Similar effects that do not share a name will stack, such asand . Some item effects are named but unique to an item.
These effects are currently shared between multiple items.
At Wit's End
At Wit's End grants bonus on-hit damage and healing.
The following item grants At Wit's End:
Awakened Dragon grants bonus attack speed and reduces basic abilities cooldown when basic attacking.
The following item grants Awakened Dragon:
Awe grants bonus stat based on your maximum mana, while also refunding a part of your mana spent.
The following items grant Awe:
Blackout items reveal nearby wards and traps.
The following items grant Blackout:
Bloodlust items restore health when dealing physical damage.
The following items grant Bloodlust:
Challenging Smite items grant.
The following items grant Challenging Smite:
Chilling Smite items grant.
The following items grant Chilling Smite:
Cleave / Crescent
Cleave causes the champion's basic attacks to deal physical splash damage to units around the target. Crescent is an active effect that causes the champion to either deal physical damage in an area around them, or enhance the effects of Cleave.
The following items grant Cleave:
The following items grant Crescent:
Cold Steel causes basic attacks against you to cripple the enemy champion.
The following items grant Cold Steel:
Conduit binds to an ally without an existing Conduit.
The following items grant Conduit:
Crushing Blow items apply bonus on-hit damage.
The following items grant Crushing Blow:
Cursed Strike items apply Grievous Wounds.
The following items grant Cursed Strike:
Dissolve grants the user magic penetration.
The following items grant Dissolve:
Dissonance / Harmony
Dissonance grants ability power for every base mana regeneration, while also disabling Harmony on other items wielded.
Harmony grants base health regeneration for every base mana regeneration. The effect itself doesn't multiply when having both and but it takes into account the additional base mana regeneration provided by both items and acquires total respective amount of additional base health regeneration.
The following items grant Dissonance:
The following items grant Harmony:
Do or Die / Dread
The following items grant Do or Die:
The following items grant Dread:
Dreadnought items charge bonus movement speed when moving.
The following items grant Dreadnought:
Echo causes you to gain charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.
The following items grant Echo:
Energized causes you to gain Energize stacks from movement and basic attacks. At 100 Energize stacks, your next basic attack deals bonus magic damage and possibly has other effects. The damage from Energized does not stack from multiple items, so it only applies the highest amount of damage from your energized items to your Energized.
The following item grants Energized:
Enhanced Movement grants the user bonus movement speed.
The following items grant Enhanced Movement:
Eternity transforms a portion of damage taken from champions into mana. Also transforms a portion of mana spent into health, up to an amount per cast (toggle spells heal for up to an amount per second).
The following items grant Eternity:
Executioner grants the user the ability to inflict Grievous Wounds on enemy champions upon dealing physical damage.
The following items grant Executioner:
Favor makes nearby enemy minions killed by your allies sometimes drop coins that either grant gold or restore mana.
The following items grant Favor:
Frostfire Covenant makes basic attacks against a burning enemy ignite your frost storm to deal bonus magic damage per second and slow for 3 seconds.
The following items grant Frostfire Covenant:
Giant Strength items grants bonus attack damage.
The following items grant Giant Strength:
Haste items grants additional cooldown reduction.
The following items grant Haste:
Headhunter items deals bonus damage on abilities after killing an unit.
The following items grant Headhunter:
Hextech items grants a variety of active and passive effect, and even though they have different names, they share the same cooldown.
The following items grant Fire Bolt:
The following items grant Frost Bolt:
The following items grant Lightning Bolt:
The following items grant Magic Bolt:
Icy slows an opponent's movement speed. Slows from items with Icy do not stack with each other (only the strongest slow will apply).
The following items provide Icy:
Immolate deals magic damage to surrounding enemies every second.
The following items provide Immolate:
Last Whisper grants the user armor penetration.
The following items grant Last Whisper:
Lifeline grants you a type of shield upon taking damage that would decrease you below a threshold.
The following items grant Lifeline:
Lifegrip grants bonus stats until out-of-combat.
The following items grant Lifegrip:
Madness items grants increased damage when in-combat with enemy champions.
The following items grant Madness:
Mana Charge increases the user's maximum mana, upon spending mana, up to a cap.
The following items grant Mana Charge:
Mana Shield drains mana to shield the user for a few seconds.
The following item grants Mana Shield:
Metallicize increases health for a few seconds, with an increased amount while Stone Skin is active.
The following items grant Metallicize:
Monster Hunter gives bonus experience when killing jungle monsters.
The following items grant Monster Hunter:
Nightstalker items grant bonus on-hit damage after not being seen by champions.
The following items grant Nightstalker:
Night's Veil grants a spell shield for a few seconds.
The following items grant Night's Veil:
Path of Iron
Path of Iron items leave a trail that grant allies bonus movement speed.
The following items grant Path of Iron:
Point Runner causes your champion to build up movement speed bonus while near turrets (including fallen turrets) and.
The following items grant Point Runner:
Progress and Glorious Evolution
Glorious Evolution automatically upgrades .
The following items grant Progress:
The following items grant Glorious Evolution:
Quests are unique effects that grant enhanced effects on items when having generated enough gold with the item. You will also need an advanced (or more) item () to obtain the Reward.
The following items grant Quest:
QuicksilverQuicksilver is an active ability which removes all crowd control.
The following items grant Quicksilver:
- Quicksilver will not remove persistent areas of effect.
- If Quicksilver removes , the user will gain immunity to that instance of the skill.
- Quicksilver will remove the slow of but the fish will still remain attached and the shark will still appear.
- Quicksilver's interaction with leashed effects is somewhat complex, and it would appear that each is coded individually:
- Will entirely remove: , , ,
- Will remove the crowd control: ,
- Will not remove:
- This includes any damage it applies and secondary effects.
Rage causes basic attacks to grant bonus movement speed for a few seconds on-hit. Kills on any unit grant more bonus movement speed for a few seconds.
The following items grant Rage:
Shock is a passive effect that causes your single target abilities and basic attacks on champions (on-hit) to consume mana to deal bonus physical damage.
The following item grants Shock:
Slow Resist causes all slows on the champion to be reduced in effectiveness.
The following item grants Slow Resist:
Sorcery items deal bonus true damage to enemy champions and turret.
The following items grant Sorcery:
Spectral Pursuit items summons ghosts that slows enemy champions.
The following items grant Spectral Pursuit:
Spectral Waltz grants bonus movement speed and ghosting when hitting a enemy champion.
The following item grants Spectral Waltz:
Spellblade causes your next basic attack to deal bonus damage after using an ability.
The following items grant Spellblade:
- In the event you own multiple spellblade items, only one attack bonus applies, to which the order of priority is:
- , , , and .
- For channeled abilities (such as ), the buff effect timer will start at the beginning of the cast, not after the ability successfully cast off or ended. Leaving the player with less time to proc the effect.
- The area of effect slow is not considered part of the "Spellblade" effect, and is instead classified as Icy. If you own both and a higher priority Spellblade item (i.e. and ), you will trigger the higher priority's damage component while still triggering the area of effect slow.
- Abilities that apply on-hit effects such as and can trigger the damage and slow effects when the ability hits.
Spoils of War
Spoils of War: Melee autoattacks execute minions below a certain amount of health. Killing a minion by any means heals yourself and the nearest allied champion and grants them kill gold. These effects require a nearby allied champion and consume a charge.
The following items grant Spoils of War:
Stasis is an active ability that puts your champion into stasis, making yourself invulnerable and untargetable, but also renders you unable to perform any actions for a few seconds.
The following items grant Stasis:
Sterak's Fury grants increased size and bonus tenacity for a few seconds.
The following item grants Sterak's Fury:
Stone Skin grants additional resistances while near multiple enemy champions.
The following items grant Stone Skin:
TenacityTenacity reduces the duration of all crowd control effects (except suppression, stasis, and displacements).
The following items grant Tenacity:
Thorns items returns damage to enemies who basic attack their owner.
The following items grant Thorns:
Tooth and Nail
- Tooth deals bonus magic damage over time and restores health against monsters.
- Nail grants bonus damage on-hit against monsters.
- Tooth and Nail grants bonus on-hit damage, deals bonus magic damage over time, and restores health against monsters. It also grants bonus mana regen while in the jungle or river, based on missing mana.
The following items grant Tooth:
The following items grant Nail:
The following items grant Tooth and Nail:
Torment items deals bonus damage over time when hitting an unit with magic damage.
The following items grant Torment:
Touch of Death
Touch of Death items grants magic penetration.
The following items grant Touch of Death:
Tribute items deals bonus damage and grant gold when damaging an enemy champion or structure.
The following items grant Tribute:
Warding grants the user a number of charges, which are refreshed by upon returning to the fountain. You can consume a charge to place a Stealth Ward at the target location.
The following items grant Warding:
Warmog's Heart restores health per second if the champion hasn't taken damage for a duration.
The following items grant Warmog's Heart:
Wind's Fury causes basic attacks to fire bolts at up to 2 enemies near the target, each dealing physical damage.
The following items grant Wind's Fury:
- Archive (Removed named effects)