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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Nami OriginalCentered
Nami
Nami (Universe)Nami (Universe)
Nami (League of Legends)Nami (League of Legends)
Nami (Esports)Nami (Esports)
Nami (Teamfight Tactics)Nami (Teamfight Tactics)
Nami (Legends of Runeterra)Nami (Legends of Runeterra)
Nami (Wild Rift)Nami (Wild Rift)
Nami (Development)Nami (Development)
Nami (Trivia)Nami (Trivia)

Nami is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Surging Tides

Nami Surging Tides WR

Innate: Allied champions hit by Nami's abilities will gain Movement speed icon inherit60 Multiple champions hit with Between Worlds (R)(+ 20% AP) Champions killed 5s before or after using Chronobreak (R)bonus movement speed decaying over 1.5 seconds. The bonus is increased to inherit120 Multiple champions hit with Between Worlds (R)(+ 40% AP) from Tidal Wave Tidal Wave.

Info
  • No additional notes

Aqua Prison

Nami Aqua Prison WR

Active: Nami launches a bubble at the target location that lands after 0.726 seconds, dealing Damage mitigated with Shifting Sands (E)magic damage to enemies hit and Stun icon WRAirborne icon WR 3 suspending them for 1.5 seconds, during which they are Reveal icon revealed.

Magic Damage:
75 / 145 / 215 / 285 Multiple champions hit with Between Worlds (R)(+ 50% AP)

Allied champions are granted Surging Tides Surging Tides in a slightly larger area.

Info
  • No additional details.

Ebb and Flow

Nami Ebb and Flow WR

Active: Nami sends a stream of water onto the target champion or herself, which then bounces to nearby unaffected champions up to twice, alternating between enemies and allies and Nami.

Ebb and Flow Heal power icon heals allies and deals Damage mitigated with Shifting Sands (E)magic damage to enemies, with each bounce modifying the effectiveness of the next by -15% (+ 7.5% Multiple champions hit with Between Worlds (R)per 100 AP).

Heal:
55 / 85 / 115 / 145 Multiple champions hit with Between Worlds (R)(+ 30% AP)
Minimum Heal:
(55 to 145 4)*(1-0.075*2) Multiple champions hit with Between Worlds (R)(+ 25.5% AP)
Magic Damage:
65 / 120 / 175 / 230 Multiple champions hit with Between Worlds (R)(+ 50% AP)
Minimum Damage:
(65 to 230 4)*(1-0.075*2) Multiple champions hit with Between Worlds (R)(+ 42.5% AP)

Info
  • If cast on an enemy with a Spell Shield spell shield they will not take damage but Ebb and Flow will still continue to bounce, and the target who blocked the ability may be targeted again by the final bounce.
  • If the target becomes Untargetable icon untargetable, Death dies, or is too far away or no longer in Sight icon sight during the cast time, this ability will cancel but does not go on Cooldown icon cooldown nor pay its cost (if applicable).

Tidecaller's Blessing

Nami Tidecaller's Blessing WR

Active: Nami blesses herself or an allied champion for 6 seconds, empowering their next 3 basic attacks to each deal Damage mitigated with Shifting Sands (E)bonus magic damage and Slow icon slow enemies for 1 second.

Bonus Magic Damage Per Hit:
25 / 45 / 65 / 85 Multiple champions hit with Between Worlds (R)(+ 20% AP)
Total Bonus Magic Damage:
75 / 135 / 195 / 255 Multiple champions hit with Between Worlds (R)(+ 60% AP)
Slow:
15 / 20 / 25 / 30% (+ 5% Multiple champions hit with Between Worlds (R)per 100 AP)

Info
  • The effect will not trigger against structures nor wards.
  • The empowerment given to allies respects Enchantment redirection icon enchantment redirection.
  • Damage instances of Tidecaller's Blessing beyond the first do not count as separate applications for the purposes of Electrocute Electrocute and Phase Rush Phase Rush.

Tips & Tricks
  • Allied champions can apply Imperial Mandate Imperial Mandate Coordinated Fire and trigger it on subsequent attacks on their own if Nami owns the item and empowers the ally with Tidecaller's Blessing .

Tidal Wave

Nami Tidal Wave WR

Active: Nami surges a tidal wave in the target direction, granting Sight icon sight around its trajectory as it travels, dealing Damage mitigated with Shifting Sands (E)magic damage to enemies hit, Airborne icon WR knocking them up for 0.5 seconds, and Slow icon slowing them for 2 − 4 (based on distance traveled) seconds.

Magic Damage:
150 / 250 / 350 Multiple champions hit with Between Worlds (R)(+ 60% AP)
Slow:
50 / 60 / 70%
▶️   "High tide!"

Info
  • The cast time scales down with Cooldown reduction icon ability haste.
  • This ability will cast from wherever the caster is at the end of the cast time.
  • Surging Tides Surging Tides will trigger immediately on Nami on-cast.
  • The wave travels over 3.267 seconds.

Patch history[]

For the expanded patch notes, see here.
V4.4
  • Stats
    • Base movement speed increased from 345 to 350.
  • Ebb and Flow Ebb and Flow
    • New effect: Cast time no longer locks movement.
  • Tidal Wave Tidal Wave
    • New effect: Cast time now scales with ability haste.
V4.2
  • Stats
    • Base movement speed increased from 335 to 345.
V4.0c
  • Surging Tides Surging Tides
    • Base bonus movement speed increased from 50 to 65.
  • Ebb and Flow Ebb and Flow
    • Base heal reduced from 55 / 90 / 125 / 160 to 55 / 85 / 115 / 145.
V3.3
  • Tidal Wave Tidal Wave
    • Cooldown reduced from 90 / 80 / 70 seconds to 75 / 70 / 65.
V3.1
V2.5a
  • Tidal Wave Tidal Wave
    • Cooldown increased from 80 / 70 / 60 seconds to 90 / 80 / 70.
V1.1
  • Stats
    • Base mana regeneration reduced from 21 to 18.

See also[]

References[]

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