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Morgana
Morgana is a champion in Wild Rift.[1]
Abilities[]
- The interaction with does not exclude Tormented Shadow's damage, which means it can effectively reduce its own cooldown.
- Black Shield will not resist self nor allied crowd control.
- Black Shield will not resist nearsight.
- Black Shield negates crowd control effects before any magic damage is absorbed. This means that any disables paired with incoming damage will not apply even when the shield breaks concurrently, except in the case of shield-breaking effects such as .
- Black Shield takes precedence over other sources of crowd control immunity and those that grant immunity to specific types of crowd control ( displacement immunity and slow immunity).
- Black Shield will always take priority over regular shields. If used in conjunction with Template:WRnie, the most recently-applied one will do so however.
Patch history[]
- For the expanded patch notes, see here.
- Damage against monsters reduced from 225% to 195%.
- Duration increased from 4 seconds to 5.
- Stats
- Base movement speed increased from 345 to 350.
- New effect: Cast time now scales with ability haste.
- New effect: Cast time now scales with ability haste.
- Base damage per tick increased from 5 / 10 / 15 / 20 to 7 / 12 / 17 / 22.
- Cooldown reduced from 16 / 14 / 12 / 10 seconds to 13 / 12 / 11 / 10.
- Stats
- Base movement speed increased from 335 to 345.
- Base shield changed from 80 / 150 / 220 / 290 to 70 / 150 / 230 / 310.
- Shield AP ratio reduced from 60% AP to 50%.
- Shield duration reduced from 5 seconds to 4.
- Cooldown reduced from 18 to 12 4 seconds to 16 / 14 / 12 / 10.
- Cooldown reduced from 90 / 75 / 60 seconds to 75 / 65 / 55.
- Cooldown reduced from 10 seconds to 9.
- Base shield increased from 80 / 140 / 200 / 260 to 80 / 150 / 220 / 290.
- AP ratio reduced from 70% to 60% AP.
- Base damage increased from 80 / 150 / 220 / 290 to 80 / 160 / 240 / 320.
- Base damage reduced from 6 / 12 / 18 / 24 to 5 / 10 / 15 / 20.
- Damage against monsters increased from 200% to 225%.
- Mana cost increased from 70 / 85 / 100 / 115 to 70 / 90 / 110 / 130.
- Stats
- Base armor increased from 30 to 35.
- Base damage increased from 8 / 14 / 20 / 26 to 6 / 12 / 18 / 24.
- AP health ratio reduced from 2% target's maximum health per 100 AP to 1.5%.
- Bug Fix: Fixed a bug where the root duration was not reduced by tenacity.
- Damage against monsters increased from 150% to 200%.
- V2.6 - Added
- Released December 3, 2021 (00:01 UTC).