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Muramana is a finished item in League of Legends. It is exclusive to Summoner's Rift.[1]

Recipe

Muramana item
Muramana
Manamune item
Gold 2400 (Gold 675)

Cost Analysis

Gold Value

Passive Gold Value

Gold Efficiency*

  • Muramana item Muramana is 138.54% gold efficient, without its passive Shock.
    • Muramana gold efficiency is further increased by 2.92% for every 100 mana obtained from other sources.


Built from

Manamune item Manamune automatically transforms into this item upon fully charging Mana Charge (750 bonus mana).

Muramana (Quick Charge) is a finished item in League of Legends. It is exclusive to Howling Abyss.[1]

Recipe

Muramana item
Muramana
Manamune (Quick Charge) item
Gold 2400 (Gold 675)

Cost Analysis

Gold Value

Passive Gold Value

Gold Efficiency*

  • Muramana item Muramana is 138.54% gold efficient, without its passive Shock.
    • Muramana gold efficiency is further increased by 2.92% for every 100 mana obtained from other sources.


Built from

Manamune (Quick Charge) item Manamune automatically transforms into this item upon fully charging Mana Charge (750 bonus mana).

Similar Items

Notes

Muramana screenshot

Item VFX

Muramana attack screenshot

Shock VFX

  • Muramana item Muramana grants a total of Attack damage icon 55 attack damage by itself.
  • It takes 53 uses of the unique passive Shock to deactivate itself provided no mana is gained or expended in other means. This way it converts to a total of 80.10% of maximum mana to deal 160.20% of maximum mana as physical damage.
  • Mana Charge on Tear of the Goddess item Tear of the Goddess and Archangel's Staff item Archangel's Staff requires mana expenditure in order to charge, making it normally impossible for manaless champions to charge either of those and obtain Seraph's Embrace item Seraph's Embrace.
    • Manaless champions can charge Manamune item Manamune through basic attacks, until it upgrades to to Muramana item Muramana.
      • The Awe passive will have no effect whatsoever, and Muramana item Muramana's Shock will apply but deal no damage.
  • Multiple component spells which are calculated as Shunpo single target abilities, such as Aphelios OriginalSquare Aphelios' Onslaught Onslaught and Syndra OriginalSquare Syndra's Unleashed Power Unleashed Power, will proc Muramana item Muramana's shock multiple times.
  • On-hit abilities will trigger Muramana item Muramana's damage twice. The reason for this is Muramana item Muramana is triggered once as an on-hit effect, and once as an on-ability effect. Same happens for on-trigger effects (i.e. Lux OriginalSquare Lux's Illumination Illumination and Leona OriginalSquare Leona's Sunlight Sunlight).
  • Single-target item actives like Blade of the Ruined King item Blade of the Ruined King's and Hextech Gunblade item Hextech Gunblade's also apply Muramana item Muramana's shock.
  • Runaan's Hurricane item Runaan's Hurricane applies Muramana item Muramana's bonus physical damage on each bolt.
  • While unspecified in the in-game description, the item does not trigger on single target Blaze damage over time abilities, such as Drain Drain, or non-damaging abilities such as Cocoon Cocoon.
  • Disregarding the in-game tool tip, the bonus AD from Mana resource mana does not have a cap. The maximum apparent bonus AD is 80 which is not correct.

Trivia

  • The name Muramana seems to be based on Muramasa, a sword made by a famous Japanese swordsmith.
  • Muramana was the first item to have an ability toggle (now known as its second passive, Shock).
    • The ability toggle could be a reconstruction of the old passive of Wit's End item Wit's End.
  • Prior to V3.03, Kassadin OriginalSquare Kassadin's Nether Blade Nether Blade would trigger the damage on each attack while active.
  • The Muramana item Quick Charge version is also used on the Crystal Scar during Rotating Game Modes.

Patch history

V9.9
  • Attack damage increased to 35 from 25.
V9.8
  • New Effect: Tooltip now mentions "Limited to 1 Tear item".
V9.6
  • New Effect: Can now only purchase one Awe item.
V7.17
  • Bug Fix: Now correctly refunds 15% of spent mana.
V6.9
  • Mana regeneration reduced to 0% from 25%.
  • New Unique Passive: Refunds 15% of mana spent.
V6.4
  • Toggle effect changed into a second passive.
    • New Effect: Passive is disabled while below 20% of maximum mana. Bonus damage only triggers versus champions.
V6.3
  • Crystal Scar version disabled.
V3.8
V3.5 (Balance update)
  • Toggle damage changed to physical from magic.
V1.0.0.152 Added
  • Builds from Manamune item Manamune when the Mana Charge passive is at 750 mana.
  • +1000 mana.
  • +20 attack Damage.
  • +7 mana regen per 5 seconds.
  • Unique Passive – Awe: Gain Attack Damage equal to 2% of your maximum Mana.
  • Toggle: Your single target spells and attacks consume 3% of your current mana to deal twice the amount as magic damage.

References

  1. 1.0 1.1 Itemlist on leagueoflegends.com

List of Items

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