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(Undo revision 690954 by 216.58.50.196 (talk))
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|firstname = Siphoning Strike
 
|firstname = Siphoning Strike
|firstinfo = '''(Active):''' Nasus's next attack will deal additional damage. Siphoning Strike permanently gains 3 stacked damage whenever it kills an enemy champion, minion or neutral monster.
+
|firstinfo = '''(Active):''' Nasus's next attack will deal additional damage. Siphoning Strike permanently gains 3 stacked damage whenever it kills an enemy champion, minion or neutral monster. This ability resets the autoattack timer.
 
|firstlevel = {{level up|Cost|mana|20|25|30|35|40}}
 
|firstlevel = {{level up|Cost|mana|20|25|30|35|40}}
 
{{level up|Cooldown|seconds|8|7|6|5|4}}
 
{{level up|Cooldown|seconds|8|7|6|5|4}}

Revision as of 02:42, 10 April 2012

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{{{1}}} is a champion in League of Legends.[2]Nasus, the Curator of the Sands is a champion in League of Legends.[3]

Abilities

Patch v1.0.0.123
ChampionSquare
Soul Eater
(Innate): Nasus drains his foe's spiritual energy, giving him a natural Error: Parameter '3' is not accepted.% lifesteal.


Ability Description Leveling up
ChampionSquare
Siphoning Strike
(Active): Nasus's next attack will deal additional damage. Siphoning Strike permanently gains 3 stacked damage whenever it kills an enemy champion, minion or neutral monster. This ability resets the autoattack timer.

Cost: 20 / 25 / 30 / 35 / 40 mana

Cooldown: 8 / 7 / 6 / 5 / 4 seconds

Physical Damage: 30 / 50 / 70 / 90 / 110 (+1.0 per attack damage) (+3 per enemy killed by Siphoning Strike)

ChampionSquare
Wither
(Active): Nasus ages his target, slowing their movement and attack speed by 35%. Additionally, they are reduced further to reach an extra slow at the end of 5 seconds. If the duration of the slow is reduced, the extra slow will be applied faster for it to reach its maximum at the end of the duration.
  • Cost: 80 mana
  • Range: 700

Extra Slow: 12 / 24 / 36 / 48 / 60 %

Cooldown: 15 / 14 / 13 / 12 / 11 seconds

ChampionSquare
Spirit Fire
(Active): Nasus unleashes a spirit flame at a location for 5 seconds. Enemies caught in the area are dealt a burst of magic damage. Additionally, enemies in the area are dealt magic damage each second and have their armor reduced while on there and for 1 extra second.
  • Cooldown: 12 seconds
  • Range to Center of AoE: 650
  • Radius of AoE: 400

Cost: 70 / 85 / 100 / 115 / 130 mana

Initial Magic Damage: 55 / 95 / 135 / 175 / 215 (+0.6 per ability power)

Magic Damage Per Second: 11 / 19 / 27 / 35 / 43 (+0.12 per ability power)

Total Magic Damage: 110 / 190 / 270 / 350 / 430 (+1.2 per ability power)

Armor Reduction: 20 / 25 / 30 / 35 / 40

ChampionSquare
Fury of the Sands
(Active): Nasus becomes empowered in the sandstorm for 15 seconds, gaining extra health. While the storm rages, he drains a percentage of nearby enemies max health each second (max of 240 magic damage per second per enemy) and converts 6.375% of the damage done into bonus attack damage for himself until the sandstorm wears off.
  • Cost: 150 mana
  • Cooldown: 120 seconds
  • Radius of AoE: 350

Health Gained: 300 / 450 / 600

Max Health to Magic Damage Ratio Per Second: 3 / 4 / 5% (+0.01 per ability power)

Total Max Health to Magic Damage Ratio: 45 / 60 / 75% (+0.15 per ability power)

Total Magic Damage Possible (to a single enemy): 3600

Total Bonus Attack Damage Possible (from a single enemy): 229.5

References

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