- For information about the Twisted Treeline wolves, see Wolf camp.
- For information about the species, see Murk Wolf (Species).
The Murk Wolf camp consists of one large gold and experience.
and two lesser . Killing this camp awards
- For information about the Twisted Treeline wolves, see Wolf camp.
- For information about the species, see Murk Wolf (Species).
The Murk Wolf camp consists of one large gold and experience.
and two lesser . Killing this camp awardsNotes[]
- Without slows, the Greater Murk Wolf has a movement speed of 492.5. When its patience runs out its movement speed is increased by 20%, to 545.
- Without slows, the Murk Wolf has a movement speed of 492.5. When its patience runs out its movement speed is increased by 20%, to 545.
- Greater Murk Wolf deals 3% of the target's current health bonus physical damage with its attacks.
- cannot be used on small monsters.
Trivia[]
- The Murk Wolf camp is a replacement for the Wolf camp on Summoner's Rift since patch V4.20.
- Greater Murk Wolf replaced the .
- Murk Wolves replaced the .
- In Teamfight Tactics Sets 1, 2 and 4, the Greater Murk Wolf and Murk Wolves feature as PvE Round monsters in Round 3–7.
Patch History[]
- Experience changed to 50 − 75 (based on monster's level) from 50 − 72.5 (based on monster's level).
- Experience changed to 15 − 22.5 (based on monster's level) from 15 − 21.75 (based on monster's level).
- Base armor increased to 42 from 20.
- Base magic resistance increased to 42 from 20.
- Base attack damage changed to 30 − 90 (based on level) from 30 − 100 (based on level). Formula changed.
- Base health increased to 1600 − 3760 (based on level) from 1600 − 3200 (based on level).
- Base armor increased to 20 from 0.
- Base magic resistance increased to 20 from 0.
- Base attack damage changed to 10 − 30 (based on level) from 10 − 30 (based on level). Formula changed.
- Base health increased to 630 − 1480.5 (based on level) from 630 − 1260 (based on level).
- V12.23 - December 14th Hotfix
- Experience increased to 65 − 94.25 (based on monster's level) from 65 − 87.75.
- Experience increased to 15 − 21.75 (based on monster's level) from 15 − 20.25.
- Base attack damage reduced to 30 from 35.
- Base health increased to 1600 from 1200.
- Leash range reduced to 650 units from 800.
- New Effect: Now deals 3% of the target's current health bonus physical damage with its attacks.
- Gold bounty reduced to 50 from 65.
- Base experience bounty reduced to 50 from 65.
- Base health increased to 630 from 480.
- Leash range reduced to 650 units from 800.
- Respawn time increased to 2:15 from 2:00.
- Attack damage reduced to 10 − 30 (based on level) from 16 − 59 (based on level).
- Base armor increased to 20 at all levels from 10 / 15 / 18 / 19 / 20 (based on level).
- Base magic resistance increased to 20 from 0.
- Base health reduced to 1200 − 2200 (based on level) from 1300 − 2275 (based on level).
- Base movement speed increased to 525 from 450.
- Base health increased to 480 − 888 (based on level) from 450 − 788 (based on level).
- Base magic resistance reduced to 0 at all levels from 10 / 15 / 18 / 19 / 20 (based on level).
- Base movement speed increased to 525 from 450.
- Experience increased to 65 − 87.75 (based on monster's level) from 65 − 81.25 (based on monster's level).
- Experience increased to 15 − 20.25 (based on monster's level) from 15 − 18.75 (based on monster's level).
- Experience changed to 65 − 81.25 (based on monster's level) from 65 − 81.25 (based on monster's level). Formula changed.
- Experience changed to 15 − 18.75 (based on monster's level) from 15 − 18.75 (based on monster's level). Formula changed.
- Respawn time reduced to 2:00 from 2:30.
- Experience reduced to 65 − 81.25 (based on monster's level) from 65 − 97.5 (based on monster's level).
- Experience reduced to 25 − 31.25 (based on monster's level) from 25 − 37.5 (based on monster's level).
- Initial spawn time increased to 1:30 from 1:29.
- Experience reduced to 65 − 97.5 (based on monster's level) from 65 − 107 (based on monster's level).
- Experience reduced to 25 − 37.5 (based on monster's level) from 25 − 41.5 (based on monster's level).
- Undocumented: Health increased to 450 − 788 (based on level) from 380 − 665 (based on level).
- Experience increased to 65 − 107 (based on monster's level) from 65 − 102 (based on monster's level).
- Experience increased to 25 − 41.5 (based on monster's level) from 25 − 39 (based on monster's level).
- Experience changed to 65 − 102 (based on monster's level) from 100 at all levels.
- Experience reduced to 25 − 39 (based on monster's level) from 40 at all levels.
- No longer has first clear experience reduction.
- Camp now grants a full level at level 1.
- Initial spawn timer reduced to 1:27 from 1:37.
- Initial jungle camp spawn increased to 1:40 from 1:37.
- Now grants 25% less experience on first clear.
- Respawn time increased to 2:30 from 1:40.
- Removed: Summoning a 'Rift Spirit' upon .
- Greater Murk Wolf base health reduced to 1300 from 1320.
- Greater Murk Wolf base armor increased to 10 from 9.
- Greater Murk Wolf attack range increased to 175 from 125.
- Greater Murk Wolf experience reduced to 132 from 142.
- Greater Murk Wolf gold increased to 68 from 53.
- Monsters now respond to aggression from players as long as they've reached their home camp. (Previously, you had to wait for them to be above 90% health).
- Monsters will get a temporary increase to their regeneration rate if they lose all their patience and retreat back to camp.
- Monster patience added.
- Greater Murk Wolf attack range reduced to 125 from 175.
- Monster Leashing:
- Leash Range reduced to 700 from 750
- Maximum Resets increased to 6 from 5
- Jungle Experience:
- Levels 1–4 : Unchanged
- Levels 5–7 : 3% more experience
- Levels 8–10 : 6% more experience
- Levels 11–18 : 10% more experience
- Jungle monsters will 'hard' reset after 5 soft leashes (from 10 soft leashes).* Champions receive less experience if the cleared monster camp is three levels lower than their own (from two level lower).
- Smite Bonus added
- Using sight over the nearby crossroads for 90 seconds. Whenever an enemy champion comes in the quadrant of the jungle where the nature spirit is in, it will chase them until the champion leaves, another champion is closer or the spirit despawns. This bonus can only be claimed once per spawn.
The Greater Murk Wolf gives off cyan bubbles if the Smite bonus is available. Once the bonus is harvested, the effect disappears until the Greater Murk Wolf respawns. This is only visible to champions with .
The duration of the spirit is unaffected by . on the will summon a nature spirit that grants
- Using sight over the nearby crossroads for 90 seconds. Whenever an enemy champion comes in the quadrant of the jungle where the nature spirit is in, it will chase them until the champion leaves, another champion is closer or the spirit despawns. This bonus can only be claimed once per spawn.
- Jungle monsters no longer give additional experience based on their level (to remain consistent with lane minion experience)
- Health increased to 1150 from 650
- Jungler monsters now have levels
- Jungle monster level is based on the average level of the champions in the game when they spawn (equal to the average of all champion levels, rounded up)
- Jungle monster level determines their HP / Damage and XP / Gold value
- Jungle monsters grant 50% bonus XP per level to lower-level champions, up to a cap
- Spawn time increased to 2:05 from 1:55
- Base experience granted increased to 170 from 153
- Initial spawn time increased to 1:55 from 1:40
- Respawn time reduced to 50 seconds from 60
- Monsters experience range reduced to 400 from 800. Monsters have been remade with new spawn timers, gold and experience. Gold and experience gain from killing monsters now scales over time.
- Added small amounts of experience to various jungle monsters in order to maintain current jungling paths without the necessity of the Awareness mastery (which increases experience gained)
- Jungle monsters that previously had negative magic resistance now have magic resistance of zero.
- Monsters experience range reduced to 800 from 1250.
- Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating.