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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Nautilus OriginalSkin WR HD
Nautilus
Nautilus (Universe)Nautilus (Universe)
Nautilus (League of Legends)Nautilus (League of Legends)
Nautilus (Esports)Nautilus (Esports)
Nautilus (Teamfight Tactics)Nautilus (Teamfight Tactics)
Nautilus (Legends of Runeterra)Nautilus (Legends of Runeterra)
Nautilus (Wild Rift)Nautilus (Wild Rift)
Nautilus (Development)Nautilus (Development)
Nautilus (Trivia)Nautilus (Trivia)

Abilities[]

Staggering Blow

Nautilus Staggering Blow WR

Attacks deal an additional 13 − 125 (based on level) Champions killed from outside standard Attack rangephysical damage and Root icon root the target 1 / 1.25 / 1.5 / 1.75 (based on level) seconds.

6 seconds cooldown on the same target.

Info
  • No additional details.

Dredge Line

Nautilus Dredge Line WR

Active: Nautilus hurls his anchor forward, dealing Damage mitigated with Shifting Sands (E)magic damage to the first target hit and Airborne icon pulling them and Nautilus together.

Base Damage:
70 / 130 / 190 / 250 Multiple champions hit with Between Worlds (R)(+ 90% AP)

If the anchor hits terrain, Nautilus pulls himself to the terrain and 50% of Dredge Line's Cooldown icon cooldown and Mana icon Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana cost are refunded.

Info
  • No additional details.

Titan's Wrath

Nautilus Titan's Wrath WR

Active: Nautilus gains a Hybrid resistances icon shield for 6 seconds.

Shield:
55 / 65 / 75 / 85 Champions killed with Comeuppance (R)(+ 10 / 11 / 12 / 13% Max Health)

While the Hybrid resistances icon shield holds, Nautilus' attacks are empowered to deal an additional Damage mitigated with Shifting Sands (E)magic damage around the target.

Magic Damage:
40 / 50 / 60 / 70 Multiple champions hit with Between Worlds (R)(+ 40% AP)

Deals 200% damage against Monster icon monsters

Info
  • No additional details.

Riptide

Nautilus Riptide WR

Active: Nautilus sends waves emanating outward that deals Damage mitigated with Shifting Sands (E)magic damage and Slow icon slow which decays over 1.5 seconds.

Magic Damage:
60 / 100 / 140 / 180 Multiple champions hit with Between Worlds (R)(+ 30% AP)
Slow:
35 / 40 / 45 / 50%

Enemies hit by subsequent waves take 50% damage

Deals 150% damage against Monster icon monsters

Info
  • No additional details.

Depth Charge

Nautilus Depth Charge WR

Active: Nautilus fires a Depth Charge Depth Charge towards an Champion icon enemy champion, dealing Damage mitigated with Shifting Sands (E)magic damage Airborne icon knocking them up and Stun icon stunning them. Other enemies hit by the Depth Charge Depth Charge are also Airborne icon knocked up and Stun icon stunned and take Damage mitigated with Shifting Sands (E)magic damage.

Primary Target Damage:
150 / 275 / 400 Multiple champions hit with Between Worlds (R)(+ 80% AP)
Secondary Target Damage:
125 / 175 / 225 Multiple champions hit with Between Worlds (R)(+ 40% AP)
Stun Duration:
1 / 1.5 / 2

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.2a
  • Dredge Line Dredge Line
    • AP ratio reduced from Multiple champions hit with Between Worlds (R)90% AP to inherit80%.
  • Depth Charge Depth Charge
    • Cooldown increased from 60 / 50 / 40 seconds to 70 / 60 / 50.
    • Primary target AP ratio reduced from Multiple champions hit with Between Worlds (R)80% AP to inherit70%.
V5.0c
  • Titan's Wrath Titan's Wrath
    • Shield health ratio increased from Champions killed with Comeuppance (R)11 / 12 / 13 / 14% maximum health to inherit12 / 13 / 14 / 15%.
    • Base bonus magic damage increased from 40 / 50 / 60 / 70 to 50 / 60 / 70 / 80.
V5.0
V4.4c
  • Titan's Wrath Titan's Wrath
    • Cooldown reduced from 12 seconds to 11.
    • Health ratio increased from Champions killed with Comeuppance (R)10 / 11 / 12 / 13% maximum health to inherit11 / 12 / 13 / 14%.
V4.2
  • Stats
    • Base movement speed increased from 330 to 340.
V4.1a
  • Riptide Riptide
    • Damage against monsters reduced from 200% to 175%.
V4.0c
  • Riptide Riptide
    • AP ratio increased from Multiple champions hit with Between Worlds (R)30% AP to inherit50%.
    • Damage against monsters increased from 150% to 200%.
V4.0a
  • Dredge Line Dredge Line
    • Cooldown increased from 11 / 10 / 9 / 8 seconds to 12 / 11 / 10 / 9.
    • Base damage reduced from 70 / 130 / 190 / 250 to 60 / 120 / 180 / 240.
V3.4a
  • Staggering Blow Staggering Blow
    • Root duration increased from 0.75 / 1 / 1.25 / 1.5 (based on level) seconds to 1 / 1.25 / 1.5 / 1.75 (based on level).
  • Dredge Line Dredge Line
    • Cooldown reduced from 12 / 11 / 10 / 9 seconds to 11 / 10 / 9 / 8.
V3.3b
  • Stats
    • Movement speed increased from 325 to 330.
  • Dredge Line Dredge Line
    • Cooldown reduced from 13 / 12 / 11 / 10 seconds to 12 / 11 / 10 / 9.
  • Depth Charge Depth Charge
    • Missile acceleration start time reduced from 2.5 seconds to 1.
    • Cooldown reduced from 70 / 60 / 50 seconds to 60 / 50 / 40.
V3.3
  • Dredge Line Dredge Line
    • Width against units increased from 100 to 130.
    • Width against terrain reduced from 40 to 20.
  • Titan's Wrath Titan's Wrath
    • Damage against monsters increased from 150% to 200%.
  • Depth Charge Depth Charge
    • Cooldown reduced from 80 / 65 / 50 seconds to 70 / 60 / 50.
V3.2b - Added
  • Released June 7, 2022 (00:01 UTC).

See also[]

References[]

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