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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Nautilus
Nautilus (Universe)Nautilus (Universe)
Nautilus (League of Legends)Nautilus (League of Legends)
Nautilus (Esports)Nautilus (Esports)
Nautilus (Teamfight Tactics)Nautilus (Teamfight Tactics)
Nautilus (Legends of Runeterra)Nautilus (Legends of Runeterra)
Nautilus (Wild Rift)Nautilus (Wild Rift)
Nautilus (Development)Nautilus (Development)

Nautilus is a champion in League of Legends.[1]

Abilities[]

Edit

Staggering Blow

Innate: Nautilus' basic attacks are empowered to deal Damage mitigated by Master-At-Arms (R)14 − 116 (based on level) Champions killed from outside standard Attack rangebonus physical damage and root the target for 0.75 − 1.5 (based on level) seconds.

This effect cannot occur on the same target more than once every few seconds.

Info
  • Spell shield will block the root but not the bonus damage.
  • Staggering Blow's enhanced attack can be blocked and dodged (the on-target cooldown will still be applied).
    • It will fail to trigger while he is blinded.
  • The empowered attack will not trigger against structures.

Map-Specific Differences
Arena differences edit
  • On-target cooldown changed to 5 seconds.

Edit

Dredge Line

Active: Nautilus hurls his anchor in the target direction that stops on the first enemy or terrain hit.

If the anchor hits an enemy, it deals Damage mitigated with Shifting Sands (E)magic damage, reveals them for 1.15 seconds, stuns them for 1 second, and drags them toward Nautilus while he also dashes toward them, both over 0.9 seconds.

Magic Damage:
70 / 115 / 160 / 205 / 250 Multiple champions hit with Between Worlds (R)(+ 90% AP)

If the anchor hits terrain, Nautilus dashes to that location and 50% of Dredge Line's  cooldown and  Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana cost are refunded.

Nautilus is unable to move or attack while Dredge Line is in flight. He can cast Titan's Wrath Titan's Wrath and Riptide Riptide during the dash.

Info
  • Dredge Line turns Nautilus' facing direction accordingly upon hitting a valid target.
  • Dredge Line can interact with player-generated terrain.
  • Nautilus will dash all the way to the target's location if Dredge Line executed them or they negated the displacement.
  • Dredge Line will not interrupt any movement commands Nautilus was issued pre-cast so long as their directions somewhat correlate (this is intentional to smooth out traveling/escaping).
  • Spell shield will block the ability but Nautilus will still dash partway to the target.
  • The anchor projectile will stop if Nautilus dies while the projectile is traveling. Enemies hit will still be dealt damage. The drag and root are not applied if Nautilus did not initiate the dash.
  • This ability will cast from wherever the caster is at the start of the cast time.
Type Cast time
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
Disabled All the other item-actives are disabled
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death, unless protected by Resurrection
  • Edit

    Titan's Wrath

    Active: Nautilus grants himself a shield for 6 seconds, and while it holds, his basic attacks are empowered to apply Pain of Wrath to the target and surrounding enemies.

    Shield Strength:
    50 / 60 / 70 / 80 / 90 Champions killed with Comeuppance (R)(+ 8 / 9 / 10 / 11 / 12% maximum health)

    Pain of Wrath: The target takes Damage mitigated with Shifting Sands (E)magic damage over time, half dealt immediately and the other half dealt after 1.25 seconds.

    Magic Damage:
    30 / 40 / 50 / 60 / 70 Multiple champions hit with Between Worlds (R)(+ 40% AP)

    Titan's Wrath resets Nautilus' basic attack timer.

    Info
    • Nautilus' empowered attacks use different attack animations.
      • The damage over time will always apply when this animation plays (even if the shield fades during a basic attack).
    • The Pain of Wrath damage over time debuff replaces itself when reapplied to the target, restarting its tick timer. This will prevent the second instance of damage from the previous debuff.
    • The attacks do not deal the bonus damage against structures.
    • PENDING FOR TEST:: Interaction with dodge, block and blind.
    • Spell shield will block the ability (but only a single application).

    Map-Specific Differences
    Arena differences edit
    • Base damage changed to 40 / 55 / 70 / 85 / 100.
    • Damage AP ratio changed to Multiple champions hit with Between Worlds (R)55% AP.
    • Base shield changed to 80 / 100 / 120 / 140 / 160.
    • Shield health ratio changed to Champions killed with Comeuppance (R)9 / 10 / 11 / 12 / 13% of maximum health.

    Edit

    Riptide

    Active: Nautilus sends three waves of explosions that radiate from him over 0.561 seconds. Each wave deals Damage mitigated with Shifting Sands (E)magic damage to enemies hit, reduced to 50% against those hit by subsequent waves beyond the first, and slows them by an amount that decays over 1.5 seconds.

    Magic Damage:
    55 / 90 / 125 / 160 / 195 Multiple champions hit with Between Worlds (R)(+ 50% AP)
    Reduced Damage:
    27.5 / 45 / 62.5 / 80 / 97.5 Multiple champions hit with Between Worlds (R)(+ 25% AP)
    Maximum Total Damage:
    110 / 180 / 250 / 320 / 390 Multiple champions hit with Between Worlds (R)(+ 100% AP)
    Slow:
    30 / 35 / 40 / 45 / 50%

    Riptide deals 150% damage against monsters.

    Monster Damage:
    82.5 / 135 / 187.5 / 240 / 292.5 Multiple champions hit with Between Worlds (R)(+ 75% AP)
    Reduced Monster Damage:
    41.25 / 67.5 / 93.75 / 120 / 146.25 Multiple champions hit with Between Worlds (R)(+ 37.5% AP)
    Maximum Total Monster Damage:
    165 / 270 / 375 / 480 / 585 Multiple champions hit with Between Worlds (R)(+ 150% AP)

    Info
    • This ability will cast from wherever the caster is at the end of the cast time.
    • The first wave is centered around Nautilus, while the second and third wave are centered at an offset of 25 units in front of Nautilus at the original cast location.
      • Because of this, there are a zone each in which you can be hit by only 1 wave, or all 3 waves, respectively, without moving.
    • The first wave happens at 0 seconds after the cast time ends, the second wave at 0.297 seconds and the third wave at 0.561 seconds.
      • The intended timing may be 0.25 seconds for each delay, however these are the measured, effective times.
    • The explosions are only a visual effect. The first wave has 8, the seconds has 9, and the third wave has 10 explosions, equally distributed around the rings, starting with one explosion directly in Nautilus' facing direction on each.

    Edit

    Depth Charge

    Active: Nautilus sends out a Depth Charge that chases the target enemy champion, accelerating over time and creating eruptions every 0.264 seconds in its wake that also briefly grant sight of the area. Enemies hit by the eruptions are dealt Damage mitigated with Shifting Sands (E)magic damage, knocked up for 1 second, and stunned for a duration.

    Magic Damage:
    125 / 175 / 225 Multiple champions hit with Between Worlds (R)(+ 40% AP)
    Stun Duration:
    1 / 1.5 / 2 seconds

    Upon reaching the primary target, the Depth Charge erupts a final time at their location. The primary target takes increased damage, is stunned for the same duration, and knocked up for a modified duration.

    Increased Damage:
    150 / 275 / 400 Multiple champions hit with Between Worlds (R)(+ 80% AP)
    Knock Up Duration:
    1 / 1.5 / 2 seconds

    Info
    • Depth Charge starts in an offset from whichever direction Nautilus is facing at the end of the cast time.
      • Since Dredge Line's Dredge Line's causes Nautilus to change his facing direction upon hitting a valid target, Depth Charge's starting point can be changed with a quick Dredge Line Dredge Line + Depth Charge combo.
    • Enemies a certain distance away from the charge / eruption are instead knocked back.
    • Depth Charge's final eruption will occur prematurely if the primary target moves more than 3000 units away from it.
    • Depth Charge will not stop chasing if the target dies or becomes untargetable.
    • Dredge Line Dredge Line will not override Depth Charge's knock up.
    • Nautilus will reveal himself during the cast time.
    • Displacement immunity will not resist the application of the stun.
    • If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on  cooldown nor pay its cost (if applicable).


    Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Nautilus (Collection).
    Original
    RP 880
    14.02.2012
    A lonely legend as old as the first piers sunk in Bilgewater, the armored goliath known as Nautilus roams the dark waters off the coast of the Blue Flame Isles. Driven by a forgotten betrayal, he strikes without warning, swinging his enormous anchor to save the wretched, and drag the greedy to their doom. It is said he comes for those who forget to pay the 'Bilgewater tithe', pulling them down beneath the waves with him—an iron-clad reminder that none can escape the depths.
    Unknown voice actor
    Wesley Keil
    Loot eligible

    Patch history[]

    For the expanded patch notes, see here.
    V14.12
    V13.17
    Unknown patch (V13.4 or V13.3)
    • Staggering Blow Staggering Blow
      • Undocumented/Bug Fix: No longer locks his facing direction after the attack has landed, which would previously cause Dredge Line's Dredge Line's cast direction to be obscured if cast towards another target right after.
    V13.3
    • Staggering Blow Staggering Blow
      • Base damage increased to 14 − 116 (based on level) from 8 − 110 (based on level).
    • Titan's Wrath Titan's Wrath
      • Mana cost reduced to 60 from 80.
      • Base shield increased to 50 / 60 / 70 / 80 / 90 from 40 / 50 / 60 / 70 / 80.
    • Riptide Riptide
      • Base damage increased to 55 / 90 / 125 / 160 / 195 from 55 / 85 / 115 / 145 / 175.
      • AP ratio increased to Multiple champions hit with Between Worlds (R)50% AP from Multiple champions hit with Between Worlds (R)30% AP.
    V12.22
    • Stats
      • Base mana regeneration increased to 8.65 from 8.63.
    V12.10
    • Stats
      • Base health increased to 646 from 576.
      • Health growth increased to 100 from 86.
      • Armor growth increased to 4.95 from 3.75.
      • Magic resistance growth increased to 2.05 from 1.25.
    • Titan's Wrath Titan's Wrath
      • Base shield reduced to 40 / 50 / 60 / 70 / 80 from 45 / 55 / 65 / 75 / 85.
      • Shield health ratio reduced to Champions killed with Comeuppance (R)8 / 9 / 10 / 11 / 12% maximum health from inherit9 / 10 / 11 / 12 / 13%.
    V11.15
    V11.11 - May 27th Hotfix
    • Titan's Wrath Titan's Wrath
      • Bug Fix: Fixed the AP ratio to its intended value (40%).
    • Riptide Riptide
      • Bug Fix: Fixed the slow to its intended value (30%).
    V11.11
    • Riptide Riptide
      • Damage against monsters increased to 150% from 100%.
    V11.1
    • Stats
      • Base magic resistance reduced to 32 from 32.1.
      • Base health reduced to 576 from 576.48.
    V10.19
    V10.16
    • Titan's Wrath Titan's Wrath
      • Base shield reduced to 45 / 55 / 65 / 75 / 85 from 60 / 70 / 80 / 90 / 100.
    V10.13
    • Titan's Wrath Titan's Wrath
      • Bug Fix: Shield VFX no longer persists in the place where he enters Fog of War.
    V10.3
    • General
      • New visual effects.
      • Basic attack now has trails and new impacts.
      • All skins cleaned up and matched for base changes.
    • Staggering Blow Staggering Blow
      • New root and hit effect.
    • Dredge Line Dredge Line
      • New missile that represents the actual hitbox.
      • Slightly tweaked UI QuickCast arrow to better match the length and width of the new missile.
    • Titan's Wrath Titan's Wrath
      • Cleaned up with a new shield effect.
      • Removed floating anchor from DoT in favor of a more subtle dark ray of light.
      • Cleaned up the eyes effect while it's active.
      • Added a new AoE hit effect that reflects its actual size.
    • Riptide Riptide
      • Minorly cleaned up.
    • Depth Charge Depth Charge
      • Adjusted sizes of explosions to better match the hitboxes and added a new indicator on the target (also reflective of actual hitbox).
    • Subterranean Nautilus Subterranean Nautilus
      • Recolored VFXs.
    • Abyssal Nautilus Abyssal Nautilus
      • Recolored VFXs.
    • AstroNautilus AstroNautilus
      • Cleaned up and matched for base
      • Added new VFXs across the whole kit.
      • More asteroids, stars, and space stuff.
    V10.2
    • Dredge Line Dredge Line
      • Base damage reduced to 70 / 115 / 160 / 205 / 250 from 80 / 130 / 180 / 230 / 280.
    V9.22
    • Depth Charge Depth Charge
      • Base damage reduced to 150 / 275 / 400 from 200 / 325 / 450.
    V9.16
    • Dredge Line Dredge Line
      • Missile visual effect now lasts the full duration.
      • Indicator length increased.
    • Titan's Wrath Titan's Wrath
      • Bug Fix: Now properly triggers Electrocute Electrocute instead of granting only one stack while active.
    V9.12
    • Dredge Line Dredge Line
      • Base damage reduced to 80 / 130 / 180 / 230 / 280 from 100 / 145 / 190 / 235 / 280.
    V9.8
    • Staggering Blow Staggering Blow
      • Root duration increased to 0.75 − 1.5 (based on level) seconds from 0.5 − 1.5 (based on level).
    • Dredge Line Dredge Line
      • Base damage increased to 100 / 145 / 190 / 235 / 280 from 80 / 120 / 160 / 200 / 240.
      • AP ratio increased to Multiple champions hit with Between Worlds (R)90% AP from Multiple champions hit with Between Worlds (R)75% AP.
    V9.7
    • AstroNautilus AstroNautilus
      • Bug Fix: Buffs aura now properly follow the model during certain animations.
    V9.6
    • Stats
      • Base armor increased to 39 from 35.46.
    • Staggering Blow Staggering Blow
      • On target cooldown reduced to 6 seconds at all levels from 9 / 8 / 7 / 6 (based on level).
    V8.20
    • Dredge Line Dredge Line
      • Bug Fix: The channeling bar no longer displays weird text when casting Dredge Line.
    V8.16
    • Titan's Wrath Titan's Wrath
      • Base shield strength changed to 60 / 70 / 80 / 90 / 100 from 65 / 70 / 75 / 80 / 85.
      • Shield health ratio reduced to Champions killed with Comeuppance (R)9 / 10 / 11 / 12 / 13% maximum health from inherit9 / 11 / 13 / 15 / 17%.
      • Duration reduced to 6 seconds from 10.
      • Cooldown reduced to 12 seconds from 18.
    V8.8
    • Stats
      • Base mana increased to 400 from 334.
      • Base attack damage increased to 61 from 57.54.
    • Dredge Line Dredge Line
      • Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 18 / 16 / 14 / 12 / 10.
    • AstroNautilus AstroNautilus
      • Titan's Wrath Titan's Wrath
        • Bug Fix: Helmet VFX no longer linger after it has expired.
    V8.3
    • Stats
      • Base health regeneration increased to 8.5 from 8.374.
    V7.23
    • Riptide Riptide
      • Bug Fix: The first ring now properly slows enemies hit.
    • AstroNautilus AstroNautilus
      • Bug Fix: Shiny visor VFX no longer disappear when moving the camera away and back.
    V7.22
    • Stats
      • New: Now has +15% bonus attack speed at level 1.
      • Base armor increased to 35 from 26.46.
    V7.18
    • Dredge Line Dredge Line
      • Mana cost reduced to 60 at all ranks from 60 / 70 / 80 / 90 / 100.
      • New Effect: Now refunds 50% of mana spent when it hits terrain.
    V7.16
    • Dredge Line Dredge Line
      • Bug Fix: Now properly stops if he collides with player-created terrain created in his path while pulling himself to his anchor.
    V7.15
    • Dredge Line Dredge Line
      • Base damage increased to 80 / 120 / 160 / 200 / 240 from 60 / 105 / 150 / 195 / 240.
    • Depth Charge Depth Charge
      • Cooldown reduced to 120 / 100 / 80 seconds from 140 / 110 / 80.
    V7.8
    • Stats
      • Mana regeneration growth reduced to 0.5 from 0.7.
    • Riptide Riptide
      • Mana cost increased to 50 / 60 / 70 / 80 / 90 from 40 / 50 / 60 / 70 / 80.
    V7.7
    • Depth Charge Depth Charge
      • Bug Fix: Fixed a bug where it would properly consume spell shields of champions in their path, but displace them anyway.
    V6.16
    • Depth Charge Depth Charge
      • Knockup duration increased to 1 second from 0.5.
      • New Effect: Secondary targets are stunned for 1 / 1.5 / 2 seconds.
    V6.5
    • Riptide Riptide
      • Base damage reduced to 55 / 85 / 115 / 145 / 175 from 60 / 95 / 130 / 165 / 200.
        • Maximum damage reduced to 110 / 170 / 230 / 290 / 350 from 120 / 190 / 260 / 330 / 400.
    V5.22
    • Stats
      • Base mana increased to 334 from 284.
      • Mana growth reduced to 47 from 50.
    V5.16
    • Stats
      • Armor growth increased to 3.75 from 3.25.
    V5.13
    • Riptide Riptide
      • Base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
        • Maximum damage reduced to 90 / 142.5 / 195 / 247.5 / 300 from 90 / 150 / 210 / 270 / 330.[sic]
    V5.5
    • Titan's Wrath Titan's Wrath
      • Base damage reduced to 30 / 40 / 50 / 60 / 70 from 40 / 55 / 70 / 85 / 100.
      • Shield health ratio increased to Champions killed with Comeuppance (R)9 / 11 / 13 / 15 / 17% maximum health from inherit7 / 9.5 / 12 / 14.5 / 17%.
    • Riptide Riptide
      • Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 10 at all ranks.
      • Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 60 / 70 / 80 / 90 / 100.
      • AP ratio reduced to Multiple champions hit with Between Worlds (R)30% AP from Multiple champions hit with Between Worlds (R)50% AP
      • Slow duration reduced to 1.5 seconds from 2.
    V5.1
    • Titan's Wrath Titan's Wrath
      • Base shield strength reduced to 65 / 70 / 75 / 80 / 85 from 100 / 150 / 200 / 250 / 300.
      • Shield health ratio changed to Champions killed with Comeuppance (R)7 / 9.5 / 12 / 14.5 / 17% of maximum health from Champions killed with Comeuppance (R)+15% of bonus health.
    V4.17
    • General
      • Texture update to Classic, Abyssal, and Subterranean skins.
    • Dredge Line Dredge Line
      • New Effect: Now pulls Nautilus towards champion-created terrain.
    V4.12
    V4.11
    • Staggering Blow Staggering Blow
      • Root on-target cooldown reduced to 9 / 8 / 7 / 6 (based on level) seconds from 9 at all levels.
      • New Effect: Ring indicator displays underneath already-affected targets.
    V4.5
    • Stats
      • Base armor increased to 20 from 16.
    V4.4
    • Titan's Wrath Titan's Wrath
      • Cooldown reduced to 18 seconds at all ranks from 22 / 21 / 20 / 19 / 18.
      • Shield health ratio increased to Champions killed with Comeuppance (R)15% bonus health from inherit10%.
    V3.14
    • Staggering Blow Staggering Blow
      • Root duration increased to 0.5 / 0.75 / 1 / 1.25 / 1.5 (based on level) seconds from 0.5 / 0.75 / 1 (based on level).
    V3.9
    V3.8
    • Titan's Wrath Titan's Wrath
      • Base damage changed to 40 / 55 / 70 / 85 / 100 from 30 / 55 / 80 / 105 / 130.
      • Bug Fix: Damage over time AP ratio being lower than intended.
    V3.5 (Balance update)
    • Stats
      • Base armor increased to 16 from 12.
    • Titan's Wrath Titan's Wrath
      • Cooldown reduced to 22 / 21 / 20 / 19 / 18 seconds from 26 / 24 / 22 / 20 / 18.
    V1.0.0.152
    • Stats
      • Movement speed increased to 325 from 300.
    • Titan's Wrath Titan's Wrath
      • Base shield strength increased to 100 / 150 / 200 / 250 / 300 from 80 / 130 / 180 / 230 / 280.
    V1.0.0.142
    • Dredge Line Dredge Line
      • Base damage reduced to 60 / 105 / 150 / 195 / 240 from 80 / 120 / 160 / 200 / 240.
      • Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 14 / 13 / 12 / 11 / 10.
    • Depth Charge Depth Charge
      • Primary target base damage reduced to 200 / 325 / 450 from 250 / 350 / 450.
      • Cooldown increased to 140 / 110 / 80 seconds from 120 / 100 / 80.
    V1.0.0.140b
    • Titan's Wrath Titan's Wrath
      • Base damage reduced to 30 / 55 / 80 / 105 / 130 from 30 / 60 / 90 / 120 / 150.
    V1.0.0.140
    • Riptide Riptide
      • Bug Fix: Subsequent hits dealing full damage to slow-immune targets.
    V1.0.0.134
    • Staggering Blow Staggering Blow (Innate)
      • Nautilus' first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more than once every 12 seconds.
    • Dredge Line Dredge Line (Q)
      • Nautilus throws his anchor forward. If he hits an enemy, he'll drag himself to his target and his target to him. If he hits terrain, he'll drag himself to the terrain and the cooldown is reduced.
    • Titan's Wrath Titan's Wrath (W)
      • Nautilus places a shield on himself that absorbs additional damage based on his maximum health. While the shield is active, Nautilus' attacks deal damage over time to units around him.
    • Riptide Riptide (E)
      • Nautilus slams the ground, causing the earth to ripple out in waves. Each wave deals damage and slows the targets hit. This slow decays over time. Multiple waves that hit the same target deal reduced damage.
    • Depth Charge Depth Charge (Ultimate)
      • Nautilus launches a depth charge towards a target that picks up speed as it travels. This charge knocks up all enemies it encounters while traveling and explodes on impact, stunning the target and launching them into the air.

    Trivia[]


    See also[]

    References[]

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