian Jungle Guardian features as a PvE Round monster in Round 5–7.

Dev: Return of Nexus Blitz[]

Temple of Lily and Lotus background

By HBBONG, RIOT REINBOOM[6]

Nexus Blitz is coming back as the featured game mode during the summer event.

As announced in our latest Riot Pls, Nexus Blitz is coming back as a temporary game mode for our upcoming summer event! We've made quite a few changes to the mode since last time, ranging from a totally new look, minor gameplay updates, and some balance tweaks.

It's been a little while since the last run of Nexus Blitz, and with all the updates, we wanted to get it into your hands early so we can collect some feedback. If you decide to test Nexus Blitz during its extended PBE run, here are a few things to keep in mind:

This iteration of Nexus Blitz is still a work-in-progress, and our team is hard at work on final tuning and polish passes. Expect there to be some bugs and art that isn't fully complete. We'll also be monitoring performance and potential impact to server loads to ensure a good experience once it's live. With that, let's jump into the upcoming changes to Nexus Blitz!

As a Refresher...

Nexus Blitz was the first (and only) “experimental mode” we released, which was an approach where we invited players to test a game mode very early in development to help us determine if we should continue working on it. The first alpha of Nexus Blitz went out with work-in-progress art and gameplay that we then updated for its second run, based on your feedback. After seeing how players engaged with both runs of Nexus Blitz, we decided not to make it a permanent mode and instead bring it back occasionally as a part of future events.

We know this run of Nexus Blitz is long overdue, and we're excited to finally bring back the rowdy, chaotic, fast-paced fun.

The Updates

Nexus Blitz's most noticeable change is its map—from here on out, it'll permanently be set in an Ionian forest. We're still working on finalizing its name, but you can check out some of the concepts below!

Temple of Lily and Lotus Concept 01
Temple of Lily and Lotus Concept 02

We've also made some changes to the in-game events and the rewards you earn from winning them. You can expect the return of some old favorites (Battle Sled directly into the enemy team, anyone?) with improved gameplay clarity, plus some brand new events and rewards.

Here's the complete list:

Events
  • Bardle Royale (Classic): Fight for survival in the flaming circle of death while it closes in on a part of the map. The last surviving team wins.
  • Bardle Royale (Paranoia): Fight for survival in the flaming circle BUT everyone is nearsighted, like you're all being Nocturne ulted. The last surviving team wins.
  • Bardle Royale (Juggernaut): Fight for survival in the flaming circle AND one random champion on each team gains a high amount of health and the On Fire! buff at the start of the event. (As a reminder, the On Fire! buff gives you bonus attack speed, adaptive power, and mana/energy regen, but makes you more vulnerable to damage). The last surviving team wins.
  • URF Deathmatch: Every player goes into URF mode surrounded by a bunch of cheering minions! Defeat the enemy team in a best-of-three to win.
  • Loot Teemo: A wandering Loot Teemo spawns randomly on the map. Hitting the Loot Teemo grants players gold. The team that last-hits Teemo wins the event.
  • Loot Veigar: A wandering Loot Veigar spawns randomly on the map, using Dark Matter and Event Horizon while running away. Hitting the Loot Veigar grants players gold. The team that last-hits Veigar wins the event.
  • Push the Cart (Classic): Escort the cart by standing near it to move it toward the nearest enemy structure to destroy it.
  • Push the Cart (Attack / Defend): Race your opponents for who can blow up an enemy structure the fastest, except now both teams have a cart they can navigate!
  • [NEW] Protect the Soraka: Two Soraka bots enter lane, but only one can leave (... cause one team is gonna destroy the other one). Beware of all the healing and bananas!
  • [NEW] DPS Check: It's like practice mode, but you need to out practice your opponent's practice on the same Teemo dummy.
Rewards
  • Catapult of Champions: A cannon that launches your champion anywhere on the map appears in your base for the rest of the game. Upon landing, deal damage and push away nearby enemies.
  • Blessing of Blitzcrank: Allied turrets, siege minions, and super minions have the ability to Rocket Grab nearby enemies for the rest of the game.
  • Poro King: The Poro King spawns to aid your team in pushing forward and sieging enemy turrets, breathing fire on enemies and healing nearby allies periodically.
  • Battle Sled: Players can jump aboard a sled from their base to nearly anywhere on the map. First person in the sled is in charge of where you go...
  • Guardian Angels: Each member of the team gains a one-time Guardian Angel effect, lasting 90 seconds.
  • Statikk Shock: Each player gains chain lightning zaps on their basic attacks for three minutes to help mow down waves and champions.
  • B.F. Shields: Each member of the team gains a hefty shield until it is broken.
  • Mega Cloud Drake: Team gets mega out-of-combat movement speed and CDR on their ultimate for three minutes.
  • Mega Ocean Drake: Restores health and mana/energy when dealing damage for three minutes.
  • [NEW] Elder Dragon: You can now execute enemies under a specific health threshold for a few minutes by the force of a BIG DRAGON.

Similar to our other game modes (like ARAM and URF), we'll be making Nexus Blitz-specific balance changes throughout the event, so expect an initial list of balance adjustments closer to the live date in the patch notes.

See you in the forest!

Media[]

Related Videos

Patch History[]

For the list of all changes to the mode since its release, see Nexus Blitz/Patch history.


References

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