Active:Nautilus hurls his anchor forward in a line, simultaneously dragging the enemy hit towards him while dashing towards them within 0.9 seconds, dealing magic damage and rooting them for 0.1 seconds.
80 / 120 / 160 / 200 / 240 (+ 75% AP)
If the anchor hits terrain, Nautilus dashes to the very end of its path, Dredge Line's cooldown is reduced by 50% and refunds half its mana cost.
Nautilus will dash all the way to the target's location if Dredge Line executes them.
Dredge Line will not interrupt any movement commands Nautilus was issued pre-cast so long as their directions somewhat correlate (this is intentional to smooth out traveling/escaping).
Dredge Line's dash's cast time and projectile speed can be manipulated to override most crowd control effects Nautilus is affected by (including displacements) so long as both their and Dredge Line's cast timing can be aligned.
Spell shield will block the ability but Nautilus will still dash partway to the target.
Titan's Wrath has no cast time and does not interrupt Nautilus' previous orders.
The first half of Titan's Wrath's damage is dealt on-hit (so long as the shield remains) while the rest is applied over the next second (regardless of Nautilus' attack speed).
Nautilus' basic attacks use a different animation while Titan's Wrath is active.
The damage over time will always apply when this animation plays (even if the shield fades during a basic attack).
Titan's Wrath's shield can be artificially extended by using others (Eye of the Storm, Help, Pix!) in order to keep it from breaking before the maximum duration ends (they will not allow Nautilus to apply Titan's Wrath's damage if they are still active when it does).