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Nasus
Nasus is a champion in League of Legends.[1]
Abilities[]
- Nasus can gain Siphoning Strike stacks by killing any enemy unit, this includes champions, minions, monsters, wards, turrets, and pets.
- Jungle plants and structures that are not turrets (e.g. inhibitors) will not grant stacks.
- Siphoning Strike will not generate stacks from secondary units killed by other effects (e.g. ).
- Life steal applies to the entire damage of Siphoning Strike
- Siphoning Strike can critically strike, but only the 100% AD and flat bonus damage from ranks are increased. The bonus damage from stacks does not factor into its critical damage.
- Siphoning Strike will trigger Mana Charge.
- Howling Abyss differences edit
- Per-kill stacks changed to 6.
- Per-large-kill stacks changed to 24.
- Nexus Blitz differences edit
- On-kill stacks changed to 6.
- On-large-kill stacks changed to 24.
- New Effect: Gains 50 stacks per round.
- Wither interrupts the target's attack windup when it is first applied. (bug)
- If Wither's duration is affected by Tenacity the effects will apply slower (negative tenacity percentage) or faster (positive tenacity percentage) so the maximum values are still reached when the modified duration ends.
- Wither's cripple effectiveness calculates from its slow's base values, thus slow resist will not interact with the attack speed modifier indirectly.
- Both slow and cripple from Wither are considered to be a single debuff. (note)
- Therefore, slow immunity will prevent both, even without technical cripple immunity.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
- Fury of the Sands' bonus health is not affected by Grievous Wounds and Nasus retains it once the duration ends.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Nasus (Collection).
Nasus is an imposing, jackal-headed Ascended being from ancient Shurima, a heroic figure regarded as a demigod by the people of the desert. Fiercely intelligent, he was a guardian of knowledge and peerless strategist whose wisdom guided the ancient empire of Shurima to greatness for many centuries. After the fall of the empire, he went into self-imposed exile, becoming little more than a legend. Now that the ancient city of Shurima has risen once more, he has returned, determined to ensure it never falls again.
Erik Todd Dellums
Christian Fell
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Initial base damage reduced to 50 / 80 / 110 / 140 / 170 from 55 / 95 / 135 / 175 / 215.
- Base damage per second reduced to 10 / 16 / 22 / 28 / 34 from 11 / 19 / 27 / 35 / 43.
- Initial base damage reduced to 50 / 80 / 110 / 140 / 170 from 55 / 95 / 135 / 175 / 215.
- General
- Bug Fix: "Bad Blood" nemesis quest (against ) no longer incorrectly triggers its win condition on any unit kill.
- Bug Fix: "Bad Blood" nemesis quest (against ) no longer incorrectly activates when both nemeses are on the same team.
- Stats
- Attack damage growth increased to 4 from 3.5.
- Armor reduction increased to 30 / 35 / 40 / 45 / 50% from 25 / 30 / 35 / 40 / 45%.
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 85 / 100 / 115 / 130.
- Life steal increased to 12 / 18 / 24% (based on level) from 11 / 16 / 21% (based on level).
- Base damage increased to 40 / 60 / 80 / 100 / 120 from 30 / 50 / 70 / 90 / 110.
- Life steal increased to 11 / 16 / 21% (based on level) from 9 / 14 / 19% (based on level).
- Cooldown reduced to 120 / 100 / 80 seconds from 120 at all ranks.
- Restored VFX overlay appearing for the moment while casting the ability for .
- Stats
- Base mana regeneration increased to 7.45 from 7.44.
- Bonus attack range increased to 50 units from 25.
- Cripple increased to 75% of slow from 50%.
- Base cripple increased to 26.25% from 17.5%.
- Additional cripple per second increased to 2.25 / 4.5 / 6.75 / 9 / 11.25% from 1.5 / 3 / 4.5 / 6 / 7.5%.
- Maximum cripple increased to 35.25 / 44.25 / 53.25 / 62.25 / 71.25% from 23.5 / 29.5 / 35.5 / 41.5 / 47.5%.
- Cripple increased to 75% of slow from 50%.
- Bonus size increased to 30 / 35 / 40% from 30% at all ranks.
- New Effect: Damage radius now scales with bonus size.
- Damage tick interval reduced to 0.5 seconds per tick from 1 second per tick.
- Total damage unchanged.
- Bug Fix: Damage now displays as the stacking display type.
- General
- Adjusted splash artwork for .
- Stats
- Base health increased to 631 from 561.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Life steal reduced to 9 / 14 / 19% (based on level) from 10 / 16 / 22% (based on level).
- Tooltip now includes bonus damage gained by stacks.
- Bug Fix: Fixed a bug where it did not deal damage to traps (such as and ).
- New Effect: Empowered attack's damage now triggers spell effects.
- Life steal reduced to 10 / 16 / 22% (based on level) from 12 / 18 / 24% (based on level).
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health reduced to 561 from 561.2.
- Cooldown reduced to 7.5 / 6.5 / 5.5 / 4.5 / 3.5 seconds from 8 / 7 / 6 / 5 / 4.
- Stats
- Mana growth increased to 62 from 42.
- Initial resistances increased to 40 / 55 / 70 from 15 / 35 / 55.
- Removed: No longer gains 1 / 2 / 3 resistances each second.
- Cast range increased to 700 units from 600.
- Armor reduction increased to 25 / 30 / 35 / 40 / 45% from 15 / 20 / 25 / 30 / 35%.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- Per-large-kill stacks increased to 12 from 6.
- Howling Abyss
- Per-large-kill stacks increased to 24 from 12.
- New Effect: Can now ping the current amount of stacks.
- New Effect: Ability icon border now shows the remaining time for the empowered attack.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- Bonus lifesteal increased to 12% / 18% / 24% (based on level) from 10% / 15% / 20% (based on level).
-
- Bug Fix: Seam lines have been minimized.
-
- Bug Fix: Special stack count interaction VOs have been restored.
- Stats
- Base health regeneration reduced to 9 from 9.012.
- Stats
- Base attack damage increased to 67 from 59.18.
- Base armor increased to 34 from 24.88.
- Armor reduction changed to 15 / 20 / 25 / 30 / 35% armor from 20 / 25 / 30 / 35 / 40 flat.
- New Effect: While active, the cooldown of is reduced by 50%. This stacks with cooldown reduction.
- Bug Fix: No longer plays the SFX for the whole duration if he is dead.
- New Effect: Bonus range now stack with the bonus range from .
- Total range while under the effects of both and increased to 200 from 175.
- New Effect: Bonus range now stack with the bonus range from .
- Removed: Converting damage dealt into bonus AD.
- New Effect: Now instantly grants 15 / 35 / 55 armor and magic resistance, which increases by 1 / 2 / 3 per second, for a maximum of 30 / 65 / 100 total bonus resistances.
- New Effect: Grants stacks when destroying a .
- Howling Abyss
- Per-kill stacks increased to 6 from 3.
- Per-large-kill stacks increased to 12 from 6.
- Stats
- Mana increased to 325.6 from 275.6.
- Mana growth reduced to 42 from 45.
- New Effect: Enhanced basic attack gains 25 bonus range (does not stack with ' bonus 50).
- Bug Fix: Bonus health being granted up to 0.25 seconds after activation.
- General
- Splash artwork for updated to the Chinese art.
- Stats
- Armor increased to 19 from 15.
- Cast range reduced to 600 from 700.
- Removed: Granting 100 bonus cast range while active.
- Visual Update
- New models and textures for all skins.
- New splash artwork for .
- New voiceover.
- Bonus Life Steal changed to 10 / 15 / 20 (based on level)% from 14 / 17 / 20 (based on level).
- New Effect: Is blocked by .
- Attack speed slow reduced by 50%.
- Bug Fix: Critical strikes damaging for more than intended.
- Mana cost reduced to 20 at all ranks from 20 / 25 / 30 / 35 / 40.
- New Effect: Grants 50 bonus attack range and 100 bonus cast range while active.
- Mana cost reduced to 100 from 150.
- New Effect: Nasus gains double stacks (6) from large kills (champions, large minions, large monsters).
- Stats
- Movement speed increased to 350 from 325.
- Stats
- Attack range increased to 125 from 110.
- Bonus Life Steal changed to 14 / 17 / 20 (based on level)% from 10 / 15 / 20 (based on level).
- Bug Fix: Sometimes gaining extra Life Steal.
- Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 15 at all ranks.
- Mana cost reduced to 80 from 100.
- New Effect: Slow will reach maximum value even if duration is reduced by .
- Removed: 0.5 seconds delay before area of effect spawns (cast time unchanged).
- Duration reduced to 5 seconds from 6.
- Damage changed to 55 / 95 / 135 / 175 / 215 (+ 60% AP) on-cast and 11 / 19 / 27 / 35 / 43 (+ 12% AP) per second for the duration from 20 / 34 / 48 / 62 / 76 (+ 20% AP) per second.
- Particle updated.
- New Effect: Tooltip updates itself to display bonus attack damage.
- Bug Fix: Bonus attack damage not being added to Nasus' total AD in HUD counter.
- Stats
- Movement speed increased to 325 from 320.
- Per-kill stacks increased to 3 from 2.
- New Effect: Resets Nasus' basic attack timer.
- Tooltip updated.
- Removed: Interaction with dodge chance.
- Tooltip updated.
- Tooltip updated.
- Tooltip updated.
- General
- Recommended items updated.
- New Effect: Tooltip displays bonus damage from stacks.
- Cooldown increased to 12 seconds from 11.
- Mana cost increased to 70 / 85 / 100 / 115 / 130 from 60 / 75 / 90 / 105 / 120.
- General
- Recommended items updated.
- New Effect: Icon will persist through death.
- Bug Fix: Calculating healing with maximum Life Steal value at all levels.
- Per-kill stacks changed to 2 at all ranks from 1 / 1.5 / 2 / 2.5 / 3.
- Slow increased to 35% from 32.
- Slow per second reduced to 3 / 6 / 9 / 12 / 15% from 4 / 8 / 12 / 16 / 20.
- New Effect: Damage cancels enemy .
- New Effect: Nasus gains 300 / 450 / 600 bonus health upon activation.
- AP ratio changed to (+ 1% target's maximum health per 100 AP) from (+0.05 AP).
- Added
Trivia[]
- Nasus literally means "nose" in Latin - referencing his golden wolf head's long nose.
- He was voiced by Gene McDaniels.
- In the now-removed official League of Legends forums, the original icon of was used to represent the "Player Concepts" and "Champion Feedback" sections.
- Following the death of his original voice actor, he is voiced by Erik Todd Dellums in both League of Legends and Legends of Runeterra.
- Dellums also voices Nasus in Shurima: Descent into the Tomb and Rise of the Ascended.
- is voiced by the same voice actor.
- Nasus is one of 15 champions that have an ability that infinitely stacks an effect:
- In Nasus' case, physical damage of itself. infinitely stacks the bonus
, , , , , , , , , , , , , and .
- Nasus -
- Though not a pair, , , and are also siblings.
is one of seven pairs of sibling champions (the others being - , - , - , - , - , and - ).
- Nasus' Japanese voice actor is Jouji Nakata.
- Nasus is one of a few champions to have multiple textures in one skin. When he uses
- Four other champions with this feature are (via ), (via ), (via ) and (via and ).
.