- Updated up to V3.1.
Named item effects ( Wild Rift) function similarly to Unique effects, except that the effect is unique across all items which provide the named effect.
Similar effects that do not share a name will stack. Some item effects are named but unique to an item.
[]
Below is a list of all named effects and the items to which they belong, with each effect containing at least 2 items. For isolated effects, see further down.
Name | Effect | Items |
---|---|---|
Annul | Grants a spell shield that blocks the next enemy ability. | |
Awe | Grants bonus stat based on your maximum mana, while also refunding a part of your mana spent. | |
Cold Steel | Causes basic attacks against you to cripple the enemy champion. | |
Cursed | Magic damage applies Grievous Wounds. If the target is low on health, applies a stronger Grievous Wounds. | |
Dissolve | Grants magic penetration. | |
Energized | Causes you to gain Energize stacks from movement and basic attacks. At full Energize stacks, your next basic attack deals bonus magic damage and possibly has other effects. The damage and effects from Energized stack from multiple items. The Energized attack can trigger against structures. | * |
Enhanced | Grants bonus armor / magic resistance. | |
Eternity | Transforms a portion of damage taken from champions into mana. Also transforms a portion of mana spent into health, up to an amount per cast. | |
Fervor | Grants bonus movement speed. | |
Footwear | Grants bonus movement speed. | |
Hextech Bolt | Deals additional damage upon hitting an enemy champion with a basic attack or ability. | |
Immolate | Deals damage to surrounding enemies every second. | |
Last Whisper | Grants armor penetration. | |
Lifeline | Grants a shield upon taking damage that would decrease you below a threshold. | |
Madness | Grants increased damage when in-combat with enemy champions. | |
Mana Charge | Increases maximum mana on mana mana expenditure or basic attack, upon spending mana, up to a cap. | |
Momentum | Grants bonus movement speed, increasing when moving. Basic attacks expend all Momentum to deal additional damage. | |
Rage | Causes basic attacks to grant bonus movement speed for a few seconds on-hit. Killing any unit grants more bonus movement speed for a few seconds. | |
Sepsis | Physical damage applies Grievous Wounds. Dealing consecutive attacks on an enemy champion applies a stronger Grievous Wounds. | |
Spellblade | Causes your next basic attack or on-hit effect to deal bonus damage after using an ability. | |
Sprint | Grants bonus movement speed for a few seconds. | |
Thorns | Returns damage to enemies who basic attack their owner and applies Grievous Wounds to them. Immobilizing effects apply a stronger Grievous Wounds. |
Isolated effects[]
Below is a list of all named effects and the items to which they belong, with each effect containing only one item. For shared effects, see further up.
Name | Effect | Item |
---|---|---|
Absorb | Taking ability damage grants bonus movement speed and magic resistance for a few seconds. | |
Abyssal | Increases the magic damage nearby enemy champion take. | |
Ardent | Grants bonus movement speed. | |
Armored | Reduces damage from critical strikes. | |
At Wit's End | Basic attacks deal bonus magic damage on-hit. While low on health, dealing damage to enemy champions heal the user. | |
Balance | Grants magic penetration. | |
Bane | Grants bonus movement speed. | |
Bite | Basic attacks deal additional damage on-hit. | |
Bitter Cold | Dealing ability damage slows affected units. | |
Blackout | Reveals nearby wards and traps. | |
Blessed | Increases all healing, regen, and drain effects. | |
Block | Blocks a portion of incoming basic attack damage. | |
Blood Price | Stores a percentage of damage dealt as charges. Heals and shields then heal for more, based on charges. | |
Bloodsworn | Physical vamp overheals the user, granting a temporary shield. | |
Bloody | Grants physical vamp. | |
Boarding Party | While no allied champions are nearby, you and nearby allied minions gain bonus resistances and increased damage against structures. | |
Censer | Heals and shields grant the target and the user bonus attack speed and on-hit damage for a few seconds. | |
Crushing Blow | Basic attacks at maximum Momentum slow the target. | |
Death Touch | Grants magic penetration. | |
Deft Strikes | Critical strikes with basic attacks reduce a percentage of non-ultimate ability remaining cooldowns. | |
Destiny | Grants bonus movement speed. | |
Discordic Echo | Grants charges when moving and casting abilities. At max charges, the next damaging ability deals additional damage to the target and 3 nearby enemies. | |
Doomsayer | Grants magic penetration. | |
Drain | Deals additional damage and steals a portion of the target's movement speed after hitting them with 3 abilities or basic attacks. | |
Electric | Grants bonus movement speed. | |
Energy Drain | Grants magical vamp. | |
Essence Flare | Damage active abilities and empowered attacks deal bonus physical damage. | |
Firecannon Barrel | Energized attacks charge faster and gain additional range. | |
Flame Touch | At maximum Immolate stacks, basic attacks burn enemies around the user for a few seconds. | |
Flight | Grants bonus movement speed. | |
Frostfire Covenant | Makes basic attacks against a burning enemy ignite your frost storm to deal bonus damage each second and slow for a few seconds. | |
Frozen Colossus | When immobilizing or slowing an enemy champion, drains mana to gain a shield for a few seconds. | |
Glory | Grants bonus movement speed, increased while moving towards enemy champions. At the end of the effect, slows all nearby enemies for a few seconds. | |
Gouge | Grants armor penetration. | |
Harbinger | Casting your ultimate grants the user and a nearby ally bonus effects for a few seconds. | |
Harmonic Echo | Grants charges when moving and casting abilities. At max charges, the next healing or shielding ability heals the target and 3 nearby champions. | |
Heavy Handed | Grants bonus attack damage. | |
Hunter's Swiftness | Grants bonus movement speed. | |
Icy | Basic attacks / abilities slow the target for a few seconds. | |
Inevitable Demise | Abilities can crit for bonus damage against low-health targets. | |
Infinity | Grants bonus critical strike damage. | |
Insight | Grants ability haste. | |
Life Drain | Grants physical vamp. | |
Lifegrip | Grants bonus stats until out-of-combat. | |
Locket | Shields the user and nearby allied champions for a few seconds. | |
Lucidity | Grants ability haste. | |
Mana Siphon | Basic attacks restore mana on-hit. | |
Mirrored Force | Ability casts grants stacks that each block physical damage and deal magic damage to them. | |
Nightstalker | Grants bonus on-hit damage after not being seen by champions. | |
Overkill | Increases ability power by a percentage. | |
Paralyze | Energized attacks slow enemies hit. | |
Propagation | When ther user or an ally hit a nearby plant, it drops a seed that only the user can see. The user can pick up and replant that seed at any location on the map. | |
Protector | Grants bonus movement speed and shields the user and the nearest allied champion upon taking damage. | |
Protobelt | Dashes forward, dealing damage to enemies in a cone. | |
Quicksilver | Removes all crowd control and grants bonus movement speed. | |
Rapids | Healing or shielding an ally grants you and them ability haste and ability power for a few seconds. | |
Razor | Grants armor penetration. | |
Redeem | After a small delay, heals allies within the target area and deals damage to enemies within. | |
Relentless | Grants bonus movement speed. | |
Resurrect | Revives after taking lethal damage. | |
Ruined Strikes | Basic attacks deal additional damage. | |
Sabotage | Grants armor penetration. | |
Seconds | Grants physical vamp. | |
Shadows | Summons ghosts that slows enemy champions. | |
Sharp | Grants armor penetration. | |
Shiv Lightning | Energized attacks bounce to additional enemies and each hit can crit. | |
Shock | Single target abilities and basic attacks on champions (on-hit) consume mana to deal additional damage. | |
Sleek | Grants slow resist. | |
Slice | Grants armor penetration. | |
Soul Charged | Grants ultimate CDR, based on unique takedowns. | |
Spectral Haste | Basic attacks at maximum Momentum grant bonus attack speed for a few seconds. | |
Spectral Visit | Grants additional health regen after taking damage from enemy champions. | |
Spectral Waltz | Grants bonus movement speed. | |
Spring | Grants bonus movement speed. | |
Stasis | Puts your champion into stasis, making yourself invulnerable and untargetable, but also renders you unable to perform any actions for a few seconds. | |
Sterak's Fury | Grants increased size and bonus tenacity for a few seconds. | |
Stoneplate | Increases health for a few seconds, with an increased amount if multiple enemy champions are nearby. | |
Storm | Grants bonus movement speed. | |
Summoned | Reduces the cooldown of summoner spells. | |
Sunburst | Using abilities grants charges. Basic attacks that crit expend a charge to deal bonus magic damage. | |
Sunder | Physical damage reduces the target's armor for a few seconds. | |
Teleport | After a small channel, teleports the user to an allied champion, structure, or ward. | |
Tenacity | Reduces the duration of most crowd controls. | |
Thirds | Grants magical vamp. | |
Thirst | Grants physical vamp. | |
Tinker | Healing or shielding an ally or immobilizing an enemy reduces the cooldown of active items. | |
Torment | Ability damage burn the target for a few seconds, dealing damage. | |
Veteran | Grants bonus stats once every few seconds, up to a cap. | |
Warmog's Heart | Restores health each second if the champion hasn't taken damage for a duration. | |
Wind's Fury | Causes basic attacks to fire bolts at up to 2 enemies near the target, each dealing physical damage. | |
Winter's Caress | Reduces the attack speed of nearby enemies. | |
Wisp | Grants bonus movement speed. |
Grouped isolated effects[]
Group | Name | Effect | Items |
---|---|---|---|
Cauterize / Dance | Cauterize | A percentage of physical damage taken is instead dealt over time. | |
Dance | Scoring a champion takedown removes Cauterize's remaining damage and heals the user over a few seconds. |