League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
mNo edit summary
Tag: Visual edit
(Removed references to out-dated lore, rewrite of Dominion section to reflect past tense, rewrite of main sections.)
(17 intermediate revisions by 11 users not shown)
Line 1: Line 1:
[[File:Nexus.png||thumb|right|The Blue team's Nexus]]
+
[[File:Nexus.png||thumb|right]]
The '''Nexus''' is the primary objective for each map. In order to win a match, a team has to destroy the opposing team's Nexus.
+
The '''Nexus''' is the primary objective in every League of Legends gamemode. A team only wins the match when their opposition's Nexus is destroyed.
   
== Classic Mode and ARAM ==
+
== [[Summoner's Rift]] ==
  +
The Nexus forms the core of each team's base on the Summoner's Rift. Placed directly outside of the [[Spawn]], the Nexus is guarded by two [[Turret]]s and spawns each team's [[Minion]] waves, one for each lane. The Nexus is undamagable so long as all three allied [[Inhibitor]]s are alive, or at least one of its turrets are alive.
In each mode, the Nexus is what gives [[Summoner|summoners]] the control over their [[Champion|champions]]. Once destroyed, the tie to their selected champions are severed, ending the game. In addition, the Nexus is also the source of the [[minion]] waves on the [[Twisted Treeline]], [[Howling Abyss]] and [[Summoner's Rift]] maps. The Nexus is always protected by towers: one [[tower]] on the Twisted Treeline, and two on either side on Summoner's Rift or Howling Abyss.
 
   
  +
[[File:SummonersRiftBlueNexus.png||thumb|center]]
The Nexus turrets are untargetable, although they can still target champions, unless one or more of a team's [[Inhibitor|inhibitors]] are destroyed, and will remain vulnerable until all of the inhibitors have regenerated. Until these turrets are destroyed, the Nexus is untargetable as well. While the Nexus has no [[armor]] or [[magic resistance]], it does have 5500 health and 25 health regeneration per 5 seconds.
 
   
  +
The Nexus on Summoner's Rift has 5500 health, and regenerates 20 health per second, though it has no [[armor]] or [[magic resistance]]. Like the inhibitor, the Nexus has no items, nor does it have any attacks.
== Dominion Mode ==
 
In [[Dominion]], the Nexus is untargetable, but its health can be reduced under three circumstances:
 
* Holding more capture points than the opposing team.
 
* Slaying an enemy champion (reduces the health of the opposing team's nexus by a flat amount of 2).
 
* Capturing a point, which reduces the opposing team's nexus by a flat amount of how many points the dominating team is holding over the opposing team, i.e. If Blue team has 3 points captured and Purple team has 2 points captured, then the Nexus for Purple team loses 1 (3-2) health every second.
 
=== Notes ===
 
*When a Nexus has 100 health or less, it can then only be damaged by capturing more points than the opposing team.
 
*The health of both the allied and enemy Nexuses is reported with voiceover when reduced to 75%, 50% and 25% health.
 
*When losing health, either side's nexus has what appears to be a laser shooting into it.
 
   
== Development ==
+
== [[Twisted Treeline]] ==
  +
The Nexus on the Twisted Treeline shares similar characteristics to the one on the Summoner's Rift, though does have some differences. Due to the nature of the map, which only has two lanes, this Nexus only spawns two minion waves per cycle, and begins spawning them 45 seconds earlie, at 0:45 game time. The Nexus on the Treeline is also only defended by a single turret and two inhibitors.
<gallery widths="400">
 
  +
Nexus_Statue_Concepts.jpg|Nexus Statue Concepts
 
  +
[[File:TwistedTreelineBlueNexus.png||thumb|center]]
</gallery>
 
  +
  +
The Nexus on the Twisted Treeline has 5000 health, and regenerates 15 health per second. As with other Nexuses, it has no armor, magic resistance, items, or attacks.
  +
  +
== [[Howling Abyss]] ==
  +
The Nexus on the Howling Abyss is a mix between the two on the two other maps. It shares identical statistics to the Nexus on the Summoner's Rift, though spawns a single minion wave per cycle beginning at 0:45 game time. This Nexus is defended by two turrets, though only a single Inhibitor.
  +
  +
[[File:HowlingAbyssBlueNexus.png||thumb|center]]
  +
  +
The Nexus on the Howling Abyss has 5500 health, and regenerates 20 health per second. As with other Nexuses, it has no armor, magic resistance, items, or attacks.
  +
 
== Dominion ==
  +
{{removed}}
  +
{{main|Dominion}}
  +
Unlike those on other maps, the Nexuses on the [[Crystal Scar]] were untargetable and thus immune to direct damage from champions. There were instead three different ways through which players damaged the enemy nexus.
  +
  +
* Securing a takedown on an enemy champion. Every death a team incurred caused their Nexus to receive 2 damage.
  +
* Taking a capture point. This would immediately deal 2 damage to the opposing Nexus.
  +
* Holding more capture points than the opposing team; the amount of health drained per second was based on the difference in the number of capture points one team held over the other. For instance, if one team held three capture points and the other one point, the team with one point would take 2 damage per second (3 minus 1 equals 2).
  +
  +
 
=== Notes ===
  +
* When a Nexus had 100 health or less, champion takedowns and point captures no longer dealt damage to that Nexus, with the crystal only receiving periodic damage from a capture point advantage.
  +
* Whenever a Nexus reached 75% (375), 50% (250), or 25% (125) health, the announcer would play a voiceover to alert both teams.
  +
* Whenever a Nexus lost health from a takedown or point capture, players on that team were notified via a small text prompt atop their champion. (-2 Your Nexus Health)
  +
* Whilst a Nexus was taking damage from a capture point advantage, a team-coloured beam (red/green) would begin drilling into the crystal from directly above.
   
 
== Trivia ==
 
== Trivia ==
  +
* Landing the killing blow on a Nexus awards {{gold|50}}, though this gold cannot be used as the destruction of the Nexus ends the match.
* {{ci|Nocturne|Nocturne, the Eternal Nightmare}}, is currently bound to a Nexus fragment, trapping him in the physical world.
 
  +
* {{cai|Tempered Fate|Bard}} cannot put a Nexus into {{tip|stasis}}, even while it is targetable.
* {{ci|Gragas|Gragas, the Rabble Rouser}} gained his massive size and affinity for magic by drinking a brew endowed with the magic of a Nexus.
 
  +
* The [https://nexus.leagueoflegends.com/en-us/ Nexus] section of the [[League of Legends]] [https://na.leagueoflegends.com/en/ website] is likely named after the in-game Nexus crystal.
* Destroying the '''Nexus''' awards 50 [[gold]], though this is pointless (as the game ends after its destruction).
 
* In [[Dominion]] mode, a special track will begin to play when both of the team's Nexuses are at 70 health or less. This hidden track is similar to the late-game track, but more 'intense'.
+
* In the Dominion mode, a [https://www.youtube.com/watch?v=TewaIM5DBSY unique track] began to play whenever both team's Nexuses were at or below 70 health. This track was a more intense variant of the standard late-game track.
  +
* Unlike the other gamemodes, the Nexus did not spawn minions in Dominion. Minions instead spawned from small shrines behind capture points.
* {{ci|Xerath|Xerath, the Magus Ascendant}} requires the magic of Valoran's Nexuses in order to free himself of his prison.
 
  +
  +
== Media ==
  +
<tabber>
  +
  +
Pictures=
  +
<gallery type = "slideshow" widths = "640" position = "center">
  +
Summoner's Rift Update Theme Turrets.png|Summoner's Rift Update Nexus Model
 
</gallery>
   
  +
</tabber>
{{Structures}}
 
  +
{{Terrain Features}}
   
   
  +
[[de:Nexus]]
  +
[[es:Nexo]]
 
[[fr:Nexus]]
 
[[fr:Nexus]]
[[ru:Nexus]]
+
[[pl:Nexus]]
  +
[[pt-br:Nexus]]
  +
[[ru:Нексус]]
 
[[zh:水晶枢纽]]
 
[[zh:水晶枢纽]]
 
[[Category:Structures]]
 
[[Category:Structures]]

Revision as of 18:44, 30 July 2019

Nexus

The Nexus is the primary objective in every League of Legends gamemode. A team only wins the match when their opposition's Nexus is destroyed.

Summoner's Rift

The Nexus forms the core of each team's base on the Summoner's Rift. Placed directly outside of the Spawn, the Nexus is guarded by two Turrets and spawns each team's Minion waves, one for each lane. The Nexus is undamagable so long as all three allied Inhibitors are alive, or at least one of its turrets are alive.

SummonersRiftBlueNexus

The Nexus on Summoner's Rift has 5500 health, and regenerates 20 health per second, though it has no armor or magic resistance. Like the inhibitor, the Nexus has no items, nor does it have any attacks.

Twisted Treeline

The Nexus on the Twisted Treeline shares similar characteristics to the one on the Summoner's Rift, though does have some differences. Due to the nature of the map, which only has two lanes, this Nexus only spawns two minion waves per cycle, and begins spawning them 45 seconds earlie, at 0:45 game time. The Nexus on the Treeline is also only defended by a single turret and two inhibitors.

TwistedTreelineBlueNexus

The Nexus on the Twisted Treeline has 5000 health, and regenerates 15 health per second. As with other Nexuses, it has no armor, magic resistance, items, or attacks.

Howling Abyss

The Nexus on the Howling Abyss is a mix between the two on the two other maps. It shares identical statistics to the Nexus on the Summoner's Rift, though spawns a single minion wave per cycle beginning at 0:45 game time. This Nexus is defended by two turrets, though only a single Inhibitor.

HowlingAbyssBlueNexus

The Nexus on the Howling Abyss has 5500 health, and regenerates 20 health per second. As with other Nexuses, it has no armor, magic resistance, items, or attacks.

Dominion

Oops Emote
"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.

Unlike those on other maps, the Nexuses on the Crystal Scar were untargetable and thus immune to direct damage from champions. There were instead three different ways through which players damaged the enemy nexus.

  • Securing a takedown on an enemy champion. Every death a team incurred caused their Nexus to receive 2 damage.
  • Taking a capture point. This would immediately deal 2 damage to the opposing Nexus.
  • Holding more capture points than the opposing team; the amount of health drained per second was based on the difference in the number of capture points one team held over the other. For instance, if one team held three capture points and the other one point, the team with one point would take 2 damage per second (3 minus 1 equals 2).


Notes

  • When a Nexus had 100 health or less, champion takedowns and point captures no longer dealt damage to that Nexus, with the crystal only receiving periodic damage from a capture point advantage.
  • Whenever a Nexus reached 75% (375), 50% (250), or 25% (125) health, the announcer would play a voiceover to alert both teams.
  • Whenever a Nexus lost health from a takedown or point capture, players on that team were notified via a small text prompt atop their champion. (-2 Your Nexus Health)
  • Whilst a Nexus was taking damage from a capture point advantage, a team-coloured beam (red/green) would begin drilling into the crystal from directly above.

Trivia

  • Landing the killing blow on a Nexus awards 50 Gold 50, though this gold cannot be used as the destruction of the Nexus ends the match.
  • Bard's Bard's Tempered Fate Tempered Fate cannot put a Nexus into Stasis icon stasis, even while it is targetable.
  • The Nexus section of the League of Legends website is likely named after the in-game Nexus crystal.
  • In the Dominion mode, a unique track began to play whenever both team's Nexuses were at or below 70 health. This track was a more intense variant of the standard late-game track.
  • Unlike the other gamemodes, the Nexus did not spawn minions in Dominion. Minions instead spawned from small shrines behind capture points.

Media