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Movement speed is a champion statistic that represents the rate at which a champion travels across a map. One movement speed point translates to one game distance unit traveled per second (as a frame of reference, Teemo's Teemo's diameter is 100 units). For example, a champion with 300 movement speed will be able to walk three Teemos Teemos in one second.

Each champion begins the game with a base amount of movement speed, ranging from 325 (e.g. Anivia Anivia and Nautilus Nautilus) to 355 (Master Yi Master Yi and Pantheon Pantheon). For a list of all champions' base movement speed, see base champion statistics.

This base movement speed can be increased by flat bonuses and percentage bonuses and reduced by slows. These effects can come from items, champion abilities, summoner spells, masteries, runes and environmental buffs.

Calculations

A champion's movement speed is given by the following formula:

(Base Movement Speed + Flat Movement Bonuses) × (1 + Additional Percentage Movement Bonuses) × (1 + First Multiplicative Percentage Movement Bonus) × .... ×  (1 + Last Multiplicative Percentage Movement Bonus) × (1 - The Highest Slow Ratio × Slow Resist Ratio)

Flat bonuses are applied first, then additive percent increases, then multiplicative percent bonuses, then the strongest slow affecting the target, then any caps that apply. Note that slows do not stack. Because bonuses and slows are applied to each other, a champion affected by a 20% bonus and a 20% slow still has a net reduced movement speed (e.g. 300 × 1.2 × 0.8 = 288).

Movement speed caps

When the raw movement speed is greater than 415, there are two soft caps applied:

  • The raw speed between 415 and 490 gets multiplied by 80%.
  • The raw speed over 490 gets multiplied by 50%.

The two ranges have their reductions applied at the same time before being added back together.

As an example, if the calculated raw speed is 600 before soft caps kick in, it is reduced to (600 − 490) × 0.5 + (490 − 415) × 0.8 + 415 = 530, which means an 11.7% reduction of the original movement speed.

These are the simplified formulas:

  • If the raw speed is 415 or lower, no cap is applied.
  • If the raw speed is between 415 and 490, final speed is soft capped to RawMS × 0.8 + 83.
  • If the raw speed is above 490, final speed is soft capped to RawMS × 0.5 + 230.

When the raw movement speed is less than 220 another soft cap is used:

  • If the raw speed is below 220, it gets multiplied by 50% and added to 110.
Example 1: If the calculated raw speed is 180 before soft caps kick in, it is increased to 180 × 0.5 + 110 = 200.
Example 2: If the calculated raw speed is 0 before soft caps kick in, it is increased to 0 × 0.5 + 110 = 110.

 Only slow with the highest value affecting particular champion is taken into calculations. All additional slows are ignored until higher-valued slows wear off. When highest valued slow decays, another affecting slow is calculated into.

The only exception to this is when the slow exceeds 100%, in which case the target ends up with 0 movement speed.[1]

Slow Resist

Slow Resist is a statistic that reduces the effectiveness of slows by a percentage. It may currently only be gained by the Swiftness mastery 2014 Swiftness mastery, Boots of Swiftness Boots of Swiftness, Elixir of Iron Elixir of Iron, Sejuani's Sejuani's Frost Armor Frost Armor and Stormraider's Surge mastery 2016 Stormraider's Surge. Slow Resist stacks multiplicatively.

A champion with Boots of Swiftness Boots of Swiftness, a movement speed of 400 and who is affected by a 40% slow will have a movement speed of 400 × (1 − (0.4 × 0.75)) = 280, which is equal to a 30% slow without slow resist.

Increasing flat movement speed

The bonus given by these items or champion abilities are flat increases to the champion's base movement speed. These flat bonuses will increase the effectiveness of percentage bonuses.

Purchasing boots from the store grants a champion a flat increase in movement speed. Champions cannot buy more than one set of boots. The bonus from boots is quite big compared to their cost and is essential for all champions.

Items

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This article is outdated. Please update this article to reflect recent events or newly available information.
This article was last edited by Nurse Akali on 27-May-2016 11:07.

Boots

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Others

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Champion abilities

  • Ahri's Ahri's Orb of Deception Orb of Deception grants her 215 flat movement speed while the orb is travelling, decaying to 80 over 0.5 seconds.
  • Elise's Elise's Spider Form Spider Form passively grants her 25 flat movement speed while she is in spider form.
  • Gnar's Gnar's Rage Gene Rage Gene passively grants him 10 – 30 flat movement speed while he is in Mini Gnar Mini Gnar form.
  • Jayce's Jayce's Hextech Capacitor Hextech Capacitor grants him 40 flat movement speed for 1.25 seconds each time Transform is cast.
  • Miss Fortune's Miss Fortune's Strut Strut gains 25 bonus movement speed if she has not taken damage in the last 5 seconds, excluding periodic damage. This bonus is increased to 60 / 70 / 80 / 90 / 100 after another 5 seconds.
  • Mordekaiser's Mordekaiser's Harvesters of Sorrow Harvesters of Sorrow grants 75 flat movement speed to Mordekaiser and the targeted ally while they are moving towards each other.
  • Nami's Nami's Surging Tides Surging Tides grants 60 (+ 20% AP) flat movement speed for 1.5 seconds when Nami's Nami's abilities hit allied champions.
  • Nocturne's Nocturne's Unspeakable Horror Unspeakable Horror grants 335 flat movement speed while moving toward Template:Cctip targets.
  • Rek'Sai's Rek'Sai's Burrow Burrow passively grants her Error: Parameter '3' is not accepted. flat movement speed while she is burrowed.
  • Ryze's Ryze's Desperate Power Desperate Power grants him 80 flat movement speed for 6 seconds.
  • Singed's Singed's Insanity Potion Insanity Potion grants him 35 / 50 / 80 flat movement speed for 25 seconds.
  • Sivir's Sivir's Fleet of Foot Fleet of Foot grants her Error: Parameter '3' is not accepted. flat movement speed for 2 seconds when she hits an enemy champion with her abilities or basic attacks.
  • Udyr's Udyr's Monkey's Agility Monkey's Agility gives him 5 flat movement speed for 5 seconds each time he switches stance, stacking up to 3 times for a maximum of 15 flat movement speed.
  • Vayne's Vayne's Night Hunter Night Hunter passively grants her 30 flat movement speed when moving towards a nearby visible enemy champion.
  • Vayne's Vayne's Final Hour Final Hour grants her 90 flat movement speed for 8 / 10 / 12 seconds when moving towards a nearby visible enemy champion.

Masteries

Increasing percentage movement speed

The bonus movement speed given by these items or champion abilities are based on a percentage of the bonus compared to your total flat movement speed (before all sources of percentage movement speed bonuses are factored in). Percentage movement speed will stack additionally with other sources of percentage movement speed, unless the bonus movement speed is the few exceptions that stack multiplicity.

All percentage bonus listed below stacks additionally with one another.

Items

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Champion abilities

Note: Only the movement speed bonus effect of these abilities is shown here. To read more about each of these abilities, follow their respective links.

  • Akali's Akali's Twilight Shroud Twilight Shroud grants her 20 / 40 / 60 / 80 / 100% bonus movement speed every time she re-enters the smoke cover.
  • Azir's Azir's Emperor's Divide Emperor's Divide grants 20% bonus movement speed to allies (or himself) passing through the wall.
  • Bard's Bard's Magical Journey Magical Journey grants 10 / 20 / 30 / 40 / 50% bonus movement speed to allies (or himself) traveling through the corridor.
  • Blitzcrank's Blitzcrank's Overdrive Overdrive grants him 70 / 75 / 80 / 85 / 90% bonus movement speed that decays to 10% over 5 seconds, after that duration, he is Template:Cctip by 30% for 1.5 seconds.
  • Braum's Braum's Unbreakable Unbreakable grants him 10% bonus movement speed for 3 / 3.25 / 3.5 / 3.75 / 4 seconds.
  • Cassiopeia's Cassiopeia's Noxious Blast Noxious Blast grants her 20% bonus movement speed for 3 seconds if she hits a champion with the ability.
  • Corki's Corki's The Package The Package grants him 40% movement speed out of combat while he has one cast of Special Delivery Special Delivery
  • Dr Dr. Mundo's Sadism Sadism grants him 15 / 25 / 35% bonus movement speed for 12 seconds.
  • Draven's Draven's Blood Rush Blood Rush grants him 40 / 45 / 50 / 55 / 60% bonus movement speed that rapidly decays over 1.5 seconds.
  • Ekko's Ekko's Z-Drive Resonance Z-Drive Resonance grants him Error: Parameter '3' is not accepted. bonus movement speed for Error: Parameter '3' is not accepted. seconds, upon landing a 3rd basic attack or damaging ability on an enemy champion.
  • Evelynn's Evelynn's Dark Frenzy Dark Frenzy grants her 30 / 40 / 50 / 60 / 70% bonus movement speed for 3 seconds.
  • Fiora's Fiora's Duelist's Dance Duelist's Dance grants her 20% + (10% × Grand Challenge's Grand Challenge's rank) bonus movement speed, which decays over 1.75 seconds, each time she damages Vitals on enemy champion.
  • Gangplank's Gangplank's Trial by Fire Trial by Fire grants him 30% bonus movement speed for 2 seconds upon igniting an enemy with this ability or upon destroying a Powder Keg Powder Keg.
  • Garen's Garen's Decisive Strike Decisive Strike grants him 35% bonus movement speed for 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds.
  • Gnar's Gnar's Hyper Hyper passively grants him 30% + (15% × GNAR!'s GNAR!'s rank) bonus movement speed that decays over 3 seconds, upon landing a 3rd basic attack or damaging ability on the same target as Mini Gnar Mini Gnar. He gets this same speed bonus whenever he transforms back into Mini Gnar Mini Gnar from Mega Gnar Mega Gnar.
  • Hecarim's Hecarim's Devastating Charge Devastating Charge grants him bonus movement speed for 4 seconds, beginning at 25% and increasing to 75% over 3 seconds.
  • Janna's Janna's Tailwind Tailwind increases the movement speed of nearby allied champions moving towards her by 8%.
    • Janna's Janna's Zephyr Zephyr, when the ability is not on cooldown, passively grants her 9 / 11 / 13 / 15 / 17% (+ 2% per 100 AP) bonus movement speed.
  • Jayce's Jayce's Acceleration Gate Acceleration Gate deploys an Acceleration Gate for 4 seconds, granting 30 / 35 / 40 / 45 / 50 / 55% bonus movement speed that decays over 3 seconds, to all allies who pass through it.
  • Jhin's Jhin's Whisper Whisper grant him 10% (+ 4% per 10% bonus attack speed) for 2 seconds whenever he procs a Template:Cctip.
  • Jinx's Jinx's Get Excited! Get Excited! grants her 175% bonus movement speed that decays over 4 seconds when a champion or tower that Jinx Jinx has dealt damage to within the last 3 seconds is killed or destroyed.
  • Karma's Karma's Inspire Inspire grants her or an ally 40 / 45 / 50 / 55 / 60% bonus movement speed for 1.5 seconds.
    • Karma's Karma's Defiance Defiance grants all nearby allies within a 600–range 60% bonus movement speed for 1.5 seconds.
  • Katarina's Katarina's Sinister Steel Sinister Steel grants her 15 / 20 / 25 / 30 / 35% bonus movement speed for 1 second if she hits an enemy champion with this ability.
  • Kayle's Kayle's Divine Blessing Divine Blessing grants her or an allied champion 18 / 21 / 24 / 27 / 30% (+ 7% per 100 AP) bonus movement speed for 3 seconds.
  • Kha'Zix's Kha'Zix's Void Assault Void Assault grants him 40% bonus movement speed for 1 second. This can be cast a second time within 15 seconds.
  • Lulu's Lulu's Whimsy Whimsy grants her or an allied champion 30% (+ 10% per 100 AP) bonus movement speed for 3 / 3.5 / 4 / 4.5 / 5 seconds.
  • Malphite's Malphite's Seismic Shard Seismic Shard steals 14 / 17 / 20 / 23 / 26% of the target's movement speed for 4 seconds.
  • Nidalee's Nidalee's Prowl Prowl grants her 10% bonus movement speed for 2 seconds when moving through brush, increased to 30% if she is moving toward a visible enemy champion within a 5500–range. 
  • Nocturne's Nocturne's Duskbringer Duskbringer grants him 15 / 20 / 25 / 30 / 35% bonus movement speed while in the trail made by the ability or left by enemy champions hit by it.
  • Nunu's Nunu's Blood Boil Blood Boil grants him and the target ally 8 / 9 / 10 / 11 / 12% bonus movement speed for 12 seconds.
  • Olaf's Olaf's Ragnarok Ragnarok grants him 50 / 60 / 70% bonus movement speed while moving toward enemies for the first second of the buff.
  • Orianna's Orianna's Command: Dissonance Command: Dissonance grants her and her allies 20 / 25 / 30 / 35 / 40% bonus movement speed while moving in the electric field that the ability has left, the movement speed bonus decays over 2 second after leaving the field.
  • Poppy's Poppy's Steadfast Presence Steadfast Presence grants her 27 / 29 / 31 / 33 / 35% bonus movement speed for 2.5 seconds.
  • Quinn's Quinn's Heightened Senses Heightened Senses passively grants her 20 / 25 / 30 / 35 / 40% bonus movement speed for 3 seconds when she attacks a target marked as Vulnerable by Harrier Harrier.
  • Quinn's Quinn's Behind Enemy Lines Behind Enemy Lines increases her total movement speed by 70 / 100 / 130% as long as Behind Enemy Lines remains active.
  • Rengar's Rengar's Thrill of the Hunt Thrill of the Hunt turns stealth for 7 / 12 seconds or until Rengar Rengar damages an enemy. While stealthed, he gains 15% / 30% bonus movement speed while moving toward an enemy champion.
  • Rumble's Rumble's Scrap Shield Scrap Shield grants him 10 / 15 / 20 / 25 / 30% bonus movement speed for 1 second. When in the Danger Zone, this amount is increased to 15 / 22.5 / 30 / 37.5 / 45% bonus movement speed for 1 second.
  • Shyvana's Shyvana's Burnout Burnout grants her 30 / 35 / 40 / 45 / 50% bonus movement speed for 3 to 7 seconds, this bonus movement speed decays by 4.5 / 5.25 / 6 / 6.75 / 7.5% each second.
  • Sion's Sion's Death Surge Death Surge (only usable during Glory in Death Glory in Death) grants him 50% bonus movement speed that decays over 1.5 seconds.
  • Sivir's Sivir's On The Hunt On The Hunt rallies her allies for 8 seconds, granting them 60% bonus movement speed bonus that decays to 20% after 2 / 3 / 4 seconds.
  • Skarner's Skarner's Crystalline Exoskeleton Crystalline Exoskeleton grants him a shield for up to 6 seconds and bonus movement speed that increases up to 16 / 20 / 24 / 28 / 32% over 3 seconds, as long as the shield remains.
  • Sona's Sona's Song of Celerity Song of Celerity grants her 13 / 14 / 15 / 16 / 17% (+ 7.5% per 100 AP) (+ 2% × Crescendo's Crescendo's rank) bonus movement speed that decays down to the aura bonus over 3 seconds. The duration is increased by 0.5 seconds for each ally she tags with the aura.
  • Soraka's Soraka's Salvation Salvation grants her 70% bonus movement speed while moving towards allied champions below 40% of their maximum health.
  • Talon's Talon's Shadow Assault Shadow Assault grants him 40% bonus movement speed for 2.5 seconds.
  • Teemo's Teemo's Move Quick Move Quick passively grants him 10 / 14 / 18 / 22 / 26% bonus movement speed if he hasn't taken damage from enemy champions or turrets for 5 seconds. While activated, this ability grants 20 / 28 / 36 / 44 / 52% bonus movement speed for 3 seconds and prevents the bonus from being disabled by damage.
  • Trundle's Trundle's Frozen Domain Frozen Domain coats an area with ice for 8 seconds, granting 20 / 25 / 30 / 35 / 40% bonus movement speed while on it.
  • Twitch's Twitch's Ambush Ambush grants him 20% bonus movement speed while stealthed, for a maximum duration of 4 / 5 / 6 / 7 / 8 seconds.
  • Udyr's Udyr's Bear Stance Bear Stance grants him 15 / 20 / 25 / 30 / 35% bonus movement speed for 2 / 2.25 / 2.5 / 2.75 / 3 seconds.
  • Viktor's Viktor's Augment: Turbocharge Augment: Turbocharge grants him 30% bonus movement speed for 2.5 seconds.
  • Vladimir's Vladimir's Sanguine Pool Sanguine Pool grants him 37.5% bonus movement speed which decays exponentially for 1 second.
  • Volibear's Volibear's Rolling Thunder Rolling Thunder grants him 15% bonus movement speed for 4 seconds. The bonus increases to 30 / 35 / 40 / 45 / 50% if he is moving towards a nearby visible enemy champion.
  • Warwick's Warwick's Blood Scent Blood Scent grants him 20 / 25 / 30 / 35 / 40% bonus movement speed when he senses enemy champions below 50% of their maximum health within a 1500 / 2300 / 3100 / 3900 / 4700–range of him.
  • Wukong's Wukong's Cyclone Cyclone grants him 5% bonus movement speed bonus every half second, up to a maximum of 40% bonus movement speed.
  • Yorick's Yorick's Omen of War Omen of War summons a ghoul, which when active grants him 15 / 20 / 25 / 30 / 35% bonus movement speed.
  • Zilean's Zilean's Time Warp Time Warp grants him or an ally 40 / 55 / 70 / 85 / 99% bonus movement speed for 2.5 seconds.

Summoner spells

  • Ghost Ghost grants Template:Pp18 bonus movement speed and makes your champion ignore unit collision for 10 seconds.

Masteries

Runes

Name Type Tier 1 (Lesser) Tier 2 (Normal) Tier 3 (Greater)
Movement Speed Mark X X X
Seal X X X
Glyph X X X
Quintessence

GQuintessences (3)

0.83 %

N/A

1.17 %

1 IP Influence Point

1.5 %

2050 IP Influence Point

Neutral Buffs

  • Visiting the shop on Summoner's Rift starting at 20 minutes in game grants 75% bonus movement speed that decays over 6 seconds.
  • The Speed Shrine buff on Dominion grants 30% bonus movement speed.

Multiplicative speed boosts

Most speed boosts stack additively, but a select few stack multiplicatively with other speed boosts. These do not stack additionally with other percentage movement speed bonus, but rather are multiplied after all other percentage movement speed have been calculated. Movement speed obtained thanks to the formula is still affected by movement speed caps (see above).

Items

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Champions

  • Galio's Galio's Righteous Gust Righteous Gust creates a directional draft for 5 seconds, granting 20 / 28 / 36 / 44 / 52% bonus movement speed to all allies passing through it.
  • Kennen's Kennen's Lightning Rush Lightning Rush grants him 100% bonus movement speed for 2 seconds.
  • Master Yi's Master Yi's Highlander Highlander grants him 25 / 35 / 45% bonus movement speed for 10 seconds, reset to 4 seconds for every champion takedown.
  • Rammus' Rammus' Powerball Powerball grants him 20% bonus movement speed each second, up to a maximum 140% bonus movement speed after 7 seconds.
  • Quinn's Quinn's Behind Enemy Lines Behind Enemy Lines makes Valor Valor pick up Quinn Quinn and they unite, gaining 70 / 100 / 130% bonus movement speed and the ability to use Skystrike Skystrike. Taking damage from champions or turrets, or suffering immobilizing crowd control while Behind Enemy Lines Behind Enemy Lines is channeling or active ends it immediately, and puts it on cooldown. All other damage instead briefly slows Quinn and Valor. Upon dealing damage or activating Skystrike Skystrike, the effects ofBehind Enemy Lines Behind Enemy Lines end.

Summoner spells

  • Heal Heal grants you and target ally 30% bonus movement speed for 1 second.

Decreasing movement speed

There are many ways to decrease a champion's movement speed, with the most usual one being through champion abilities. For a full list of slows, see here.

Base movement speeds by champion

Movement SpeedChampion
400
355
350
345
340
335
332
330
325
285
250

Old slow stacking

Since patch 5.13 only slow with the highest value is affecting. All additional slows are ignored.

Prior to patch 5.13 slow stacked:

Slowing effects followed particular rules when stacking:

  • If a champion was affected by multiple slows, the strongest one would be fully applied, while the others were applied sequentially with 65% reduced effectiveness down to 35% of its original strength.
  • Attacking a champion with the Crest of Cinders Crest of Cinders buff when the target was already affected by that slow would reapply the debuff, resetting its duration. It would NOT increase the slow amount. The same holded true for the Exhaust Exhaust summoner spell.

Example

A champion with a raw movement speed of 400 was affected by a 2 second long 40% slow and a 5 second long 20% slow at the same time.

  • For the first two seconds, they would have (1 − 0.4) × (1 − 0.2 × 0.35) = 0.6 × 0.93 = 55.8% of his original movement speed (a 44.2% effective slow). So he would have 400 × 0.558 = 223.2 raw movement speed.
  • For the following three seconds, the effective slow would be 20% and so he would have 400 × 0.8 = 320 movement speed.
  • After that, he would return to his normal speed of 400.


Trivia

(Last updated 26/05/2016 on patch 6.10)

  • What may be the highest movement speed attainable is 12850.26178, being a level 18 Quinn Quinn.
  • Quinn's Quinn's movement speed:
    • Base = 335
    • Items = 115 115 + 75% 75% + 20% 20% + 12% 12% + 10% 10% = 115 flat + 117% movement speed
    • Runes = 1 1.5 × 3 = 4.5% movement speed
    • Mast. & Buffs = 200 200.1249571% + 152 152.3729435% + 99% 99% + 45% 45% + 40% 40% + Template:Moi + 3% 3% + 15 15 = 82.5 flat + 539.4979006% movement speed
    • Movespeed Amplification = 2 2.3 × 1 1.5 × 1 1.5 × 1 1.3 = 6.7275 = 572.75% total movement speed
      • Quinn's Quinn's Movement Speed = (335 × (1 + 2.17 + 1.045 + 6.394979006) + 115 + 82.5) × 6.7275 = 25240.52356 movement speed before soft caps
  • Soft caps:
    • Quinn's Quinn's Movement Speed = (25240.52356 − 490) × 0.5 + (490 − 415) × 0.8 + 415 = 12850.26178 movement speed

References

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