Mosstomper Seedling is a starter item in League of Legends. Can only be purchased if you have .
Similar items
Notes
- This item grants the user 25% increased damage to any non-epic monster. This damage modifier does not affect epic monsters nor apply to true damage dealt (such as through ).
- While having a companion, killing large monsters heals you for 36 − 90 (based on average champion level) and restores 19 − 87 (based on average champion level) mana after a 0.3-second delay. These values are increased by 1.25% per 1% missing health or mana respectively. Additionally, you gain 80 bonus experience from killing large monsters.
- While in the jungle or river, you gain bonus mana regeneration equal to 8.62% − 19.08% (based on level) missing mana.
- A pet (or Jungle companion) is summoned to follow you throughout the jungle.
- Pets will attack all monsters currently attacking you (650 attack radius), at a rate of once per second, dealing 20 − 90 (based on level) (+ 10% bonus AD) (+ 12% AP) (+ 20% bonus armor) (+ 20% bonus magic resistance) (+ 3% bonus health) true damage to each. While the pet is attacking, you are healed for 14 − 37 (based on level) per second.
- This damage is capped at 15.5 (+ 10% bonus AD) (+ 12% AP) (+ 20% bonus armor) (+ 20% bonus magic resistance) (+ 3% bonus health) against epic monsters.
- This damage counts as area of effect regardless of how many targets are hit.
- It does not benefit from omnivamp.
- After you stop attacking the current camp, the pet will attack two more times before stopping as well.
- If your pet is not near you, damaging a camp will cause it to leap from its current location and attack as normal.
- Pets cannot deal lethal damage to epic monsters.
- Pets can undergo two evolutions.
- Pets evolve by being fed treats.
- Feed your pet 1 treat each time you kill a large monster.
- You store 1 bonus treat every 60 seconds, increased to 90 after your pet reaches its final evolution form.
- Feed your pet 1 treat each time you kill a large monster.
- Your item tracks the remaining treats required to feed your pet until it reaches its final evolution. When your pet reaches its final evolution, the item is consumed.
- At 20 treats, your pet reaches its first evolution, upgrading to .
- At 40 treats, your pet reaches its second and final evolution (adulthood), upgrading
- Your Primal Smite grants you a unique buff, based on your pet type:
- Gustwalker - While in a brush, gain 30% bonus movement speed, decaying over 2 seconds after leaving the brush. Killing a large monster increases this effect to 45% for 2 seconds.
- Mosstomper - Gain a 180 − 300 (based on level) shield that lasts until broken and refreshes after killing a monster camp or 10 seconds without combat.
- Scorchclaw - Gain 3 Ember stacks every 0.5 seconds, up to 100. Killing a large monster grants maximum stacks. When fully stacked, your next damaging basic attack or instance of ability damage against an enemy champion burns them and all enemies within 250 units of them, dealing bonus true damage equal to「 4% of the target's maximum health over 4 seconds 」「 1% of the target's maximum health every second over 4 seconds 」and slowing them by 30% decaying over 2 seconds.
- Clones do not count for this effect.
- Killing the
- Allied champions that kill buff monsters also leave behind a buff wisp in the camp for the same duration that can only be seen and picked up by you to receive the respective buff.
or also leaves behind a buff wisp in their jungle camp for 60 seconds that can be picked up by allied champions to receive the or buff.
to .
- Your Primal Smite grants you a unique buff, based on your pet type:
- The user receives 70% − 0% (based on minutes) reduced experience from all lane minions, unless they are 1.5 levels behind the average game level.
- If your total gold earned from minion kills is greater than 40% of your gold from monster kills, killing a lane minion will grant you 13 less gold and 50% reduced experience. This penalty is indefinitely removed at 14 minutes.
Map-Specific Differences
- Nexus Blitz differences edit
- First evolution changed to 10 treats from 20.
- Second evolution changed to 20 treats from 40.
- Removed: No longer grants bonus treats while the pet is fully evolved.
- Ultra Rapid Fire differences edit
- Treat thresholds changed to 10 / 20.
Media
Jungle Pet Patch History
- Bug Fix: Monster Hunter gold penalty on minions can no longer sometimes grant negative gold on-kill.
- Healing from pet attacks increased to 14 − 37 (based on level) from 12 − 35 (based on level).
- Epic monster base damage cap reduced to 15.5 from 16 − 40 (based on level).
- New Effect: Epic monster damage cap now scales with 10% bonus AD, 12% AP, 20% bonus armor, 20% bonus magic resistance and 3% bonus health.
- Bug Fix: Jungle companions no longer deal more damage than intended when dashing onto a camp.
- Non-epic monster bonus damage reduced to 25% from 42%.
- Base damage increased to 20 − 90 (based on level) from 15.5 at all levels.
- New Effect: Damage to epic monsters is now capped at 16 − 40 (based on level).
- Bug Fix: Pet's VFX for leaving vision is no longer visible to enemies even if the pet itself was hidden due to the owner not being in vision.
- Base damage reduced to 15.5 from 16.
- AP ratio increased to 12% AP from 10% AP.
- Healing from large monster kills changed to 36 − 90 (based on level) from 12% missing health.
- Mana restore from large monster kills changed to 19 − 87 (based on level) from 20% missing mana.
- New Effect: Damage now scales with 10% bonus AD.
- New Effect: Heal and mana restore from large monster kills increased by up to 125% based on the missing resources.
- New Effect: While the pet is attacking, now heals the user for 12 − 35 (based on level) per second.
- Removed: Pet attacks no longer heal the user for 70% of the damage dealt.
- Removed: Healing is no longer capped at 12 − 45 (based on level).
- V13.20 - October 11th Hotfix
- Bug Fix: Properly grants bonus experience to champions that kill camps while vanished or far from the camp.
- Non-epic monster bonus damage increased to 42% from 20%.
- AP ratio reduced to 10% AP from 12% AP.
- Armor ratio increased to 20% bonus armor from 10%.
- Magic resistance ratio increased to 20% bonus magic resistance from 10%.
- Removed: Damage no longer scales with 10% bonus AD.
- Pet damage radius reduced to 650 from 900.
- Large monster heal changed to 12% missing health from 30 − 166 (based on level).
- Large monster mana restore changed to 20% missing mana from 19 − 87 (based on level).
- Removed: Large monster heal and mana restore are no longer increased by 1.25% per 1% missing health or mana respectively.
- New Effect: Healing from pet attacks is now capped at 12 − 45 (based on level).
- Comeback experience threshold increased to 1.5 levels from 1.1.
- Minion experience reduction changed to 70% − 0% (based on minutes) from 60% − 25% (based on minutes).
- Removed: Minion experience penalty is no longer removed upon pet evolution.
- Bug Fix: Jungle items no longer reward treats to champions that contributed to an epic monster takedown but were not on the team that slayed the monster.
- Bug Fix: Jungle companions now properly kill monsters they are supposed to.
- Bug Fix: Jungle companion proc damage no longer sometimes aggros new camps.
- Bug Fix: Jungle companions no longer sometimes perform an attack when monsters spawn which would then start combat with said camp without the player champion attacking the camp.
- New Effect: After the pet's final evolution, killing the or also leaves behind a wisp of the or buff in their jungle camp for 60 seconds that can be picked up by an allied champion from moving near the camp.
- Additionally, allied champions that kill buff monsters will also leave behind a buff wisp for the same duration that is only visible to and obtainable by other allies with a fully evolved pet.
- Minion experience reduction increased to 60% − 25% (based on minutes) from 25% at all times.
- New Effect: Bonus damage against monsters now applies to monsters in the enemy jungle.
- Large monster heal changed to 30 − 166 (based on level) from 31 − 133 (based on level).
- Pet damage AP ratio reduced to 12% AP from 15% AP.
- Gold per treat reduced to 20 from 30.
- Bonus experience for large monster kills increased to 80 from 75.
- Bug Fix: Damage reduction gained after the second evolution of or now only affects epic monsters, rather than both epic and large.
- Bug Fix: Clones no longer count for the epic monster damage reduction.
- Bug Fix: Jungle pet dash attack damage now properly scale with the user's bonus resistances.
- Bug Fix: Jungle pets now properly aggro from attacks against monsters by champion pets.
- Removed: Jungle pets can no longer deal lethal damage to epic monsters.
- V12.23 - December 14th Hotfix
- Large monster heal reduced to 31 − 133 (based on level) from 33 − 169 (based on level).
- Large monster mana restore reduced to 19 − 87 (based on level) from 20 − 105 (based on level).
- Gold per treat reduced to 35 from 50.
- Pet base damage reduced to 16 from 20.
- Pet damage health ratio reduced to 3% bonus health from 4%.
- Removed: Bonus damage against monsters no longer affects epic monsters.
- New Effect: Pet damage now scales with 10% bonus armor and 10% bonus magic resistance.
- New Effect: Now feeds 2 bonus treats to pet per large monster takedown instead of 1 when a pet reaches adulthood.
- Removed: No longer able to gain bonus treats if a jungle pet is sold.
- Bug Fix: Pets no longer separate from their owners when they path around walls.
- V12.22 - Added
Patch History
- Bug Fix: Minion XP penalty no longer remains after the item is sold or refunded immediately after purchase/without it ever being used.
- Now also limits to 1 Starter item.
- Bug Fix: Jungle item can now be properly re-added to the inventory after transformation even if the undo feature was used in the shop.
- Now enabled on Nexus Blitz.
- Base shield increased to 180 − 300 (based on level) from 60 − 281 (based on level).
- Removed: No longer grants 20% tenacity and slow resist while the shield holds and for 1.5 seconds after it is destroyed.
- V12.23 - December 14th Hotfix
- Shield reduced to 60 − 281 (based on level) from 75 − 330 (based on level).
- Tenacity falloff duration reduced to 1.5 seconds from 3.
- Tenacity is now multiplicative with item tenacity instead of additive.
- V12.22 - Added
- Replaces and .
- Cost: 450
- Stats: 20% increased damage to monsters
- Unique bonus: Gain a 75 − 330 (based on level) shield that lasts until broken and refreshes after killing a monster camp or 10 seconds without combat. While the shield holds, and for 3 seconds after it is destroyed, gain 20% tenacity and slow resist.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items