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Nautilus
Nautilus is a champion in League of Legends.[1]
Abilities[]
- Spell shield will block the root but not the bonus damage.
- Staggering Blow's enhanced attack can be blocked and dodged (the on-target cooldown will still be applied).
- It will fail to trigger while he is blinded.
- The empowered attack will not trigger against structures.
- Dredge Line turns Nautilus' facing direction accordingly upon hitting a valid target.
- Dredge Line can interact with player-generated terrain.
- Nautilus will dash all the way to the target's location if Dredge Line executed them or they negated the displacement.
- Dredge Line will not interrupt any movement commands Nautilus was issued pre-cast so long as their directions somewhat correlate (this is intentional to smooth out traveling/escaping).
- Spell shield will block the ability but Nautilus will still dash partway to the target.
- The anchor projectile will stop if Nautilus dies while the projectile is traveling. Enemies hit will still be dealt damage. The drag and root are not applied if Nautilus did not initiate the dash.
- This ability will cast from wherever the caster is at the start of the cast time.
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- Nautilus' empowered attacks use different attack animations.
- The damage over time will always apply when this animation plays (even if the shield fades during a basic attack).
- The Pain of Wrath damage over time debuff replaces itself when reapplied to the target, restarting its tick timer. This will prevent the second instance of damage from the previous debuff.
- The attacks do not deal the bonus damage against structures.
- PENDING FOR TEST:: Interaction with dodge, block and blind.
- Spell shield will block the ability (but only a single application).
- This ability will cast from wherever the caster is at the end of the cast time.
- The first wave is centered around Nautilus, while the second and third wave are centered at an offset of 25 units in front of Nautilus at the original cast location.
- Because of this, there are a zone each in which you can be hit by only 1 wave, or all 3 waves, respectively, without moving.
- The first wave happens at 0 seconds after the cast time ends, the second wave at 0.297 seconds and the third wave at 0.561 seconds.
- The intended timing may be 0.25 seconds for each delay, however these are the measured, effective times.
- The explosions are only a visual effect. The first wave has 8, the seconds has 9, and the third wave has 10 explosions, equally distributed around the rings, starting with one explosion directly in Nautilus' facing direction on each.
- Depth Charge starts in an offset from whichever direction Nautilus is facing at the end of the cast time.
- Since causes Nautilus to change his facing direction upon hitting a valid target, Depth Charge's starting point can be changed with a quick + Depth Charge combo.
- Enemies a certain distance away from the charge / eruption are instead knocked back.
- Depth Charge's final eruption will occur prematurely if the primary target moves more than 3000 units away from it.
- Depth Charge will not stop chasing if the target dies or becomes untargetable.
- knock up. will not override Depth Charge's
- Nautilus will reveal himself during the cast time.
- Displacement immunity will not resist the application of the stun.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Nautilus (Collection).
A lonely legend as old as the first piers sunk in Bilgewater, the armored goliath known as Nautilus roams the dark waters off the coast of the Blue Flame Isles. Driven by a forgotten betrayal, he strikes without warning, swinging his enormous anchor to save the wretched, and drag the greedy to their doom. It is said he comes for those who forget to pay the 'Bilgewater tithe', pulling them down beneath the waves with him—an iron-clad reminder that none can escape the depths.
Unknown voice actor
Wesley Keil
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- New Effect: Now applies spell effects.
-
- Bug Fix: No longer plays incorrect model animations when it was cast.
- Undocumented/Bug Fix: No longer locks his facing direction after the attack has landed, which would previously cause cast direction to be obscured if cast towards another target right after.
- Base damage increased to 14 − 116 (based on level) from 8 − 110 (based on level).
- Mana cost reduced to 60 from 80.
- Base shield increased to 50 / 60 / 70 / 80 / 90 from 40 / 50 / 60 / 70 / 80.
- Base damage increased to 55 / 90 / 125 / 160 / 195 from 55 / 85 / 115 / 145 / 175.
- AP ratio increased to 50% AP from 30% AP.
- Stats
- Base mana regeneration increased to 8.65 from 8.63.
- Stats
- Base health increased to 646 from 576.
- Health growth increased to 100 from 86.
- Armor growth increased to 4.95 from 3.75.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 40 / 50 / 60 / 70 / 80 from 45 / 55 / 65 / 75 / 85.
- Shield health ratio reduced to 8 / 9 / 10 / 11 / 12% maximum health from 9 / 10 / 11 / 12 / 13%.
- , , , , and
- Bug Fix: Recall sound effects now play correctly.
- V11.11 - May 27th Hotfix
- Bug Fix: Fixed the AP ratio to its intended value (40%).
- Bug Fix: Fixed the slow to its intended value (30%).
- Damage against monsters increased to 150% from 100%.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health reduced to 576 from 576.48.
- Bug Fix: Can no longer stun displacement immune targets.
- Base shield reduced to 45 / 55 / 65 / 75 / 85 from 60 / 70 / 80 / 90 / 100.
- Bug Fix: Shield VFX no longer persists in the place where he enters Fog of War.
- General
- New visual effects.
- Basic attack now has trails and new impacts.
- All skins cleaned up and matched for base changes.
- New root and hit effect.
- New missile that represents the actual hitbox.
- Slightly tweaked UI QuickCast arrow to better match the length and width of the new missile.
- Cleaned up with a new shield effect.
- Removed floating anchor from DoT in favor of a more subtle dark ray of light.
- Cleaned up the eyes effect while it's active.
- Added a new AoE hit effect that reflects its actual size.
- Minorly cleaned up.
- Adjusted sizes of explosions to better match the hitboxes and added a new indicator on the target (also reflective of actual hitbox).
-
- Recolored VFXs.
-
- Recolored VFXs.
-
- Cleaned up and matched for base
- Added new VFXs across the whole kit.
- More asteroids, stars, and space stuff.
- Base damage reduced to 70 / 115 / 160 / 205 / 250 from 80 / 130 / 180 / 230 / 280.
- Base damage reduced to 150 / 275 / 400 from 200 / 325 / 450.
- Missile visual effect now lasts the full duration.
- Indicator length increased.
- Bug Fix: Now properly triggers instead of granting only one stack while active.
- Base damage reduced to 80 / 130 / 180 / 230 / 280 from 100 / 145 / 190 / 235 / 280.
- Root duration increased to 0.75 − 1.5 (based on level) seconds from 0.5 − 1.5 (based on level).
- Base damage increased to 100 / 145 / 190 / 235 / 280 from 80 / 120 / 160 / 200 / 240.
- AP ratio increased to 90% AP from 75% AP.
-
- Bug Fix: Buffs aura now properly follow the model during certain animations.
- Stats
- Base armor increased to 39 from 35.46.
- On target cooldown reduced to 6 seconds at all levels from 9 / 8 / 7 / 6 (based on level).
- Bug Fix: The channeling bar no longer displays weird text when casting Dredge Line.
- Base shield strength changed to 60 / 70 / 80 / 90 / 100 from 65 / 70 / 75 / 80 / 85.
- Shield health ratio reduced to 9 / 10 / 11 / 12 / 13% maximum health from 9 / 11 / 13 / 15 / 17%.
- Duration reduced to 6 seconds from 10.
- Cooldown reduced to 12 seconds from 18.
- Stats
- Base mana increased to 400 from 334.
- Base attack damage increased to 61 from 57.54.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 18 / 16 / 14 / 12 / 10.
-
- Bug Fix: Helmet VFX no longer linger after it has expired.
- Stats
- Base health regeneration increased to 8.5 from 8.374.
- Bug Fix: The first ring now properly slows enemies hit.
-
- Bug Fix: Shiny visor VFX no longer disappear when moving the camera away and back.
- Stats
- New: Now has +15% bonus attack speed at level 1.
- Base armor increased to 35 from 26.46.
- Mana cost reduced to 60 at all ranks from 60 / 70 / 80 / 90 / 100.
- New Effect: Now refunds 50% of mana spent when it hits terrain.
- Bug Fix: Now properly stops if he collides with player-created terrain created in his path while pulling himself to his anchor.
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 60 / 105 / 150 / 195 / 240.
- Cooldown reduced to 120 / 100 / 80 seconds from 140 / 110 / 80.
- Stats
- Mana regeneration growth reduced to 0.5 from 0.7.
- Mana cost increased to 50 / 60 / 70 / 80 / 90 from 40 / 50 / 60 / 70 / 80.
- Bug Fix: Fixed a bug where it would properly consume spell shields of champions in their path, but displace them anyway.
- Knockup duration increased to 1 second from 0.5.
- New Effect: Secondary targets are stunned for 1 / 1.5 / 2 seconds.
- Base damage reduced to 55 / 85 / 115 / 145 / 175 from 60 / 95 / 130 / 165 / 200.
- Maximum damage reduced to 110 / 170 / 230 / 290 / 350 from 120 / 190 / 260 / 330 / 400.
- Base damage reduced to 55 / 85 / 115 / 145 / 175 from 60 / 95 / 130 / 165 / 200.
- Stats
- Base mana increased to 334 from 284.
- Mana growth reduced to 47 from 50.
- Stats
- Armor growth increased to 3.75 from 3.25.
- Base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
- Maximum damage reduced to 90 / 142.5 / 195 / 247.5 / 300 from 90 / 150 / 210 / 270 / 330.[sic]
- Base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
- Base damage reduced to 30 / 40 / 50 / 60 / 70 from 40 / 55 / 70 / 85 / 100.
- Shield health ratio increased to 9 / 11 / 13 / 15 / 17% maximum health from 7 / 9.5 / 12 / 14.5 / 17%.
- Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 10 at all ranks.
- Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 60 / 70 / 80 / 90 / 100.
- AP ratio reduced to 30% AP from 50% AP
- Slow duration reduced to 1.5 seconds from 2.
- Base shield strength reduced to 65 / 70 / 75 / 80 / 85 from 100 / 150 / 200 / 250 / 300.
- Shield health ratio changed to 7 / 9.5 / 12 / 14.5 / 17% of maximum health from +15% of bonus health.
- General
- Texture update to Classic, Abyssal, and Subterranean skins.
- New Effect: Now pulls Nautilus towards champion-created terrain.
- Bug Fix: Cooldown indicator being visible to enemies.
- Root on-target cooldown reduced to 9 / 8 / 7 / 6 (based on level) seconds from 9 at all levels.
- New Effect: Ring indicator displays underneath already-affected targets.
- Stats
- Base armor increased to 20 from 16.
- Cooldown reduced to 18 seconds at all ranks from 22 / 21 / 20 / 19 / 18.
- Shield health ratio increased to 15% bonus health from 10%.
- Root duration increased to 0.5 / 0.75 / 1 / 1.25 / 1.5 (based on level) seconds from 0.5 / 0.75 / 1 (based on level).
- Removed: Traveling through some walls.
- Base damage changed to 40 / 55 / 70 / 85 / 100 from 30 / 55 / 80 / 105 / 130.
- Bug Fix: Damage over time AP ratio being lower than intended.
- Stats
- Base armor increased to 16 from 12.
- Cooldown reduced to 22 / 21 / 20 / 19 / 18 seconds from 26 / 24 / 22 / 20 / 18.
- Stats
- Movement speed increased to 325 from 300.
- Base shield strength increased to 100 / 150 / 200 / 250 / 300 from 80 / 130 / 180 / 230 / 280.
- Base damage reduced to 60 / 105 / 150 / 195 / 240 from 80 / 120 / 160 / 200 / 240.
- Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 14 / 13 / 12 / 11 / 10.
- Primary target base damage reduced to 200 / 325 / 450 from 250 / 350 / 450.
- Cooldown increased to 140 / 110 / 80 seconds from 120 / 100 / 80.
- Base damage reduced to 30 / 55 / 80 / 105 / 130 from 30 / 60 / 90 / 120 / 150.
- Bug Fix: Subsequent hits dealing full damage to slow-immune targets.
- Nautilus' first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more than once every 12 seconds.
(Innate)
- Nautilus throws his anchor forward. If he hits an enemy, he'll drag himself to his target and his target to him. If he hits terrain, he'll drag himself to the terrain and the cooldown is reduced.
(Q)
- Nautilus places a shield on himself that absorbs additional damage based on his maximum health. While the shield is active, Nautilus' attacks deal damage over time to units around him.
(W)
- Nautilus slams the ground, causing the earth to ripple out in waves. Each wave deals damage and slows the targets hit. This slow decays over time. Multiple waves that hit the same target deal reduced damage.
(E)
- Nautilus launches a depth charge towards a target that picks up speed as it travels. This charge knocks up all enemies it encounters while traveling and explodes on impact, stunning the target and launching them into the air.
(Ultimate)
Trivia[]
- Nautilus' dance references the 'Peeparoonie'.
- A side-by-side comparison can be seen here.
- A tab for can be seen in Nautilus' 'Art Spotlight'.
- Nautilus has the longest basic attack animation in-game (which results in enemies being rooted by when they visibly got out of range).
- Nautilus was released without the ' Tank' tag, though he actually is one. It was added shortly after.
- Nautilus does the Captain Morgan pose when standing idle for a long while.
- Nautilus comes from Greek word for sailor, ναυτίλος.
- Out of universe, Nautilus is also the name of a mollusc taxonomic family, the submarine from Twenty Thousand Leagues Under the Sea by Jules Verne, and subsequently the first nuclear-powered submarine
- Nautilus and were first conceived as ' the Mad Bomber'.
- During Nautilus' joke, when he is swimming in the air, he is humming a tune. This is the same tune that Squidward hums to himself in the shower during the Spongebob Movie.
- Nautilus is voiced by Richard Newman in Legends of Runeterra.[2]