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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Nami OriginalCentered
Nami
Nami (Universe)Nami (Universe)
Nami (League of Legends)Nami (League of Legends)
Nami (Esports)Nami (Esports)
Nami (Teamfight Tactics)Nami (Teamfight Tactics)
Nami (Legends of Runeterra)Nami (Legends of Runeterra)
Nami (Wild Rift)Nami (Wild Rift)
Nami (Development)Nami (Development)
Nami (Trivia)Nami (Trivia)

Nami is a champion in League of Legends.[1]

Abilities[]

Edit

Surging Tides

Surging Tides

Innate: Nami's abilities grant Movement speed icon inherit100 Multiple champions hit with Between Worlds (R)(+ 25% AP) Champions killed 5s before or after using Chronobreak (R)bonus movement speed to allied Champion icon champions hit, decaying over 1.5 seconds. The bonus is「 doubled 」「 increased to inherit200 Multiple champions hit with Between Worlds (R)(+ 50% AP) 」from Tidal Wave Tidal Wave.

Info
  • Tidal Wave uses a separate empowered buff that has priority over the normal buff, and it will be used even if the full/current strength of the empowered buff is weaker than the full-strength normal buff.
    • If the normal buff remains ongoing when the empowered buff expires, it will then begin with full strength and completely decay over its remaining duration.

Edit

Aqua Prison

Aqua Prison

Active: Nami launches a bubble at the target location that lands after 0.726 seconds, dealing Damage mitigated with Shifting Sands (E)magic damage to enemies hit and Stun iconAirborne icon suspending them for 1.5 seconds, during which they are Reveal icon revealed.

Magic Damage:
90 / 145 / 200 / 255 / 310 Multiple champions hit with Between Worlds (R)(+ 50% AP)

Allied champions are granted Surging Tides Surging Tides in a slightly larger area.

Info
  • The combined time from the start of the cast time to the bubble landing is 0.264 seconds + 0.726 seconds = 0.99 seconds.
  • Aqua Prison provides the status effect that allows Last Breath Last Breath to be cast.[2]

Map-Specific Differences
Arena icon Arena differences edit
  • AP ratio changed to Multiple champions hit with Between Worlds (R)70% AP.

Edit

Ebb and Flow

Ebb and Flow

Active: Nami unleashes a stream of water onto the target champion or herself, which then bounces to nearby unaffected champions up to twice, alternating between enemies and allies and Nami.

Ebb and Flow Heal power icon heals allies and deals Damage mitigated with Shifting Sands (E)magic damage to enemies, with each bounce modifying the effectiveness of the next by -10% Multiple champions hit with Between Worlds (R)(+ 10% per 100 AP).

Heal:
55 / 80 / 105 / 130 / 155 Multiple champions hit with Between Worlds (R)(+ 40% AP)
Minimum Heal:
44 / 64 / 84 / 104 / 124 Multiple champions hit with Between Worlds (R)(+ 32% AP)
Magic Damage:
60 / 95 / 130 / 165 / 200 Multiple champions hit with Between Worlds (R)(+ 50% AP)
Minimum Damage:
48 / 76 / 104 / 132 / 160 Multiple champions hit with Between Worlds (R)(+ 40% AP)

Info
  • If cast on an enemy with a Spell Shield spell shield they will not take damage but Ebb and Flow will still continue to bounce, and the target who blocked the ability may be targeted again by the final bounce.
  • If the target becomes Untargetable icon untargetable, Death dies, or is too far away or no longer in Sight icon sight during the cast time, this ability will cancel but does not go on Cooldown icon cooldown nor pay its cost (if applicable).

Map-Specific Differences
Arena icon Arena differences edit
  • Base damage changed to 65 / 100 / 135 / 170 / 205.
  • Damage AP ratio changed to Multiple champions hit with Between Worlds (R)65% AP.
  • Base heal changed to 70 / 100 / 130 / 160 / 190.
  • Heal AP ratio changed to Multiple champions hit with Between Worlds (R)30% AP.

Edit

Tidecaller's Blessing

Tidecaller's Blessing

Active: Nami blesses herself or an allied champion for 6 seconds, empowering their next 3 basic attacks or abilities to each deal Damage mitigated with Shifting Sands (E)bonus magic damage and Slow icon slow enemies for 1 second.

Bonus Magic Damage Per Hit:
20 / 30 / 40 / 50 / 60 Multiple champions hit with Between Worlds (R)(+ 20% AP)
Total Bonus Magic Damage:
60 / 90 / 120 / 150 / 180 Multiple champions hit with Between Worlds (R)(+ 60% AP)
Slow:
15 / 20 / 25 / 30 / 35% Multiple champions hit with Between Worlds (R)(+ 5% per 100 AP)

Empowered abilities that apply Death Lotus area damage only deal 33% − 66% (based on level) of the bonus damage to non-champions.

Info

Tips & Tricks
  • Allied champions can apply Imperial Mandate's Imperial Mandate's Coordinated Fire and trigger it on subsequent attacks on their own if Nami owns the item and empowers the ally with Tidecaller's Blessing .

Edit

Tidal Wave

Tidal Wave

Active: Nami surges a tidal wave in the target direction, granting Sight icon sight around its trajectory as it travels, dealing Damage mitigated with Shifting Sands (E)magic damage to enemies hit, Airborne icon knocking them up for 0.5 seconds, and Slow icon slowing them by 70% for 2 − 4 (based on distance traveled) seconds.

Magic Damage:
150 / 250 / 350 Multiple champions hit with Between Worlds (R)(+ 60% AP)
▶️   "Oceans, spill forth!"

Info
  • This ability will cast from wherever the caster is at the end of the cast time.
  • Surging Tides Surging Tides will trigger immediately on Nami on-cast.
  • The wave travels over 3.267 seconds.
Type Cast time
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
Disabled All the other item-actives are disabled
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death, unless protected by Revival icon Resurrection

  • Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Nami (Collection).
    Nami OriginalSkin
    Original
    RP 880
    07.12.2012
    A headstrong young vastaya of the seas, Nami was the first of the Marai tribe to leave the waves and venture onto dry land, when their ancient accord with the Targonians was broken. With no other option, she took it upon herself to complete the sacred ritual that would ensure the safety of her people. Amidst the chaos of this new age, Nami faces an uncertain future with grit and determination, using her Tidecaller staff to summon the strength of the oceans themselves.
    Separator
    ActorCassandra Lee Morris
    ArtistMichelle Hoefener
    Loot eligible Loot eligible

    Patch history[]

    For the expanded patch notes, see here.
    V14.11
    • Stats
      • Base attack damage increased to 54 from 51.
    • Ebb and Flow Ebb and Flow
      • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
    • Tidal Wave Tidal Wave
      • Slow increased to 70% at all ranks from 50 / 60 / 70%.
    V14.7
    • Ebb and Flow Ebb and Flow
      • Initial base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
      • Initial damage AP ratio reduced to Multiple champions hit with Between Worlds (R)50% AP from Multiple champions hit with Between Worlds (R)55% AP.
      • Initial base heal increased to 55 / 80 / 105 / 130 / 155 from 55 / 75 / 95 / 115 / 135.
      • Initial heal AP ratio increased to Multiple champions hit with Between Worlds (R)40% AP from Multiple champions hit with Between Worlds (R)25% AP.
      • Base bounce effectiveness reduced to -10% from -15%.
      • Bounce effectiveness AP ratio increased to Multiple champions hit with Between Worlds (R)10% per 100 AP from Multiple champions hit with Between Worlds (R)7.5% per 100 AP.
    • Tidecaller's Blessing Tidecaller's Blessing
      • Base damage per hit reduced to 20 / 30 / 40 / 50 / 60 from 20 / 35 / 50 / 65 / 80.
        • Total base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 105 / 150 / 195 / 240.
    V14.2
    • Tidal Wave Tidal Wave
      • New Effect: Missile now spawns from slightly behind her.
    V13.21
    • Tidecaller's Blessing Tidecaller's Blessing
      • Damage now triggers Nami's own damage effects but still grants kill credit to the ally applying it.
    • Coven Nami Coven Nami
      • Tidal Wave Tidal Wave
        • Bug Fix: Ability SFX is now properly audible when it is launched from the fog of war.
    V13.20
    • General
      • Undocumented: Bug Fix: Deep Sea Nami voice lines and VFX are no longer global.
    V13.18
    • General
      • Updated ability icons.
    V13.15
    • Surging Tides Surging Tides
      • Base bonus movement speed increased to 100 from 90.
      • AP ratio increased Multiple champions hit with Between Worlds (R)25% AP from Multiple champions hit with Between Worlds (R)20% AP.
    • Aqua Prison Aqua Prison
      • Base damage increased to 90 / 145 / 200 / 255 / 310 from 75 / 130 / 185 / 240 / 295.
    V13.4
    • Aqua Prison Aqua Prison
      • Bug Fix: Red ring indicator in the enemy's perspective is much clearer.
    V13.1b
    • Ebb and Flow Ebb and Flow
      • Base damage reduced to 60 / 100 / 140 / 180 / 220 from 70 / 110 / 150 / 190 / 230.
      • Damage AP ratio increased to Multiple champions hit with Between Worlds (R)55% AP from Multiple champions hit with Between Worlds (R)50% AP.
    • Tidecaller's Blessing Tidecaller's Blessing
      • Base damage per hit reduced to 20 / 35 / 50 / 65 / 80 from 25 / 40 / 55 / 70 / 85.
    V12.17
    V12.16
    V12.10
    • Stats
      • Base health increased to 560 from 490.
      • Health growth increased to 88 from 74.
      • Armor growth increased to 5.2 from 4.
      • Magic resistance growth increased to 1.3 from 0.5.
    • General
      • Updated visual effects.
    • Ebb and Flow Ebb and Flow
      • Base heal reduced to 55 / 75 / 95 / 115 / 135 from 60 / 85 / 110 / 135 / 160.
      • Heal AP ratio reduced to Multiple champions hit with Between Worlds (R)25% AP from Multiple champions hit with Between Worlds (R)30% AP.
    • Original Nami Original Nami
      • Complete overhaul.
    • Koi Nami Koi Nami
      • Recolored from base.
    • River Spirit Nami River Spirit Nami
      • Recolored from base.
    • Urf the Nami-tee Urf the Nami-tee
      • Same as new base.
    • Deep Sea Nami Deep Sea Nami
      • Changes to mirror new base.
    • SKT T1 Nami SKT T1 Nami
      • Changes to mirror new base.
    • Program Nami Program Nami
      • Minor changes.
    V12.4
    • Tidecaller's Blessing Tidecaller's Blessing
      • Base damage per hit increased to 25 / 40 / 55 / 70 / 85 from 20 / 35 / 50 / 65 / 80.
    V12.3
    • Surging Tides Surging Tides
      • Base bonus movement speed increased to 90 from 45.
        • Base bonus movement speed granted by Tidal Wave Tidal Wave increased to 180 from 90.
      • New Effect: Bonus movement speed now decays over the duration.
    • Tidecaller's Blessing Tidecaller's Blessing
      • Base damage per hit reduced to 20 / 35 / 50 / 65 / 80 from 25 / 40 / 55 / 70 / 85.
    V11.17
    • Stats
      • Base health increased to 490 from 475.
    • Ebb and Flow Ebb and Flow
      • Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130.
    V11.1
    • Stats
      • Base attack damage reduced to 51 from 51.208.
    V10.25
    V10.23
    V10.21
    • Ebb and Flow Ebb and Flow
      • Bug Fix: Corrected the AP ratio in the tooltip from Multiple champions hit with Between Worlds (R)150% AP to Multiple champions hit with Between Worlds (R)50% AP.
    V10.18
    • Tidecaller's Blessing Tidecaller's Blessing
      • Bug Fix: When she kills the Rift Scuttler Rift Scuttler using an empowered basic attack, the Speed Shrine is no longer treated as her ability, stopping allied champions from receiving buffs like Summon Aery Summon Aery by walking through it.
    V10.9
    • Stats
      • Base health reduced to 475 from 489.32.
      • Base mana reduced to 365 from 377.24.
    • Surging Tides Surging Tides
      • Base bonus movement speed reduced to 45 from 60.
    V10.1
    • Tidecaller's Blessing Tidecaller's Blessing
      • New Effect: Now also empowers abilities to deal bonus magic damage and apply the slow.
      • New Effect: Empowered area-of-effect abilities only deal 33% − 66% (based on level) of the bonus damage to non-champions.
    V9.2
    • Tidal Wave Tidal Wave
      • Removed: No longer uses minimap targeting.
    V8.20
    • Ebb and Flow Ebb and Flow
      • Base heal reduced to 60 / 85 / 110 / 135 / 160 from 65 / 95 / 125 / 155 / 185.
    V8.17
    • Deep Sea Nami Deep Sea Nami
      • Bug Fix: No longer leaves her spine behind while moving during her recall animation.
    V8.8
    • General
      • Bug Fix: Laugh VFX once again play properly when emote is used.
    V8.7
    • SKT T1 Nami SKT T1 Nami
      • Bug Fix: Recall signature has been restored.
    V8.3
    • Stats
      • Base health regeneration increased to 5.5 from 5.424.
    V8.2
    • Ebb and Flow Ebb and Flow
      • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
    V8.1
    V7.22
    V7.21
    • Tidecaller's Blessing Tidecaller's Blessing
      • Bug Fix: Base skin and all her other skins properly play the correct SFX for auto-attacks empowered by Tidecaller's Blessing. The audio has actually been tweaked and made more apparent as well.
    V7.19
    V7.15
    • Aqua Prison Aqua Prison
      • Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
    V7.14
    • SKT T1 Nami SKT T1 Nami
      • Bug Fix: Hair no longer twitches at the start of one of her idle animations.
    V7.9 May 4th Hotfix
    • General
      • New Effect: Attack animations have received non-gameplay impacting adjustments.
      • New Effect: Basic attack visual and sound effects have been adjusted.
    • Tidecaller's Blessing Tidecaller's Blessing
      • New Effect: Nami now uses crit animation while under the effect of Tidecaller's Blessing.
    V7.9
    • Stats
      • Magic resistance growth increased to 0.5 from 0.
    V7.4
    • Urf the Nami-tee Urf the Nami-tee
      • Bug Fix: Fixed a bug where her side fins bent outwards during her recall animation.
    V7.3
    • Deep Sea Nami Deep Sea Nami
      • Bug Fix: Head fin no longer bends into her shoulder.
    V7.2
    • General
      • Bug Fix: The mirror reflection of River Spirit Nami's staff is now reattached to the staff's surface, rather than the ground.
    V7.1
    • General
      • Bug Fix: River Spirit Nami's right tail fin no longer disappears in several of her animations.
      • Bug Fix: Koi Nami's chromas now properly use her skin-specific water particles during her walk animation.
    V6.16
    • General
      • Bug Fix: Deep Sea Nami no longer keeps talking when Voice Volume is disabled.
    V6.15
    • General
      • Bug Fix: Koi Nami's chromas now properly use her ability particle effects, rather than Classic Nami's.
    V5.22
    • Stats
      • Mana regen increased to 11.5 from 9.
    V5.16
    • Surging Tides Surging Tides
      • Bonus movement speed increased to 60 from 40.
      • AP ratio increased to Multiple champions hit with Between Worlds (R)(+ 20% AP) from Multiple champions hit with Between Worlds (R)(+ 10% AP)
      • New Effect: Bonus movement speed is doubled for allies hit by Tidal Wave Tidal Wave.
    V4.13
    • General
      • Movement speed reduced to 335 from 340.
    • Ebb and Flow Ebb and Flow
      • Cooldown increased to 10 seconds from 9.
    V4.9
    • General
      • Bug Fix: Recall Recall animation would occasionally cancel.
    V4.5
    • General
      • Recommended items updated
    • Stats
      • Armor increased to 13 from 9.
    V4.1
    • Tidal Wave Tidal Wave
      • Cooldown now starts at end of cast from at start.
      • Will no longer go on cooldown if Nami dies while casting.
    V3.14
    • Surging Tides Surging Tides
      • New Effect: Bonus movement speed has a Multiple champions hit with Between Worlds (R)(+10% AP) ratio.
    • Aqua Prison Aqua Prison
      • AP ratio reduced to Multiple champions hit with Between Worlds (R)(+ 50% AP) from Multiple champions hit with Between Worlds (R)(+ 65% AP)
    • Ebb and Flow Ebb and Flow
      • Damage reduction per bounce modifier changed to −15% Multiple champions hit with Between Worlds (R)(+ 7.5% per 100 AP) from 15.
        • It can become positive leading to increased damage.
    • Tidecaller's Blessing Tidecaller's Blessing
      • New Effect: On-hit slow has a Multiple champions hit with Between Worlds (R)(+5% per 100 AP) ratio.
    • Tidal Wave Tidal Wave
      • AP ratio reduced to Multiple champions hit with Between Worlds (R)(+60% AP) from Multiple champions hit with Between Worlds (R)(+70% AP)
    V3.10
    • Aqua Prison Aqua Prison
      • Fixed a bug where the stun sometimes lasted longer than intended.
    V3.7
    • Basic attack projectile speed increased to 1500 from 1350
    • Surging Tides Surging Tides
      • Bonus movement speed increased to 40 from 30.
    • Aqua Prison Aqua Prison
      • Stun duration increased to 1.5 seconds from 1.25
    V3.5 (Balance update)
    • Tidal Wave Tidal Wave
      • Range increased to 2750 from 2500.
      • Cooldown reduced to 120 / 110 / 100 seconds from 140 / 120 / 100.
      • Mana cost reduced to 100 at all ranks from 100 / 150 / 200.
    V3.04
    • Tidecaller's Blessing Tidecaller's Blessing
      • New visual effects added to better communicate the amount of charges left.
      • Duration increased to 6 seconds from 5.
    V3.02
    • Basic attacks are now more responsive
    • Stats
      • Movement speed increased to 340 from 335.
    V1.0.0.154
    • Stats
      • Movement speed increased to 335 from 330.
    • Aqua Prison Aqua Prison
      • Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 16 / 14.5 / 13 / 11.5 / 10.
    • Tidal Wave Tidal Wave
      • Projectile speed increased to 850 from 750.
    V1.0.0.152
    • Added

    Trivia[]


    See also[]

    References[]

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