- This page is about the League of Legends entity. For other uses of Nexus, see Nexus (disambiguation).
The Nexus is the primary objective in every League of Legends gamemode. A team only wins the match when their opposition's Nexus is destroyed.
The Nexus forms the core of each team's base on the Summoner's Rift. Placed directly outside of the Spawn, the Nexus is guarded by two Turrets and spawns each team's Minion waves, one for each lane. The Nexus is undamagable so long as all three allied Inhibitors are alive, or at least one of its turrets are alive.
The Nexus on Summoner's Rift has 5500 health, and regenerates 20 health per second, though it has no armor or magic resistance. Like the inhibitor, the Nexus has no items, nor does it have any attacks.
The Nexus on the Howling Abyss is a mix between the two on the two other maps. It shares identical statistics to the Nexus on the Summoner's Rift, though spawns a single minion wave per cycle beginning at 0:45 game time. This Nexus is defended by two turrets, though only a single Inhibitor.
The Nexus on the Howling Abyss has 5500 health, and regenerates 20 health per second. As with other Nexuses, it has no armor, magic resistance, items, or attacks.
Unlike those on other maps, the Nexuses on the Crystal Scar were untargetable and thus immune to direct damage from champions. There were instead three different ways through which players damaged the enemy nexus.
- Securing a takedown on an enemy champion. Every death a team incurred caused their Nexus to receive 2 damage.
- Taking a capture point. This would immediately deal 2 damage to the opposing Nexus.
- Holding more capture points than the opposing team; the amount of health drained per second was based on the difference in the number of capture points one team held over the other. For instance, if one team held three capture points and the other one point, the team with one point would take 2 damage per second (3 minus 1 equals 2).
The Nexus on the Twisted Treeline shared similar characteristics to the one on the Summoner's Rift, though it did have some differences. Due to the nature of the map, which only had two lanes, this Nexus only spawned two minion waves per cycle, and began spawning them 45 seconds earlier, at 0:45 game time. The Nexus on the Treeline was also only defended by a single turret and two inhibitors.
The Nexus on the Twisted Treeline has 5000 health, and regenerates 15 health per second. As with other Nexuses, it has no armor, magic resistance, items, or attacks.
- When a Nexus had 100 health or less, champion takedowns and point captures no longer dealt damage to that Nexus, with the crystal only receiving periodic damage from a capture point advantage.
- Whenever a Nexus reached 75% (375), 50% (250), or 25% (125) health, the announcer would play a voiceover to alert both teams.
- Whenever a Nexus lost health from a takedown or point capture, players on that team were notified via a small text prompt atop their champion. (-2 Your Nexus Health)
- Whilst a Nexus was taking damage from a capture point advantage, a team-coloured beam (red/green) would begin drilling into the crystal from directly above.
League of Legends have had numerous different nexi during its history. Most were primarily used for Summoner's Rift while the remaining ones for ARAM, Twisted Treeline, and other game modes.
- Landing the killing blow on a Nexus awards 50, though this gold cannot be used as the destruction of the Nexus ends the match.
- According to the client, the plural of Nexus is Nexai.
- stasis, even while it is targetable. cannot put a Nexus into
- The Nexus section of the League of Legends website is likely named after the in-game Nexus crystal.
- In the Dominion mode, a unique track began to play whenever both team's Nexuses were at or below 70 health. This track was a more intense variant of the standard late-game track.
- Unlike the other gamemodes, the Nexus did not spawn minions in Dominion. Minions instead spawned from small shrines behind capture points.
- The animations of the walking Nexus minion are reused from those of .
- Typically, destroying the Nexus places all champions in indefinite stasis while the end-of-match victory/defeat screen plays. However, if a champion is put into stasis just before the Nexus is destroyed, they will not be in stasis when their effect ends. This is because one cannot be targeted with stasis by the game since stasis renders a champion untargetable by any means. Because of this, it's actually possible for a champion to receive lethal damage after the destruction of the Nexus.