Naafiri is a champion in League of Legends.[1]
Abilities[]
- Packmates do not count as abilities for triggering the cooldown reduction.
- Only the initial hit of counts for reducing We Are More's cooldown; the damage over time will not trigger the cooldown reduction.
- Both hits of will trigger the cooldown reduction.
- During 15 / 12.5 / 10 / 7.5 / 5 (based on level) seconds. , We Are More's cooldown is reduced to
- This ability will cast from wherever the caster is at the end of the cast time.
- Darkin Daggers calculates its additional damage based on missing health before applying the remaining bleed damage.
- Darkin Daggers' execute against minions considers both the damage of the initial hit of the dagger and any bleed tick for putting the target under the threshold.
- Bleed base damage changed to 40 / 80 / 120 / 160 / 200.
- Minimum bonus damage changed to 40 / 55 / 70 / 85 / 100.
- Maximum bonus damage changed to 80 / 110 / 140 / 170 / 200.
- Minimum bonus damage bonus AD ratio changed to 45% bonus AD.
- Maximum bonus damage bonus AD ratio changed to 90% bonus AD.
- Base heal changed to 60 / 82.5 / 105 / 127.5 / 150.
- Heal bonus AD ratio changed to 50% bonus AD.
- Naafiri will track the target if they change locations, up to a maximum distance.
- She will dash to the target's previous location if they move too far away during the dash.
- Spell shield will block one instance of damage.
- Naafiri will be ordered to basic attack the target at the end of the dash.
- Naafiri will windup a basic attack while dashing.(note)
- The target is revealed for another 1.5 seconds after the channel completes.
- Packmates hitting the same target as Naafiri will count as dealing "additional" damage.
- If the target is affected by Breaking Shockwave or Humility during Hounds' Pursuit's slow, the items will slow for 99%.(bug)
- The following table refers for interactions while Naafiri is channeling:
- If Naafiri's channel is interrupted, the Packmates' channels will be canceled as well.
- The channel is cancelled if the target moves too far away.
Type | Channel | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- Naafiri can move during The Call of the Pack's cast time.
- While The Call of the Pack is active, it increases 4 / 6 / 7 (based on level). summon cap to
- If
- The cooldown reduction will not trigger from The Call of the Pack's refresh.
is on cooldown when The Call of the Pack is cast, its current cooldown is also reduced by 50%.
- bleeding effect does not count as a hit for gaining the shield.
- When The Call of the Pack is refreshed, Naafiri will trigger most effects of the ability a second time.
- The refresh is instant and causes Naafiri to once again summon the extra Packmates, gain the bonus movement speed, and reveal the surrounding area and nearby champions. She will also be able to gain the shield again.
- Naafiri will only spawn as many extra Packmates as she can; the refresh will not allow her to exceed the summon cap.
- The additional Packmates summoned from The Call of the Pack are not distinct from the Packmates summoned by We Are More in this case.
- Naafiri will not despawn any Packmates nor summon the maximum number of new ones from the refresh. This is exclusive to the ability's cast.
- If the effect refreshes without Naafiri ever gaining a shield, she will gain the shield automatically upon the refresh.
- In this case, she will not gain the second shield automatically and will have to hit a champion in the duration to receive it.
- The first and second shield do not stack with each other. Hitting a champion with the first shield only refreshes its duration.
- In a similar case, if she has the shield and the refresh occurs, the shield's duration will also be refreshed.
- If that shield had mitigated some damage, then its strength will also be restored. The second shield can no longer be gained in this case.
- In this case, she will not gain the second shield automatically and will have to hit a champion in the duration to receive it.
- Naafiri will only spawn as many extra Packmates as she can; the refresh will not allow her to exceed the summon cap.
- The refresh is instant and causes Naafiri to once again summon the extra Packmates, gain the bonus movement speed, and reveal the surrounding area and nearby champions. She will also be able to gain the shield again.
- This ability will cast from wherever the caster is at the end of the cast time.
- The revealed area and revealed enemy champions are determined based on Naafiri's location when the cast time completes and Naafiri does not reveal and additional area or champions where she moves to, nor any champions that enter the revealed area after the point in time.
- The additional Packmates that despawn are predetermined by an order, most likely their internal unit (spawn) IDs. It does not consider which Packmates are the closest or healthiest.
Pets[]
Control type | Naafiri's basic attacks and ability hits against enemies command Packmates to attack the target for 3 seconds. Subsequent hits against the same target will refresh the duration. Hitting a different target will switch their focus to them from the current target.
|
---|---|
Target type | Minion, does not count towards the minion kill tracking score |
On-hit effects | Packmates' attacks are mitigated by dodge, block, and blind. |
Spell effects | Packmates' basic attacks apply spell effects as area damage. |
Protection |
Packmates take 200% damage from melee champion basic attacks, 76% − 50% (based on level) damage from area damage, and 50% damage from non-epic monsters and minions. Turret attacks will instantly kill Packmates. |
Abilities
After Naafiri casts an ability, Packmates deal「 30% increased damage 」「 15.6 − 41.6 (based on level) (+ 6.5% bonus AD) physical damage 」on their next basic attack within 3 seconds. They can store up to 3 empowered attacks at a time.
Packmates will dash to visible targets hit by Naafiri's basic attacks and abilities within 1300 units. They will also windup and dash alongside Naafiri when she uses , becoming untargetable in the process.
When Naafiri casts vanish immediately. After her dash ends, they reappear near her landing point. , Packmates
Packmates are healed to full health both when Naafiri casts or the hunt from is refreshed or ends.
Packmates become empowered during 「 gaining 25% bonus health. 」「 increasing their maximum health to 100 − 440 (based on level). 」 , |
General[]
- Packmates will die with Naafiri when she does.
- Packmates level up with Naafiri.
- Packmates dynamically override their attack speed and movement speed values with Naafiri's.
- Packmates cannot have their attack speed and movement speed values be modified on their own, with one exception:
- They gain a movement speed boost when approximately 400-450 or more units away from Naafiri while she moves away from them. The boost scales based on how far away she is, capping at a total of 1000 movement speed with a proximity of 700 units.
- When Naafiri enters a brush, Packmates increase their movement speed to 800 and dash to the brush's location if it is within approximately 450 units. This dash can surpass terrain although the Packmates will not dash if they are not already within dash range. In that case, they will navigate and path around the terrain towards the brush.
- They gain a movement speed boost when approximately 400-450 or more units away from Naafiri while she moves away from them. The boost scales based on how far away she is, capping at a total of 1000 movement speed with a proximity of 700 units.
- Packmates cannot have their attack speed and movement speed values be modified on their own, with one exception:
- Packmates are summoned before Naafiri to the right, left, or backside of her and will follow her in an arrow-like formation that resembles a pack of wolves.
- If Naafiri enters stealth, her Packmates will do so as well.
- After Naafiri completes a Gate channel, Packmates will blink to her location at the destination. , , or
- Packmates can still blink from while immobilized, grounded, or silenced.
- Packmates will occasionally score the killing blow on nearby enemy minions that are under a certain health threshold. The specific mechanisms are intentionally unconfirmed so to remain unreliable.
- Internal cooldown of this effect seems to be static and in the range of 10 seconds.
- The target minion needs to be in a health range that leaves them to be killed in a single hit by a Packmate.
- They will not perform this action while Naafiri is inside of a brush.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Naafiri (Collection).
Trivia[]
- Naafiri is one of 21 champions without a single ability power ratio on any ability: , , , , , , , , , , , , , , , , , , , and .
- Naafiri has a special joke animation which comes in a sequence of three animations, playing the next animation in the sequence once the appropriate key combination is pressed just as the previous animation ends.[2]
- The first animation plays by pressing
Ctrl + 1
twice, which shows Naafiri being pet on the head by a hand resembling the Legacy cursor. - The second animation plays by pressing
Ctrl + 2
as the first animation ends, with Naafiri being petted on the neck before falling on her back. - The third animation plays by pressing
Ctrl + 3
as the second animation ends, showing Naafiri being rubbed on the belly while still lying down. PressingCtrl + 3
again during the end of the animation will allow it to be repeated again as many times as the player keeps pressing the key.
- The first animation plays by pressing
Patch history[]
- For the expanded patch notes, see here.
- Packmate base attack damage increased to 12 − 32 (based on level) from 6 − 30 (based on level).
- Packmate bonus AD ratio increased to 5% bonus AD from 4.5%.
- Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 11 / 10 / 9 / 8 / 7.
- New Effect: Heal now triggers against large and epic monsters.
- New Effect: Execute can now also trigger against lesser monsters.
- Bug Fix: Tooltip now includes information about its minion execution effect.
- Stats
- Gameplay radius increased to 65 units from 55.
- Selection radius increased to 120 units from 111.11109924316406.
- V14.1 - January 12th Hotfix
- Stats
- Base movement speed increased to 340 from 335.
- Packmate base attack damage increased to 6 − 30 (based on level) from 5 − 25 (based on level).
- Cooldown reduced to 30 / 25 / 20 / 15 / 10 (based on level) seconds from 30 / 25 / 20 / 15 (based on level).
- V13.24 - December 12th Hotfix
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 from 11 / 10.5 / 10 / 9.5 / 9.
- Packmate base attack damage reduced to 5 − 25 (based on level) from 6 − 29.8 (based on level).
- Flurry base damage reduced to 60 / 90 / 120 / 150 / 180 from 65 / 100 / 135 / 170 / 205.
- Bug Fix: Packmates no longer ignore certain crowd control effects.
- Bug Fix: No longer able to target Little Legend units on ARAM.
- Stats
- Base health reduced to 635 from 650.
- Cooldown increased to 30 / 25 / 20 / 15 (based on level) seconds from 25 / 20 / 15 / 10 (based on level).
- New Effect: Packmates now take double damage from melee champion basic attacks.
- Minimum base damage reduced to 30 / 45 / 60 / 75 / 90 from 35 / 50 / 65 / 80 / 95.
- Minimum bonus AD ratio reduced to 40% bonus AD from 70%.
- Base heal reduced to 45 / 60 / 75 / 90 / 105 from 45 / 65 / 85 / 105 / 125.
- Dash bonus AD ratio reduced to 50% bonus AD from 60%.
- Flurry bonus AD ratio reduced to 80% bonus AD from 90%.
- Stats
- Base attack damage reduced to 55 from 57.
- Base armor reduced to 30 from 32.
- Base attack speed reduced to 0.663 from 0.688.
- Bug Fix: Packmates now properly copy her movement speed values.
- Bug Fix: Packmates now properly attack for their intended durations even after being affected by a forced action crowd control.
- Bug Fix: Packmates now properly follow her when she is affected by certain dashes or displacements.
- Bug Fix: VFX from hitting a bleeding target no longer incorrectly appears on a different unit.
- Bug Fix: No longer casts backwards to the maximum range at time of input if the ability was buffered during .
- Bug Fix: No longer plays her backflip animation if the ability hits at close range.
- General
- Bug Fix: Animations when using several abilities now play more smoothly.
- Bug Fix: Packmates are now properly affected by the teleport cheat in Practice Tool.
- Bug Fix: Casting the ability at a very specific distance and range to the target no longer causes her to incorrectly collide with spells and traps past the target.
- Bug Fix: Packmates now properly dash to the target even if they became untargetable during the channel.
-
- Bug Fix: On-hit VFX for Packmates now properly appear while using a chroma for the skin.
- V13.14 - July 21st Hotfix
- Stats
- Base movement speed reduced to 335 from 340.
- Bleed base damage per tick reduced to 3 / 6 / 9 / 12 / 15 from 3 / 6.5 / 10 / 13.5 / 17.
- Total bleed base damage reduced to 30 / 60 / 90 / 120 / 150 from 30 / 65 / 100 / 135 / 170.
- Minion damage reduced to 60% from 70%.
- Bleed base damage per tick reduced to 3 / 6 / 9 / 12 / 15 from 3 / 6.5 / 10 / 13.5 / 17.
- Dash base damage reduced to 35 / 50 / 65 / 80 / 95 from 35 / 55 / 75 / 95 / 115.
- Dash bonus AD ratio reduced to 60% bonus AD from 70%.
- Flurry base damage reduced to 65 / 100 / 135 / 170 / 205 from 65 / 105 / 145 / 185 / 225.
- Flurry bonus AD ratio reduced to 90% bonus AD from 100%.
- Base bonus attack damage reduced to 5 / 15 / 25 from 10 / 20 / 30.
- AD ratio reduced to 8 / 16 / 24% AD from 15 / 20 / 25% AD.
- V13.14 - Added
- Innate: Periodically, Naafiri summons a Packmate that fights alongside her. She may have up to 2 / 3 (based on level) Packmates at a time. Naafiri summons the maximum number of Packmates when the game starts and upon respawning.
- Hitting champions or large monsters with abilities reduces the cooldown by 4 seconds. Killing enemies reduces it by 1 second.
- Static Cooldown: 25 / 20 / 15 / 10 (based on level) seconds.
(Innate)
- Active: Naafiri hurls a dagger in the target direction that deals 35 / 45 / 55 / 65 / 75 (+ 20% bonus AD) physical damage to enemies hit and inflicts them with a bleed for 5 seconds, which deals 3 / 6.5 / 10 / 13.5 / 17 (+ 8% bonus AD) bonus physical damage every 0.5 seconds over the duration. Darkin Daggers can be recast after 0.5 seconds and within 4 seconds at no additional cost.
- If a target is already bleeding, they are instead dealt the remaining bleed damage plus 35 / 50 / 65 / 80 / 95 (+ 70% bonus AD) additional bonus physical damage which is increased by 0% − 100% (based on target's missing health). If that target is also a champion, Naafiri heals herself for 45 / 65 / 85 / 105 / 125 (+ 40% bonus AD).
- Recast: Naafiri mimics the first cast's effects.
- Darkin Daggers deals 70% damage against minions.
- Mana Cost: 55 / 60 / 65 / 70 / 75.
- Cooldown: 11 / 10 / 9 / 8 / 7 seconds.
- Cast Time: 0.25 seconds, Target Range: 900, Width: 50.
(Q)
- Active: Naafiri channels for 0.75 seconds to single out the target enemy champion. Upon completion, the target is revealed for 1.5 seconds and Naafiri and her dash to the target, each colliding with the first enemy champion hit. Upon impact, Naafiri deals 30 / 70 / 110 / 150 / 190 (+ 80% bonus AD) physical damage and slows the target by 99% for 0.25 seconds, while Packmates deal 10% of that damage to their own targets.
- Packmates become untargetable during their windup and dash, and can individually damage targets.
- Hounds' Pursuit refunds 50% of its cooldown if the channel is cancelled.
- Mana Cost: 70 / 60 / 50 / 40 / 30.
- Cooldown: 22 / 20 / 18 / 16 / 14 seconds.
- Cast Time: None, Target Range: 700 / 780 / 860 / 940 (based on The Call of The Pack's rank).
(W)
- Active: Naafiri dashes in the target direction and deals 35 / 55 / 75 / 95 / 115 (+ 70% bonus AD) physical damage to enemies she passes through. Upon arrival, she explodes in a flurry of blades to deal 65 / 105 / 145 / 185 / 225 (+ 100% bonus AD) physical damage to nearby enemies.
- vanish during the dash and reappear near Naafiri on her arrival. They are also healed to full health.
- Mana Cost: 35.
- Cooldown: 11 / 10.5 / 10 / 9.5 / 9 seconds.
- Cast Time: None, Target Range: 350, Collision Radius: 50, Effect Radius: 210.
(E)
- Passive: gains 80 / 160 / 240 bonus cast range.
- Active: Naafiri prepares her grand hunt, immediately despawning all active then summoning the maximum number of new ones along with 2 / 3 / 4 extra Packmates. She grants herself and all Packmates 35 / 42.5 / 50% bonus movement speed that decays over 4 seconds and is doubled while out-of-combat. She also grants sight of the surrounding area for 2 seconds, and reveals nearby enemy champions for 4 seconds.
- Naafiri goes on the hunt for 15 seconds, during which she gains 10 / 20 / 30 (+ 15 / 20 / 25% AD) bonus attack damage, increases the maximum health of all her Packmates by 25%, and reduces the total cooldown of by 50%. Her first basic attack or ability hit against a champion will grant her a shield for 125 / 325 / 525 (+ 50% bonus AD) for 3 seconds.
- Naafiri's first champion takedown within the duration refreshes all effects of The Call of the Pack, restores all Packmates to full health, and grants Naafiri the same shield again, though not stacking with the first one. When the hunt ends, any extra Packmates are despawned and all other ones are restored to full health.
- Cooldown: 120 / 110 / 100 seconds.
- Cast Time: 0.75 seconds, Effect Radius: 2100 / 2100.
(R)