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Nami
Nami is a champion in League of Legends.[1]
Abilities[]
- Tidal Wave uses a separate empowered buff that has priority over the normal buff, and it will be used even if the full/current strength of the empowered buff is weaker than the full-strength normal buff.
- If the normal buff remains ongoing when the empowered buff expires, it will then begin with full strength and completely decay over its remaining duration.
- If cast on an enemy with a spell shield they will not take damage but Ebb and Flow will still continue to bounce, and the target who blocked the ability may be targeted again by the final bounce.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
- The effect will not trigger against structures nor wards.
- The empowerment given to allies respects enchantment redirection.
- Damage instances of Tidecaller's Blessing beyond the first do not count as separate applications for the purposes of and .
- Allied champions can apply Coordinated Fire and trigger it on subsequent attacks on their own if Nami owns the item and empowers the ally with Tidecaller's Blessing .
- This ability will cast from wherever the caster is at the end of the cast time.
- will trigger immediately on Nami on-cast.
- The wave travels over 3.267 seconds.
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Nami (Collection).
A headstrong young vastaya of the seas, Nami was the first of the Marai tribe to leave the waves and venture onto dry land, when their ancient accord with the Targonians was broken. With no other option, she took it upon herself to complete the sacred ritual that would ensure the safety of her people. Amidst the chaos of this new age, Nami faces an uncertain future with grit and determination, using her Tidecaller staff to summon the strength of the oceans themselves.
Cassandra Lee Morris
Michelle Hoefener
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Base attack damage increased to 54 from 51.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
- Slow increased to 70% at all ranks from 50 / 60 / 70%.
- Initial base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
- Initial damage AP ratio reduced to 50% AP from 55% AP.
- Initial base heal increased to 55 / 80 / 105 / 130 / 155 from 55 / 75 / 95 / 115 / 135.
- Initial heal AP ratio increased to 40% AP from 25% AP.
- Base bounce effectiveness reduced to -10% from -15%.
- Bounce effectiveness AP ratio increased to 10% per 100 AP from 7.5% per 100 AP.
- Base damage per hit reduced to 20 / 30 / 40 / 50 / 60 from 20 / 35 / 50 / 65 / 80.
- Total base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 105 / 150 / 195 / 240.
- Base damage per hit reduced to 20 / 30 / 40 / 50 / 60 from 20 / 35 / 50 / 65 / 80.
- New Effect: Missile now spawns from slightly behind her.
- Damage now triggers Nami's own damage effects but still grants kill credit to the ally applying it.
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- Bug Fix: Ability SFX is now properly audible when it is launched from the fog of war.
- General
- Undocumented: Bug Fix: Deep Sea Nami voice lines and VFX are no longer global.
- General
- Updated ability icons.
- Base bonus movement speed increased to 100 from 90.
- AP ratio increased 25% AP from 20% AP.
- Base damage increased to 90 / 145 / 200 / 255 / 310 from 75 / 130 / 185 / 240 / 295.
- Bug Fix: Red ring indicator in the enemy's perspective is much clearer.
- Base damage reduced to 60 / 100 / 140 / 180 / 220 from 70 / 110 / 150 / 190 / 230.
- Damage AP ratio increased to 55% AP from 50% AP.
- Base damage per hit reduced to 20 / 35 / 50 / 65 / 80 from 25 / 40 / 55 / 70 / 85.
- Removed: Subsequent damage instances are no longer considered separate applications for the purposes of and .
- General
- Adjusted splash artwork for .
- Stats
- Base health increased to 560 from 490.
- Health growth increased to 88 from 74.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 1.3 from 0.5.
- General
- Updated visual effects.
- Base heal reduced to 55 / 75 / 95 / 115 / 135 from 60 / 85 / 110 / 135 / 160.
- Heal AP ratio reduced to 25% AP from 30% AP.
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- Complete overhaul.
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- Recolored from base.
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- Recolored from base.
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- Same as new base.
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- Changes to mirror new base.
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- Changes to mirror new base.
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- Minor changes.
- Base damage per hit increased to 25 / 40 / 55 / 70 / 85 from 20 / 35 / 50 / 65 / 80.
- Base bonus movement speed increased to 90 from 45.
- Base bonus movement speed granted by increased to 180 from 90.
- New Effect: Bonus movement speed now decays over the duration.
- Base bonus movement speed increased to 90 from 45.
- Base damage per hit reduced to 20 / 35 / 50 / 65 / 80 from 25 / 40 / 55 / 70 / 85.
- Stats
- Base health increased to 490 from 475.
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130.
- Stats
- Base attack damage reduced to 51 from 51.208.
- Bug Fix: Now properly grants allies with movement speed from .
- Undocumented: When cast on an ally now applies Nami's own spell effects rather than the cast target one's (e.g. , , ).
- Bug Fix: Corrected the AP ratio in the tooltip from 150% AP to 50% AP.
- Bug Fix: When she kills the using an empowered basic attack, the Speed Shrine is no longer treated as her ability, stopping allied champions from receiving buffs like by walking through it.
- Stats
- Base health reduced to 475 from 489.32.
- Base mana reduced to 365 from 377.24.
- Base bonus movement speed reduced to 45 from 60.
- New Effect: Now also empowers abilities to deal bonus magic damage and apply the slow.
- New Effect: Empowered area-of-effect abilities only deal 33% − 66% (based on level) of the bonus damage to non-champions.
- Removed: No longer uses minimap targeting.
- Base heal reduced to 60 / 85 / 110 / 135 / 160 from 65 / 95 / 125 / 155 / 185.
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- Bug Fix: No longer leaves her spine behind while moving during her recall animation.
- General
- Bug Fix: Laugh VFX once again play properly when emote is used.
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- Bug Fix: Recall signature has been restored.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
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- Bug Fix: Orbs are no longer offset during rotation.
- Stats
- Base armor increased to 29 from 19.72.
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- Bug Fix: On-hit SFX has been restored.
- Bug Fix: Base skin and all her other skins properly play the correct SFX for auto-attacks empowered by Tidecaller's Blessing. The audio has actually been tweaked and made more apparent as well.
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- Bug Fix: No longer has misplaced VFX on her staff.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
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- Bug Fix: Hair no longer twitches at the start of one of her idle animations.
- V7.9 May 4th Hotfix
- General
- New Effect: Attack animations have received non-gameplay impacting adjustments.
- New Effect: Basic attack visual and sound effects have been adjusted.
- New Effect: Nami now uses crit animation while under the effect of Tidecaller's Blessing.
- Stats
- Magic resistance growth increased to 0.5 from 0.
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- Bug Fix: Fixed a bug where her side fins bent outwards during her recall animation.
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- Bug Fix: Head fin no longer bends into her shoulder.
- General
- Bug Fix: The mirror reflection of River Spirit Nami's staff is now reattached to the staff's surface, rather than the ground.
- General
- Bug Fix: River Spirit Nami's right tail fin no longer disappears in several of her animations.
- Bug Fix: Koi Nami's chromas now properly use her skin-specific water particles during her walk animation.
- General
- Bug Fix: Deep Sea Nami no longer keeps talking when Voice Volume is disabled.
- General
- Bug Fix: Koi Nami's chromas now properly use her ability particle effects, rather than Classic Nami's.
- Stats
- Mana regen increased to 11.5 from 9.
- Bonus movement speed increased to 60 from 40.
- AP ratio increased to (+ 20% AP) from (+ 10% AP)
- New Effect: Bonus movement speed is doubled for allies hit by .
- General
- Movement speed reduced to 335 from 340.
- Cooldown increased to 10 seconds from 9.
- General
- Bug Fix: animation would occasionally cancel.
- General
- Recommended items updated
- Stats
- Armor increased to 13 from 9.
- Cooldown now starts at end of cast from at start.
- Will no longer go on cooldown if Nami dies while casting.
- New Effect: Bonus movement speed has a (+10% AP) ratio.
- AP ratio reduced to (+ 50% AP) from (+ 65% AP)
- Damage reduction per bounce modifier changed to −15% (+ 7.5% per 100 AP) from 15.
- It can become positive leading to increased damage.
- Damage reduction per bounce modifier changed to −15% (+ 7.5% per 100 AP) from 15.
- New Effect: On-hit slow has a (+5% per 100 AP) ratio.
- AP ratio reduced to (+60% AP) from (+70% AP)
- Fixed a bug where the stun sometimes lasted longer than intended.
- Basic attack projectile speed increased to 1500 from 1350
- Bonus movement speed increased to 40 from 30.
- Stun duration increased to 1.5 seconds from 1.25
- Range increased to 2750 from 2500.
- Cooldown reduced to 120 / 110 / 100 seconds from 140 / 120 / 100.
- Mana cost reduced to 100 at all ranks from 100 / 150 / 200.
- New visual effects added to better communicate the amount of charges left.
- Duration increased to 6 seconds from 5.
- Basic attacks are now more responsive
- Stats
- Movement speed increased to 340 from 335.
- Stats
- Movement speed increased to 335 from 330.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 16 / 14.5 / 13 / 11.5 / 10.
- Projectile speed increased to 850 from 750.
- Added
Trivia[]
- Nami's backstory resembles Dinotopia's.
- When playing Nami and typing 'hat' in the store search bar the result displayed will be The Little Mermaid. , referencing