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Nami
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Abilities

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Surging Tides
Surging Tides.png

Innate: All allied champions touched by any of Nami's abilities gain Movement speed icon.png 45 (+ 20% AP) bonus movement speed for 1.5 seconds, 「 doubled 」「 increased to 90 (+ 40% AP) 」 when touched by Tidal Wave Tidal Wave.

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Notes

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Aqua Prison
TARGET RANGE: 875
EFFECT RADIUS: 160
CAST TIME: 0.25
COST: 60 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Aqua Prison.png

Active: Nami sends a bubble towards the target area that lands after 1 second, dealing magic damage to all enemies hit, Sight icon.png revealing them, and Stun icon.pngAirborne icon.png suspending them for 1.5 seconds.

Magic Damage:
75 / 130 / 185 / 240 / 295 (+ 50% AP)

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Notes
  • Aqua Prison provides the status effect that allows Last Breath Last Breath to be cast.[2]
  • An enemy unit with 185.14 or less movement speed (325 affected by a 53.8% slow, due to the low-end movement speed soft cap) would find it impossible to escape Aqua Prison's area of effect.
    • As a result it might be necessary to have another source of Stun icon.png crowd control in order for Aqua Prison to land. A fully-ranked Tidecaller's Blessing Tidecaller's Blessing with 376 AP would be able to Slow icon.png slow for the amount above.

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Ebb and Flow
TARGET RANGE: 725
EFFECT RADIUS: 725
CAST TIME: 0.25
COST: 70 / 85 / 100 / 115 / 130 mana
COOLDOWN: 10
Ebb and Flow.png

Active: Nami unleashes a stream of water onto the target Champion icon.png champion or herself, which then bounces to nearby unaffected champions up to twice, alternating between enemies and allies and herself.

Ebb and Flow Heal power.png heals allies and deals magic damage to enemies, with each bounce increasing in effectiveness by ((7.5 per 100 AP) - 15)%.

Heal:
60 / 85 / 110 / 135 / 160 (+ 30% AP)
Minimum Heal:
42 / 59.5 / 77 / 94.5 / 112 (+ 21% AP)
Magic Damage:
70 / 110 / 150 / 190 / 230 (+ 50% AP)
Minimum Damage:
49 / 77 / 105 / 133 / 161 (+ 35% AP)

Info
Notes
  • Spell Shield.png Spell shield will block only one bounce. Ebb and Flow will continue to bounce and the target who blocked the ability may be targeted again by a later bounce.

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Tidecaller's Blessing
TARGET RANGE: 800
CAST TIME: none
COST: 55 / 60 / 65 / 70 / 75 mana
COOLDOWN: 11
Tidecaller's Blessing.png

Active: Nami blesses the target allied champion or herself for 6 seconds, causing the target's next three basic attacks or abilities to each deal bonus magic damage and Slow icon.png slow their target for 1 second.

Bonus Magic Damage Per Hit:
25 / 40 / 55 / 70 / 85 (+ 20% AP)
Total Bonus Magic Damage:
75 / 120 / 165 / 210 / 255 (+ 60% AP)
Slow:
15 / 20 / 25 / 30 / 35% (+ 5% per 100 AP)

Empowered abilities that apply Death Lotus.png area damage only deal 33% − 66% (based on level) of the bonus damage to non-champions.

Info
Notes
  • The enhanced attacks will apply other On-hit icon.png on-hit effects and can Critical strike icon.png critically strike as normal (the bonus damage does not).
    • Tidecaller's Blessing has no effect against structures.
  • Tidecaller's Blessing will not proc Muramana's Muramana's shock more than once per basic attack.
  • The bonus magic damage benefits from the allied target's Magic penetration icon.png magic penetration, not Nami's.

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Tidal Wave
TARGET RANGE: 2750
WIDTH: 560
SPEED: 860
CAST TIME: 0.5
COST: 100 mana
COOLDOWN: 120 / 110 / 100
Tidal Wave.png

Active: Nami summons a tidal wave that surges forth in the target direction, dealing magic damage to all enemies in its path, Airborne icon.png knocking them up for 0.5 seconds and then Slow icon.png slowing them for 2 − 4 (based on distance traveled) seconds.

Magic Damage:
150 / 250 / 350 (+ 60% AP)
Slow:
50 / 60 / 70%
  "Oceans, spill forth!"

Info
Notes
  • Surging Tides Surging Tides will trigger immediately on Nami on-cast.
  • The wave travels over 3.2 seconds.
    • It cannot be dodged by foot at 325 movement speed and 742 range.
  • The wave places the caster slightly closer to Nami's cast position.
  • Stun icon.pngAirborne icon.png Suspension does not remove Tidal Wave's Airborne icon.png knock up.*


References

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