watch 02:39
The Loop (Games)
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Nasus
Abilities
- Notes
- No additional details.
- Notes
- Nasus can gain Siphoning Strike stacks by killing any enemy unit, this includes
champions,
minions,
monsters,
wards,
turrets, and
pets.
- Jungle plants and structures that are not turrets (e.g. inhibitors) will not grant stacks.
- Siphoning Strike will not generate stacks from secondary units killed by other effects (e.g. ).
Life steal applies to the bonus damage of Siphoning Strike, but it cannot
critically strike.
- passive reduces the bonus damage aswell.
Howling Abyss differences edit
- Per-kill stacks increased to 6.
- Per-large-kill stacks increased to 24.
Nexus Blitz differences edit
- On-kill stacks changed to 6.
- On-large-kill stacks changed to 24.
- Notes
- If Wither's duration is affected by
Tenacity the effects will apply slower (negative tenacity percentage) or faster (positive tenacity percentage) so the maximum values are still reached when the modified duration ends.
- Being immune to
slows does not necessarily prevent
cripple as well, but, in this case it does, because the entire
debuff is classified as a
slow. *
- Notes
- Spirit Fire grants
sight of the target area (is smaller than the damage area) for a short duration on-cast.
- Notes
- Fury of the Sands' bonus health is not affected by
Grievous Wounds and Nasus retains it once the duration ends.
Patch history
- See here for the complete patch history.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health reduced to 561 from 561.2.
- Cooldown reduced to 7.5 / 6.5 / 5.5 / 4.5 / 3.5 seconds from 8 / 7 / 6 / 5 / 4.
- Stats
- Mana growth increased to 62 from 42.
- Initial resistances increased to 40 / 55 / 70 from 15 / 35 / 55.
- Removed: No longer gains 1 / 2 / 3 resistances each second.
- Cast range increased to 700 units from 600.
- Armor reduction increased to 25 / 30 / 35 / 40 / 45% from 15 / 20 / 25 / 30 / 35%.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- Per-large-kill stacks increased to 12 from 6.
Howling Abyss
- Per-large-kill stacks increased to 24 from 12.
- New Effect: Can now ping the current amount of stacks.
- New Effect: Ability icon border now shows the remaining time for the empowered attack.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- Bonus lifesteal increased to 12% / 18% / 24% (based on level) from 10% / 15% / 20% (based on level).
-
- Bug Fix: Seam lines have been minimized.
-
- Bug Fix: Special stack count interaction VOs have been restored.
- Stats
- Base health regeneration reduced to 9 from 9.012.
- Stats
- Base attack damage increased to 67 from 59.18.
- Base armor increased to 34 from 24.88.
- Armor reduction changed to 15 / 20 / 25 / 30 / 35% armor from 20 / 25 / 30 / 35 / 40 flat.
- New Effect: While active, the cooldown of is reduced by 50%. This stacks with cooldown reduction.
- Bug Fix: No longer plays the SFX for the whole duration if he is dead.
- New Effect: Bonus range now stack with the bonus range from .
- Total range while under the effects of both and increased to 200 from 175.
- New Effect: Bonus range now stack with the bonus range from .
- Removed: Converting damage dealt into bonus AD.
- New Effect: Now instantly grants 15 / 35 / 55 armor and magic resistance, which increases by 1 / 2 / 3 per second, for a maximum of 30 / 65 / 100 total bonus resistances.
- New Effect: Grants stacks when destroying a .
Howling Abyss
- Per-kill stacks increased to 6 from 3.
- Per-large-kill stacks increased to 12 from 6.
- Stats
- Mana increased to 325.6 from 275.6.
- Mana growth reduced to 42 from 45.
- New Effect: Enhanced basic attack gains 25 bonus range (does not stack with ' bonus 50).
- Bug Fix: Bonus health being granted up to 0.25 seconds after activation.
- General
- Splash artwork for updated to the Chinese art.
- Stats
- Armor increased to 19 from 15.
- Cast range reduced to 600 from 700.
- Removed: Granting 100 bonus cast range while active.
- Visual Update
- New models and textures for all skins.
- New splash artwork for .
- New voiceover.
- Bonus Life Steal changed to 10 / 15 / 20 (based on level)% from 14 / 17 / 20 (based on level).
- New Effect: Is blocked by .
- Attack speed slow reduced by 50%.
- Bug Fix: Critical strikes damaging for more than intended.
- Mana cost reduced to 20 at all ranks from 20 / 25 / 30 / 35 / 40.
- New Effect: Grants 50 bonus attack range and 100 bonus cast range while active.
- Mana cost reduced to 100 from 150.
- New Effect: Nasus gains double stacks (6) from large kills (champions, large minions, large monsters).
- Stats
- Movement speed increased to 350 from 325.
- Stats
- Attack range increased to 125 from 110.
- Bonus Life Steal changed to 14 / 17 / 20 (based on level)% from 10 / 15 / 20 (based on level).
- Bug Fix: Sometimes gaining extra Life Steal.
- Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 15 at all ranks.
- Mana cost reduced to 80 from 100.
- New Effect: Slow will reach maximum value even if duration is reduced by .
- Removed: 0.5 seconds delay before area of effect spawns (cast time unchanged).
- Duration reduced to 5 seconds from 6.
- Damage changed to 55 / 95 / 135 / 175 / 215 (+ 60% AP) on-cast and 11 / 19 / 27 / 35 / 43 (+ 12% AP) per second for the duration from 20 / 34 / 48 / 62 / 76 (+ 20% AP) per second.
- Particle updated.
- New Effect: Tooltip updates itself to display bonus attack damage.
- Bug Fix: Bonus attack damage not being added to Nasus' total AD in HUD counter.
- Stats
- Movement speed increased to 325 from 320.
- Per-kill stacks increased to 3 from 2.
- New Effect: Resets Nasus' basic attack timer.
- Tooltip updated.
- Removed: Interaction with dodge chance.
- Tooltip updated.
- Tooltip updated.
- Tooltip updated.
- General
- Recommended items updated.
- New Effect: Tooltip displays bonus damage from stacks.
- Cooldown increased to 12 seconds from 11.
- Mana cost increased to 70 / 85 / 100 / 115 / 130 from 60 / 75 / 90 / 105 / 120.
- General
- Recommended items updated.
- New Effect: Icon will persist through death.
- Bug Fix: Calculating healing with maximum Life Steal value at all levels.
- Per-kill stacks changed to 2 at all ranks from 1 / 1.5 / 2 / 2.5 / 3.
- Slow increased to 35% from 32.
- Slow per second reduced to 3 / 6 / 9 / 12 / 15% from 4 / 8 / 12 / 16 / 20.
- New Effect: Damage cancels enemy .
- New Effect: Nasus gains 300 / 450 / 600 bonus health upon activation.
- AP ratio reduced to (+ 1% per 100 AP) from 5 per 100.
- Added
See also
Cancelled Champions |
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References
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