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Nexus Blitz Beta Promo

Nexus Blitz

Nexus Blitz (Project SLIME) is an experimental mode that ran from July 31st to September 11th, 2018. It started being playable for alpha testing on live servers on patch V8.16.[1][2]

On June 23rd, 2020 (public beta patch V10.14), Nexus Blitz was brought back on public testing servers with new visuals of the Ionian Spirit Blossom Forests known as the Nexus Blitz icon Temple of Lily and Lotus. The game mode was available from July 22nd, 2020 (11:59 PM PDT) till August 24th, 2020 (11:59 PM PDT).[3]


Description

Nexus Blitz tutorial 1

Games on Nexus Blitz generally last 15 minutes and the last event at 18 minutes makes games usually end within the following minutes.

Players: 5v5
Map: Temple of Lily and Lotus

Champion Select

  • In the lobby, players can choose the role of Bottom icon Lane, Jungle icon Jungle, or Specialist icon Fill.
  • Each player can ban one champion.
  • The first event is revealed upon entering champion select.

Summoner spells


Nexus Blitz Aura

On this game mode, all champions gain:

  • 40% summoner spell cooldown reduction.
  • 4 mana regeneration per 5 seconds.
  • Passively gain experience over time.
  • 5.5 − 14 (based on level) bonus magic resistance.

Starter items

  • Only one starter item can be bought. This includes Doran's items, support items, and jungle items.
  • The sustain aspect of Doran's items is significantly increased, and a new Doran's item is available: Doran's Lost Idol item Doran's Lost Idol.
  • Dark Seal item Dark Seal is also available, though its upgrade Mejai's Soulstealer item Mejai's Soulstealer isn't.
  • Summoner's Rift support items are unavailable in this game mode.
  • Summoner's Rift jungle items are unavailable in this game mode and instead only jungle item is available for champions with Smite Smite, Pridestalker's Blade item Pridestalker's Blade, which can be upgraded with an enchant. Upgrading to an enchant (Pridestalker's Blade (Bloodrazor) item Pridestalker's Blade (Cinderhulk) item Pridestalker's Blade (Runic Echoes) item Pridestalker's Blade (Warrior) item) grants Chilling Smite Chilling Smite along with the normal bonuses.
    • The Monster Hunter gold penalty is removed in this game mode.

Exclusive items

Starter items

Advanced items

Finished items

Jungle

Nexus Blitz tutorial 2
Nexus Blitz jungle 1

Nexus Blitz's jungle (part 1)

Nexus Blitz jungle 2

Nexus Blitz's jungle (part 2)

  • Most jungle camps initially spawn at 1:05 and have a respawn time of 150 seconds (2 minutes 30 seconds).
  • Jungle camps taken with more than one champion grant 150% experience and Gold gold split between the champions taking it (compared to 100% experience and gold if taken alone).

Big Camps

  • Blue SentinelSquare Blue Sentinel's camps are located between both lanes and in both parts of the jungle.
  • Red BramblebackSquare Red Brambleback is located at the top of the map, horizontally center. It initially spawns at 1:50 and has a respawn time of 200 seconds (3 minutes 20 seconds). It grants Gold 200 locally and Gold 60 globally to all champions on the slayer's team.
  • Killing a Blue SentinelSquare Blue Sentinel or a Red BramblebackSquare Red Brambleback gives its buff to the last hitter and leaves an additional buff (similar to Ivern OriginalSquare Ivern's Friend of the Forest Friend of the Forest) for another champion to take.
  • Rift HeraldSquare Rift Herald is stronger, but on-death grants Hand of Baron buff Hand of Baron and Eye of the Herald item Eye of the Herald for 2 minutes to the team who takes it. Hand of Baron buff Hand of Baron only strengthens Minion icon minions and does not grant Attack damage icon attack damage or Ability power icon ability power. It spawns at 10 minutes, and respawns after 3 minutes 30 seconds.

Smaller Camps

  • Murk WolfSquare Murk Wolf camps consist of one greater and two normal wolves. The former will explode once killed creating splash damage for the nearby wolves.
  • Crimson RaptorSquare Crimson Raptor camps consist of one Crimson Raptor and five smaller ones.
  • KrugSquare Krug camps consist of one ancient krug and one normal krug.
  • GrompSquare Gromp can be found in the upper part of the arena in both parts of the jungle.
  • There is a Rift ScuttlerSquare Rift Scuttler camp between the two lanes and the two Blue SentinelSquare Blue Sentinel camps. It spawns at 2:30 and respawns 2 minutes after being killed. When killed, its shrine appears right above the terrain and bush in the middle of the area between the two lanes for 1 minute 30 seconds.

Others

Jungle Guardian
  • Each team has a friendly Jungle Guardian that guards their upper part of the jungle, preventing invades. Players can kill the opponent Jungle Guardian, leaving the jungle unguarded until a new Guardian respawns. They have 80 attack damage, 0.49 attack speed, 3775 health, 70 armor, 70 magic resistance, and 320 movement speed.
    • While enemies are in the jungle quadrant, the guardian will seek them out. It gains a continuously stacking buff that grants it Attack damage icon 0.25% bonus attack damage, 0.25% increased size, Range icon 0.3 attack range and Movement speed icon 0.8 bonus movement speed per stack. This bonus is reset when the enemy has left the jungle again.
    • Jungle Guardians take extra damage from single target spells.
Frog Catapult
  • There are neutral catapults in the jungle, two on each side. They are not the Catapult of Champions, which is one of the random event rewards.
    • The cannons appear at the beginning of the game, and are accessible to both teams.
    • There are two on each side, with one at the top part of the jungle, near the Jungle Guardian, and another below the bottom lane.
Base Gate Turret


On Fire! Buff

Nexus Blitz tutorial 3

Getting 4 kills without dying, purchasing Spatula item The Golden Spatula or being randomly chosen as the Juggernaut in the Bardle Royale: Juggernaut event lights you On Fire! buff On Fire!.

Effects:

  • Burns nearby enemies, cooldowns tick twice as fast, and grants 50 mana regeneration per 5 seconds or Energy regeneration icon 50 energy regeneration per 5 seconds.
  • Increases the damage taken (including from Turret icon turrets) by 25% for Melee role melee champions and 35% for Ranged role ranged champions.
  • Reduces incoming Hybrid resistances icon shields and Heal power healing by 25%.
    • Several of these changes are reflected in the in-game On Fire! buff On Fire! e buff tooltip.

Notes:

  • On Fire! persists through Revival icon resurrection.
  • On Fire! has no maximum duration, but is lost upon Death death (not when the buff is obtained via Spatula item The Golden Spatula) and grants Gold 800 to your killer and Gold 200 to each other champion on the killer's team.


Events

  • A random event happens every 3:00 to 3:30 minutes, with an average of 2-3 per game.
  • The first event of the game is announced in champion select.
  • The next event is revealed 30 seconds before it starts.
  • Winning an event grants the victors a random reward.
  • Many events have additional bonuses on top of the reward granted to the winner (like gold for doing a thing).
  • Winning any event grants a one-time Empowered Recall Empowered Recall, instant heal at the fountain, and a one-time boost to Homeguards.
Reward name
Effect
Informal Name(s)
Catapult of Champions buff
Catapult of Champions
Click the giant cannon next to your fountain to launch yourself across the map!
At your base, launch your champion anywhere on the map after a small delay. On impact deals some damage, applies ability effects, and Airborne icon pushes away nearby enemies.
N/A
Blessing of Blitzcrank buff
Blessing of Blitzcrank
Gives your turrets and cannon minions Blitzcrank's Rocket Grab.
Allied turrets, siege minions and super minions have the ability to emote and Rocket Grab Rocket Grab nearby enemies.
N/A
Poro King buff
Poro King
The Poro KingSquare Poro King arrives to aid your team, pushing through top lane! Fluffy helps you siege enemy turrets, breathes fire on baddies, and periodically heals nearby allies. Long live the King! N/A
Battle Sled buff
Battle Sled
The whole team can pile into this vehicle, with the first player to click acting as driver. Take a leisurely cruise around the map until you hit something and the sled explodes, damaging and knocking up nearby enemies.
All aboard for a wild sled ride from your base to almost anywhere on the map. If you've entered the Battle Sled while someone else is driving it, you can press [B] to exit the Battle Sled.
N/A
Guardian Angels buff
Guardian Angels
Your team gets a temporary, one-time Guardian Angel.
Each member of the team gains a one-time Guardian Angel item Guardian Angel effect, lasting 90 seconds.
Blessing of Zilean OriginalSquare Zilean
Statikk Shock buff
Statikk Shock
Your team gains Statikk Shiv. Zap!
Your team gets chain Statikk Shiv item lightning zaps on their auto attacks to mow down waves (and champions) with ease.
N/A
B.F. Shields buff
B.F. Shields
Your team gets big, friendly shields.
Each member of the team gains a hefty Hybrid resistances icon shield until it is broken.
Blessing of Janna OriginalSquare Janna
Mega Cloud Drake buff
Mega Cloud Drake
Your team gets mega out-of-combat movement speed. N/A
Mega Ocean Drake buff
Mega Ocean Drake
Your team gets mega regen.
For 3 minutes, restores health and mana when out-of-combat.
Blessing of Soraka OriginalSquare Soraka
Aspect of the Dragon (Nexus Blitz) buff
Aspect of the Dragon
You can now execute enemies under a specific health threshold for a few minutes by the force of a big dragon.
For 2 minutes, damaging an enemy champion below 20% health blasts them with Dragonfire, dealing 100% of their maximum health true damage.
N/A

Bardle Royale

Classic

Nexus Blitz Bardle Royale event
  • A circle of flame closes in on a part of the map, the circle spawn position slightly favors the behind team.
  • Champions are continually dealt Hybrid penetration true damage outside the boundary, respawning puts your champion in a Stasis icon stasis effect at the base until the event ends.
  • Killing the enemy team will take victory.
    • If there are no players on the winning team, the opponent team is rewarded instead.

Bardle Royale: Juggernaut

Nexus Blitz Bardle Royale Juggernaut event
  • This event is the same as Classic Bardle Royale but additionally, one random champion in each team gains a high amount of health and the On Fire! buff at the start of the event.

Bardle Royale: Paranoia

Nexus Blitz Bardle Royale Paranoia event
  • This event is the same as Classic Bardle Royale but additionally, all champions have their Sight icon sight radius greatly reduced and their allied vision is lost.
    • Players can see the battlefield while dead but upon respawning, their sight is lost again until the event ends.
  • Every champion also gets additional flat penetrations.
  • Pings are temporarily disabled.



URF Deathmatch

Nexus Blitz URF Deathmatch event
  • Everyone gains the Awesome Buff of Awesomely Awesome Buffing buff Awesome Buff of Awesomely Awesome Buffing (that is normally exclusive to The Thinking Manatee profileicon Ultra Rapid Fire) and get multiple rounds to brawl with the opposing team. Players will inhabit near the middle of the map as a battleground to fight to the death.
  • Both teams fight in a best of three round match. Each round starts with everyone placed in Stasis icon stasis that lasts over a countdown, and all cooldowns are reset. Anything placed in the area is destroyed at the end of a round.
  • Champions out-of-combat start burning and gain Grievous Wounds icon Grievous Wounds, with the damage ramping up over 20 seconds.


Loot Goblin

Nexus Blitz Loot Goblin event
Relevant Stats
  • Armor icon 100 armor &  100 magic resist
    • Gains an additional 25 armor and 25 magic resist if this is the third or fourth event.
  • Attack speed icon 200 base movement speed
    • Gains 10 bonus movement speed, increased to 100 bonus movement speed in combat.

Teemo

Kill Loot Teemo SpiritBlossomCircle Teemo for his bounty!
  • A Loot Teemo spawns randomly in the middle of the map.
  • Hitting the Loot Teemo grants 25% of the damage done to the Loot Teemo as Gold gold.
  • The team that last-hits the Loot Teemo wins the event.

Veigar

Kill Loot Veigar BadSantaCircle Veigar for his bounty!

Push the Cart

Nexus Blitz Push the Cart event
Control the cart and detonate the nearest enemy structure!
  • Escort the Cart so that it can move to the enemy base.
  • Carts that spawn from the 2nd event onward move faster.
  • Once close enough to a turret, it will instantly destroy it, after which it will disappear.
  • If the event goes too long, the cart gets impatient and decides the next person to touch it wins.
  • This event can go into overtime.

Push the Cart: Attack/Defend

  • A time-capped variant of Push the Cart with two Carts instead of one.
  • Each team can only push one of the carts. The other cart can only be stopped by standing near it, but it's impossible to push it into the opposite direction.
  • The objective is still to shove it into an enemy building. The first team being able to do that, destroys the building and wins the event.
  • After 75 seconds, the sudden death phase begins. The carts will then both move faster and players of one team cannot stop the enemies cart anymore by standing near their cart.


Prize Fight

Nexus Blitz Prize Fight event
  • Three rounds matching 2v2, 2v2, then 1v1. Matchups are balanced based on gold earned.


King of the Hill

Nexus Blitz King of the Hill event
  • A control point appears in a random location on the map, the spawn position slightly favors the behind team.
  • Standing uncontested in the area will generate the team's capture progress. Enemy progress must be drained before adding your own.

Scuttle Racing

Nexus Blitz Scuttle Racing event
  • Two Rift ScuttlerSquare Rift Scuttlers, one in each team start racing in a line up or down the middle of the map.
  • A Scuttler will stop when their health bar reaches zero health, after which they Revival icon revive and continue racing.
  • The first Scuttler to reach the finish line takes victory.
    • One Scuttler gets a slight head start to ensure a victory.
  • The Rift Scuttler camp will be placed in Stasis icon Stasis during the event.

  • The Scuttle Racer is considered a champion.
  • Sett OriginalSquare Sett's The Show Stopper The Show Stopper damage is based off the champion with the most bonus health on the enemy team.

Protect the Soraka OriginalSquare Soraka

Nexus Blitz Protect the Soraka event

Relevant Stats
  • Tenacity icon 50% Tenacity
  • Attack speed icon 30% bonus attack speed
  • Movement speed icon 4 bonus movement speed
  • Wish Wish cooldown is set at 999 seconds.

DPS Check

  • A practice dummy will spawn either in the middle of the map or to the side of the team that is behind.
  • The event lasts 75 seconds, dealing more damage to the dummy within the round takes victory.

Sudden Death: Nexus Blitz

Nexus Blitz Sudden Death event

This final event occurs at 18 minutes. Each team is recalled back to base as their Nexus will start walking towards the enemy's base. Catapult of Champions buff Catapult of Champions is granted to both teams, and death timers are set to 15 seconds.

  • The Nexus Minion can cast abilities.
  • The Nexus Minion is Ghost ghosted until it reaches the middle of the map.
  • The Nexus Minion has 420 attack damage, 200 armor, and 150 magic resistance.
  • Nexus minions will wait for each other near the middle of the map instead of pathing into the enemy base.
  • The Nexus Minion gains a massive shield for each enemy champion killed.
  • Rift HeraldSquare Rift Herald will attempt to march down the lane as if the Nexus was still stationary.
  • The game will automatically end when thirty minutes elapse.

Minions

Gold Sharing

  • All Minion icon minion (regardless of last hit) and Monster icon monster kills share about 30% of the total gold value to every champion on the team.
  • Last hitters (or nearby allies in the case of jungle camps) still get the full gold and experience value.
  • Gold from champion kills and assists is not globally shared.

Cannon

Frog Cannon TempleofLilyandLotus Render
  • The map features two catapults on each side of jungle at the beginning of the game. One near the jungle guardian, another below the bottom lane. These are accessible for both sides of the game, and the landing location is fixed for each catapult.

Structures

  • Turrets grant Gold 25 to the last-hitter and Gold 50 globally.
  • Turrets have 60 armor and magic resistance.
  • Turrets gain 70 bonus attack damage after 7 minutes.
  • Turrets have 15% armor penetration.
  • The outer turret has 3300 health.
  • The inhibitor turret has 4300 health.
  • Inhibitor turrets have 50% damage reduction until both outer towers have been destroyed.
  • Inhibitors respawn after 3 minutes.
  • The Nexus can shoot nearby enemies and has 420 attack damage, 1.6 attack speed, 10000 health, 1 armor, 0 magic resistance, and 160 movement speed. It is considered a large monster.
  • The Nexus Obelisk deals 420 Fear Beyond Death 2 raw damage every 0.5 seconds.

Mode-Specific Changes

Some game elements are modified in this game mode. This table extracts the data from Module:ChampionData/data and Template:nb_changes/data.

Champion Damage dealt Damage received Other effects

Akali OriginalSquare Akali +5% -10%
Alistar OriginalSquare Alistar +5%
Amumu OriginalSquare Amumu -5% +5%
Ashe OriginalSquare Ashe -3%
Azir OriginalSquare Azir -5%
Bard OriginalSquare Bard

Traveler's Call Traveler's Call

  • Increased chime spawn rate.
Brand OriginalSquare Brand -5% +5%
Camille OriginalSquare Camille -5%
Corki OriginalSquare Corki -5%
Darius OriginalSquare Darius -5% +3%
Evelynn OriginalSquare Evelynn +5% -10%
Ezreal OriginalSquare Ezreal -3%
Fiddlesticks OriginalSquare Fiddlesticks -5%
Gnar OriginalSquare Gnar -5%
Illaoi OriginalSquare Illaoi -5% +5%
Ivern OriginalSquare Ivern

Friend of the Forest Friend of the Forest

  • Ivern can damage jungle monsters.
Jax OriginalSquare Jax -5%
Jhin OriginalSquare Jhin -5%
Kai'Sa OriginalSquare Kai'Sa +3% -5%
Kayle OriginalSquare Kayle -5% +5%
Kindred OriginalSquare Kindred

Mark of the Kindred Mark of the Kindred

Kog'Maw OriginalSquare Kog'Maw -8% +5%
LeBlanc OriginalSquare LeBlanc +5% -5%
Lee Sin OriginalSquare Lee Sin -5%
Leona OriginalSquare Leona -5%
Lissandra OriginalSquare Lissandra -5%
Maokai OriginalSquare Maokai -10% +5%
Master Yi OriginalSquare Master Yi -5% +5%
Mordekaiser OriginalSquare Mordekaiser

Realm of Death Realm of Death

  • When certain Events begin, both Mordekaiser and his target immediately leave the Death Realm.
Nasus OriginalSquare Nasus

Siphoning Strike Siphoning Strike

  • On-kill stacks changed to 6.
  • On-large-kill stacks changed to 24.
Neeko OriginalSquare Neeko -3%
Nidalee OriginalSquare Nidalee +5% -5%
Nunu OriginalSquare Nunu & Willump +5% -5%
Pyke OriginalSquare Pyke -5%
Qiyana OriginalSquare Qiyana -5%
Rek'Sai OriginalSquare Rek'Sai +5% -10%
Riven OriginalSquare Riven -5%
Sett OriginalSquare Sett -3%

The Show Stopper The Show Stopper

  • Damage against Rift ScuttlerSquare Scuttle Racer, loot Teemo OriginalSquare Teemo, loot Veigar OriginalSquare Veigar, and practice dummy is now based off the champion with the most bonus health on the enemy team.
Shyvana OriginalSquare Shyvana

Fury of the Dragonborn Fury of the Dragonborn

  • New Effect: Now deals bonus damage to the Rift HeraldSquare Rift Herald and Walking Nexus.
  • New Effect: Now gains a stack whenever her team wins an event.
Singed OriginalSquare Singed -5%
Sion OriginalSquare Sion -5% +5%

Soul Furnace Soul Furnace

  • On-unit-kill bonus health doubled.
    • (On-Damage rating takedown bonus health unchanged).
Sona OriginalSquare Sona -5% +5%
Swain OriginalSquare Swain -5%
Tahm Kench OriginalSquare Tahm Kench +5% -5%
Taliyah OriginalSquare Taliyah -3%
Talon OriginalSquare Talon -5%

Assassin's Path Assassin's Path

  • Cooldown changed to 80 / 67.5 / 55 / 42.5 / 30 seconds.
Taric OriginalSquare Taric -5% +5%
Thresh OriginalSquare Thresh +5% -8%
Urgot OriginalSquare Urgot -5%
Veigar OriginalSquare Veigar -5%

Phenomenal Evil Power Phenomenal Evil Power

  • On-unit-kill stacks changed to 2.
Volibear OriginalSquare Volibear -3%
Warwick OriginalSquare Warwick -5%
Wukong OriginalSquare Wukong -5% +3%
Zoe OriginalSquare Zoe +5% -5%
Zyra OriginalSquare Zyra -5%

Archangel's Staff item Archangel's Staff

  • Uses the Quick Charge version.

Juggernaut item Cinderhulk

  • Bonus health changed to 10% bonus health.
  • Total cost changed to Gold 1625.

Control Ward item Control Ward

  • This item is disabled.

Manamune item Manamune

  • Uses the Quick Charge version.

Rod of Ages item Rod of Ages

  • Uses the Quick Charge version.

Magus item Runic Echoes

  • Total cost changed to Gold 1625.

Tear of the Goddess item Tear of the Goddess

  • Uses the Quick Charge version.

Warrior item Warrior

  • Attack damage changed to 65.

Electrocute rune Electrocute

  • Cooldown changed to 20 − 15 (based on level) seconds.

Predator rune Predator

  • Cooldown changed to 100 − 80 (based on level) seconds.

Dark Harvest rune Dark Harvest

  • Damage per Soul changed to 2.
  • Base damage changed to 15 − 55 (based on level).

Taste of Blood rune Taste of Blood

  • Cooldown changed to 10 seconds.

Transcendence rune Transcendence

  • Bonus cooldown reduction time changed to level 8.

Waterwalking rune Waterwalking

Gathering Storm rune Gathering Storm

  • Rank-up time changed to every 4.5 minutes.

Grasp of the Undying rune Grasp of the Undying

  • Triggered attack bonus health changed to 15.
  • Ranged champions triggered attack bonus health changed to 9.

Demolish rune Demolish

  • Cooldown changed to 30 seconds.

Conditioning rune Conditioning

  • Time available changed to 6 minutes.

Overgrowth rune Overgrowth

  • Bonus maximum health changed to 80 monsters or minions.
  • Flat health per stack changed to 5.

Magical Footwear rune Magical Footwear

  • Time available changed to 6 minutes.

Perfect Timing rune Perfect Timing

  • Time available changed to 4 minutes.

Minion Dematerializer rune Minion Dematerializer

  • Initial cooldown changed to 120 seconds.

Other changes

Lux OriginalSquare Lux

Trivia

  • The development code name SLIME stood for "Split Lane Interactive Multiplayer Experience".[4]
  • The theme song of Prize fight is a repeated chorus version of Miss Fortune GunGoddessCircle Gun Goddess Miss Fortune's theme.
  • The theme song of URF Deathmatch is a repeated segment of Welcome to Planet URF.
  • If the player equip the Poro on Fire profileicon Poro on Fire icon, the champion will be followed by a Poro on fire while playing the game mode. It is similar to the two poro following each champion in Legend of the Poro King.
  • Loot Teemo event will feature a slightly bigger than normal Teemo HappyElfCircle Happy Elf Teemo as the event monster.
    • The Teemo has a dropping present VFX, similar to a Move Quick Move Quick VFX. However, the real skin does not have this.
    • In the first iteration, the game mode used a Teemo LittleDevilCircle Little Devil Teemo Teemo instead.
  • The catapult of champions buff was later reused in Ultra Rapid Fire in 2019.
  • By the end of the first and second run Nexus Blitz was around 3% of hours. The second run was looking better until missions were turned off and then it went down to the same spot as the first run.[5]
  • The icon for the in-game On Fire! buff On Fire! tooltip is reused from the Tower- Storm Bulwark item Tower: Storm Bulwark item from Tower- Beam of Ruination item Nexus Siege.
  • The Walking Nexus unit's and JungleGuardianSquare Jungle Guardian's animations were reused from the Blue SentinelSquare Blue Sentinel's.
  • The Cart in the Push the Cart events is Sion MechaZeroCircle Mecha Zero Sion, as shown when it destroys a turret.
  • In Teamfight Tactics Set 4, the JungleGuardianSquare Jungle Guardian features as a PvE Round monster in Round 5–7.

Dev: Return of Nexus Blitz

Temple of Lily and Lotus background

By HBBONG, RIOT REINBOOM[6]

Nexus Blitz is coming back as the featured game mode during the summer event.

As announced in our latest Riot Pls, Nexus Blitz is coming back as a temporary game mode for our upcoming summer event! We've made quite a few changes to the mode since last time, ranging from a totally new look, minor gameplay updates, and some balance tweaks.

It's been a little while since the last run of Nexus Blitz, and with all the updates, we wanted to get it into your hands early so we can collect some feedback. If you decide to test Nexus Blitz during its extended PBE run, here are a few things to keep in mind:

This iteration of Nexus Blitz is still a work-in-progress, and our team is hard at work on final tuning and polish passes. Expect there to be some bugs and art that isn't fully complete. We'll also be monitoring performance and potential impact to server loads to ensure a good experience once it's live. With that, let's jump into the upcoming changes to Nexus Blitz!

As a Refresher...

Nexus Blitz was the first (and only) “experimental mode” we released, which was an approach where we invited players to test a game mode very early in development to help us determine if we should continue working on it. The first alpha of Nexus Blitz went out with work-in-progress art and gameplay that we then updated for its second run, based on your feedback. After seeing how players engaged with both runs of Nexus Blitz, we decided not to make it a permanent mode and instead bring it back occasionally as a part of future events.

We know this run of Nexus Blitz is long overdue, and we're excited to finally bring back the rowdy, chaotic, fast-paced fun.

The Updates

Nexus Blitz's most noticeable change is its map—from here on out, it'll permanently be set in an Ionian forest. We're still working on finalizing its name, but you can check out some of the concepts below!

Temple of Lily and Lotus Concept 01
Temple of Lily and Lotus Concept 02

We've also made some changes to the in-game events and the rewards you earn from winning them. You can expect the return of some old favorites (Battle Sled directly into the enemy team, anyone?) with improved gameplay clarity, plus some brand new events and rewards.

Here's the complete list:

Events
  • Bardle Royale (Classic): Fight for survival in the flaming circle of death while it closes in on a part of the map. The last surviving team wins.
  • Bardle Royale (Paranoia): Fight for survival in the flaming circle BUT everyone is nearsighted, like you're all being Nocturne ulted. The last surviving team wins.
  • Bardle Royale (Juggernaut): Fight for survival in the flaming circle AND one random champion on each team gains a high amount of health and the On Fire! buff at the start of the event. (As a reminder, the On Fire! buff gives you bonus attack speed, adaptive power, and mana/energy regen, but makes you more vulnerable to damage). The last surviving team wins.
  • URF Deathmatch: Every player goes into URF mode surrounded by a bunch of cheering minions! Defeat the enemy team in a best-of-three to win.
  • Loot Teemo: A wandering Loot Teemo spawns randomly on the map. Hitting the Loot Teemo grants players gold. The team that last-hits Teemo wins the event.
  • Loot Veigar: A wandering Loot Veigar spawns randomly on the map, using Dark Matter and Event Horizon while running away. Hitting the Loot Veigar grants players gold. The team that last-hits Veigar wins the event.
  • Push the Cart (Classic): Escort the cart by standing near it to move it toward the nearest enemy structure to destroy it.
  • Push the Cart (Attack / Defend): Race your opponents for who can blow up an enemy structure the fastest, except now both teams have a cart they can navigate!
  • [NEW] Protect the Soraka: Two Soraka bots enter lane, but only one can leave (... cause one team is gonna destroy the other one). Beware of all the healing and bananas!
  • [NEW] DPS Check: It's like practice mode, but you need to out practice your opponent's practice on the same Teemo dummy.
Rewards
  • Catapult of Champions: A cannon that launches your champion anywhere on the map appears in your base for the rest of the game. Upon landing, deal damage and push away nearby enemies.
  • Blessing of Blitzcrank: Allied turrets, siege minions, and super minions have the ability to Rocket Grab nearby enemies for the rest of the game.
  • Poro King: The Poro King spawns to aid your team in pushing forward and sieging enemy turrets, breathing fire on enemies and healing nearby allies periodically.
  • Battle Sled: Players can jump aboard a sled from their base to nearly anywhere on the map. First person in the sled is in charge of where you go...
  • Guardian Angels: Each member of the team gains a one-time Guardian Angel effect, lasting 90 seconds.
  • Statikk Shock: Each player gains chain lightning zaps on their basic attacks for three minutes to help mow down waves and champions.
  • B.F. Shields: Each member of the team gains a hefty shield until it is broken.
  • Mega Cloud Drake: Team gets mega out-of-combat movement speed and CDR on their ultimate for three minutes.
  • Mega Ocean Drake: Restores health and mana/energy when dealing damage for three minutes.
  • [NEW] Elder Dragon: You can now execute enemies under a specific health threshold for a few minutes by the force of a BIG DRAGON.

Similar to our other game modes (like ARAM and URF), we'll be making Nexus Blitz-specific balance changes throughout the event, so expect an initial list of balance adjustments closer to the live date in the patch notes.

See you in the forest!

Media

Spirit Blossom 2020 Part 2 Official Event Trailer - League of Legends

Spirit Blossom 2020 Part 2 Official Event Trailer - League of Legends

Related Videos

Patch History

V10.17 - August 24th, 2020
  • Game mode no longer available on August 24th, 2020 (11:59 PM PDT).
V10.16
  • Azir OriginalSquare Azir
    • Reduces incoming damage by 5%.
  • Darius OriginalSquare Darius
    • Increases incoming damage by 3%.
  • Ezreal OriginalSquare Ezreal
    • Reduces incoming damage by 3%.
  • Illaoi OriginalSquare Illaoi
    • Increases incoming damage by 5%.
  • Jhin OriginalSquare Jhin
    • Reduces damage dealt by 5%.
  • Kog'Maw OriginalSquare Kog'Maw
    • Outgoing damage modifier changed -8% from -10%.
  • LeBlanc OriginalSquare LeBlanc
    • Increases damage dealt by 5%.
  • Lee Sin OriginalSquare Lee Sin
    • Reduces incoming damage by 5%.
  • Leona OriginalSquare Leona
    • Reduces damage dealt by 5%.
  • Neeko OriginalSquare Neeko
    • Incoming damage modifier changed -3% from -5%.
  • Riven OriginalSquare Riven
    • Reduces incoming damage by 5%.
  • Taric OriginalSquare Taric
    • Removed: No longer reduces outgoing healing by 5%.
  • Thresh OriginalSquare Thresh
    • Incoming damage modifier changed -8% from -5%.
  • Urgot OriginalSquare Urgot
    • Reduces damage dealt by 5%.
  • Zyra OriginalSquare Zyra
    • Reduces damage dealt by 5%.
  • Events and Rewards
    • Bug Fix: Toggle spells will be toggled off while a player is spectating in Prize Fight or when getting into the Battle Sled.
    • Bug Fix: Gnar OriginalSquare Gnar will no longer be able to cast Hyper Hyper and GNAR! GNAR! in Rage Gene Mini form after getting into the Battle Sled buff Battle Sled.
    • Nexus Blitz Prize Fight event Prize Fight
      • Players will no longer continue burning after their round ends.
      • Rift HeraldSquare Rift Herald Mercenary no longer occasionally gets permanently placed in Stasis icon stasis if active during Prize Fight.
    • Nexus Blitz URF Deathmatch event URF Deathmatch
    • Nexus Blitz Bardle Royale event Bardle Royale
      • New Effect: Minion spawn is paused during Bardle Royale; minions outside of the circle will be put in Stasis icon stasis.
    • Nexus Blitz Push the Cart event old2 Push the Cart Attack/Defend
      • New Effect: The event will no longer end immediately in sudden death phase. Instead, the carts gain increased movement speed and cannot be blocked by defenders.
      • Sudden death phase now begins at 75 seconds.
    • Nexus Blitz DPS Check event DPS Check
      • Dummy now spawns in a wider variety of positions.
    • Nexus Blitz Loot Goblin event Loot Goblin
      • Loot Teemo and Veigar
        • Stats
          • Magic resist increased to 100 from 70.
          • New Effect: Gains 25 additional armor and magic resist if they are the 3rd or 4th event.
    • Mega Ocean Drake buff Mega Ocean Drake
      • Regen values reduced by 25%.
    • Statikk Shock buff Statikk Shock
      • Minimum damage to minions reduced to 35% of target's maximum health from 50%.
  • Jungle
    • Jungle items now grant mana regen in the entire jungle, including the Red BramblebackSquare Red Brambleback area and the jungle in between lanes.
    • New Effect: Jungle monsters deal less damage to low health players and their attack damage has been increased by 20%.
    • Jungle Guardian
      • Bug Fix: Jungle Guardian will no longer occasionally spawn twice after being killed.
      • New Effect: Stat stacking buff will stop stacking after 40 seconds in combat.
      • Stats
        • Base attack damage reduced to 80 from 90.
        • Attack damage growth increased to 6 from 5.
  • Map
    • Catapult of Champions buff Catapult of Champions
      • New Effect: Champions who dash into the wall underneath the neutral cannons will now automatically be fired from the cannon. Other units that find their way into that space will be bumped out.
  • Wards
    • Wards placed around the top lane center bush will reveal a little more clearly.
V10.15 - July 24th Hotfix
  • Alistar OriginalSquare Alistar
    • Increases incoming damage by 5%.
  • Ashe OriginalSquare Ashe
    • Outgoing damage modifier changed to -3% from -5%.
  • Kai'Sa OriginalSquare Kai'Sa
    • Outgoing damage modifier changed to +3% from +5%.
  • Kog'Maw OriginalSquare Kog'Maw
    • Outgoing damage modifier changed to -10% from -5%.
  • LeBlanc OriginalSquare LeBlanc
    • Reduces incoming damage by 5%.
  • Lissandra OriginalSquare Lissandra
    • Increases incoming damage by 5%.
  • Master Yi OriginalSquare Master Yi
    • Outgoing damage modifier changed -5% from -10%.
  • Neeko OriginalSquare Neeko
    • Outgoing damage modifier changed to 0% from +5%.
  • Nidalee OriginalSquare Nidalee
    • Increases damage dealt by 5%.
  • Nunu OriginalSquare Nunu
    • Increases damage dealt by 5%.
    • Reduces incoming damage by 5%.
  • Sett OriginalSquare Sett
    • Outgoing damage modifier changed to -3% from -5%.
  • Swain OriginalSquare Swain
    • Reduces damage dealt by 5%.
  • Taliyah OriginalSquare Taliyah
    • Incoming damage modifier changed -3% from -5%.
  • Talon OriginalSquare Talon
    • Reduces incoming damage by 5%.
  • Volibear OriginalSquare Volibear
    • Outgoing damage modifier changed -3% from -5%.
  • Warwick OriginalSquare Warwick
    • Reduces incoming damage by 5%.
  • Wukong OriginalSquare Wukong
    • Incoming damage modifier changed +3% from +5%.
  • Yuumi OriginalSquare Yuumi
    • Bug Fix: No longer ends up rooted and untargetable while You and Me! dashing to an ally Protect the Soraka OriginalSquare Soraka.
  • Zoe OriginalSquare Zoe
    • Increases damage dealt by 5%.
  • Events and Rewards
    • Removed: The first event no longer gives gold to both teams.
  • Nexus Blitz DPS Check event DPS Check
    • Event duration reduced to 75 seconds from 90.
  • Nexus Blitz Sudden Death event Sudden Death
    • Bug Fix: Nexus is no longer body blocked by allies.
    • Bug Fix: Fixed a bug where the game wouldn't end when the Nexus takes lethal damage.


V10.15
  • Nexus Blitz return to live servers from July 22nd, 2020 (11:59 PM PDT) to August 24th, 2020 (11:59 PM PDT).
  • Nexus Blitz returns with the Spirit Blossom event, now permanently set in the Temple of Lily and Lotus, a long-forgotten temple of the Canghapi vastaya.
  • New champion balancing: now uses the same system as in URF or ARAM, instead of individual stat balancing.
  • New items: Moonflair Spellblade item Moonflair Spellblade and Spatula item The Golden Spatula.
  • Removed items: Heart of Targon item Heart of Targon and Philosopher's Medallion item Philosopher's Medallion.
  • New events: Nexus Blitz Protect the Soraka event Protect the Soraka and Nexus Blitz DPS Check event DPS Check.
  • New reward: Aspect of the Dragon (Nexus Blitz) buff Aspect of the Dragon.
  • New event win bonus: One-time Empowered Recall Empowered Recall and empowered Homeguards.
  • There are no Nexus turrets anymore, instead the Nexus itself can attack enemies.
  • The map now features one jungle guardian for each team. The jungle guardian looks similar to the Blue SentinelSquare Blue Sentinel, deals high damage and prevents the enemy team from invading the upper part of the team's jungle.
  • The map now also features two catapults on each side of jungle at the beginning of the game. One near the jungle guardian, another below the bottom lane. These are accessible for both sides of the game, and the landing location is fixed for each catapult.
  • Akali OriginalSquare Akali
    • Increases damage dealt by 5%.
    • Reduces incoming damage by 10%.
  • Amumu OriginalSquare Amumu
    • Reduces damage dealt by 5%.
    • Increases incoming damage by 5%.
  • Ashe OriginalSquare Ashe
    • Reduces damage dealt by 5%.
  • Brand OriginalSquare Brand
    • Reduces damage dealt by 5%.
    • Increases incoming damage by 5%.
  • Camille OriginalSquare Camille
    • Reduces incoming damage by 5%.
  • Corki OriginalSquare Corki
    • Reduces incoming damage by 5%.
  • Darius OriginalSquare Darius
    • Reduces damage dealt by 5%.
  • Evelynn OriginalSquare Evelynn
    • Increases damage dealt by 5%.
    • Reduces incoming damage by 10%.
  • Fiddlesticks OriginalSquare Fiddlesticks
    • Reduces damage dealt by 5%.
  • Gnar OriginalSquare Gnar
    • Reduces incoming damage by 5%.
  • Illaoi OriginalSquare Illaoi
    • Reduces damage dealt by 5%.
  • Jax OriginalSquare Jax
    • Reduces damage dealt by 5%.
  • Kai'Sa OriginalSquare Kai'Sa
    • Increases damage dealt by 5%.
    • Reduces incoming damage by 5%.
  • Kayle OriginalSquare Kayle
    • Reduces damage dealt by 5%.
    • Increases incoming damage by 5%.
  • Kog'Maw OriginalSquare Kog'Maw
    • Reduces damage dealt by 5%.
    • Increases incoming damage by 5%.
  • Maokai OriginalSquare Maokai
    • Reduces damage dealt by 10%.
    • Increases incoming damage by 5%.
  • Master Yi OriginalSquare Master Yi
    • Reduces damage dealt by 10%.
    • Increases incoming damage by 5%.
  • Nasus OriginalSquare Nasus
  • Neeko OriginalSquare Neeko
    • Increases damage dealt by 5%.
    • Reduces incoming damage by 5%.
  • Nidalee OriginalSquare Nidalee
    • Reduces incoming damage by 5%.
  • Pyke OriginalSquare Pyke
    • Reduces incoming damage by 5%.
  • Qiyana OriginalSquare Qiyana
    • Reduces incoming damage by 5%.
  • Rek'Sai OriginalSquare Rek'Sai
    • Increases damage dealt by 5%.
    • Reduces incoming damage by 10%.
  • Sett OriginalSquare Sett
  • Singed OriginalSquare Singed
    • Reduces damage dealt by 5%.
  • Sion OriginalSquare Sion
    • Reduces damage dealt by 5%.
    • Increases incoming damage by 5%.
  • Sona OriginalSquare Sona
    • Reduces damage dealt by 5%.
    • Increases incoming damage by 5%.
  • Taliyah OriginalSquare Taliyah
    • Reduces incoming damage by 5%.
  • Tahm Kench OriginalSquare Tahm Kench
    • Increases damage dealt by 5%.
    • Reduces incoming damage by 5%.
  • Taric OriginalSquare Taric
    • Reduces damage dealt by 5%.
    • Increases incoming damage by 5%.
    • Reduces healing done by 5%.
  • Teemo OriginalSquare Teemo
  • Thresh OriginalSquare Thresh
    • Increases damage dealt by 5%.
    • Reduces incoming damage by 5%.
  • Veigar OriginalSquare Veigar
    • Reduces damage dealt by 5%.
  • Volibear OriginalSquare Volibear
    • Reduces damage dealt by 5%.
  • Wukong OriginalSquare Wukong
    • Reduces damage dealt by 5%.
    • Increases incoming damage by 5%.
  • Zoe OriginalSquare Zoe
    • Reduces incoming damage by 5%.

V9.1 - January 21, 2019
  • Removed from public beta play-testing.
V8.24 - December 13th Hotfix
  • Akali OriginalSquare Akali
    • Stats
      • Base attack damage increased 70 from 65.
      • Attack speed growth increased to 4% from 3.2%.
      • Health growth increased to 95 from 85.
      • Base health increased to 700 from 630.
      • Armor growth increased to 4 from 3.5.
      • Base armor increased to 32 from 28.
  • Brand OriginalSquare Brand
    • Stats
      • Base health reduced to 490 from 519.
      • Health growth reduced to 70 from 80.
      • Armor growth reduced to 2.5 from 3.
  • Braum OriginalSquare Braum
    • Stats
      • Base health increased to 600 from 540.
      • Health growth increased to 100 from 87.
  • Cassiopeia OriginalSquare Cassiopeia
    • Stats
      • Base health reduced to 537 from 580.
      • Base mana reduced to 418 from 500.
      • Base mana regeneration reduced to 8 from 11.
  • Corki OriginalSquare Corki
    • Stats
      • Base attack damage increased to 65 from 60.
      • Attack damage growth increased to 4 from 3.
      • Attack speed growth increased to 3% from 2.3%.
      • Base mana increased to 400 from 350.
      • Base mana regeneration increased to 10 from 7.4.
  • Evelynn OriginalSquare Evelynn
    • Stats
      • Base health increased to 700 from 600.
      • Attack damage growth increased to 4 from 3.
      • Attack speed growth increased to 3% from 2.1%.
      • Armor growth increased to 4 from 3.5.
  • Gnar OriginalSquare Gnar
    • Stats
      • Base attack damage increased to 63 from 59.
      • Base armor increased to 35 from 32.
  • Illaoi OriginalSquare Illaoi
    • Stats
      • Attack damage growth reduced to 4 from 5.
      • Armor growth reduced to 3.5 from 3.8.
      • Base health reduced to 550 from 585.
      • Health growth reduced to 90 from 95.
  • Ivern OriginalSquare Ivern
    • Stats
      • Base health increased to 620 from 585.
      • Base attack damage increased to 55 from 50.
      • Attack speed growth increased to 4% from 3.4%.
      • Base armor increased to 33 from 27.
  • Kayle OriginalSquare Kayle
    • Stats
      • Health growth reduced to 90 from 105.
      • Base attack damage reduced to 48 from 51.
      • Base armor reduced to 20 from 26.9.
  • LeBlanc OriginalSquare LeBlanc
    • Stats
      • Base attack damage increased to 60 from 55.
      • Base health increased to 620 from 528.
      • Base armor increased to 28 from 22.
  • Lee Sin OriginalSquare Lee Sin
    • Stats
      • Attack speed growth increased to 3.5% from 3%.
      • Base health increased to 600 from 570.
      • Base armor increased to 36 from 33.
  • Lux OriginalSquare Lux
    • Stats
      • Health growth reduced to 70 from 75.
      • Armor growth reduced to 2.5 from 3.
  • Maokai OriginalSquare Maokai
    • Stats
      • Base health reduced to 530 from 565.
      • Base attack damage reduced to 57 from 63.5.
      • Base armor reduced to 34 from 39.
      • Armor growth reduced to 3 from 3.5.
  • Nunu OriginalSquare Nunu & Willump
    • Stats
      • Base health increased to 650 from 590.
      • Health growth increased to 100 from 90.
      • Base armor increased to 36 from 32.
      • Armor growth increased to 4 from 3.5.
      • Attack speed growth increased to 3% from 2.25%.
  • Ornn OriginalSquare Ornn
    • Stats
      • Base health increased to 650 from 565.
      • Health growth increased to 105 from 95.
      • Base armor increased to 40 from 33.
  • Rek'Sai OriginalSquare Rek'Sai
    • Stats
      • Base attack damage increased to 70 from 65.
      • Base armor increased to 40 from 38.
      • Armor growth increased to 4 from 3.75.
  • Sona OriginalSquare Sona
    • Stats
      • Base health reduced to 465 from 482.
      • Base armor reduced to 24 from 28.
      • Armor growth reduced to 2.5 from 3.
      • Mana growth reduced to 35 from 45.
  • Veigar OriginalSquare Veigar
    • Stats
      • Health growth reduced to 80 from 94.
      • Armor growth reduced to 3 from 3.75.
  • Zoe OriginalSquare Zoe
    • Stats
      • Base health increased to 600 from 560.
      • Health growth increased to 100 from 92.
      • Base armor increased to 25 from 20.8.
  • Dark Harvest rune Dark Harvest
    • Base damage reduced to 15 − 55 (based on level) from 20 − 60 (based on level).
  • Electrocute rune Electrocute
    • Cooldown reduced to 20 − 15 (based on level) seconds from 25 − 20 (based on level).
  • Ghost Poro rune Ghost Poro
    • Cooldown reduced to 25 seconds from 40.
  • Minion Dematerializer rune Minion Dematerializer
    • Initial cooldown reduced to 120 seconds from 180.
  • Predator rune Predator
    • Cooldown reduced to 100 − 80 (based on level) seconds from 150 − 100 (based on level).
  • Doran's Lost Shield item Doran's Lost Shield
    • Health increased to 100 from 80.
    • Passive health regeneration increased to 15 health per 5 seconds from 12.
  • Stat-Stick of Stoicism item Stat-Stick of Stoicism
    • Total cost reduced to Gold 7337 from Gold 7777.
      • Combine cost reduced to Gold 687 from Gold 1127.
  • Warrior item Warrior
    • Attack damage increased to 65 from 60.
  • URF Deathmatch out-of-combat burn ramps up over 20 seconds instead of 30.
  • Bug Fix: Teams can no longer win Bardle Royale events by hopping in the Battle Sled and doing donuts in their fountain until the other team burns to death.
  • Bug Fix: Tanks with tons of regen can no longer outheal the burn from URF Deathmatch and Prize Fight, making those events take an eternity to complete.
  • Bug Fix: Sion OriginalSquare Sion, Nunu OriginalSquare Nunu, and Kled OriginalSquare Kled can no longer leave the URF Deathmatch and Prize Fight rings.
  • Bug Fix: Riders in the Battle Sled now properly get mission credit for enemy champion knockups.
  • Bug Fix: Rengar OriginalSquare Rengar's health bar no longer bugs out if he dies during URF Deathmatch with gray health available.
  • Bug Fix: Rift ScuttlerSquare Rift Scuttlers no longer sometimes get stuck above the first rock in the Scuttle Race event.
  • Bug Fix: Turret targeting lasers no longer sometimes get stuck on champions.
  • Bug Fix: Champions can no longer get more than 80% cooldown reduction in URF Deathmatch.
  • Bug Fix: Killing an inhibitor during Sudden Death no longer lets you kill the enemy's actual nexus instead of their walking nexus.
V8.24
  • Nexus Blitz return to live servers from December 6th, 2018 to January 21, 2019 (11:59 p.m. PT).
  • Map
    • Map art has been updated to be prettier and more polished using SR assets.
    • Added a ton of announcer VO to tell you what's going on.
    • Map has been adjusted to increase jungle variance, reduce snowball, and enforce a longer laning phase.
  • Jungle
    • Added a new middle jungle with a gromp beween the lanes.
    • There is no longer a river, and Waterwalking rune Waterwalking will be swapped for Scorch rune Scorch. The river may come back if we make Nexus Blitz permanent.
    • Red buff has been moved down towards top lane.
    • Blue buff has been moved into the middle jungle to encourage fights around bot lane.
    • Jungle experience and gold has been decreased over game time to account for the 4th camp.
    • Jungle camp damage/health/resist scaling has been reduced. This should make it easier to jungle alone as the game progresses. Jungling together is still important early and still gives bonus gold/XP for the entire game.
    • GrompSquare Gromp no longer takes bonus damage from single target spells or when CC'd
    • Murk WolfSquare Wolves still explode because it is the biologically correct thing for wolves to do.
  • Lane
    • Minions now spawn slightly more often.
    • Minions are worth slightly less gold and experience.
    • Bug Fix: Fixed a bug where minion global gold wasn't granted to people who were dead.
    • Global gold from minions and monsters has been slightly reduced (should help with snowball).
    • Minion late game MS has been reduced.
    • Inhibitor turrets have 50% damage reduction until both outer towers have been destroyed.
    • Added a second nexus turret and decreased Nexus turret health.
  • Events
    • Time between events has been slightly normalized.
    • The first event of the game is now announced in champion select.
    • The next event will be now revealed 30 seconds before it starts (instead of on event start).
    • Certain events have received updated score meters to better represent what is going on.
    • New Event - Nexus Blitz Prize Fight event Arena: Series of speedy 2v2s and 1v1s in the center of the map. Matchups are balanced around how much gold you have.
    • New Event - Nexus Blitz URF Deathmatch event URF Deathmatch: Everyone has URF powers and everyone has 3 lives. Brawl until only one team remains.
    • Removed Event: Nexus Blitz Snowball Fight event Snowball Fight.
    • Nexus Blitz Sudden Death event Sudden Death
      • Death timers are set to 15 seconds during Sudden Death.
      • Nexus minions will now wait for each other near the middle of the map instead of pathing into the enemy base.
      • Added new models for the Nexus male/female.
    • Nexus Blitz Push the Cart event Push the Cart
      • Added a Attack/Defend variant.
      • Push the Cart now has overtime.
      • Standing in the cart circle is now guaranteed to stop it pushing.
    • Nexus Blitz Bardle Royale event Bardle Royale
      • Circle center should no longer spawn directly behind enemy towers.
  • Event rewards
  • Systems
    • New Effect: On Fire! buff now reduces incoming shields and healing by 15%.
    • On Fire! buff now gives less mana and energy regeneration.
    • Death timers are slightly longer early and slightly shorter late.
    • New 10-bans system in champion select.
    • MMR's for Nexus Blitz queue are now seeded from your normal Summoner's Rift MMR. This should result in games feeling more even right out the gate.
  • Items
  • Champions
    • Akali OriginalSquare Akali
      • Stats
        • Base health increased to 630 from 550.
        • Base attack damage increased to 65 from 62.
        • Attack damage growth increased to 4 from 3.3.
        • Base armor increased to 28 from 23.
    • Bard OriginalSquare Bard
    • Ivern OriginalSquare Ivern
    • Lux OriginalSquare Lux
    • Nasus OriginalSquare Nasus
      • Stats
        • Base health increased to 620 from 560.
        • Attack damage growth increased to 4 from 3.5.
        • Attack speed growth increased to 4% from 3.5%.
    • Sejuani OriginalSquare Sejuani
      • Stats
        • Base health increased to 620 from 560.
        • Base armor reduced to 31 from 36.
        • Base magic resistance increased to 32 from 27.
    • Shyvana OriginalSquare Shyvana
  • Runes
    • Dark Harvest rune Dark Harvest
      • Damage per Soul reduced to 2 from 5.
    • Ghost Poro rune Ghost Poro
      • Cooldown reduced to 40 seconds from 60.
    • Overgrowth rune Overgrowth
      • Bonus 2.5% maximum health reduced to 80 monsters or minions from 120.
      • Flat health per stack increased to 5 from 3.

V8.18
  • Removed from public alpha play-testing.
V8.17
Week 3
V8.17
  • Lulu OriginalSquare Lulu
    • Stats
      • Health growth increased to 90 from 74.
      • Base attack damage increased to 51 from 46.
      • Base armor increased to 32 from 28.
  • Tahm Kench OriginalSquare Tahm Kench
    • Stats
      • Health growth increased to 110 from 95.
      • Attack speed growth increased to 3.5% from 2.5%.
      • Base armor increased to 52 from 47.
  • Zed OriginalSquare Zed
    • Stats
      • Base health increased to 630 from 584.
      • Attack damage growth increased to 4 from 3.4.
      • Attack speed growth increased to 3% from 2.1%.
  • Graves OriginalSquare Graves
    • Stats
      • Health growth reduced to 85 from 92.
      • Base armor reduced to 30 from 33.
      • Armor growth reduced to 3 from 3.5.
  • Brand OriginalSquare Brand
    • Stats
      • Health growth reduced to 75 from 80.
      • Base armor reduced to 18 from 22.
      • Armor growth reduced to 3 from 3.4.
  • Ziggs OriginalSquare Ziggs
    • Stats
      • Health growth reduced to 78 from 92.
      • Armor growth reduced to 3 from 3.3.
  • Vel'Koz OriginalSquare Vel'Koz
    • Stats
      • Health growth reduced 75 from 88.
      • Armor growth reduced to 3 from 3.5.
  • Lux OriginalSquare Lux
    • Stats
      • Health growth reduced to 75 from 85.
      • Armor growth reduced to 3 from 4.
  • Nasus OriginalSquare Nasus
    • Siphoning Strike Siphoning Strike
      • On-kill stacks reduced to 6 from 9.
      • On-large-kill stacks reduced to 12 from 18.
  • Wukong OriginalSquare Wukong
    • Stats
      • Attack damage growth reduced to 3 from 4.
      • Armor growth reduced to 3 from 3.5.
  • Yasuo OriginalSquare Yasuo
    • Stats
      • Attack damage growth reduced to 2.5 from 3.2.
      • Armor growth reduced to 3 from 3.4.
Week 2
V8.17 - August 22nd Hotfix
  • Events
    • New: Nexus Blitz Bardle Royale Paranoia event old Paranoia Royale event.
    • New: Nexus Blitz Loot Veigar event Loot Veigar event.
    • New: Blessing of Caitlyn reward.
    • New: Nexus Blitz Snowball Fight event Snowball Fight.
      • Snowball cooldown increased to 8 seconds from 3.
      • Snowball speed increased to 1900 from 1400.
      • Snowball range reduced to 1500 from 2000.
      • Snowball slow increased to 60% from 30%.
      • Throwing the snowball now has a 0.25 second cast time.
      • New: Enemies hit are now Sight icon revealed for 3 seconds.
      • New: You are now accompanied by a Pengu while the event is active. Your Pengu grants you 2% bonus movement speed and gets 5% larger and more sparkly for every successful snowball, lasting until you lose or your first death after the event ends.
    • Nexus Blitz Push the Cart event old Push the Cart
      • Carts that spawn from the 2nd event onward now move faster.
      • Pushing the cart now grants gold.
    • Nexus Blitz King of the Hill event old King of the Hill and Nexus Blitz Bardle Royale event old Bardle Royale (all variants)
      • Circle spawn positions have been tuned to less strongly favor the behind team.
    • Nexus Blitz Sudden Death event old Sudden Death
      • Nexus Minion attack damage increased to 420 from 300.
      • Nexus Minion is now immune to displacement effects (excepting those associated with temporary terrain).
      • Nexus Minion now ignores ignores unit collision.
      • Bug Fix: Added some safety nets to reduce cases where only one Nexus spawns in Sudden Death.
  • On Fire! buff
    • Now increases damage taken from turrets.
    • Now persists through revival effects.
  • New: Rift ScuttlerSquare Rift Scuttler camp below bot lane. Its shrine appears in the brush between the two lanes.
  • The lane around the inhibitor towers has been narrowed.
  • Opened up the areas between Crimson RaptorSquare raptors and Blue SentinelSquare Blue Sentinel.
  • Additional environment has been added to the Red BramblebackSquare Red Brambleback and the fountain.
  • Jungle turret made more visible.
  • Added visuals for fountain turrets so the death laser makes more sense.
  • Talon OriginalSquare Talon
    • Assassin's Path Assassin's Path
      • Cooldown reduced to 80 / 67.5 / 55 / 42.5 / 30 seconds from 160 / 135 / 110 / 85 / 60.
  • Yasuo OriginalSquare Yasuo
    • Last Breath Last Breath
      • Bug Fix: Now correctly interacts with the Catapult of Champions landing impact.
  • New Map-Exclusive Item: Sword of the Divine item Sword of the Divine.
  • Grasp of the Undying rune Grasp of the Undying
    • Triggered attack bonus health increased to 15 from 10.
    • Ranged champions triggered attack bonus health increased to 9 from 6.
  • Demolish rune Demolish
    • Cooldown reduced to 30 seconds from 45.
  • Kleptomancy rune Kleptomancy
    • Late game threshold reduced to 4 minutes from 6.
    • Gold on failed loot rolls increased to Gold 10 from Gold 5.
  • Presence of Mind rune Presence of Mind
    • Ultimate cooldown refund reduced to 6% from 10%.
  • Turrets
    • Resistances increased to 60 from 50.
    • Outer turret health increased to 3300 from 3040.
    • Inhibitor turret health increased to 4300 from 4240.
    • Nexus turret health reduced to 5400 from 5440.
  • Death timer maximum threshold reduced to 18 minutes from 20.
  • Bug Fix: Fixed a bunch of disappearing circle bugs for events.
  • Bug Fix: Queue select text no longer overlaps in some regions, making it rough to actually select the queue.
  • Bug Fix: Fixed Mirrored Scoreboard issues.
Week 1
V8.16 - August 22nd Hotfix
  • Talon OriginalSquare Talon
    • Stats
      • Base health increased to 650 from 588.
      • Base attack damage increased to 70 from 68.
      • Attack damage growth increased to 4 from 3.1.
      • Base armor increased to 35 from 30.
  • Evelynn OriginalSquare Evelynn
    • Stats
      • Base health reduced to 500 from 572.
      • Health growth increased to 95 from 84.
      • Base attack damage increased to 65 from 61.
      • Base armor increased to 42 from 37.
  • Rek'Sai OriginalSquare Rek'Sai
    • Stats
      • Base health increased to 600 from 570.
      • Base armor increased to 38 from 33.
      • Attack speed growth increased to 3% from 2%.
  • Nidalee OriginalSquare Nidalee
    • Stats
      • Base health increased to 590 from 545.
      • Health growth increased to 95 from 85.
      • Base armor increased to 33 from 28.
      • Base attack damage increased to 66 from 61.
  • Azir OriginalSquare Azir
    • Stats
      • Base health increased to 600 from 552.
      • Health growth increased to 100 from 92.
      • Mana growth increased to 30 from 21.
      • Base mana regeneration increased to 12 from 8.
  • Ryze OriginalSquare Ryze
    • Stats
      • Base health increased to 610 from 570.
      • Base armor increased to 27 from 21.5.
      • Base mana regeneration increased to 9 from 6.
  • Shen OriginalSquare Shen
    • Stats
      • Base health increased to 600 from 640.
      • Health growth increased to 95 from 85.
  • Kog'Maw OriginalSquare Kog'Maw
    • Stats
      • Health growth reduced to 75 from 88.
      • Attack damage growth reduced to 2 from 3.1.
  • Amumu OriginalSquare Amumu
    • Stats
      • Base health reduced to 570 from 613.
      • Health growth reduced to 80 from 84.
      • Armor growth reduced to 3.3 from 3.8.
  • Karthus OriginalSquare Karthus
    • Stats
      • Health growth reduced to 75 from 87.
      • Armor growth reduced to 3 from 3.5.
  • Jhin OriginalSquare Jhin
    • Stats
      • Health growth reduced to 85 from 91.
      • Attack damage growth reduced to 4 from 4.7.
  • Brand OriginalSquare Brand
    • Stats
      • Health growth reduced to 80 from 88.
  • Maokai OriginalSquare Maokai
    • Stats
      • Health growth reduced to 90 from 95.
      • Armor growth reduced to 3.5 from 4.
V8.16 - August 20th Hotfix
  • Global aura now grants 5.5 − 14 (based on level) bonus magic resistance.
  • New: Nexus Blitz Scuttle Racing event old Scuttle Racing event.
  • New: Wrath of the Hunter / Blessing of Kha'Zix reward.
V8.16 - August 17th Hotfix
  • On Fire! buff
    • Bonus mana regeneration per 5 seconds reduced to 50 from 100.
    • Ranged-Only: Increase to damage taken increased to 35% from 25%.
  • Transcendence rune Transcendence
    • Bonus cooldown reduction time increased to level 8 from level 6.
  • Gathering Storm rune Gathering Storm
    • Rank-up time increased to every 4.5 minutes from 4.
  • Nasus OriginalSquare Nasus
    • Siphoning Strike Siphoning Strike
      • On-kill stacks increased to 9 from 6.
      • On-large-kill stacks increased to 18 from 12.
  • Tristana OriginalSquare Tristana
    • Stats
      • Base health increased to 610 from 559.
      • Base attack damage increased to 65 from 61.
      • Attack damage growth increased to 4 from 3.11.
      • Attack speed growth increased to 2.5% from 1.5%.
  • Kalista OriginalSquare Kalista
    • Stats
      • Base health increased to 600 from 534.
      • Base mana increased to 300 from 231.
      • Attack damage growth increased to 4.5 from 3.6.
  • Xayah OriginalSquare Xayah
    • Stats
      • Base health increased to 600 from 561.
      • Base attack damage increased to 65 from 60.
      • Attack damage growth increased to 3.5 from 2.9.
  • Tryndamere OriginalSquare Tryndamere
    • Stats
      • Attack speed growth increased to 4% from 2.9%.
      • Attack damage growth increased to 4.5 from 3.7.
      • Health growth increased to 110 from 98.
  • Warwick OriginalSquare Warwick
    • Stats
      • Health growth increased to 100 from 85.
      • Attack speed growth increased to 3.5% from 2.3%.
      • Attack damage growth increased to 4 from 3.
  • Sona OriginalSquare Sona
    • Stats
      • Health growth reduced to 60 from 77.
      • Armor growth reduced to 3 from 3.3.
  • Taric OriginalSquare Taric
    • Stats
      • Health growth reduced to 75 from 90.
      • Armor growth reduced to 3 from 3.4.
V8.16
  • Enabled for playtesting on August 14th.

August 8th
  • Kindred OriginalSquare Kindred
  • Event rewards
    • Rewards are now recorded on the scoreboard.
    • Rewards have cool emotes that play when you win them.
  • Events
    • Nexus Blitz Bardle Royale event old Bardle Royale and Nexus Blitz King of the Hill event old King of the Hill
      • Adjusted circle positions to be less likely to spawn under an enemy tower.
      • Added a number of new possible center points for the circle (including new points in the enemy jungle).
      • Bug Fix: Fixed a bug where the circle could spawn at the zero point of the map.
      • Added new fancy particles to King of the Hill.
    • Nexus Blitz Sudden Death event old Sudden Death
      • Nexus armor reduced to 200 from 250.
      • Nexus magic resistance reduced to 150 from 200.
  • Champion Select
    • Players are alerted as to what role they are at start of champion select.
August 7th
  • Turret gold changed to (Gold 25 for last-hit and Gold 50 globally) from (Gold 100 locally and Gold 50 globally).
  • Blue SentinelSquare Blue Sentinel and Red BramblebackSquare Red Brambleback gold reduced to (Gold 200 locally and Gold 60 globally) from (Gold 240 locally and Gold 70 globally).
  • Turrets now have 15% armor penetration.
  • Events
    • Nexus Blitz Loot Teemo event Loot Teemo
      • Health reduced by 15%.
    • Nexus Blitz Push the Cart event old Push the Cart
      • Can now spawn in bottom lane.
      • Fixed numerous bugs that would cause the cart to move in odd ways.
    • Nexus Blitz Sudden Death event old Sudden Death
      • Nexus armor reduced to 250 from 270.
      • Nexus magic resistance reduced to 200 from 220.
    • Nexus Blitz Bardle Royale event old Bardle Royale
      • Circle burn no longer goes through shields and invulnerability effects.
  • Dark Harvest rune Dark Harvest
    • Bug Fix: Fixed a bug where killing jungle monsters would sometimes give 100+ souls.
August 6th
Map-Specific Balancing