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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Morgana OriginalCentered
Morgana
Morgana (Universe)Morgana (Universe)
Morgana (League of Legends)Morgana (League of Legends)
Morgana (Esports)Morgana (Esports)
Morgana (Teamfight Tactics)Morgana (Teamfight Tactics)
Morgana (Legends of Runeterra)Morgana (Legends of Runeterra)
Morgana (Wild Rift)Morgana (Wild Rift)
Morgana (Development)Morgana (Development)
Morgana (Trivia)Morgana (Trivia)

Morgana is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Soul Siphon

Morgana Soul Siphon WR

Innate: Morgana Attack speed icon Champions hit with Powder Kegs (E) detonated by chain reactionheals herself for 20% of the post-mitigation damage dealt by her abilities against Champion icon champions, large Minion icon minions, and medium and large Monster icon monsters.

Info
  • No additional details.

Dark Binding

Morgana Dark Binding WR

Active: Morgana throws an energy bolt in the target direction that deals Damage mitigated with Shifting Sands (E)magic damage to the first enemy hit and Root icon WR roots them for a duration.

Magic Damage:
80 / 160 / 240 / 320 Multiple champions hit with Between Worlds (R)(+ 90% AP)
Root Duration:
2 / 2.25 / 2.5 / 2.75

Info
  • The cast time scales down with Cooldown reduction icon ability haste.
  • This ability will cast from wherever the caster is at the start of the cast time.

Tormented Shadow

Morgana Tormented Shadow WR

Passive: For each instance that Soul Siphon Soul Siphon triggers, Tormented Shadow's Cooldown icon remaining cooldown is Cooldown reduction icon reduced by 5% total cooldown.

Active: Morgana desecrates the target location for 5 seconds. Enemies within take Damage mitigated with Shifting Sands (E)magic damage on-cast and every 0.5 seconds, increased by Champions killed with Comeuppance (R)0% − 170% (based on target's missing health). Tormented Shadow deals 195% damage against Monster icon monsters.

Minimum Damage Per Tick:
5 / 10 / 15 / 20 Multiple champions hit with Between Worlds (R)(+ 7% AP)
Maximum Damage Per Tick:
13.5 / 27 / 40.5 / 54 Multiple champions hit with Between Worlds (R)(+ 18.9% AP)
Minimum Total Damage:
50 / 100 / 150 / 200 Multiple champions hit with Between Worlds (R)(+ 70% AP)
Maximum Total Damage:
135 / 270 / 405 / 540 Multiple champions hit with Between Worlds (R)(+ 189% AP)

Info
  • Damage from multiple Tormented Shadows does not stack.
  • The cast time scales down with Cooldown reduction icon ability haste.

Tips & Tricks
  • The interaction with Soul Siphon Soul Siphon does not exclude Tormented Shadow's damage, which means it can effectively reduce its own cooldown.

Black Shield

Morgana Black Shield WR

Active: Morgana grants a Hybrid resistances icon shield to the target allied champion or herself for 5 seconds, which absorbs incoming Damage mitigated with Shifting Sands (E)magic damage and grants Cc-immune icon crowd control immunity while it holds.

Magic Shield Strength:
70 / 150 / 230 / 310 Multiple champions hit with Between Worlds (R)(+ 50% AP)

Info
  • Black Shield will not resist self nor allied Stun icon crowd control.
  • Black Shield will not resist Nearsight icon nearsight.
  • Black Shield negates Stun icon crowd control effects before any magic damage is absorbed. This means that any disables paired with incoming damage will not apply even when the shield breaks concurrently, except in the case of shield-breaking effects such as Ruthless Predator Ruthless Predator.
  • Black Shield takes precedence over other sources of Cc-immune icon crowd control immunity and those that grant immunity to specific types of crowd control (Unstoppable icon displacement immunity and Slow immune 2 slow immunity).
    • Spell Shield Spell shield will take priority over Black Shield.
  • Black Shield will always take priority over regular Hybrid resistances icon shields. If used in conjunction with Template:WRnie, the most recently-applied one will do so however.

Soul Shackles

Morgana Soul Shackles WR

Active: Morgana shackles to nearby enemy champions over the cast time, dealing Damage mitigated with Shifting Sands (E)magic damage and Focused Resolve tethering to each of them for 3 seconds, during which she gains Champions killed 5s before or after using Chronobreak (R)Movement speed icon 15% bonus movement speed while the targets are True Sight icon revealed and Slow icon slowed by 15%.

Magic Damage:
Champions killed with Comeuppance (R)14 / 16 / 18% target's maximum health Multiple champions hit with Between Worlds (R)(+ 1.5% Multiple champions hit with Between Worlds (R)per 100 AP)

Afterwards, the tethered targets take the same Damage mitigated with Shifting Sands (E)magic damage and become Stun icon WR stunned for 1.5 seconds, during which they are True Sight icon revealed.

A nearby enemy champion is required to cast this ability. The target does not have to be Sight icon visible to be targeted by this ability.

   "I will take on everything!"

Info
  • The cast time does not lock out movement.
  • Spell Shield Spell shield will block the tether's application and initial damage but not the aftereffects of one already applied.
  • Morgana will turn to face south upon casting Soul Shackles.

Patch history[]

For the expanded patch notes, see here.
V5.0c
V4.4
  • Stats
    • Base movement speed increased from 345 to 350.
  • Dark Binding Dark Binding
    • New effect: Cast time now scales with ability haste.
  • Tormented Shadow Tormented Shadow
    • New effect: Cast time now scales with ability haste.
  • Soul Shackles Soul Shackles
    • New effect: Cast time no longer locks movement.
    • Bugfix: Fixed a bug that caused Morgana's movement to be frozen after using Soul Shackles against Spell Shield spell shield.
V4.3c
  • Tormented Shadow Tormented Shadow
    • Base damage per tick increased from 5 / 10 / 15 / 20 to 7 / 12 / 17 / 22.
  • Black Shield Black Shield
    • Cooldown reduced from 16 / 14 / 12 / 10 seconds to 13 / 12 / 11 / 10.
V4.2
  • Stats
    • Base movement speed increased from 335 to 345.
V4.0b
  • Black Shield Black Shield
    • Base shield changed from 80 / 150 / 220 / 290 to 70 / 150 / 230 / 310.
    • Shield AP ratio reduced from Multiple champions hit with Between Worlds (R)60% AP to inherit50%.
    • Shield duration reduced from 5 seconds to 4.
    • Cooldown reduced from inherit18 to 12 4 seconds to 16 / 14 / 12 / 10.
V3.3
  • Soul Shackles Soul Shackles
    • Cooldown reduced from 90 / 75 / 60 seconds to 75 / 65 / 55.
V3.2b
  • Dark Binding Dark Binding
    • Cooldown reduced from 10 seconds to 9.
  • Black Shield Black Shield
    • Base shield increased from 80 / 140 / 200 / 260 to 80 / 150 / 220 / 290.
    • AP ratio reduced from inherit70% to Multiple champions hit with Between Worlds (R)60% AP.
V3.2
  • Dark Binding Dark Binding
    • Base damage increased from 80 / 150 / 220 / 290 to 80 / 160 / 240 / 320.
  • Tormented Shadow Tormented Shadow
    • Base damage reduced from 6 / 12 / 18 / 24 to 5 / 10 / 15 / 20.
    • Damage against monsters increased from 200% to 225%.
    • Mana cost increased from 70 / 85 / 100 / 115 to 70 / 90 / 110 / 130.
V3.0a
  • Stats
    • Base armor increased from 30 to 35.
  • Tormented Shadow Tormented Shadow
    • Base damage increased from 8 / 14 / 20 / 26 to 6 / 12 / 18 / 24.
  • Soul Shackles Soul Shackles
    • AP health ratio reduced from Champions killed with Comeuppance (R)2% target's maximum health Multiple champions hit with Between Worlds (R)per 100 AP to inherit1.5%.
V3.0
  • Dark Binding Dark Binding
    • Bug Fix: Fixed a bug where the root duration was not reduced by tenacity.
  • Tormented Shadow Tormented Shadow
    • Damage against monsters increased from 150% to 200%.
V2.6 - Added
  • Released December 3, 2021 (00:01 UTC).

See also[]

References[]

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