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Nexus Blitz

Nexus Blitz (Project SLIME) is an experimental mode that ran from July 31st to September 11th, 2018. It started being playable for alpha testing on live servers on patch V8.16.[1][2]

On June 23rd, 2020 (public beta patch V10.14), Nexus Blitz was brought back on public testing servers with new visuals of the Ionian Spirit Blossom Forests known as the Nexus Blitz icon.png Temple of Lily and Lotus. The game mode was available from July 22nd, 2020 (11:59 PM PDT) till August 24th, 2020 (11:59 PM PDT).[3]


Description

Nexus Blitz tutorial 1.png

Games on Nexus Blitz generally last 15 minutes and the last event at 18 minutes makes games usually end within the following minutes.

Players: 5v5
Map: Temple of Lily and Lotus

Champion Select

  • In the lobby, players can choose the role of Bottom icon.png Lane, Jungle icon.png Jungle, or Specialist icon.png Fill.
  • Each player can ban one champion.
  • The first event is revealed upon entering champion select.

Summoner spells


Nexus Blitz Aura

On this game mode, all champions gain:

  • 70 summoner spell haste.
  • 4 mana regeneration per 5 seconds.
  • Experience over time.
  • 5.5 − 14 (based on level) bonus magic resistance.

Recall

Starter items

  • Summoner's Rift support items are unavailable in this game mode.

Exclusive items

Finished items

Jungle

Nexus Blitz tutorial 2.png

Nexus Blitz's jungle (part 1)

Nexus Blitz's jungle (part 2)

  • Most jungle camps initially spawn at 1:05 and have a respawn time of 150 seconds (2 minutes 30 seconds).
  • Jungle camps taken with more than one champion grant 150% experience and gold Gold gold split between the champions taking it (compared to 100% experience and gold if taken alone).

Big Camps

  • Blue Sentinel's Blue Sentinel's camps are located between both lanes and in both parts of the jungle.
  • Red Brambleback Red Brambleback is located at the top of the map, horizontally center. It initially spawns at 1:50 and has a respawn time of 200 seconds (3 minutes 20 seconds). It grants 200 Gold 200 locally and 60 Gold 60 globally to all champions on the slayer's team.
  • Killing a Blue Sentinel Blue Sentinel or a Red Brambleback Red Brambleback gives its buff to the last hitter and leaves an additional buff (similar to Ivern's Ivern's Friend of the Forest Friend of the Forest) for another champion to take.
  • Rift Herald Rift Herald is stronger, but on-death grants Hand of Baron Hand of Baron and Eye of the Herald Eye of the Herald for 2 minutes to the team who takes it. Hand of Baron Hand of Baron only strengthens Minion icon.png minions and does not grant Attack damage icon.png attack damage or Ability power icon.png ability power. It spawns at 10 minutes, and respawns after 3 minutes 30 seconds.

Smaller Camps

  • Murk Wolf Murk Wolf camps consist of one greater and two normal wolves. The former will explode once killed creating splash damage for the nearby wolves.
  • Crimson Raptor Crimson Raptor camps consist of one Crimson Raptor and five smaller ones.
  • Krug Krug camps consist of one ancient krug and one normal krug.
  • Gromp Gromp can be found in the upper part of the arena in both parts of the jungle.
  • There is a Rift Scuttler Rift Scuttler camp between the two lanes and the two Blue Sentinel Blue Sentinel camps. It spawns at 2:30 and respawns 2 minutes after being killed. When killed, its shrine appears right above the terrain and bush in the middle of the area between the two lanes for 1 minute 30 seconds.

Others

Jungle Guardian.png

  • Each team has a friendly Jungle Guardian that guards their upper part of the jungle, preventing invades. Players can kill the opponent Jungle Guardian, leaving the jungle unguarded until a new Guardian respawns. They have 80 attack damage, 0.493 attack speed, 3775 health, 70 armor, 70 magic resistance, and 320 movement speed.
    • While enemies are in the jungle quadrant, the guardian will seek them out. It gains a continuously stacking buff that grants it Attack damage icon.png 0.25% bonus attack damage, 0.25% increased size, Range icon.png 0.3 attack range and Movement speed icon.png 0.8 bonus movement speed per stack. This bonus is reset when the enemy has left the jungle again.
    • Jungle Guardians take extra damage from single target spells.

Frog Catapult.png

  • There are neutral catapults in the jungle, two on each side. They are not the Catapult of Champions, which is one of the random event rewards.
    • The cannons appear at the beginning of the game, and are accessible to both teams.
    • There are two on each side, with one at the top part of the jungle, near the Jungle Guardian, and another below the bottom lane.

Base Gate Turret.png


On Fire! Buff

Nexus Blitz tutorial 3.png

Getting 4 kills without dying, purchasing The Golden Spatula The Golden Spatula or being randomly chosen as the Juggernaut in the Bardle Royale: Juggernaut event lights you On Fire! On Fire!.

Effects:

  • Burns nearby enemies, cooldowns tick twice as fast, and grants 50 mana regeneration per 5 seconds or Energy regeneration icon.png 50 energy regeneration per 5 seconds.
  • Increases the damage taken (including from Turret icon.png turrets) by (Melee role.png 25% / Ranged role.png 35%).
  • Reduces incoming Hybrid resistances icon.png shields and Heal power icon.png healing by 25%.
    • Several of these changes are reflected in the in-game On Fire! On Fire! e buff tooltip.

Notes:

  • On Fire! persists through Revival icon.png resurrection.
  • On Fire! has no maximum duration, but is lost upon Death.png death (not when the buff is obtained via The Golden Spatula The Golden Spatula) and grants 800 Gold 800 to your killer and 200 Gold 200 to each other champion on the killer's team.


Events

  • A random event happens every 3:00 to 3:30 minutes, with an average of 2-3 per game.
  • The first event of the game is announced in champion select.
  • The next event is revealed 30 seconds before it starts.
  • Winning an event grants the victors a random reward.
  • Many events have additional bonuses on top of the reward granted to the winner (like gold for doing a thing).
  • Winning any event grants a one-time Empowered Recall Empowered Recall, instant heal at the fountain, and a one-time boost to Homeguards.
Reward name
Effect
Informal Name(s)
Catapult of Champions buff.png
Catapult of Champions
Click the giant cannon next to your fountain to launch yourself across the map!
At the base, Dash.png jump inside the cannon by selecting it, becoming Hallucinate.png vanished. Choose a target location anywhere on the map to Dash.png launch your champion to while being Unstoppable icon.png displacement immune and Playful.png untargetable. Upon impact, nearby enemies are dealt Magic damage.png magic damage and Airborne icon.png knocked up briefly.
The impact applies Death Lotus.png area damage.
N/A
Blessing of Blitzcrank buff.png
Blessing of Blitzcrank
Gives your turrets and cannon minions Blitzcrank's Rocket Grab.
Allied turrets, siege minions and super minions have the ability to emote and use Rocket Grab Rocket Grab against nearby enemies.
N/A
Poro King buff.png
Poro King
The Poro King Poro King arrives to aid your team, pushing through top lane! Fluffy helps you siege enemy turrets, breathes fire on baddies, and periodically heals nearby allies. Long live the King! N/A
Battle Sled buff.png
Battle Sled
The whole team can pile into this vehicle, with the first player to click acting as driver. Take a leisurely cruise around the map until you hit something and the sled explodes, damaging and Airborne icon.png knocking back all nearby champions.
All aboard for a wild sled ride from your base to almost anywhere on the map. If you've entered the Battle Sled while someone else is driving it, you can press [B] to exit the Battle Sled.
While inside the sled, you are put in Stasis icon.png stasis and are Hallucinate.png vanished.
N/A
Guardian Angels buff.png
Guardian Angels
Your team gets a temporary, one-time Guardian Angel.
Each member of the team gains a one-time Guardian Angel Guardian Angel effect, lasting 90 seconds.
Blessing of Zilean Zilean
Statikk Shock buff.png
Statikk Shock
Your team gains Statikk Shiv. Zap!
Your team gets chain lightning zaps lightning zaps on their auto attacks to mow down waves (and champions) with ease.
Blessing of Statikk
B.F. Shields buff.png
B.F. Shields
Your team gets big, friendly shields.
Each member of the team gains a hefty Hybrid resistances icon.png shield until it is broken.
Blessing of Janna Janna
Mega Cloud Drake buff.png
Mega Cloud Drake
Your team gets mega out-of-combat movement speed. Blessing of Mobis Mobis
Mega Ocean Drake buff.png
Mega Ocean Drake
Your team gets mega regen.
For 3 minutes, restores health and mana when out-of-combat.
Blessing of Soraka Soraka
Aspect of the Dragon (Nexus Blitz) buff.png
Aspect of the Dragon
You can now execute enemies under a specific health threshold for a few minutes by the force of a big dragon.
For 2 minutes, damaging an enemy champion below 20% health blasts them with Dragonfire, Death from Below.png executing them.
N/A

Bardle Royale

Classic

Nexus Blitz Bardle Royale event.png

  • A circle of flame closes in on a part of the map, the circle spawn position slightly favors the behind team.
  • Champions are continually dealt Hybrid penetration.png true damage outside the boundary, respawning puts your champion in a Stasis icon.png stasis effect at the base until the event ends.
  • Killing the enemy team will take victory.
    • If there are no players on the winning team, the opponent team is rewarded instead.

Bardle Royale: Juggernaut

Nexus Blitz Bardle Royale Juggernaut event.png

  • This event is the same as Classic Bardle Royale but additionally, one random champion in each team gains a high amount of health and the On Fire! buff at the start of the event.

Bardle Royale: Paranoia

Nexus Blitz Bardle Royale Paranoia event.png

  • This event is the same as Classic Bardle Royale but additionally, all champions have their Sight icon.png sight radius greatly reduced and they lose allied vision.
    • Players can see the battlefield while dead but upon respawning, their sight is lost again until the event ends.
  • Every champion also gets additional flat penetrations.
  • Pings are temporarily disabled.


URF Deathmatch

Nexus Blitz URF Deathmatch event.png

  • Everyone gains the Awesome Buff of Awesomely Awesome Buffing Awesome Buff of Awesomely Awesome Buffing (that is normally exclusive to The Thinking Manatee profileicon.png Ultra Rapid Fire) and get multiple rounds to brawl with the opposing team. Players will inhabit near the middle of the map as a battleground to fight to the death.
  • Both teams fight in a best of three round match. Each round starts with everyone placed in Stasis icon.png stasis that lasts over a countdown, and all cooldowns are reset. Anything placed in the area is destroyed at the end of a round.
  • Champions out-of-combat start burning and gain Grievous Wounds icon.png Grievous Wounds, with the damage ramping up over 20 seconds.


Loot Goblin

Nexus Blitz Loot Goblin event.png

Relevant Stats
  • Armor icon.png 100 armor and Magic resistance icon.png 100 magic resistance
    • Gains 25 bonus armor and 25 bonus magic resistance if this is the third or fourth event.
  • Movement speed icon.png 200 base movement speed
    • Gains 10 bonus movement speed, increased to 100 bonus movement speed while in combat.

Teemo

Kill Loot Teemo Teemo for his bounty!
  • A Loot Teemo spawns randomly in the middle of the map.
  • Hitting the Loot Teemo grants 25% of the damage dealt to the Loot Teemo as gold Gold gold.
  • The team that scores the killing blow on Loot Teemo wins the event.

Veigar

Kill Loot Veigar Veigar for his bounty!

Push the Cart

Nexus Blitz Push the Cart event.png

Control the cart and detonate the nearest enemy structure!
  • Escort the Cart so that it can move to the enemy base.
  • Carts that spawn from the 2nd event onward move faster.
  • Once close enough to a turret, it will instantly destroy it, after which it will disappear.
  • If the event goes too long, the cart gets impatient and decides the next person to touch it wins.
  • This event can go into overtime.

Push the Cart: Attack/Defend

  • A time-capped variant of Push the Cart with two Carts instead of one.
  • Each team can only push one of the carts. The other cart can only be stopped by standing near it, but it's impossible to push it into the opposite direction.
  • The objective is still to shove it into an enemy building. The first team being able to do that, destroys the building and wins the event.
  • After 75 seconds, the sudden death phase begins. The carts will then both move faster and players of one team cannot stop the enemies cart anymore by standing near their cart.


Prize Fight

Nexus Blitz Prize Fight event.png

  • Three rounds matching 2v2, 2v2, then 1v1. Matchups are balanced based on gold earned.
  • Anything within the battleground is destroyed between rounds.


King of the Hill

Nexus Blitz King of the Hill event.png

  • A control point appears in a random location on the map, the spawn position slightly favors the behind team.
  • Standing uncontested in the area will generate the team's capture progress. Enemy progress must be drained before adding your own.

Scuttle Racing

Nexus Blitz Scuttle Racing event.png

  • Two Rift Scuttlers Rift Scuttlers, one in each team start racing in a line up or down the middle of the map.
  • A Scuttler will stop when their health bar reaches zero health, becoming Stun icon.png stunned and fully restoring its health over a period of time, after which it Revival icon.png revives and continue racing.
  • The first Scuttler to reach the finish line takes victory.
    • One Scuttler gets a slight head start to ensure a victory.
  • The Rift Scuttler camp will be placed in Stasis icon.png stasis during the event.

  • The Scuttle Racer is considered a champion.
  • Sett's Sett's The Show Stopper The Show Stopper damage is based off the champion with the most bonus health on the enemy team.


Protect the Soraka Soraka

Nexus Blitz Protect the Soraka event.png

Relevant Stats
  • Tenacity icon.png 50% Tenacity
  • Attack speed icon.png 30% bonus attack speed
  • Movement speed icon.png 4 bonus movement speed
  • Wish Wish cooldown is set at 999 seconds.

DPS Check

  • A Target Dummy TFT item.png Practice Dummy from the Practice Tool will spawn either in the middle of the map or to the side of the team that is behind.
  • The event lasts 75 seconds, dealing more damage to the dummy within the round takes victory.
  • The Dummy has 1000 (+ 90 per level, + 2 per second until 6 minutes, then + 4 per second after) health and cannot be reduced below 1 health.


Sudden Death: Nexus Blitz

Nexus Blitz Sudden Death event.png

This final event occurs at 18 minutes. Each team is recalled back to base as their Nexus will start walking towards the enemy's base. Catapult of Champions Catapult of Champions is granted to both teams, and death timers are set to 15 seconds.

  • The Nexus Minion can cast abilities.
  • The Nexus Minion is Ghost.png ghosted until it reaches the middle of the map.
  • The Nexus Minion has 420 attack damage, 200 armor, and 150 magic resistance.
  • Nexus minions will wait for each other near the middle of the map instead of pathing into the enemy base.
  • The Nexus Minion gains a massive shield for each enemy champion killed.
  • Rift Herald Rift Herald will attempt to march down the lane as if the Nexus was still stationary.
  • The game will automatically end when thirty minutes elapse.

Minions

Gold Sharing

  • All Minion icon.png minion (regardless of last hit) and Monster icon.png monster kills share about 30% of the total gold value to every champion on the team.
  • Last hitters (or nearby allies in the case of jungle camps) still get the full gold and experience value.
  • Gold from champion kills and assists is not globally shared.

Cannon

Frog Cannon TempleofLilyandLotus Render.png

  • The map features two catapults on each side of jungle at the beginning of the game. One near the jungle guardian, another below the bottom lane. These are accessible for both sides of the game, and the landing location is fixed for each catapult.

Structures

  • Turrets grant 25 Gold 25 to the last-hitter and 50 Gold 50 globally.
  • Turrets have 60 armor and magic resistance.
  • Turrets gain 70 bonus attack damage after 7 minutes.
  • Turrets have 15% armor penetration.
  • The outer turret has 3300 health.
  • The inhibitor turret has 4300 health.
  • Inhibitor turrets have 50% damage reduction until both outer towers have been destroyed.
  • Inhibitors respawn after 3 minutes.
  • The Nexus can shoot nearby enemies and has 420 attack damage, 1.6 attack speed, 10000 health, 1 armor, 0 magic resistance, and 160 movement speed. It is considered a large monster.
  • The Nexus Obelisk deals 420 Fear Beyond Death 2.png raw damage every 0.5 seconds.

Mode-Specific Changes

Some game elements are modified in this game mode. This table extracts the data from Module:ChampionData/data and Template:map_changes/data/nb.

Champion Damage dealt Damage received Other effects

Akali Akali +5% -10%
Alistar Alistar +5%
Amumu Amumu -5% +5%
Anivia Anivia -5% +5%
Azir Azir +5% -5%
Bard Bard

Traveler's Call Traveler's Call

  • Increased chime spawn rate.
Brand Brand -8% +8%
Caitlyn Caitlyn -5%
Camille Camille -5%
Corki Corki -3%
Darius Darius -5% +3%
Evelynn Evelynn +5% -10%
Ezreal Ezreal -3%
Fiddlesticks Fiddlesticks -5%
Gangplank Gangplank +5% -5%
Gnar Gnar -5%
Gragas Gragas -5%
Illaoi Illaoi -5% +5%
Ivern Ivern

Friend of the Forest Friend of the Forest

  • Ivern is disabled in this mode.
Jax Jax -5%
Jhin Jhin -5%
Kai'Sa Kai'Sa +3% -5%
Karma Karma +5% -5%
Kayle Kayle -5% +5%
Kindred Kindred

Mark of the Kindred Mark of the Kindred

Kog'Maw Kog'Maw -8% +5%
LeBlanc LeBlanc +5% -5%
Lee Sin Lee Sin -5%
Leona Leona -5%
Lissandra Lissandra -5%
Maokai Maokai -10% +5%
Master Yi Master Yi -5% +5%
Mordekaiser Mordekaiser

Realm of Death Realm of Death

  • When certain Events begin, both Mordekaiser and his target immediately leave the Death Realm.
Nasus Nasus

Siphoning Strike Siphoning Strike

  • On-kill stacks changed to 6.
  • On-large-kill stacks changed to 24.
Neeko Neeko -3%
Nidalee Nidalee +8% -8%
Nunu & Willump Nunu & Willump +5% -5%
Pyke Pyke -5%
Qiyana Qiyana -5%
Rek'Sai Rek'Sai +5% -10%
Riven Riven -5%
Seraphine Seraphine -5% +5%
Sett Sett -3%

The Show Stopper The Show Stopper

  • Damage against Scuttle Racer Scuttle Racer, loot Teemo Teemo, loot Veigar Veigar, and practice dummy is now based off the champion with the most bonus health on the enemy team.
Shyvana Shyvana -3%

Fury of the Dragonborn Fury of the Dragonborn

  • Alternate Innate: Shyvana gains 2 bonus armor, 2 bonus magic resistance and 0.05 bonus Fury regeneration whenever she or her allies kill nearby epic monsters, jungle monsters, and Rift Scuttler Rift Scuttler.
Singed Singed -5%
Sion Sion -5% +5%

Soul Furnace Soul Furnace

  • On-unit-kill bonus health doubled.
Sona Sona -5% +5%
Swain Swain -10%
Tahm Kench Tahm Kench +5% -5%
Taliyah Taliyah -3%
Talon Talon -5%

Assassin's Path Assassin's Path

  • Cooldown changed to 80 / 67.5 / 55 / 42.5 / 30 seconds.
Taric Taric -5% +5%
Thresh Thresh +5% -8%
Tristana Tristana -3%
Urgot Urgot -5%
Veigar Veigar -5%

Phenomenal Evil Power Phenomenal Evil Power

  • On-unit-kill stacks changed to 2.
Volibear Volibear -3%
Warwick Warwick -5%
Wukong Wukong -5% +3%
Yuumi Yuumi -5%
Zoe Zoe +5% -5%
Zyra Zyra -5%

Archangel's Staff Archangel's Staff

  • Each charge consumed generates 50% more mana.

Control Ward Control Ward

  • This item is disabled.

Dark Seal Dark Seal

  • This item is disabled.

Manamune Manamune

  • Each charge consumed generates 50% more mana.

Mejai's Soulstealer Mejai's Soulstealer

  • This item is disabled.

Minion Dematerializer Minion Dematerializer

  • Initial cooldown changed to 120 seconds.

Tear of the Goddess Tear of the Goddess

  • Each charge consumed generates 50% more mana.

Electrocute Electrocute

  • Cooldown changed to 20 − 15 (based on level) seconds.

Predator Predator

  • Cooldown changed to 100 − 80 (based on level) seconds.

Dark Harvest Dark Harvest

  • Damage per Soul changed to 2.
  • Base damage changed to 15 − 55 (based on level).

Taste of Blood Taste of Blood

  • Cooldown changed to 10 seconds.

Waterwalking Waterwalking

  • Automatically exchanged with Scorch Scorch.

Gathering Storm Gathering Storm

  • Rank-up time changed to every 4.5 minutes.

Grasp of the Undying Grasp of the Undying

  • Triggered attack bonus health changed to 15.
  • Ranged champions triggered attack bonus health changed to 9.

Demolish Demolish

  • Cooldown changed to 30 seconds.

Conditioning Conditioning

  • Time available changed to 6 minutes.

Overgrowth Overgrowth

  • Bonus maximum health changed to 80 monsters or minions.
  • Flat health per stack changed to 5.

Magical Footwear Magical Footwear

  • Time available changed to 6 minutes.

Perfect Timing Perfect Timing

  • Time available changed to 4 minutes.

Minion Dematerializer Minion Dematerializer

  • Initial cooldown changed to 120 seconds.

Other changes

Lux Lux

Trivia

  • The development code name SLIME stood for "Split Lane Interactive Multiplayer Experience".[4]
  • The theme song of Prize fight is a repeated chorus version of Gun Goddess Miss Fortune's Gun Goddess Miss Fortune's theme.
  • The theme song of URF Deathmatch is a repeated segment of Welcome to Planet URF.
  • If the player equip the Poro on Fire profileicon.png Poro on Fire icon, the champion will be followed by a Poro on fire while playing the game mode. It is similar to the two poro following each champion in Legend of the Poro King.
  • Loot Teemo event will feature a slightly bigger than normal Happy Elf Teemo Happy Elf Teemo as the event monster.
    • The Teemo has a dropping present VFX, similar to a Move Quick Move Quick VFX. However, the real skin does not have this.
    • In the first iteration, the game mode used a Little Devil Teemo Little Devil Teemo Teemo instead.
  • The catapult of champions buff was later reused in Ultra Rapid Fire in 2019.
  • By the end of the first and second run Nexus Blitz was around 3% of hours. The second run was looking better until missions were turned off and then it went down to the same spot as the first run.[5]
  • The icon for the in-game On Fire! On Fire! tooltip is reused from the Tower: Storm Bulwark Tower: Storm Bulwark item from Tower- Beam of Ruination item.png Nexus Siege.
  • The Walking Nexus unit's and Jungle Guardian's Jungle Guardian's animations were reused from the Blue Sentinel's Blue Sentinel's.
  • The Cart in the Push the Cart events is Mecha Zero Sion Mecha Zero Sion, as shown when it destroys a turret.
  • In Teamfight Tactics Set 4, the Jungle Guardian Jungle Guardian features as a PvE Round monster in Round 5–7.

Dev: Return of Nexus Blitz

Temple of Lily and Lotus background.jpg

By HBBONG, RIOT REINBOOM[6]

Nexus Blitz is coming back as the featured game mode during the summer event.

As announced in our latest Riot Pls, Nexus Blitz is coming back as a temporary game mode for our upcoming summer event! We've made quite a few changes to the mode since last time, ranging from a totally new look, minor gameplay updates, and some balance tweaks.

It's been a little while since the last run of Nexus Blitz, and with all the updates, we wanted to get it into your hands early so we can collect some feedback. If you decide to test Nexus Blitz during its extended PBE run, here are a few things to keep in mind:

This iteration of Nexus Blitz is still a work-in-progress, and our team is hard at work on final tuning and polish passes. Expect there to be some bugs and art that isn't fully complete. We'll also be monitoring performance and potential impact to server loads to ensure a good experience once it's live. With that, let's jump into the upcoming changes to Nexus Blitz!

As a Refresher...

Nexus Blitz was the first (and only) “experimental mode” we released, which was an approach where we invited players to test a game mode very early in development to help us determine if we should continue working on it. The first alpha of Nexus Blitz went out with work-in-progress art and gameplay that we then updated for its second run, based on your feedback. After seeing how players engaged with both runs of Nexus Blitz, we decided not to make it a permanent mode and instead bring it back occasionally as a part of future events.

We know this run of Nexus Blitz is long overdue, and we're excited to finally bring back the rowdy, chaotic, fast-paced fun.

The Updates

Nexus Blitz's most noticeable change is its map—from here on out, it'll permanently be set in an Ionian forest. We're still working on finalizing its name, but you can check out some of the concepts below!

Temple of Lily and Lotus Concept 01.jpg
Temple of Lily and Lotus Concept 02.jpg

We've also made some changes to the in-game events and the rewards you earn from winning them. You can expect the return of some old favorites (Battle Sled directly into the enemy team, anyone?) with improved gameplay clarity, plus some brand new events and rewards.

Here's the complete list:

Events
  • Bardle Royale (Classic): Fight for survival in the flaming circle of death while it closes in on a part of the map. The last surviving team wins.
  • Bardle Royale (Paranoia): Fight for survival in the flaming circle BUT everyone is nearsighted, like you're all being Nocturne ulted. The last surviving team wins.
  • Bardle Royale (Juggernaut): Fight for survival in the flaming circle AND one random champion on each team gains a high amount of health and the On Fire! buff at the start of the event. (As a reminder, the On Fire! buff gives you bonus attack speed, adaptive power, and mana/energy regen, but makes you more vulnerable to damage). The last surviving team wins.
  • URF Deathmatch: Every player goes into URF mode surrounded by a bunch of cheering minions! Defeat the enemy team in a best-of-three to win.
  • Loot Teemo: A wandering Loot Teemo spawns randomly on the map. Hitting the Loot Teemo grants players gold. The team that last-hits Teemo wins the event.
  • Loot Veigar: A wandering Loot Veigar spawns randomly on the map, using Dark Matter and Event Horizon while running away. Hitting the Loot Veigar grants players gold. The team that last-hits Veigar wins the event.
  • Push the Cart (Classic): Escort the cart by standing near it to move it toward the nearest enemy structure to destroy it.
  • Push the Cart (Attack / Defend): Race your opponents for who can blow up an enemy structure the fastest, except now both teams have a cart they can navigate!
  • [NEW] Protect the Soraka: Two Soraka bots enter lane, but only one can leave (... cause one team is gonna destroy the other one). Beware of all the healing and bananas!
  • [NEW] DPS Check: It's like practice mode, but you need to out practice your opponent's practice on the same Teemo dummy.
Rewards
  • Catapult of Champions: A cannon that launches your champion anywhere on the map appears in your base for the rest of the game. Upon landing, deal damage and push away nearby enemies.
  • Blessing of Blitzcrank: Allied turrets, siege minions, and super minions have the ability to Rocket Grab nearby enemies for the rest of the game.
  • Poro King: The Poro King spawns to aid your team in pushing forward and sieging enemy turrets, breathing fire on enemies and healing nearby allies periodically.
  • Battle Sled: Players can jump aboard a sled from their base to nearly anywhere on the map. First person in the sled is in charge of where you go...
  • Guardian Angels: Each member of the team gains a one-time Guardian Angel effect, lasting 90 seconds.
  • Statikk Shock: Each player gains chain lightning zaps on their basic attacks for three minutes to help mow down waves and champions.
  • B.F. Shields: Each member of the team gains a hefty shield until it is broken.
  • Mega Cloud Drake: Team gets mega out-of-combat movement speed and CDR on their ultimate for three minutes.
  • Mega Ocean Drake: Restores health and mana/energy when dealing damage for three minutes.
  • [NEW] Elder Dragon: You can now execute enemies under a specific health threshold for a few minutes by the force of a BIG DRAGON.

Similar to our other game modes (like ARAM and URF), we'll be making Nexus Blitz-specific balance changes throughout the event, so expect an initial list of balance adjustments closer to the live date in the patch notes.

See you in the forest!

Media

Related Videos

Patch History

V11.11 - May 28th Hotfix
  • URF Deathmatch
    • Gold difference multiplier reduced to 30% from 100%.
  • Shyvana Shyvana
    • Incoming damage modifier changed to -3% from 0%.
  • Swain Swain
    • Outgoing damage modifier changed to -10% from -5%.
  • Tristana Tristana
    • Outgoing damage modifier changed to -3% from 0%.
  • Viego Viego
V11.11
  • Nexus Blitz returns to live servers from May 27, 2021 to June 28, 2021.
  • Events
    • King of the Hill, DPS Race, and Bardle Royale now take level differences into account when determining where to spawn.
    • DPS Race
      • Dummy base health reduced 1000 from 5000.
      • Dummy health per second until 6 minutes reduced to 2 from 15.
      • Dummy health per second after 6 minutes reduced to 4 from 30.
      • New Effect: Dummies cannot be reduced below 1 health.
    • Loot Teemo and Veigar
      • Chances to spawn after the first event reduced to 9% from 13%.
      • Less likely to remain deep in the enemy territory in the early game.
  • Rewards
  • On Fire! On Fire!
    • Bonus movement speed determination angle reduced to 130° from 180°.
  • Rift Scuttler Rift Scuttler
    • Base health reduced to 2800 from 3000.
    • Base armor reduced to 20 from 60.
    • Base magic resistance reduced to 20 from 60.
    • New Effect: Now gains a Hybrid resistances icon.png shield equal to 60% maximum health that breaks after being Smited Smited or Stun icon.png immobilized.
  • Items
V10.25
  • Nexus Blitz returns to live servers from December 10th, 2020 (11:59 PM PDT) to January 11th, 2021.
  • General
    • Scuttle's home in the bottom of the map has been updated to provide more opportunity for strategic vision play.
    • Entrances into the bases have been widened slightly.
    • Environment art updated and features added throughout the map.
  • Events
    • Bug Fix: Champions participating in URF Deathmatch do not permanently lose access to abilities after the event is over.
    • Bug Fix: The Catapult of Champions can no longer be displaced from its location when crashed into by the Battle Sled.
    • Bug Fix: Champions entering a zombie state mid-Catapult-flight will still land at their intended location.
    • Bug Fix: Jungle monsters can no longer be moved and trapped behind the Catapult of Champions through certain champions' abilities.
    • Bug Fix: Certain champion abilities can no longer temporarily grant death immunity to Loot Goblins.
    • Bug Fix: If a champion enters the Catapult while mid-air through their abilities, they will now properly gain the Catapult effects when they land as if they entered the Catapult normally.
    • Bug Fix: Soul Unbound Soul Unbound properly detonates and deals true damage against DPS Check Target Dummy and Loot Goblins.
    • Bug Fix: Fate's Call Fate's Call can no longer be used on allies in stasis during Prize Fight.
  • Jungle Guardian
    • Attack damage reduced to 40 / 45 / 51 (based on level) from 80.
    • Health increased to 3775 / 3983 / 4194 (based on level) from 3775 at all levels.
    • Base movement speed increased 419 from 320.
    • Bonus attack damage changed to 1 per stack from 0.25%.
    • New Effect: Its first basic attack against an enemy now always knocks them back.
    • New Effect: Attacks now slow by 20% for 3 seconds.
    • New Effect: Gains 186 bonus movement speed and 1 base movement speed whenever it first detects a champion.
  • Nexus Blitz Aura
    • Now provides 70 summoner spell haste instead of 40% summoner spell cooldown reduction.
V10.17 - August 24th, 2020
  • Game mode no longer available on August 24th, 2020 (11:59 PM PDT).
V10.16
  • Azir Azir
    • Reduces incoming damage by 5%.
  • Darius Darius
    • Increases incoming damage by 3%.
  • Ezreal Ezreal
    • Reduces incoming damage by 3%.
  • Illaoi Illaoi
    • Increases incoming damage by 5%.
  • Jhin Jhin
    • Reduces damage dealt by 5%.
  • Kog'Maw Kog'Maw
    • Outgoing damage modifier changed -8% from -10%.
  • LeBlanc LeBlanc
    • Increases damage dealt by 5%.
  • Lee Sin Lee Sin
    • Reduces incoming damage by 5%.
  • Leona Leona
    • Reduces damage dealt by 5%.
  • Neeko Neeko
    • Incoming damage modifier changed -3% from -5%.
  • Riven Riven
    • Reduces incoming damage by 5%.
  • Taric Taric
    • Removed: No longer reduces outgoing healing by 5%.
  • Thresh Thresh
    • Incoming damage modifier changed -8% from -5%.
  • Urgot Urgot
    • Reduces damage dealt by 5%.
  • Zyra Zyra
    • Reduces damage dealt by 5%.
  • Events and Rewards
    • Bug Fix: Toggle spells will be toggled off while a player is spectating in Prize Fight or when getting into the Battle Sled.
    • Bug Fix: Gnar Gnar will no longer be able to cast Hyper Hyper and GNAR! GNAR! in Mini form Mini form after getting into the Battle Sled Battle Sled.
    • Prize Fight Prize Fight
      • Players will no longer continue burning after their round ends.
      • Rift Herald Rift Herald Mercenary no longer occasionally gets permanently placed in Stasis icon.png stasis if active during Prize Fight.
    • URF Deathmatch URF Deathmatch
    • Bardle Royale Bardle Royale
      • New Effect: Minion spawn is paused during Bardle Royale; minions outside of the circle will be put in Stasis icon.png stasis.
    • Push the Cart Attack/Defend Push the Cart Attack/Defend
      • New Effect: The event will no longer end immediately in sudden death phase. Instead, the carts gain increased movement speed and cannot be blocked by defenders.
      • Sudden death phase now begins at 75 seconds.
    • DPS Check DPS Check
      • Dummy now spawns in a wider variety of positions.
    • Loot Goblin Loot Goblin
      • Loot Teemo and Veigar
        • Stats
          • Magic resist increased to 100 from 70.
          • New Effect: Gains 25 additional armor and magic resist if they are the 3rd or 4th event.
    • Mega Ocean Drake Mega Ocean Drake
      • Regen values reduced by 25%.
    • Statikk Shock Statikk Shock
      • Minimum damage to minions reduced to 35% of target's maximum health from 50%.
  • Jungle
    • Jungle items now grant mana regen in the entire jungle, including the Red Brambleback Red Brambleback area and the jungle in between lanes.
    • New Effect: Jungle monsters deal less damage to low health players and their attack damage has been increased by 20%.
    • Jungle Guardian
      • Bug Fix: Jungle Guardian will no longer occasionally spawn twice after being killed.
      • New Effect: Stat stacking buff will stop stacking after 40 seconds in combat.
      • Stats
        • Base attack damage reduced to 80 from 90.
        • Attack damage growth increased to 6 from 5.
  • Map
    • Catapult of Champions Catapult of Champions
      • New Effect: Champions who dash into the wall underneath the neutral cannons will now automatically be fired from the cannon. Other units that find their way into that space will be bumped out.
  • Wards
    • Wards placed around the top lane center bush will reveal a little more clearly.
V10.15 - July 24th Hotfix
  • Alistar Alistar
    • Increases incoming damage by 5%.
  • Ashe Ashe
    • Outgoing damage modifier changed to -3% from -5%.
  • Kai'Sa Kai'Sa
    • Outgoing damage modifier changed to +3% from +5%.
  • Kog'Maw Kog'Maw
    • Outgoing damage modifier changed to -10% from -5%.
  • LeBlanc LeBlanc
    • Reduces incoming damage by 5%.
  • Lissandra Lissandra
    • Increases incoming damage by 5%.
  • Master Yi Master Yi
    • Outgoing damage modifier changed -5% from -10%.
  • Neeko Neeko
    • Outgoing damage modifier changed to 0% from +5%.
  • Nidalee Nidalee
    • Increases damage dealt by 5%.
  • Nunu Nunu
    • Increases damage dealt by 5%.
    • Reduces incoming damage by 5%.
  • Sett Sett
    • Outgoing damage modifier changed to -3% from -5%.
  • Swain Swain
    • Reduces damage dealt by 5%.
  • Taliyah Taliyah
    • Incoming damage modifier changed -3% from -5%.
  • Talon Talon
    • Reduces incoming damage by 5%.
  • Volibear Volibear
    • Outgoing damage modifier changed -3% from -5%.
  • Warwick Warwick
    • Reduces incoming damage by 5%.
  • Wukong Wukong
    • Incoming damage modifier changed +3% from +5%.
  • Yuumi Yuumi
    • Bug Fix: No longer ends up rooted and untargetable while dashing dashing to an ally Protect the Soraka Soraka.
  • Zoe Zoe
    • Increases damage dealt by 5%.
  • Events and Rewards
    • Removed: The first event no longer gives gold to both teams.
  • DPS Check DPS Check
    • Event duration reduced to 75 seconds from 90.
  • Sudden Death Sudden Death
    • Bug Fix: Nexus is no longer body blocked by allies.
    • Bug Fix: Fixed a bug where the game wouldn't end when the Nexus takes lethal damage.


V10.15
  • Nexus Blitz return to live servers from July 22nd, 2020 (11:59 PM PDT) to August 24th, 2020 (11:59 PM PDT).
  • Nexus Blitz returns with the Spirit Blossom event, now permanently set in the Temple of Lily and Lotus, a long-forgotten temple of the Canghapi vastaya.
  • New champion balancing: now uses the same system as in URF or ARAM, instead of individual stat balancing.
  • New items: Moonflair Spellblade Moonflair Spellblade and The Golden Spatula The Golden Spatula.
  • Removed items: Heart of Targon Heart of Targon and Philosopher's Medallion Philosopher's Medallion.
  • New events: Protect the Soraka Protect the Soraka and DPS Check DPS Check.
  • New reward: Aspect of the Dragon Aspect of the Dragon.
  • New event win bonus: One-time Empowered Recall Empowered Recall and empowered Homeguards.
  • There are no Nexus turrets anymore, instead the Nexus itself can attack enemies.
  • The map now features one jungle guardian for each team. The jungle guardian looks similar to the Blue Sentinel Blue Sentinel, deals high damage and prevents the enemy team from invading the upper part of the team's jungle.
  • The map now also features two catapults on each side of jungle at the beginning of the game. One near the jungle guardian, another below the bottom lane. These are accessible for both sides of the game, and the landing location is fixed for each catapult.
  • Akali Akali
    • Increases damage dealt by 5%.
    • Reduces incoming damage by 10%.
  • Amumu Amumu
    • Reduces damage dealt by 5%.
    • Increases incoming damage by 5%.
  • Ashe Ashe
    • Reduces damage dealt by 5%.
  • Brand Brand
    • Reduces damage dealt by 5%.
    • Increases incoming damage by 5%.
  • Camille Camille
    • Reduces incoming damage by 5%.
  • Corki Corki
    • Reduces incoming damage by 5%.
  • Darius Darius
    • Reduces damage dealt by 5%.
  • Evelynn Evelynn
    • Increases damage dealt by 5%.
    • Reduces incoming damage by 10%.
  • Fiddlesticks Fiddlesticks
    • Reduces damage dealt by 5%.
  • Gnar Gnar
    • Reduces incoming damage by 5%.
  • Illaoi Illaoi
    • Reduces damage dealt by 5%.
  • Jax Jax
    • Reduces damage dealt by 5%.
  • Kai'Sa Kai'Sa
    • Increases damage dealt by 5%.
    • Reduces incoming damage by 5%.
  • Kayle Kayle
    • Reduces damage dealt by 5%.
    • Increases incoming damage by 5%.
  • Kog'Maw Kog'Maw
    • Reduces damage dealt by 5%.
    • Increases incoming damage by 5%.
  • Maokai Maokai
    • Reduces damage dealt by 10%.
    • Increases incoming damage by 5%.
  • Master Yi Master Yi
    • Reduces damage dealt by 10%.
    • Increases incoming damage by 5%.
  • Nasus Nasus
  • Neeko Neeko
    • Increases damage dealt by 5%.
    • Reduces incoming damage by 5%.
  • Nidalee Nidalee
    • Reduces incoming damage by 5%.
  • Pyke Pyke
    • Reduces incoming damage by 5%.
  • Qiyana Qiyana
    • Reduces incoming damage by 5%.
  • Rek'Sai Rek'Sai
    • Increases damage dealt by 5%.
    • Reduces incoming damage by 10%.
  • Sett Sett
  • Singed Singed
    • Reduces damage dealt by 5%.
  • Sion Sion
    • Reduces damage dealt by 5%.
    • Increases incoming damage by 5%.
  • Sona Sona
    • Reduces damage dealt by 5%.
    • Increases incoming damage by 5%.
  • Taliyah Taliyah
    • Reduces incoming damage by 5%.
  • Tahm Kench Tahm Kench
    • Increases damage dealt by 5%.
    • Reduces incoming damage by 5%.
  • Taric Taric
    • Reduces damage dealt by 5%.
    • Increases incoming damage by 5%.
    • Reduces healing done by 5%.
  • Teemo Teemo
  • Thresh Thresh
    • Increases damage dealt by 5%.
    • Reduces incoming damage by 5%.
  • Veigar Veigar
    • Reduces damage dealt by 5%.
  • Volibear Volibear
    • Reduces damage dealt by 5%.
  • Wukong Wukong
    • Reduces damage dealt by 5%.
    • Increases incoming damage by 5%.
  • Zoe Zoe
    • Reduces incoming damage by 5%.

V9.1 - January 21, 2019
  • Removed from public beta play-testing.
V8.24 - December 13th Hotfix
  • Akali Akali
    • Stats
      • Base attack damage increased 70 from 65.
      • Attack speed growth increased to 4% from 3.2%.
      • Health growth increased to 95 from 85.
      • Base health increased to 700 from 630.
      • Armor growth increased to 4 from 3.5.
      • Base armor increased to 32 from 28.
  • Brand Brand
    • Stats
      • Base health reduced to 490 from 519.
      • Health growth reduced to 70 from 80.
      • Armor growth reduced to 2.5 from 3.
  • Braum Braum
    • Stats
      • Base health increased to 600 from 540.
      • Health growth increased to 100 from 87.
  • Cassiopeia Cassiopeia
    • Stats
      • Base health reduced to 537 from 580.
      • Base mana reduced to 418 from 500.
      • Base mana regeneration reduced to 8 from 11.
  • Corki Corki
    • Stats
      • Base attack damage increased to 65 from 60.
      • Attack damage growth increased to 4 from 3.
      • Attack speed growth increased to 3% from 2.3%.
      • Base mana increased to 400 from 350.
      • Base mana regeneration increased to 10 from 7.4.
  • Evelynn Evelynn
    • Stats
      • Base health increased to 700 from 600.
      • Attack damage growth increased to 4 from 3.
      • Attack speed growth increased to 3% from 2.1%.
      • Armor growth increased to 4 from 3.5.
  • Gnar Gnar
    • Stats
      • Base attack damage increased to 63 from 59.
      • Base armor increased to 35 from 32.
  • Illaoi Illaoi
    • Stats
      • Attack damage growth reduced to 4 from 5.
      • Armor growth reduced to 3.5 from 3.8.
      • Base health reduced to 550 from 585.
      • Health growth reduced to 90 from 95.
  • Ivern Ivern
    • Stats
      • Base health increased to 620 from 585.
      • Base attack damage increased to 55 from 50.
      • Attack speed growth increased to 4% from 3.4%.
      • Base armor increased to 33 from 27.
  • Kayle Kayle
    • Stats
      • Health growth reduced to 90 from 105.
      • Base attack damage reduced to 48 from 51.
      • Base armor reduced to 20 from 26.9.
  • LeBlanc LeBlanc
    • Stats
      • Base attack damage increased to 60 from 55.
      • Base health increased to 620 from 528.
      • Base armor increased to 28 from 22.
  • Lee Sin Lee Sin
    • Stats
      • Attack speed growth increased to 3.5% from 3%.
      • Base health increased to 600 from 570.
      • Base armor increased to 36 from 33.
  • Lux Lux
    • Stats
      • Health growth reduced to 70 from 75.
      • Armor growth reduced to 2.5 from 3.
  • Maokai Maokai
    • Stats
      • Base health reduced to 530 from 565.
      • Base attack damage reduced to 57 from 63.5.
      • Base armor reduced to 34 from 39.
      • Armor growth reduced to 3 from 3.5.
  • Nunu & Willump Nunu & Willump
    • Stats
      • Base health increased to 650 from 590.
      • Health growth increased to 100 from 90.
      • Base armor increased to 36 from 32.
      • Armor growth increased to 4 from 3.5.
      • Attack speed growth increased to 3% from 2.25%.
  • Ornn Ornn
    • Stats
      • Base health increased to 650 from 565.
      • Health growth increased to 105 from 95.
      • Base armor increased to 40 from 33.
  • Rek'Sai Rek'Sai
    • Stats
      • Base attack damage increased to 70 from 65.
      • Base armor increased to 40 from 38.
      • Armor growth increased to 4 from 3.75.
  • Sona Sona
    • Stats
      • Base health reduced to 465 from 482.
      • Base armor reduced to 24 from 28.
      • Armor growth reduced to 2.5 from 3.
      • Mana growth reduced to 35 from 45.
  • Veigar Veigar
    • Stats
      • Health growth reduced to 80 from 94.
      • Armor growth reduced to 3 from 3.75.
  • Zoe Zoe
    • Stats
      • Base health increased to 600 from 560.
      • Health growth increased to 100 from 92.
      • Base armor increased to 25 from 20.8.
  • Dark Harvest Dark Harvest
    • Base damage reduced to 15 − 55 (based on level) from 20 − 60 (based on level).
  • Electrocute Electrocute
    • Cooldown reduced to 20 − 15 (based on level) seconds from 25 − 20 (based on level).
  • Ghost Poro Ghost Poro
    • Cooldown reduced to 25 seconds from 40.
  • Minion Dematerializer Minion Dematerializer
    • Initial cooldown reduced to 120 seconds from 180.
  • Predator Predator
    • Cooldown reduced to 100 − 80 (based on level) seconds from 150 − 100 (based on level).
  • Doran's Lost Shield Doran's Lost Shield
    • Health increased to 100 from 80.
    • Passive health regeneration increased to 15 health per 5 seconds from 12.
  • Stat-Stick of Stoicism Stat-Stick of Stoicism
    • Total cost reduced to 7337 Gold 7337 from 7777 Gold 7777.
      • Combine cost reduced to 687 Gold 687 from 1127 Gold 1127.
  • Warrior Warrior
    • Attack damage increased to 65 from 60.
  • URF Deathmatch out-of-combat burn ramps up over 20 seconds instead of 30.
  • Bug Fix: Teams can no longer win Bardle Royale events by hopping in the Battle Sled and doing donuts in their fountain until the other team burns to death.
  • Bug Fix: Tanks with tons of regen can no longer outheal the burn from URF Deathmatch and Prize Fight, making those events take an eternity to complete.
  • Bug Fix: Sion Sion, Nunu Nunu, and Kled Kled can no longer leave the URF Deathmatch and Prize Fight rings.
  • Bug Fix: Riders in the Battle Sled now properly get mission credit for enemy champion knockups.
  • Bug Fix: Rengar's Rengar's health bar no longer bugs out if he dies during URF Deathmatch with gray health available.
  • Bug Fix: Rift Scuttlers Rift Scuttlers no longer sometimes get stuck above the first rock in the Scuttle Race event.
  • Bug Fix: Turret targeting lasers no longer sometimes get stuck on champions.
  • Bug Fix: Champions can no longer get more than 80% cooldown reduction in URF Deathmatch.
  • Bug Fix: Killing an inhibitor during Sudden Death no longer lets you kill the enemy's actual nexus instead of their walking nexus.
V8.24
  • Nexus Blitz return to live servers from December 6th, 2018 to January 21, 2019 (11:59 p.m. PT).
  • Map
    • Map art has been updated to be prettier and more polished using SR assets.
    • Added a ton of announcer VO to tell you what's going on.
    • Map has been adjusted to increase jungle variance, reduce snowball, and enforce a longer laning phase.
  • Jungle
    • Added a new middle jungle with a gromp beween the lanes.
    • There is no longer a river, and Waterwalking Waterwalking will be swapped for Scorch Scorch. The river may come back if we make Nexus Blitz permanent.
    • Red buff has been moved down towards top lane.
    • Blue buff has been moved into the middle jungle to encourage fights around bot lane.
    • Jungle experience and gold has been decreased over game time to account for the 4th camp.
    • Jungle camp damage/health/resist scaling has been reduced. This should make it easier to jungle alone as the game progresses. Jungling together is still important early and still gives bonus gold/XP for the entire game.
    • Gromp Gromp no longer takes bonus damage from single target spells or when CC'd
    • Wolves Wolves still explode because it is the biologically correct thing for wolves to do.
  • Lane
    • Minions now spawn slightly more often.
    • Minions are worth slightly less gold and experience.
    • Bug Fix: Fixed a bug where minion global gold wasn't granted to people who were dead.
    • Global gold from minions and monsters has been slightly reduced (should help with snowball).
    • Minion late game MS has been reduced.
    • Inhibitor turrets have 50% damage reduction until both outer towers have been destroyed.
    • Added a second nexus turret and decreased Nexus turret health.
  • Events
    • Time between events has been slightly normalized.
    • The first event of the game is now announced in champion select.
    • The next event will be now revealed 30 seconds before it starts (instead of on event start).
    • Certain events have received updated score meters to better represent what is going on.
    • New Event - Arena Arena: Series of speedy 2v2s and 1v1s in the center of the map. Matchups are balanced around how much gold you have.
    • New Event - URF Deathmatch URF Deathmatch: Everyone has URF powers and everyone has 3 lives. Brawl until only one team remains.
    • Removed Event: Snowball Fight Snowball Fight.
    • Sudden Death Sudden Death
      • Death timers are set to 15 seconds during Sudden Death.
      • Nexus minions will now wait for each other near the middle of the map instead of pathing into the enemy base.
      • Added new models for the Nexus male/female.
    • Push the Cart Push the Cart
      • Added a Attack/Defend variant.
      • Push the Cart now has overtime.
      • Standing in the cart circle is now guaranteed to stop it pushing.
    • Bardle Royale Bardle Royale
      • Circle center should no longer spawn directly behind enemy towers.
  • Event rewards
  • Systems
    • New Effect: On Fire! buff now reduces incoming shields and healing by 15%.
    • On Fire! buff now gives less mana and energy regeneration.
    • Death timers are slightly longer early and slightly shorter late.
    • New 10-bans system in champion select.
    • MMR's for Nexus Blitz queue are now seeded from your normal Summoner's Rift MMR. This should result in games feeling more even right out the gate.
  • Items
  • Champions
    • Akali Akali
      • Stats
        • Base health increased to 630 from 550.
        • Base attack damage increased to 65 from 62.
        • Attack damage growth increased to 4 from 3.3.
        • Base armor increased to 28 from 23.
    • Bard Bard
    • Ivern Ivern
    • Lux Lux
    • Nasus Nasus
      • Stats
        • Base health increased to 620 from 560.
        • Attack damage growth increased to 4 from 3.5.
        • Attack speed growth increased to 4% from 3.5%.
    • Sejuani Sejuani
      • Stats
        • Base health increased to 620 from 560.
        • Base armor reduced to 31 from 36.
        • Base magic resistance increased to 32 from 27.
    • Shyvana Shyvana
  • Runes
    • Dark Harvest Dark Harvest
      • Damage per Soul reduced to 2 from 5.
    • Ghost Poro Ghost Poro
      • Cooldown reduced to 40 seconds from 60.
    • Overgrowth Overgrowth
      • Bonus 2.5% maximum health reduced to 80 monsters or minions from 120.
      • Flat health per stack increased to 5 from 3.

V8.18
  • Removed from public alpha play-testing.
V8.17
Week 3
V8.17
  • Lulu Lulu
    • Stats
      • Health growth increased to 90 from 74.
      • Base attack damage increased to 51 from 46.
      • Base armor increased to 32 from 28.
  • Tahm Kench Tahm Kench
    • Stats
      • Health growth increased to 110 from 95.
      • Attack speed growth increased to 3.5% from 2.5%.
      • Base armor increased to 52 from 47.
  • Zed Zed
    • Stats
      • Base health increased to 630 from 584.
      • Attack damage growth increased to 4 from 3.4.
      • Attack speed growth increased to 3% from 2.1%.
  • Graves Graves
    • Stats
      • Health growth reduced to 85 from 92.
      • Base armor reduced to 30 from 33.
      • Armor growth reduced to 3 from 3.5.
  • Brand Brand
    • Stats
      • Health growth reduced to 75 from 80.
      • Base armor reduced to 18 from 22.
      • Armor growth reduced to 3 from 3.4.
  • Ziggs Ziggs
    • Stats
      • Health growth reduced to 78 from 92.
      • Armor growth reduced to 3 from 3.3.
  • Vel'Koz Vel'Koz
    • Stats
      • Health growth reduced 75 from 88.
      • Armor growth reduced to 3 from 3.5.
  • Lux Lux
    • Stats
      • Health growth reduced to 75 from 85.
      • Armor growth reduced to 3 from 4.
  • Nasus Nasus
    • Siphoning Strike Siphoning Strike
      • On-kill stacks reduced to 6 from 9.
      • On-large-kill stacks reduced to 12 from 18.
  • Wukong Wukong
    • Stats
      • Attack damage growth reduced to 3 from 4.
      • Armor growth reduced to 3 from 3.5.
  • Yasuo Yasuo
    • Stats
      • Attack damage growth reduced to 2.5 from 3.2.
      • Armor growth reduced to 3 from 3.4.
Week 2
V8.17 - August 22nd Hotfix
  • Events
    • New: Paranoia Royale Paranoia Royale event.
    • New: Loot Veigar Loot Veigar event.
    • New: Blessing of Caitlyn reward.
    • New: Snowball Fight Snowball Fight.
      • Snowball cooldown increased to 8 seconds from 3.
      • Snowball speed increased to 1900 from 1400.
      • Snowball range reduced to 1500 from 2000.
      • Snowball slow increased to 60% from 30%.
      • Throwing the snowball now has a 0.25 second cast time.
      • New: Enemies hit are now Sight icon.png revealed for 3 seconds.
      • New: You are now accompanied by a Pengu while the event is active. Your Pengu grants you 2% bonus movement speed and gets 5% larger and more sparkly for every successful snowball, lasting until you lose or your first death after the event ends.
    • Push the Cart Push the Cart
      • Carts that spawn from the 2nd event onward now move faster.
      • Pushing the cart now grants gold.
    • King of the Hill King of the Hill and Bardle Royale Bardle Royale (all variants)
      • Circle spawn positions have been tuned to less strongly favor the behind team.
    • Sudden Death Sudden Death
      • Nexus Minion attack damage increased to 420 from 300.
      • Nexus Minion is now immune to displacement effects (excepting those associated with temporary terrain).
      • Nexus Minion now ignores ignores unit collision.
      • Bug Fix: Added some safety nets to reduce cases where only one Nexus spawns in Sudden Death.
  • On Fire! buff
    • Now increases damage taken from turrets.
    • Now persists through revival effects.
  • New: Rift Scuttler Rift Scuttler camp below bot lane. Its shrine appears in the brush between the two lanes.
  • The lane around the inhibitor towers has been narrowed.
  • Opened up the areas between raptors raptors and Blue Sentinel Blue Sentinel.
  • Additional environment has been added to the Red Brambleback Red Brambleback and the fountain.
  • Jungle turret made more visible.
  • Added visuals for fountain turrets so the death laser makes more sense.
  • Talon Talon
    • Assassin's Path Assassin's Path
      • Cooldown reduced to 80 / 67.5 / 55 / 42.5 / 30 seconds from 160 / 135 / 110 / 85 / 60.
  • Yasuo Yasuo
    • Last Breath Last Breath
      • Bug Fix: Now correctly interacts with the Catapult of Champions landing impact.
  • New Map-Exclusive Item: Sword of the Divine Sword of the Divine.
  • Grasp of the Undying Grasp of the Undying
    • Triggered attack bonus health increased to 15 from 10.
    • Ranged champions triggered attack bonus health increased to 9 from 6.
  • Demolish Demolish
    • Cooldown reduced to 30 seconds from 45.
  • Kleptomancy Kleptomancy
    • Late game threshold reduced to 4 minutes from 6.
    • Gold on failed loot rolls increased to 10 Gold 10 from 5 Gold 5.
  • Presence of Mind Presence of Mind
    • Ultimate cooldown refund reduced to 6% from 10%.
  • Turrets
    • Resistances increased to 60 from 50.
    • Outer turret health increased to 3300 from 3040.
    • Inhibitor turret health increased to 4300 from 4240.
    • Nexus turret health reduced to 5400 from 5440.
  • Death timer maximum threshold reduced to 18 minutes from 20.
  • Bug Fix: Fixed a bunch of disappearing circle bugs for events.
  • Bug Fix: Queue select text no longer overlaps in some regions, making it rough to actually select the queue.
  • Bug Fix: Fixed Mirrored Scoreboard issues.
Week 1
V8.16 - August 22nd Hotfix
  • Talon Talon
    • Stats
      • Base health increased to 650 from 588.
      • Base attack damage increased to 70 from 68.
      • Attack damage growth increased to 4 from 3.1.
      • Base armor increased to 35 from 30.
  • Evelynn Evelynn
    • Stats
      • Base health reduced to 500 from 572.
      • Health growth increased to 95 from 84.
      • Base attack damage increased to 65 from 61.
      • Base armor increased to 42 from 37.
  • Rek'Sai Rek'Sai
    • Stats
      • Base health increased to 600 from 570.
      • Base armor increased to 38 from 33.
      • Attack speed growth increased to 3% from 2%.
  • Nidalee Nidalee
    • Stats
      • Base health increased to 590 from 545.
      • Health growth increased to 95 from 85.
      • Base armor increased to 33 from 28.
      • Base attack damage increased to 66 from 61.
  • Azir Azir
    • Stats
      • Base health increased to 600 from 552.
      • Health growth increased to 100 from 92.
      • Mana growth increased to 30 from 21.
      • Base mana regeneration increased to 12 from 8.
  • Ryze Ryze
    • Stats
      • Base health increased to 610 from 570.
      • Base armor increased to 27 from 21.5.
      • Base mana regeneration increased to 9 from 6.
  • Shen Shen
    • Stats
      • Base health increased to 600 from 640.
      • Health growth increased to 95 from 85.
  • Kog'Maw Kog'Maw
    • Stats
      • Health growth reduced to 75 from 88.
      • Attack damage growth reduced to 2 from 3.1.
  • Amumu Amumu
    • Stats
      • Base health reduced to 570 from 613.
      • Health growth reduced to 80 from 84.
      • Armor growth reduced to 3.3 from 3.8.
  • Karthus Karthus
    • Stats
      • Health growth reduced to 75 from 87.
      • Armor growth reduced to 3 from 3.5.
  • Jhin Jhin
    • Stats
      • Health growth reduced to 85 from 91.
      • Attack damage growth reduced to 4 from 4.7.
  • Brand Brand
    • Stats
      • Health growth reduced to 80 from 88.
  • Maokai Maokai
    • Stats
      • Health growth reduced to 90 from 95.
      • Armor growth reduced to 3.5 from 4.
V8.16 - August 20th Hotfix
  • Global aura now grants 5.5 − 14 (based on level) bonus magic resistance.
  • New: Scuttle Racing Scuttle Racing event.
  • New: Wrath of the Hunter / Blessing of Kha'Zix reward.
V8.16 - August 17th Hotfix
  • On Fire! buff
    • Bonus mana regeneration per 5 seconds reduced to 50 from 100.
    • Ranged-Only: Increase to damage taken increased to 35% from 25%.
  • Transcendence Transcendence
    • Bonus cooldown reduction time increased to level 8 from level 6.
  • Gathering Storm Gathering Storm
    • Rank-up time increased to every 4.5 minutes from 4.
  • Nasus Nasus
    • Siphoning Strike Siphoning Strike
      • On-kill stacks increased to 9 from 6.
      • On-large-kill stacks increased to 18 from 12.
  • Tristana Tristana
    • Stats
      • Base health increased to 610 from 559.
      • Base attack damage increased to 65 from 61.
      • Attack damage growth increased to 4 from 3.11.
      • Attack speed growth increased to 2.5% from 1.5%.
  • Kalista Kalista
    • Stats
      • Base health increased to 600 from 534.
      • Base mana increased to 300 from 231.
      • Attack damage growth increased to 4.5 from 3.6.
  • Xayah Xayah
    • Stats
      • Base health increased to 600 from 561.
      • Base attack damage increased to 65 from 60.
      • Attack damage growth increased to 3.5 from 2.9.
  • Tryndamere Tryndamere
    • Stats
      • Attack speed growth increased to 4% from 2.9%.
      • Attack damage growth increased to 4.5 from 3.7.
      • Health growth increased to 110 from 98.
  • Warwick Warwick
    • Stats
      • Health growth increased to 100 from 85.
      • Attack speed growth increased to 3.5% from 2.3%.
      • Attack damage growth increased to 4 from 3.
  • Sona Sona
    • Stats
      • Health growth reduced to 60 from 77.
      • Armor growth reduced to 3 from 3.3.
  • Taric Taric
    • Stats
      • Health growth reduced to 75 from 90.
      • Armor growth reduced to 3 from 3.4.
V8.16
  • Enabled for playtesting on August 14th.

August 8th
  • Kindred Kindred
  • Event rewards
    • Rewards are now recorded on the scoreboard.
    • Rewards have cool emotes that play when you win them.
  • Events
    • Bardle Royale Bardle Royale and King of the Hill King of the Hill
      • Adjusted circle positions to be less likely to spawn under an enemy tower.
      • Added a number of new possible center points for the circle (including new points in the enemy jungle).
      • Bug Fix: Fixed a bug where the circle could spawn at the zero point of the map.
      • Added new fancy particles to King of the Hill.
    • Sudden Death Sudden Death
      • Nexus armor reduced to 200 from 250.
      • Nexus magic resistance reduced to 150 from 200.
  • Champion Select
    • Players are alerted as to what role they are at start of champion select.
August 7th
  • Turret gold changed to (25 Gold 25 for last-hit and 50 Gold 50 globally) from (100 Gold 100 locally and 50 Gold 50 globally).
  • Blue Sentinel Blue Sentinel and Red Brambleback Red Brambleback gold reduced to (200 Gold 200 locally and 60 Gold 60 globally) from (240 Gold 240 locally and 70 Gold 70 globally).
  • Turrets now have 15% armor penetration.
  • Events
    • Loot Teemo Loot Teemo
      • Health reduced by 15%.
    • Push the Cart Push the Cart
      • Can now spawn in bottom lane.
      • Fixed numerous bugs that would cause the cart to move in odd ways.
    • Sudden Death Sudden Death
      • Nexus armor reduced to 250 from 270.
      • Nexus magic resistance reduced to 200 from 220.
    • Bardle Royale Bardle Royale
      • Circle burn no longer goes through shields and invulnerability effects.
  • Dark Harvest Dark Harvest
    • Bug Fix: Fixed a bug where killing jungle monsters would sometimes give 100+ souls.
August 6th
Map-Specific Balancing
  • Azir Azir
    • Stats
      • Attack speed growth increased to 3% from 1.5%.
      • Base mana increased to 500 from 438.
  • Cassiopeia Cassiopeia
    • Stats
      • Base health increased to 580 from 537.
      • Base mana increased to 500 from 418.
      • Base mana regeneration increased to 11 from 8.
  • Ezreal Ezreal
    • Stats
      • Base attack damage increased to 63 from 60.
      • Attack damage growth increased to 3 from 2.5.
      • Attack speed growth increased to 1.5% from 2.5%.
      • Base mana regeneration increased to 12 from 8.1.
  • Ivern Ivern
  • Lee Sin Lee Sin
    • Stats
      • Attack damage growth increased to 4.5 from 3.2.
      • Health growth increased to 95 from 85.
  • Nasus Nasus
    • Siphoning Strike Siphoning Strike
      • On-kill stacks reduced to 6 from 7.5.
      • On-large-kill stacks reduced to 12 from 15.
  • Rek'Sai Rek'Sai
    • Stats
      • Attack damage growth increased to 4.5 from 3.35.
      • Health growth increased to 100 from 85.
  • Cinderhulk Cinderhulk
    • Bonus health reduced to 10% bonus health from 15%.
  • Runic Echoes Runic Echoes
    • Bug Fix: Fixed a bug where it was 400 Gold 400 cheaper than intended.
August 3rd
  • Jungle
    • Crest of Insight Crest of Insight and Crest of Cinders Crest of Cinders are now granted to the last-hitter and the closest champion that isn't the last-hitter, from the two closest champions.
    • Bug Fix: Fixed a bug where Runic Echoes Runic Echoes wasn't restoring mana.
    • Bug Fix: Fixed a bug where Cinderhulk Cinderhulk wasn't showing correct bonus health gained.
  • Rift Herald Rift Herald
    • Spawn time increased to 10:00 from 8:00.
    • Respawn time reduced to 4 minutes from 5.
  • Towers
    • Local gold reduced to 100 Gold 100 from 250 Gold 250.
    • Global gold reduced to 50 Gold 50 from 100 Gold 100.
    • Bonus AD after 7 minutes increased to 70 from 28.
  • Events
    • Bardle Royale Bardle Royale
      • Adjusted circle positions to be significantly less likely to center on an enemy tower.
      • Bardle Royale and Bardle Royale: Juggernaut Bardle Royale: Juggernaut can no longer both appear in the same game.
      • Juggernaut health buffed by 500 - 1000 based on level.
    • King of the Hill King of the Hill
      • Hill burn damage per second increased to 2.5% maximum health from 2%.
      • Adjusted hill positions to be significantly less likely to appear under an enemy tower.
    • Push the Cart Push the Cart
      • Bug Fix: Fixed a bug where the cart would freak out in the middle of the map and not push in the right direction.
    • Snowball Fight Snowball Fight
      • Added a buff to track how many snowballs you've hit.
      • Added SFX and VFX to snowballs.
    • Sudden Death Sudden Death
      • Nexus minions scale harder and deal more damage.
      • Nexus minions are now tagged as monsters.
  • Global aura mana regeneration changed to (4 mana per 5 seconds) from (40% bonus level 1 regeneration).
August 2nd
Map-Specific Balancing
  • Kalista Kalista
    • Stats
      • Base attack damage increased to 67 from 62.
      • Attack speed growth increased to 4.5% from 3.5%.
  • Nasus Nasus
    • Siphoning Strike Siphoning Strike
      • On-kill stacks increased to 7.5 from 3.
      • On-large-kill stacks increased to 15 from 6.
  • Veigar Veigar
    • Phenomenal Evil Power Phenomenal Evil Power
      • On-champion-hit stacks reduced to 1 from 2.
      • On-unit-kill stacks increased to 2 from 1.
  • Dark Harvest Dark Harvest
    • Champion death Soul Essences reduced to 4 from 6.
    • Large minion death Soul Essences reduced to 3 from 4.
  • New Map-Exclusive Item: Zephyr Zephyr.
  • Jungle
    • Reduced health of jungle monsters by 5%.
    • Murk Wolf Murk Wolf explosion damage increased to 60% maximum health from 30%.
    • Camp respawn time increased to 60 seconds from 55.
    • Blue Sentinel Blue Sentinel and Red Brambleback Red Brambleback spawn time reduced to 1:45 from 1:50.
    • Bug Fix: Fixed a bug where Pridestalker's Blade Pridestalker's Blade was granting the Monster Hunter gold penalty on minions.
  • Events
    • Increased Loot Teemo's Loot Teemo's health.
    • Sudden Death Sudden Death Nexus armor and magic resistance reduced by ~10%.
  • Bug Fix: Fixed a major bug where minions weren't aggroing on each other correctly.
  • Added particles and correct range indicators for the Nexus Obelisk.png Fountain Laser.
August 1st
  • Bug Fix: Fixed Runic Echoes Runic Echoes recipe to build out of the right items.
  • Bug Fix: Fixed a bug that was causing the Bilgewater ARAM items to be disabled.
  • Bug Fix: Attempting a fix to the event spawn rate bug. Events are sometimes failing to activate, creating long periods of time (even whole games) without events.
V8.15 - Introduced on the PBE (July 31st, 2018)
Map-Specific Balancing

References

Game Modes