watch 03:03
The Loop (Games)
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- For item groups, see this page.
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Named item effects function similarly to Unique effects, except that the effect is unique across all items which provide the named effect.
Similar effects that do not share a name will stack, such as
and . Some item effects are named but unique to an item.Below is a list of all named effects and the items to which they belong, with each effect containing at least 2 items. For isolated effects, see further down.
Name | Effect | Items |
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Annul | Grants a ![]() |
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Arcane Cache | These items can store | .|
Awe | Grants bonus stat based on your maximum mana. | |
Cleave | Causes the champion's basic attacks to deal physical splash damage to units around the target. | |
Dread | Glory grants ability power per stack, up to a cap. | |
Energized | Causes you to gain Energize stacks from movement and basic attacks. At full Energize stacks, your next basic attack deals bonus magic damage and possibly has other effects. The damage and effects from Energized stack from multiple items. The Energized attack can trigger against structures. | * |
Focus | Basic attacks deal bonus damage againt minions. | |
Glory | Grants stacks for champion kills and assists and loses stacks upon death. | |
Immolate | Deals damage to surrounding enemies every second. | |
Legendary | These items count as Legendary items. | |
Lifeline | Grants a shield upon taking damage that would decrease you below a health threshold. | |
Mana Charge | Increases maximum mana when affecting enemies or allies with abilities, increased if the target is a champion, up to a cap. | |
Quest | Upgrades the item when having generated enough gold with that item. | |
Quicksilver | Removes all crowd control (except ![]() |
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Rock Solid | Reduces incoming damage from attacks. | |
Spellblade | Causes your next basic attack or on-hit effect to deal bonus damage after using an ability. Notes: In the event you own multiple Spellblade items, only the highest damage Spellblade will apply. For the removed item, see . For the removed mastery, see ![]() |
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Spoils of War | Basic attacks execute minions below a certain amount of health. Killing a minion by any means grants a nearby allied champion kill ![]() |
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Stasis | Puts your champion into ![]() |
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Thorns | Returns damage to enemies who basic attack their owner and applies Grievous Wounds if they are a champion. | |
Tribute | Grants gold when damaging an enemy champion or structure. These effects require a nearby allied champion and consume a charge. | |
Visions of Ixtal | Increases the Stealth and Control Ward caps. | |
Ward | Grants a number of charges, which are refreshed by upon returning to the fountain. You can consume a charge to place a ![]() |
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Wrath | Can no longer critically strike, but converts all critical strike chance into on-hit damage. |
Group | Name | Effect | Items |
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Huntsman / Recoup / Sear | Huntsman | Killing large monsters grants bonus experience. | |
Recoup | Regenerates mana based on missing mana while in the jungle or river. | ||
Sear | Damaging monsters burns them, dealing magic damage over time. |
Isolated effects
Below is a list of all named effects and the items to which they belong, with each effect containing only one item. A Mythic item and their corresponding item only count as one item. For shared effects, see further up.
Name | Effect | Item |
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Absorb | Taking ability damage grants bonus movement speed and magic resist for a few seconds. | |
Adaptive | Grants bonus magic resistance over time. | |
Affliction | Magic damage inflincts Grievous Wounds on the target, further increased against low-health targets. | |
Azakana Gaze | Deals bonus damage over time when damaging a unit with an ability. While enemies are afflicted, gain bonus resistances. | |
Bitter Cold | Damaging an enemy with an ability slows them for a few seconds. | |
Blackout | Reveals nearby wards and traps. | |
Blood Barrier | Life steal from basic attacks can overheal the user to grant them a shield. | |
Bloodlust | After taking or dealing damage against an enemy champion, heal over time. | |
Blooming Empire | Placing wards transforms this item into | .|
Boundless Vitality | Increases all healing and shielding. | |
Bring It Down | Every third basic attack deals bonus true damage. | |
Challenging Path | Using ![]() ![]() |
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Chilling Path | Using ![]() ![]() |
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Cloudburst | Dashes and fires missiles, dealing magic damage. | |
Colossus | Grants bonus attack damage based on maximum health. | |
Consecrate | Grants nearby allied champion bonus resistances. | |
Coordinated Fire | Abilities that slow or immobilize deals bonus damage and marks them for a few seconds. Ally champion damage detonates the mark to deal bonus damage and grants you both bonus movement speed for a few seconds. | |
Crescent | Deal damage to nearby enemies in a circle. | |
Cursed | Magic damage against champions inflits Grievous Wounds on the target. | |
Death and Taxes | If you deal damage that would leave an enemy at very-low health, execute them. Champions kills grant additional gold. | |
Deft Strikes | Critical strikes with basic attacks reduced your basic ability cooldowns. | |
Devotion | Grants nearby allies a shield for a few seconds. | |
Do Something | You are permanently | |
Drain | Killing a minion restores mana, or health if the user is manaless. | |
Echo | Ability damage deals additional damage to the first enemy hit and to nearby enemies. | |
Endure | Grants health regeneration after taking damage. | |
Enlighten | Upon leveling, restores mana over a short duration. | |
Empyrean | Increases maximum mana. | |
Ever Rising Moon | Hitting an enemy champion with 2 separated attack or abilities deals bonus damage, grants movement speed and a shield. | |
Flametouch | At maximum Immolate stacks, basic attacks explode around the user, burning nearby enemies. | |
Flight | Grants bonus movement speed. | |
Focus Fire | Damaging an enemy champion from far enough away or immobilizing them, increases your damage against them for a few seconds. | |
Fortify | Increases bonus resistances when enemy champion damage the user. | |
Fray | Basic attacks deal bonus on-hit damage and grants bonus movement speed. | |
Frenzy | Grants bonus stats while near one or fewer visible enemy champions. | |
Giant Slayer | Deals bonus physical damage based on enemy's health difference. | |
Glaciate | Deals magic damage to enemies in a cone, slowing them. Enemies in the center are rooted instead. | |
Glide | Grants bonus movement speed. | |
Gouge | Grant lethality. | |
Hackshorn | Physical damage inflicts Grievous Wounds on the target, futher increased against low-health targets. | |
Halting Slash | Lunges a short distance deals damage to enemies in a circle, slowing them. | |
Haunt | Grants bonus movement speed out-of-combat. | |
Heroic Gait | Physical damage grants bonus movement speed. | |
Humility | Slows nearby enemies and reduces their attack damage and critical strike damage for a few seconds. | |
Icathian Bite | Basic attacks deals bonus on-hit damage. | |
Incorporeal | Grants health regeneration after taking damage. | |
Inspire | Grants you and nearby allies a burst of movement speed and bonus magic damage on their next attack or ability. | |
Intervention | After a small delay, heals allies in a zone and damages enemy champion. | |
Jolt | Adds bonus magic damage on-hit to the next ![]() |
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Magical Opus | Grants increased ability power. | |
Mist's Edge | Basic attacks deals bonus physical damage based on target's health. | |
Monolith | Grants a shield for a few seconds. | |
Nightstalker | Attacking an enemy champion deals bonus physical damage and slows them. Champion takedowns reset the cooldown and grants invisibility for a few seconds. | |
Nimble | Basic attacks grants bonus movement speed for a few seconds. | |
Paralyze | Adds a slow and bonus magic damage on-hit to the next ![]() |
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Path of Iron | Leaves a trail that grants allies bonus movement speed. | |
Perfection | Grants bonus critical strike damage based on critical strike chance. | |
Precision | Basic attacks deals bonus damage against minions and monsters. | |
Puffcap Toxin | Magic damage inflicts Grievous Wounds on the target, futher increased if the target is immobilized. | |
Purify | Removes most crowd control from an allied champion and heals them. | |
Rapids | Heals and shields on allies grants bonus movement speed and ability power to you and the affected allies. | |
Reap | Killing minions grants bonus gold, up to a cap. | |
Rebirth | Revives the user upon taking lethal damage. | |
Recovery | Grants health regeneration. | |
Rend | Physical damage against champions applies Grievous Wounds for a few seconds. | |
Revved | Damaging an enemy champion deal bonus damage. | |
Rimefrost | Damaging an enemy with an ability slows them for a few seconds. | |
Sanctify | Heals and shields on allies grants bonus attack speed and on-hit damage to you and the affected allies. | |
Sandswipe | Dashes, dealing damage to a target and increases your damage against them for a few seconds. | |
Seething Strike | Every third basic attack re-apply on-hit effects. | |
Sepsis | Physical damage inflicts Grievous Wounds on the target. Attacking a champion multiple times futher increases this effect. | |
Siphon | Attacking a champion three times deals damage and steals a percentage of their movement speed. | |
Sharpshooter | Adds bonus attack range and bonus magic damage on-hit to the next ![]() |
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Shattered Time | This Stopwatch is broken, but can still be upgraded. | |
Shield Reaver | Deals bonus damage to shields. | |
Shipwrecker | Moving grants bonus movement speed, up to a cap. Basic attacks after charging deal bonus damage. | |
Shock | Causes your abilities and basic attacks on champions (on-hit) to deal bonus physical damage. | |
Slightly Quicker | Grants bonus movement speed. | |
Snowbind | Basic attacks create a frost field that slow enemies within. | |
Soulrend | Damaging an enemy champion deals bonus damage and grants bonus movement speed. | |
Sorcery | Deals bonus true damage to enemy champions and turret. | |
Spectral Waltz | Grants bonus movement speed and ![]() |
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Spelldance | Dealing damage with abilities grants bonus movement speed. | |
Spite | Grants bonus attack damage based on missing health. | |
Starlit Grace | When affecting champions with attacks or abilities in combat, heals the ally with least health. | |
Steeltipped | Basic attacks deal bonus damage on-hit. | |
Sturdy | Dealing physical damage to an enemy champion heals the user over a few seconds. | |
Supercharged | Grants bonus movement speed and ghosting towards enemy turrets or champions. At the end of the duration or upon contact with an enemy champion, emits a shockwave, slowing enemy champions for a few seconds. | |
Supersonic | Dashes and unleashes an arc of rockets that deal damage. Then, grants bonus movement speed for a few seconds. | |
Thirsting Slash | Deals physical damage to nearby enemies, healing for every enemy champion hit. | |
Torment | Deals bonus damage over time when damaging a unit with an ability. | |
Threefold Strike | Basic attacks grants bonus movement speed for a few seconds. Basic attacks against champions also increase base attack damage for a few seconds. | |
Unmake | Immobilizing a target increases the damage they take for a few seconds. | |
Void Corruption | Gain increased damage for each second in combat with champions. At max stacks, converts the bonus damage to true damage. | |
Warmog's Heart | Restores health each second if the champion hasn't taken damage for a duration. | |
Warmonger | Grants omnivamp. | |
Wind's Fury | Causes basic attacks to fire bolts at up to 2 enemies near the target, each dealing physical damage. | |
Winter's Caress | Reduces the attack speed of nearby enemies. | |
Witch's Path | Killing a unit grants bonus armor, up to a cap. | |
Wraith Step | Grants bonus movement speed and ghosting for a few seconds. | |
Zealous | Grants bonus movement speed. |
Grouped isolated effects
Group | Name | Effect | Items |
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Carve / Butcher | Carve | Dealing physical damage reduces the target's armor. Enemies with full stacks are Shredded. | |
Butcher | Basic attacks against Shredded enemies deal bonus physical damage. | ||
Conduit / Convergence | Conduit | Designates an ally as the Accomplice. | |
Convergence | When you immobilize an enemy, for the next few seconds your Accomplice's basic attacks deal bonus damage to that enemy. | ||
Ignore Pain / Defy | Ignore Pain | A percentage of physical damage taken is instead dealt over time. | |
Defy | Champion takedown grants a burst of movement speed, removes Ignore's Pain's remaining damage, and heal the user over the duration. | ||
Pledge / Sacrifice | Pledge | Designates an ally as Worthy. | |
Sacrifice | While your Worthy is nearby, redirects a percentage of damage they take to you. If they are below a certain health threshold, grants movement speed toward them. |
Archive
- Archive (Removed named effects)
References
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