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m (Reverted edits by 90.190.74.192 (talk | block) to last version by Synnister)
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|image = File:NautilusSquare.png
 
|image = File:NautilusSquare.png
 
|title = The Titan of the Depths
 
|title = The Titan of the Depths
|herotype = {{Attributes|Tank|Fighter|Melee}}
+
|herotype = {{Attributes|Fighter|Melee}}
 
|date = February 14, 2012
 
|date = February 14, 2012
 
|health = 60
 
|health = 60

Revision as of 04:25, February 24, 2012

Template:C-topTemplate:Champion infoTemplate:ChampCost Nautilus, the Titan of the Depths is a champion in League of Legends.[1]

Abilities

Patch V1.0.0.134
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Staggering Blow
(Innate): Nautilus' basic attacks deal an additional 2 + (6 × level) physical damage and immobilize his target for 0.5 / 0.75 / 1 (based on level) seconds.

This effect cannot trigger on the same target more than once every 12 seconds.


Ability Description Leveling up
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Dredge Line
(Active): Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing magic damage and stunning them briefly. If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.
  • Range: 950

Cost: 60 / 70 / 80 / 90 / 100 mana

Cooldown: 14 / 13 / 12 / 11 / 10 seconds

Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.75 per ability power)

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Titan's Wrath
(Active): Nautilus surrounds himself with dark energies, shielding him from damage for up to 10 seconds. While the shield persists, Nautilus' basic attacks apply a damage over time effect to all units around his target, dealing damage over 2 seconds.
  • Cost: 80 mana
  • Range: 350

Cooldown: 26 / 24 / 22 / 20 / 18 seconds

Magic Damage: 30 / 60 / 90 / 120 / 150 (+0.4 per ability power)

Shield Amount: 80 / 130 / 180 / 230 / 280 (+10% of bonus health)

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Riptide
(Active): Nautilus slams the ground, causing the earth to explode around him in 3 waves. Each explosion deals magic damage to units in the area and slows them for 2 seconds. This slow diminishes over time.

A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.

  • Cooldown: 10 seconds
  • Range: 400

Cost: 60 / 70 / 80 / 90 / 100 mana

Magic Damage: 60 / 100 / 140 / 180 / 220 (+0.5 per ability power)

Slow Amount: 30 / 35 / 40 / 45 / 50 %

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Depth Charge
(Active): Nautilus fires a shockwave that chases an enemy champion. This deals magic damage to enemies it passes through and knocks them into the air.

The shockwave explodes upon hitting its target dealing magic damage, launching them into the air and stunning them.

  • Cost: 100 mana
  • Range: 850

Cooldown: 120 / 100 / 80 seconds

Pass Through Magic Damage: 125 / 175 / 225 (+0.4 per ability power)

Explosion Magic Damage: 250 / 350 / 450 (+0.8 per ability power)

Stun Duration: 1 / 1.5 / 2 seconds

References

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