Image
Nami
Synergy[]
Notes[]
- The bubble will follow her target.
Trivia[]
- Nami appears as instead of due to the skin being best suited for the origin in her kit.
- Her ability is based on her League of Legends ability and was renamed to Disco Prison to better suit her origin.
Synergy[]
Trivia[]
- Nami appears as instead of due to the skin being best suited for the origin in her kit.
Synergy[]
Notes[]
- The bubble will follow her target.
Trivia[]
- Nami appears as instead of due to the skin being best suited for the origin in her kit.
- Her ability is based on her League of Legends ability .
Synergy[]
Gameplay[]
As a unit, Nami joints a lot of unusual mechanics into her Tidal Wave. Outside of having the best Crowd-Control in the game, Her ability also buffs allies Auto-Attacks, giving her a remarkable good synergy with auto-attacking classes such as Ranger, Blademaster and Berserker, granting hybrid damage to them.
However, there is more as Nami also shares all item's buffs to her allies once she hits them with her Tidal Wave:
- If Nami is turned into Inferno, her allies Autos will cause burn damage.
- causes her allies autos to burn units for % HP and reduce their healing.
- causes allies spells to have a 75% damage amp abilities, as long as it hits them before they cast.
- makes empowered Autos critically strike.
- Gunblade: Untested.
Trivia[]
- Nami appears as instead of due to the skin being best suited for the class in her kit.
- Her ability is based on her League of Legends ability , and her ability's buff is based on .
- Nami was one of the most changed units through development in Set 2. She started as a 3 gold champion, with a different spell.
Patch History[]
- V12.11 - June 10th Hotfix
- Ability damage reduced to 100 / 150 / 200 from 175 / 225 / 275.
- V11.2 - Disabled
- Disabled due to Set 4.5.
- Starting mana increased to 60 from 40.
- Maximum mana increased to 100 from 80.
- Ability stun duration increased to 2.5 / 3 / 4 seconds from 2 / 2.5 / 3.
- Bug Fix: Bubble's CC can no longer be overriden by other knock-up effects like .
- V10.19 - Returning
-
- Tier 1 Enlightened Mage.
- Active - Aqua Prison: Traps the closest enemy in a bubble, dealing 225 / 325 / 450 (× AP) magic damage and stunning them for 2 / 2.5 / 3 seconds.
- V10.6 - Disabled
- Disabled due to Set 3.
- Ability damage reduced to 100 / 200 / 300 from 150 / 250 / 350.
- V9.22 - Added
-
- Tier 5 Ocean Mystic.
- Active - Tidal Wave: Summons a massive tidal wave which deals 150 / 250 / 350 magic damage to all enemies hit, knocking up and stunning them for 1.5 / 2 / 2.5 seconds. Allies hit are empowered for the next 8 seconds, making their basic attacks deal an additional 25 / 50 / 300 bonus magic damage on-hit.