Current version[]
- Undocumented / New Effect: Can now transform into a .
- Undocumented / Bug Fix: Applying against any structure no longer breaks her disguise if she is disguised as a non-champion.
- Bug Fix: Immolate aura VFX no longer shows when disguised as a non-champion.
- New Effect: shield now breaks when disguising as a non-champion.
- Undocumented / Bug Fix: Infernal Cinders VFX no longer shows while disguising as a non-champion.
- Undocumented / Bug Fix: Enemy Lightshield Strike VFX no longer shows while disguised as a non-champion.
- Stats
- Selection radius increased to 120 units from 90.
- Bug Fix: Recasting no longer counts as unique cast instances for the purposes of activating Spellblade and triggering passive.
- Bug Fix: While duplicating an expression or , Neeko can no longer redirect the clone after emoting by using Move Pet Click on a visible enemy unit.
- Undocumented / Bug Fix: Using an Emote during the cast animation of or no longer extends duration while also granting Neeko full control of the clone during the extended duration.
- Bug Fix: no longer sees disguised monsters as having an enemy (red by default) health bar instead of the intended friendly health bar (blue by default).
- Bug Fix: Recasting the ability no longer sometimes causes the clone to visually teleport to the targeted location.
- Bug Fix: Now properly inherits horn in the model due to tier 1 upgrade of .
- Bug Fix: Being disguised as a minion near turrets no longer causes them to lose their backdoor protection.
- Bug Fix: No longer sometimes causes her to become stuck in her running animation.
- , ,
- Bug Fix: Outer ring indicator no longer appears non-horizonal under certain circumstances from the enemy's POV.
- Bug Fix: and no longer reveal her when she's disguised.
- Bug Fix: No longer scales with ultimate ability haste.
- New Effect: Knockup no longer moves enemies outside of the stun range.
- V13.24 - December 12th Hotfix
- Bug Fix: No longer allows Neeko to attack and unintentionally gain attack damage and attack speed when transforming into a non-attacking unit.
- Bug Fix: No longer is allowed to inherit the attributes of more than one unit at a time, which sometimes lead her to have 2.5 attack speed.
- , ,
- Undocumented / Bug Fix: Using the ability during Homeguard no longer causes the wings VFX to become permanently attached to her model.
- Stats
- Attack windup reduced to 20% from 21.48387%.
- Bug Fix: Clone's now properly displays the VFX for Honor 5 or Challenger recall.
- Undocumented: The empowered attack no longer triggers against wards and jungle plants.
- Bug Fix: VFX is no longer visible to enemies from the Fog of War.
- Bug Fix: KDA score no longer changes based on unit she is disguised as.
- Bug Fix: Can now attack when transformed into a Totem Ward, Farsight Ward, or Control Ward.
- Cooldown increased to 9 / 8.5 / 8 / 7.5 / 7 seconds from 7 at all ranks.
- Base damage changed to 40 / 75 / 110 / 145 / 180 from 50 / 80 / 110 / 140 / 170.
- New Effect: Now breaks after 0.5 seconds of casting.
- Bug Fix: Can no longer use basic attacks while disguised as a .
- Bug Fix: Passive disguise no longer breaks from basic attacks if disguised as a monster that had died.
- Bug Fix: Players that ping her items while she is disguised will no longer reveal who she is disguised as.
- Bug Fix: In-game reporting system no longer reveals her disguise on the scoreboard.
- Bug Fix: Target champions only setting now properly takes the disguise into account.
- Bug Fix: No longer retains 2.5 attack speed after transforming into a minion or monster while standing next to a ward which the passive chargeup can start on.
- Bug Fix: Activating the disguise for an allied using the skin and having active now properly causes the disguise to lose the empowered form of that skin after the buff times out.
- Bonus monster damage increased to 35 / 50 / 65 / 80 / 95 from 30 / 40 / 50 / 60 / 70.
- Bonus monster damage increased to 75 from 50.
- AP ratio increased to 120% AP from 100% AP.
- V13.9 - Gameplay Update
- New Innate: While within 300 units of a non-epic monster, minion, trap, ward, pet, or plant, Neeko stores their Sho'Ma over 2 seconds. Only one of these units can be stored at a time and she can clear out the Sho'Ma of the current unit to change the disguise to a different one. Afterwards, she can transform into that unit by selecting them in the interface.
- Removed: Disguise no longer breaks upon taking damage.
- New Effect: Disguise now also breaks upon the form taking lethal damage or when Neeko becomes immobilized or deals damage to a structure while in the form of a non-champion.
- Removed: Disguise no longer modifies her attack speed or movement speed if the unit's values are higher than hers.
- Cooldown reduced to 6 seconds at all levels from 25 − 10 (based on level).
- Bug Fix: Jungle companion now properly becomes invisible while she is disguised as an allied champion.
- Bloom base damage reduced to 35 / 60 / 85 / 110 / 135 from 40 / 65 / 90 / 115 / 140.
- Bloom AP ratio increased to 25% AP from 20% AP.
- Effect radius increased to 250 from 225.
- New Effect: Now deals 30 / 40 / 50 / 60 / 70 bonus damage against monsters per bloom.
- New Effect: Casting the ability beyond its maximum range will now cast the ability at maximum range instead of having her walk into position to throw it.
- New Effect: Can now recast the ability in order to send her clone to the target location.
- New Effect: Clone now plays her , , dance, joke, taunt, laugh, and animations and their respective sound effects.
- New Effect: On-hit now deals 50 bonus damage against monsters.
- Clone now spawns directly on top of her, instead of 100 units in front of her.
- Bug Fix: Now properly copies certain debuff effects.
- Base damage reduced to 70 / 105 / 140 / 175 / 210 from 80 / 115 / 150 / 185 / 220.
- AP ratio increased to 65% AP from 60% AP.
- Cooldown increased to 120 / 105 / 90 seconds from 90 at all ranks.
- Base damage reduced to 150 / 350 / 550 from 200 / 425 / 650.
- Damage AP ratio reduced to 100% AP from 130% AP.
- New Effect: Now knocks up nearby enemies for 0.6 seconds after starting the windup.
- Stun duration reduced to 0.75 seconds from 1.25.
- Removed: No longer shields her for 75 / 100 / 125 (+ 75% AP) after starting the windup, increased by 40 / 60 / 80 (+ 40% AP) per champion, for 2 seconds.
Release version[]
- Bug Fix: Disguise is no longer instantly broken after being activated on an allied whose current stance was .
- General
- Bug Fix: Some of her voice lines will now properly play.
- Stats
- Base health increased to 610 from 540.
- Health growth increased to 104 from 90.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 1.3 from 0.5.
- Base damage increased to 50 / 80 / 110 / 140 / 170 from 50 / 70 / 90 / 110 / 130.
- Passive bonus movement speed increased to 10 / 17.5 / 25 / 32.5 / 40% from 10 / 15 / 20 / 25 / 30%.
- Stats
- Hitbox reduced to 65 units from 80.
- While disguised, now displays the actual buffs rather than the disguised champion's current buffs to the player.
- Enemies will still see the disguised champion's buffs.
- While disguised, now displays the actual buffs rather than the disguised champion's current buffs to the player.
- Bloom base damage increased to 40 / 65 / 90 / 115 / 140 from 40 / 60 / 80 / 100 / 120.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 20 / 19 / 18 / 17 / 16.
- Bug Fix: Fixed a bug where, if she owns a , her clone would die early whenever she took damage while invisible.
- Bug Fix: Fixed a few bugs where her voice lines in-game weren't always playing correctly or even at all, especially when entering a disguise. Her voice will also accurately play from her location instead of the center of the screen.
- Bug Fix: Fixed a bug where, when disguised, her purple bar displayed the selected ally's health instead of her current health.
- Bug Fix: No longer grants mana charges from and its respective item line.
- Initial base damage increased to 80 / 125 / 170 / 215 / 260 from 70 / 115 / 160 / 205 / 250.
- Bloom base damage increased to 40 / 60 / 80 / 100 / 120 from 35 / 55 / 75 / 95 / 115.
- Bug Fix: Item VFX are no longer visible on disguised clone.
- Bug Fix: Cooldown time no longer immediately resets when she disguises herself as after.
- Bug Fix: When taking on her allied appearance, she will now properly take on the appearance of or if he has transformed.
- Bug Fix: Now properly deals basic attack damage to any enemy target when transformed as .
- Stats
- Attack speed growth increased to 3.5% from 3%.
- Attack speed ratio increased to 0.67 from 0.645.
- AP ratio increased to 60% AP from 40% AP.
- Base shield strength increased to 75 / 100 / 125 from 50 / 80 / 110.
- Shield AP ratio increased to 75% AP from 50% AP.
- Bug Fix: Can once again select herself to deactivate her disguise, putting it on a 2-second cooldown.
- V9.20 - October 9th Hotfix
- Removed: When disguised, Neeko can no longer select herself to deactivate her disguise, putting it on a 2 second cooldown.
-
- Bug Fix: No longer loses a significant amount of base stats and the ability to basic attack when uses on her as Neeko is using Pop Blossom while disguised.
- New Effect: When disguised, Neeko can select herself to deactivate her disguise, putting it on a 2 second cooldown.
- Stats
- Base attack damage reduced to 48 from 52.
- Attack damage growth increased to 2.5 from 2.
- Attack speed at level 1 reduced to 0.625 from 0.645.
- Attack speed growth increased to 3% from 2.5%.
- New Effect: No longer loses her disguise when basic attacking enemy champions.
- Passive bonus movement speed reduced to 10 / 15 / 20 / 25 / 30% from 20 / 25 / 30 / 35 / 40%.
- Undocumented: The clone is no longer targetable for the first 0.5 seconds.
- Undocumented: The clone is now targetable for the first 0.5 seconds.
- Undocumented: Passive now seriously damages and stacks on turrets when she has more ability power than attack damage.
- Stats
- Attack speed growth increased to 2.5% from 1.5%.
- Bug Fix: No longer triggers twice in a row at very high attack speeds.
- Undocumented: No longer stacks on turrets or damages them when she has more ability power than attack damage.
- V9.5 - March 11th Hotfix
- Stats
- Attack speed growth reduced to 1.5% from 3.5%.
- Attack damage growth reduced to 2 from 3.
- Base passive damage reduced to 50 / 70 / 90 / 110 / 130 from 50 / 80 / 110 / 140 / 170.
- Removed: Champion hit condition removed.
- Enemies hit to empower missile reduced to 1 from 2.
- Root duration increased to 0.7 / 0.9 / 1.1 / 1.3 / 1.5 seconds from 0.5 at all ranks.
- The first unit hit is rooted for 0.7 / 0.9 / 1.1 / 1.3 / 1.5 seconds, while all the others are rooted for 1.8 / 2.1 / 2.4 / 2.7 / 3 seconds.
- Bug Fix: No longer disarms enemies.
- V9.4 - February 22nd Hotfix
- Bug Fix: Passive now actually damages and stacks on turrets when she has more ability power than attack damage.
- Bug Fix: Passive now properly damages and stacks on turrets when she has more ability power than attack damage.
- Clone duration increased to 3 seconds from 2.
- Bonus movement speed duration increased to 3 seconds from 2.
- New Effect: The clone now travels in the target direction until it runs into terrain, rather than pathing to the target location.
- Bug Fix: On-hit damage and stacking now works on turrets again.
- Removed: No longer slows by 40% as she leaps into the air.
- Leap duration reduced to 0.6 seconds from 0.75.
- Bug Fix: Tooltip now correctly shows the AP ratio.
- Bug Fix: Minimap and announcement banner icons no longer gets stuck for enemies as the ally she transformed into if her Inherent Glamour breaks in Fog of War.
- Base damage reduced to 70 / 115 / 160 / 205 / 250 from 80 / 125 / 170 / 215 / 260.
- Secondary base damage reduced to 35 / 55 / 75 / 95 / 115 from 40 / 60 / 80 / 100 / 120.
- V8.24 - Added
- Innate: Neeko is offered a selection of allied champions to take their appereance for up to X seconds. Once selected, there's a 2.5 seconds delay before another champion can be selected.
- Damaging or taking damage from enemy champions or casting either 25 − 10 (based on level) second cooldown. or breaks the illusion and puts Inherent Glamour on a static
(Innate)
- Active: Neeko propels a seed into a target area, which blooms after a short delay, dealing 80 / 125 / 170 / 215 / 260 (+ 50% AP) magic damage to enemies within.
- If the burst kills an enemy unit or damages a champion or large monster, it will bloom again to deal 40 / 60 / 80 / 100 / 120 (+ 20% AP) magic damage. This cannot happen more than twice per Blooming Burst.
- Mana Cost: 50 / 60 / 70 / 80 / 90.
- Cooldown 7 seconds.
(Q)
- Passive: Neeko resonates with spiritual energy every third basic attack, dealing 50 / 80 / 110 / 140 / 170 (+ 60% AP) bonus magic damage and granting her 20 / 25 / 30 / 35 / 40% bonus movement speed for 1 second.
- Active: Neeko becomes invisible for 0.5 seconds, sending a temporary clone of her sprinting in a target direction for 2 seconds.
- Both Neeko and the clone gain 20 / 25 / 30 / 35 / 40% bonus movement speed for 2 seconds.
- Mana Cost: No mana cost.
- Cooldown 20 / 19 / 18 / 17 / 16 seconds.
(W)
- Active: Neeko slings a magical spiral in a target direction, dealing 80 / 115 / 150 / 185 / 220 (+ 40% AP) magic damage and rooting enemies it passes through for 0.5 seconds.
- The last champion hit is rooted for 0.7 / 0.9 / 1.1 / 1.3 / 1.5 seconds. If Tangle-Barbs hits at least two enemies, it grows in size and speed, and the root duration against the last champion hit is further increased to 1.8 / 2.1 / 2.4 / 2.7 / 3 seconds.
- Mana Cost: 60 / 65 / 70 / 75 / 80.
- Cooldown 12 / 11.5 / 11 / 10.5 / 10 seconds.
(E)
- Active: Neeko begins charging herself with spiritual essence over 1.25 seconds. If Neeko is , enemies won't see her channel.
- Neeko shields herself for 50 / 80 / 110 (+ 50% AP) for X seconds, increased by 40 / 60 / 80 (+ 40% AP) for each enemy champion nearby, as she leaps into the air for 0.75 seconds, during which enemies are slowed by 40%.
- Upon landing, Neeko bursts with spiritual energy, dealing 250 / 425 / 650 (+ 130% AP) magic damage and stunning nearby enemies for 1.25 seconds.
- Mana Cost: 100.
- Cooldown 90 seconds.
(R)